monkey attacks
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@@ -74,7 +74,6 @@ In all, this is a lot like the monkey code. /N
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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. = ..()
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if(.)
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