@@ -10,7 +10,7 @@
|
||||
riding_datum = new/datum/riding/atv
|
||||
|
||||
/obj/vehicle/atv/Initialize()
|
||||
.=..()
|
||||
. = ..()
|
||||
atvcover = atvcover || mutable_appearance(icon, "atvcover", ABOVE_MOB_LAYER)
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/vehicle/scooter/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
|
||||
playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
var/obj/vehicle/scooter/skateboard/S = new /obj/vehicle/scooter/skateboard(get_turf(src))
|
||||
new /obj/item/stack/rods(get_turf(src),2)
|
||||
@@ -55,7 +55,7 @@
|
||||
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinal))
|
||||
unbuckle_mob(H)
|
||||
H.throw_at(throw_target, 4, 3)
|
||||
H.Weaken(5)
|
||||
H.Knockdown(100)
|
||||
H.adjustStaminaLoss(40)
|
||||
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
@@ -84,7 +84,7 @@
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
|
||||
new /obj/item/stack/rods(get_turf(src),10)
|
||||
playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
overlay = overlay || mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
|
||||
add_overlay(overlay)
|
||||
|
||||
|
||||
|
||||
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
|
||||
if(has_buckled_mobs())
|
||||
new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir)
|
||||
@@ -50,7 +48,7 @@
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
H.Weaken(5)
|
||||
H.Knockdown(100)
|
||||
H.adjustStaminaLoss(30)
|
||||
H.apply_damage(rand(20,35), BRUTE)
|
||||
if(!crash_all)
|
||||
|
||||
Reference in New Issue
Block a user