From 76b5557e1e984f6e972d73e439967a0107901ebe Mon Sep 17 00:00:00 2001 From: timothyteakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Sat, 27 Jun 2020 02:12:44 +0100 Subject: [PATCH 1/2] bunch of grammar corrections --- .../components/crafting/glassware/lens_crafting.dm | 4 ++-- .../components/crafting/recipes/recipes_misc.dm | 2 +- code/game/objects/effects/spawners/lootdrop.dm | 4 ++-- code/game/objects/items/storage/briefcase.dm | 4 ++-- code/game/objects/structures/watercloset.dm | 2 +- code/game/turfs/simulated/floor/fancy_floor.dm | 2 +- code/modules/antagonists/bloodsucker/powers/veil.dm | 2 +- code/modules/cargo/bounties/science.dm | 8 ++++---- code/modules/cargo/exports/large_objects.dm | 2 +- code/modules/cargo/exports/tools.dm | 2 +- code/modules/clothing/suits/miscellaneous.dm | 4 ++-- .../food_and_drinks/drinks/drinks/drinkingglass.dm | 2 +- code/modules/food_and_drinks/food/snacks_cake.dm | 2 +- code/modules/food_and_drinks/food/snacks_frozen.dm | 2 +- code/modules/hydroponics/grown/tea_coffee.dm | 2 +- .../simple_animal/hostile/mining_mobs/gutlunch.dm | 2 +- .../reagents/chemistry/reagents/alcohol_reagents.dm | 12 ++++++------ code/modules/reagents/chemistry/recipes/others.dm | 2 +- .../modules/reagents/chemistry/reagents/healing.dm | 4 ++-- strings/tips.txt | 4 ++-- 20 files changed, 34 insertions(+), 34 deletions(-) diff --git a/code/datums/components/crafting/glassware/lens_crafting.dm b/code/datums/components/crafting/glassware/lens_crafting.dm index 117df25a30..98fa242058 100644 --- a/code/datums/components/crafting/glassware/lens_crafting.dm +++ b/code/datums/components/crafting/glassware/lens_crafting.dm @@ -92,7 +92,7 @@ qdel(src) /obj/item/glasswork/glasses - name = "Hand Made Glasses" - desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits." + name = "Handmade Glasses" + desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits." icon = 'icons/obj/glass_ware.dmi' icon_state = "frames_2" \ No newline at end of file diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm index b076407efc..63ef711858 100644 --- a/code/datums/components/crafting/recipes/recipes_misc.dm +++ b/code/datums/components/crafting/recipes/recipes_misc.dm @@ -92,7 +92,7 @@ time = 150 subcategory = CAT_MISCELLANEOUS category = CAT_MISC - always_availible = FALSE // Disabled til learned + always_availible = FALSE // Disabled until learned /datum/crafting_recipe/bloodsucker/candelabrum diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 57b25a8901..2c7f701a6e 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -451,7 +451,7 @@ lootcount = 1 spawn_on_turf = FALSE //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that -//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet +//This is meant for "low" loot that anyone could find in a toilet, for better gear use high loot toilet loot = list("" = 30, /obj/item/lighter = 2, /obj/item/tape/random = 1, @@ -476,7 +476,7 @@ lootcount = 1 spawn_on_turf = FALSE //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that -//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec. +//This is meant for "prison" loot that is rather rare and meant for "prisoners if they get a crowbar to fine, or sec. loot = list("" = 10, /obj/item/lighter = 5, /obj/item/poster/random_contraband = 5, diff --git a/code/game/objects/items/storage/briefcase.dm b/code/game/objects/items/storage/briefcase.dm index 826a00b90d..454475625d 100644 --- a/code/game/objects/items/storage/briefcase.dm +++ b/code/game/objects/items/storage/briefcase.dm @@ -106,10 +106,10 @@ /obj/item/storage/briefcase/medical name = "medical briefcase" icon_state = "medbriefcase" - desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag." + desc = "A white with a blue cross brieface, this is meant to hold medical gear that would not be able to normally fit in a bag." /obj/item/storage/briefcase/medical/PopulateContents() new /obj/item/clothing/neck/stethoscope(src) new /obj/item/healthanalyzer(src) - ..() //In case of paperwork + ..