Fixes wavedashing
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@@ -19,7 +19,7 @@
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var/mob/living/L = user
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if(L.resting && do_after(L, max(10, L.getStaminaLoss()*0.5), 0, src))
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if(Adjacent(L, src))
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L.forceMove(src)
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step(L, get_dir(L, src))
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playsound(L, "rustle", 25, 1)
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/turf/open/indestructible
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