diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm
index 06983cd731..05c265bc15 100644
--- a/code/modules/antagonists/changeling/powers/mutations.dm
+++ b/code/modules/antagonists/changeling/powers/mutations.dm
@@ -711,7 +711,7 @@
enhancement = slow_enhancement // fuck em up kiddo
wound_enhancement = slow_wound_enhancement // really. fuck em up.
to_chat(user, "[src] are now formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].")
- addtimer(CALLBACK(use_buffs(user, TRUE)), 0.1) // go fuckin get em
+ addtimer(CALLBACK(src, .proc/use_buffs, user, TRUE), 0.1) // go fuckin get em
/obj/item/clothing/gloves/fingerless/pugilist/cling/Initialize()
. = ..()
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 8048abf7c3..83a7284ed7 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1405,6 +1405,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/armor_block = target.run_armor_check(affecting, "melee")
+ if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
+ armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
target.visible_message("[user] [atk_verb]ed [target]!", \
@@ -1422,9 +1424,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
log_combat(user, target, "kicked")
- else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage + 0.8x stam damage
- target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
- target.apply_damage(damage*0.8, STAMINA, affecting, armor_block)
+ else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.3x raw damage + 1x stam damage, and have some armor pierce
+ target.apply_damage(damage*1.3, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
+ target.apply_damage(damage, STAMINA, affecting, armor_block)
log_combat(user, target, "punched (mauler)")
else //other attacks deal full raw damage + 2x in stamina damage
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)