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@@ -8,9 +8,6 @@
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/mob
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// CLICKDELAY AND RELATED
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/// Last time we clicked. No clicking twice in one tick, please! This should be directly set and checked.
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var/last_click = 0
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/// Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
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var/last_action = 0
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/// Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
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