From eb3ae1d61a921afea9e8b183cb76af201a7e5c89 Mon Sep 17 00:00:00 2001 From: Ghommie Date: Fri, 9 Aug 2019 04:05:06 +0200 Subject: [PATCH] Fixes clock cult mass recall. --- .../clock_structures/ark_of_the_clockwork_justicar.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm index 4cf7c1ba60..56b36d13e6 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm @@ -131,9 +131,7 @@ if(!M || !M.current) continue if(isliving(M.current) && M.current.stat != DEAD) - var/turf/t_turf - if(isAI(M.current)) - t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark. + var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark. do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE) M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) M.current.clear_fullscreen("flash", 5)