() //Incase of paperwork diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 5eecc6962a..f596a96df0 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -673,7 +673,7 @@ if(steps == 4 && istype(S, /obj/item/stack/sheet/mineral/wood)) if(S.use(3)) steps = 5 - desc = "A dug out well, A dug out well with out rope. Just add some cloth!" + desc = "A dug out well, A dug out well without rope. Just add some cloth!" icon_state = "well_4" return TRUE else diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm index 2f4e2e0eee..f940761ff8 100644 --- a/code/game/turfs/simulated/floor/fancy_floor.dm +++ b/code/game/turfs/simulated/floor/fancy_floor.dm @@ -157,7 +157,7 @@ planetary_atmos = TRUE floor_tile = null initial_gas_mix = FROZEN_ATMOS - slowdown = 1.5 //So digging it out paths are usefull. + slowdown = 1.5 //So digging it out paths are useful. bullet_sizzle = TRUE footstep = FOOTSTEP_SAND barefootstep = FOOTSTEP_SAND diff --git a/code/modules/antagonists/bloodsucker/powers/veil.dm b/code/modules/antagonists/bloodsucker/powers/veil.dm index 422d645ad2..b170b9d442 100644 --- a/code/modules/antagonists/bloodsucker/powers/veil.dm +++ b/code/modules/antagonists/bloodsucker/powers/veil.dm @@ -101,7 +101,7 @@ H.update_hair() H.update_body_parts() - // Wait here til we deactivate power or go unconscious + // Wait here until we deactivate power or go unconscious var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) while (ContinueActive(owner) && istype(bloodsuckerdatum))//active && owner && owner.stat == CONSCIOUS) bloodsuckerdatum.AddBloodVolume(-0.2) diff --git a/code/modules/cargo/bounties/science.dm b/code/modules/cargo/bounties/science.dm index a4632f7ed0..ffa608f8fd 100644 --- a/code/modules/cargo/bounties/science.dm +++ b/code/modules/cargo/bounties/science.dm @@ -119,7 +119,7 @@ /datum/bounty/item/science/noneactive_reactivearmor name = "Reactive Armor Shells" - description = "Do to the breakthroughs in anomalies, we can not keep up in making reactive armor shells, can you send us a few?" + description = "Due to the breakthroughs in anomalies, we can not keep up in making reactive armor shells, can you send us a few?" reward = 2000 required_count = 5 wanted_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive) @@ -138,14 +138,14 @@ /datum/bounty/item/science/anomaly_neutralizer name = "Anomaly Neutralizers" - description = "An idea for a long time was to use an unstable Supermatter Shard to help create the breeding grounds for an unstable part of space to harvest any anomalies we want. It worked a little too well and now were out of anomaly neutralizers please send us a baker's dozen." + description = "An idea for a long time was to use an unstable Supermatter Shard to help create the breeding grounds for an unstable part of space to harvest any anomalies we want. It worked a little too well and now we're out of anomaly neutralizers, please send us a baker's dozen." reward = 2500 required_count = 13 wanted_types = list(/obj/item/anomaly_neutralizer) /datum/bounty/item/science/integrated_circuit_printer name = "Integrated Circuit Printer" - description = "due to a paperwork error, a newly made integrated circuit manufacturer line is missing three of its printers needed to operate. Until the paper work is corrected we are outsourcing this problem, so please send us three integrated circuit printers." + description = "Due to a paperwork error, a newly made integrated circuit manufacturer line is missing three of its printers needed to operate. Until the paper work is corrected we are outsourcing this problem, so please send us three integrated circuit printers." reward = 2000 required_count = 3 wanted_types = list(/obj/item/integrated_circuit_printer) @@ -159,7 +159,7 @@ /datum/bounty/item/science/nanite_trash name = "Nanite Based Gear" - description = "CC wants to make nanite based gear available to a new wing of devolvement but lacks the hand held tools to get it full up and running. Please send us any you have." + description = "CC wants to make nanite based gear available to a new wing of development but lacks the hand held tools to get it fully up and running. Please send us any you have." reward = 2500 required_count = 20 //Its just metal wanted_types = list( /obj/item/nanite_remote, /obj/item/nanite_remote/comm, /obj/item/nanite_scanner) diff --git a/code/modules/cargo/exports/large_objects.dm b/code/modules/cargo/exports/large_objects.dm index 2b93a25a61..695dab8133 100644 --- a/code/modules/cargo/exports/large_objects.dm +++ b/code/modules/cargo/exports/large_objects.dm @@ -303,7 +303,7 @@ export_types = list(/obj/mecha/combat/durand) /datum/export/large/mech/phazon - cost = 35000 //Little