Medical assistance treats bleed_rate to stop phantom bleeding
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@@ -89,6 +89,8 @@
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var/mob/living/carbon/human/H = C
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if(stop_bleeding)
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if(!H.bleedsuppress) //so you can't stack bleed suppression
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if(H.bleed_rate)
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H.bleed_rate -= 30
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H.suppress_bloodloss(stop_bleeding)
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if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
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if(affecting.heal_damage(heal_brute, heal_burn))
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