This commit is contained in:
Seris02
2020-01-12 11:14:33 +08:00
41 changed files with 2196 additions and 2044 deletions
@@ -10,22 +10,23 @@
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/on = TRUE
var/code = 2
var/frequency = FREQ_ELECTROPACK
var/shock_cooldown = 0
var/on = TRUE
var/shock_cooldown = FALSE
/obj/item/electropack/suicide_act(mob/user)
/obj/item/electropack/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/electropack/Initialize()
. = ..()
SSradio.add_object(src, frequency, RADIO_SIGNALER)
set_frequency(frequency)
/obj/item/electropack/Destroy()
SSradio.remove_object(src, frequency)
return ..()
. = ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/electropack/attack_hand(mob/user)
@@ -36,7 +37,7 @@
return
return ..()
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
@@ -57,43 +58,47 @@
return ..()
/obj/item/electropack/Topic(href, href_list)
//..()
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
return
if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
usr.set_machine(src)
if(href_list["freq"])
SSradio.remove_object(src, frequency)
frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
SSradio.add_object(src, frequency, RADIO_SIGNALER)
else
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if(href_list["power"])
on = !( on )
icon_state = "electropack[on]"
if(!( master ))
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
else
if(ismob(master.loc))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if(href_list["set"])
if(href_list["set"] == "freq")
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_freq = unformat_frequency(new_freq)
new_freq = sanitize_frequency(new_freq, TRUE)
set_frequency(new_freq)
if(href_list["set"] == "code")
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_code = round(new_code)
new_code = CLAMP(new_code, 1, 100)
code = new_code
if(href_list["set"] == "power")
if(!usr.canUseTopic(src, BE_CLOSE))
return
on = !(on)
icon_state = "electropack[on]"
if(usr)
attack_self(usr)
return
/obj/item/electropack/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
/obj/item/electropack/receive_signal(datum/signal/signal)
@@ -101,10 +106,10 @@
return
if(isliving(loc) && on)
if(shock_cooldown != 0)
if(shock_cooldown == TRUE)
return
shock_cooldown = 1
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
@@ -119,25 +124,22 @@
master.receive_signal()
return
/obj/item/electropack/attack_self(mob/user)
/obj/item/electropack/ui_interact(mob/user)
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"<TT>Turned [on ? "On" : "Off"] -
<A href='?src=[REF(src)];power=1'>Toggle</A><BR>
var/dat = {"
<TT>
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=[REF(src)];freq=-10'>-</A>
<A href='byond://?src=[REF(src)];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=[REF(src)];freq=2'>+</A>
<A href='byond://?src=[REF(src)];freq=10'>+</A><BR>
[format_frequency(src.frequency)]
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
Code:
<A href='byond://?src=[REF(src)];code=-5'>-</A>
<A href='byond://?src=[REF(src)];code=-1'>-</A> [code]
<A href='byond://?src=[REF(src)];code=1'>+</A>
<A href='byond://?src=[REF(src)];code=5'>+</A><BR>
[src.code]
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
+12 -11
View File
@@ -466,17 +466,18 @@ SLIME SCANNER
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
var/datum/reagent/impure/fermiTox/F = M.reagents.has_reagent(/datum/reagent/impure/fermiTox)
switch(F?.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
if(istype(F))
switch(F.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
+9 -1
View File
@@ -78,12 +78,20 @@
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
desc = "A holographic projector that creates holographic fans that prevent changes in atmosphere conditions. Somehow."
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/firelock
name = "ATMOS holofirelock projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/firelock
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/medical
name = "\improper PENLITE barrier projector"
desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
+9 -3
View File
@@ -781,6 +781,11 @@
throwforce = 20
throw_speed = 4
attack_verb = list("gored")
var/clonechance = 50
var/clonedamage = 12
var/clonespeed = 0
var/clone_replication_chance = 30
var/clone_lifespan = 100
/obj/item/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
. = ..()
@@ -791,10 +796,11 @@
var/mob/living/L = AM
if(istype (L, /mob/living/simple_animal/hostile/illusion))
return
if(!L.stat && prob(50))
if(!L.stat && prob(clonechance))
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
M.faction = user.faction.Copy()
M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
M.set_varspeed(clonespeed)
M.Copy_Parent(user, clone_lifespan, user.health/2.5, clonedamage, clone_replication_chance)
M.GiveTarget(L)
/obj/item/twohanded/pitchfork
@@ -1010,4 +1016,4 @@
var/client/C = user.client
C.change_view(CONFIG_GET(string/default_view))
user.client.pixel_x = 0
user.client.pixel_y = 0
user.client.pixel_y = 0
@@ -91,6 +91,7 @@
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src)
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
@@ -619,6 +619,24 @@
skip_reentry_check = TRUE
banType = "ghostcafe"
/datum/action/toggle_dead_chat_mob
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Toggle deadchat"
desc = "Turn off or on your ability to hear ghosts."
/datum/action/toggle_dead_chat_mob/Trigger()
if(!..())
return 0
var/mob/M = target
if(HAS_TRAIT_FROM(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT))
REMOVE_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're no longer hearing deadchat.</span>")
else
ADD_TRAIT(M,TRAIT_SIXTHSENSE,GHOSTROLE_TRAIT)
to_chat(M,"<span class='notice'>You're once again longer hearing deadchat.</span>")
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
@@ -629,10 +647,13 @@
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You maybe sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
var/datum/action/ghost/G = new(new_spawn)
G.Grant(new_spawn)
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
+15 -3
View File
@@ -69,9 +69,9 @@
rad_insulation = RAD_LIGHT_INSULATION
/obj/structure/holosign/barrier/atmos
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
icon_state = "holo_firelock"
name = "holo fan"
desc = "A holographic barrier resembling a tiny fan. Though it does not prevent solid objects from passing through, gas is kept out. Somehow."
icon_state = "holo_fan"
density = FALSE
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
@@ -81,6 +81,18 @@
. = ..()
air_update_turf(TRUE)
/obj/structure/holosign/barrier/firelock
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects or gas from passing through, temperature changes are kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = TRUE
alpha = 150
resistance_flags = FIRE_PROOF
/obj/structure/holosign/barrier/firelock/blocksTemperature()
return TRUE
/obj/structure/holosign/barrier/cyborg
name = "Energy Field"
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."