compile
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@@ -29,8 +29,8 @@
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last_enginesound_time = world.time
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playsound(src, engine_sound, 100, TRUE)
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/obj/vehicle/sealed/car/MouseDrop_T(atom/dropping, mob/M)
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if(!M.canmove || M.stat || M.restrained())
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/obj/vehicle/sealed/car/MouseDrop_T(atom/dropping, mob/living/M)
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if(!istype(M) || !CHECK_MOBILITY(M, MOBILITY_USE))
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return FALSE
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if(isliving(dropping) && M != dropping)
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var/mob/living/L = dropping
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