Altering coldmod to make it a little less ridiculous. Now back the original value but with no heat or burn protection.
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@@ -11,9 +11,9 @@
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change
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liked_food = MEAT
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coldmod = 6 // = 3x cold damage
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heatmod = 0.5 // = 1/4x heat damage
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burnmod = 0.5 // = 1/2x generic burn damage
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coldmod = 6
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heatmod = 0.5
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burnmod = 0.5
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/datum/species/jelly/on_species_loss(mob/living/carbon/C)
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if(regenerate_limbs)
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@@ -212,7 +212,7 @@
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hair_color = "mutcolor"
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hair_alpha = 180
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liked_food = MEAT
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coldmod = 12
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coldmod = 6
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heatmod = 1
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burnmod = 1
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