Added bot path data huds
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+26
-20
@@ -16,31 +16,37 @@
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#define DIAG_BOT_HUD "12"// Bot HUDs
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#define DIAG_TRACK_HUD "13"// Mech tracking beacon
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#define DIAG_AIRLOCK_HUD "14"//Airlock shock overlay
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#define DIAG_PATH_HUD "15"//Bot path indicators
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//for antag huds. these are used at the /mob level
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#define ANTAG_HUD "15"
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#define ANTAG_HUD "16"
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//by default everything in the hud_list of an atom is an image
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//a value in hud_list with one of these will change that behavior
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#define HUD_LIST_LIST 1
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//data HUD (medhud, sechud) defines
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//Don't forget to update human/New() if you change these!
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#define DATA_HUD_SECURITY_BASIC 1
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#define DATA_HUD_SECURITY_ADVANCED 2
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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#define DATA_HUD_DIAGNOSTIC 5
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#define DATA_HUD_SECURITY_BASIC 1
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#define DATA_HUD_SECURITY_ADVANCED 2
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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#define DATA_HUD_DIAGNOSTIC_BASIC 5
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#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
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//antag HUD defines
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#define ANTAG_HUD_CULT 6
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#define ANTAG_HUD_REV 7
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#define ANTAG_HUD_OPS 8
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#define ANTAG_HUD_WIZ 9
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#define ANTAG_HUD_SHADOW 10
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#define ANTAG_HUD_TRAITOR 11
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#define ANTAG_HUD_NINJA 12
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#define ANTAG_HUD_CHANGELING 13
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#define ANTAG_HUD_ABDUCTOR 14
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#define ANTAG_HUD_DEVIL 15
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#define ANTAG_HUD_SINTOUCHED 16
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#define ANTAG_HUD_SOULLESS 17
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#define ANTAG_HUD_CLOCKWORK 18
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#define ANTAG_HUD_BROTHER 19
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#define ANTAG_HUD_CULT 7
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#define ANTAG_HUD_REV 8
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#define ANTAG_HUD_OPS 9
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#define ANTAG_HUD_WIZ 10
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#define ANTAG_HUD_SHADOW 11
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#define ANTAG_HUD_TRAITOR 12
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#define ANTAG_HUD_NINJA 13
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#define ANTAG_HUD_CHANGELING 14
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#define ANTAG_HUD_ABDUCTOR 15
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#define ANTAG_HUD_DEVIL 16
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#define ANTAG_HUD_SINTOUCHED 17
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#define ANTAG_HUD_SOULLESS 18
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#define ANTAG_HUD_CLOCKWORK 19
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#define ANTAG_HUD_BROTHER 20
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// Notification action types
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#define NOTIFY_JUMP "jump"
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