over half do to needing a core + cost = 35000 //Little over half due to needing a core unit_name = "working phazon" export_types = list(/obj/mecha/combat/phazon) diff --git a/code/modules/cargo/exports/tools.dm b/code/modules/cargo/exports/tools.dm index a889f0ed13..6769dfec40 100644 --- a/code/modules/cargo/exports/tools.dm +++ b/code/modules/cargo/exports/tools.dm @@ -1,5 +1,5 @@ /datum/export/tool - k_elasticity = 1/500 //Tool selling almost allways fine a target + k_elasticity = 1/500 //Tool selling almost always find a target /datum/export/tool/toolbox cost = 6 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 8eaaee9ebc..80bf04280a 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -537,7 +537,7 @@ /obj/item/clothing/suit/hooded/wintercoat/captain name = "captain's winter coat" - desc = "A luxuriant winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor." + desc = "A luxurious winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor." icon_state = "coatcaptain" item_state = "coatcaptain" armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50) @@ -565,7 +565,7 @@ /obj/item/clothing/suit/hooded/wintercoat/security name = "security winter coat" - desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs and got annoying after the first ten seconds." + desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs that get annoying after the first ten seconds." icon_state = "coatsecurity" item_state = "coatsecurity" armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45) diff --git a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm index 7361e50606..8e5069925f 100644 --- a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm +++ b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm @@ -94,7 +94,7 @@ list_reagents = list(/datum/reagent/consumable/nuka_cola = 50) /obj/item/reagent_containers/food/drinks/drinkingglass/filled/syndicatebomb - name = "Syndicat Bomb" + name = "Syndicate Bomb" list_reagents = list(/datum/reagent/consumable/ethanol/syndicatebomb = 50) /obj/item/reagent_containers/food/drinks/drinkingglass/attackby(obj/item/I, mob/user, params) diff --git a/code/modules/food_and_drinks/food/snacks_cake.dm b/code/modules/food_and_drinks/food/snacks_cake.dm index f2253ee760..1117dbc3d3 100644 --- a/code/modules/food_and_drinks/food/snacks_cake.dm +++ b/code/modules/food_and_drinks/food/snacks_cake.dm @@ -312,7 +312,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "pound cake" desc = "A condensed cake made for filling people up quickly." icon_state = "pound_cake" - slices_num = 7 //Its ment to feed the party + slices_num = 7 //Its meant to feed the party slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/pound_cake_slice bonus_reagents = list(/datum/reagent/consumable/nutriment = 60) tastes = list("cake" = 5, "sweetness" = 1, "batter" = 1) diff --git a/code/modules/food_and_drinks/food/snacks_frozen.dm b/code/modules/food_and_drinks/food/snacks_frozen.dm index b699477245..39c9c6c04f 100644 --- a/code/modules/food_and_drinks/food/snacks_frozen.dm +++ b/code/modules/food_and_drinks/food/snacks_frozen.dm @@ -91,7 +91,7 @@ icon = 'icons/obj/food/snowcones.dmi' icon_state = "flavorless_sc" trash = /obj/item/reagent_containers/food/drinks/sillycup //We dont eat paper cups - bonus_reagents = list(/datum/reagent/water = 10) //Base line will allways give water + bonus_reagents = list(/datum/reagent/water = 10) //Base line will always give water list_reagents = list(/datum/reagent/water = 1) // We dont get food for water/juices filling_color = "#FFFFFF" //Ice is white tastes = list("ice" = 1, "water" = 1) diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm index 48990d88c9..de27d1eed7 100644 --- a/code/modules/hydroponics/grown/tea_coffee.dm +++ b/code/modules/hydroponics/grown/tea_coffee.dm @@ -48,7 +48,7 @@ /obj/item/seeds/tea/catnip name = "pack of catnip seeds" icon_state = "seed-catnip" - desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it." + desc = "Long stocks with flowering tips that contain a chemical to make felines attracted to it." species = "catnip" plantname = "Catnip Plant" growthstages = 3 diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm index 69d4ebe4df..0ccc4525c7 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm @@ -44,7 +44,7 @@ childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55) wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/, /obj/item/bodypart, /obj/item/organ/appendix, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/heart, /obj/item/organ/liver, \ - /obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for a nother day. + /obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for another day. var/obj/item/udder/gutlunch/udder = null /mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize() diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index b22f34091f..385a82baa5 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -2291,7 +2291,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/oil_drum name = "Oil Drum" color = "#000000" //(0, 0, 0) - description = "Industeral grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic." + description = "Industrial grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic." boozepwr = 45 taste_description = "oil spill" glass_icon_state = "oil_drum" @@ -2308,7 +2308,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/nord_king name = "Nord King" color = "#EB1010" //(235, 16, 16) - description = "Strong mead mixed with more honey and ethanol. Known to beloved by most palettes." + description = "Strong mead mixed with more honey and ethanol. Beloved by its human patrons." boozepwr = 50 //strong! taste_description = "honey and red wine" glass_icon_state = "nord_king" @@ -2347,7 +2347,7 @@ All effects don't start immediately, but rather get worse over time; the rate is taste_description = "grass and lime" glass_icon_state = "abduction_fruit" glass_name = "glass of Abduction Fruit" - glass_desc = "Mixed fruits that were never ment to be mixed..." + glass_desc = "Mixed fruits that were never meant to be mixed..." /datum/reagent/consumable/ethanol/abduction_fruit/on_mob_life(mob/living/carbon/M) if(isabductor(M) || isxenoperson(M)) @@ -2359,7 +2359,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/bug_zapper name = "Bug Zapper" color = "#F5882A" //(222, 250, 205) - description = "Metals and lemon juice. Hardly even a drink." + description = "Copper and lemon juice. Hardly even a drink." boozepwr = 5 //No booze really taste_description = "copper and AC power" glass_icon_state = "bug_zapper" @@ -2381,7 +2381,7 @@ All effects don't start immediately, but rather get worse over time; the rate is taste_description = "dirt and iron" glass_icon_state = "mush_crush" glass_name = "glass of Mush Crush" - glass_desc = "Popular among people that want to grow their own food rather then drink the soil." + glass_desc = "Popular among people that want to grow their own food rather than drink the soil." /datum/reagent/consumable/ethanol/mush_crush/on_mob_life(mob/living/carbon/M) if(ispodperson(M) || ismush(M)) @@ -2456,7 +2456,7 @@ All effects don't start immediately, but rather get worse over time; the rate is quality = RACE_DRINK else M.adjust_disgust(25) - M.adjustToxLoss(1, 0) //Low tox do to being carp + jell toxins. + M.adjustToxLoss(1, 0) //Low tox due to being carp + jell toxins. return ..() /datum/reagent/consumable/ethanol/laval_spit //Yes Laval diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm index df1b57c20b..a8aec91669 100644 --- a/code/modules/reagents/chemistry/recipes/others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -87,7 +87,7 @@ new /obj/item/stack/sheet/mineral/uranium(location) /datum/chemical_reaction/bluespacecrystalifaction - name = "Crystal Bluespace" + name = "Crystallized Bluespace" id = "crystalbluespace" required_reagents = list(/datum/reagent/consumable/frostoil = 5, /datum/reagent/bluespace = 20, /datum/reagent/iron = 1) mob_react = FALSE diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm index ca6bb302da..56b2ad2a2c 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/healing.dm @@ -200,10 +200,10 @@ /datum/reagent/fermi/zeolites name = "Artificial Zeolites" - description = "Lab made Zeolite, used to clear radiation form people and items alike! Splashing just a small amounts(5u) onto any item can clear away large amouts of contamination." + description = "Lab made Zeolite, used to clear radiation from people and items alike! Splashing just a small amount(5u) onto any item can clear away large amounts of contamination." pH = 8 color = "#FFDADA" - metabolization_rate = 8 * REAGENTS_METABOLISM //Lastes not long in body but heals a lot! + metabolization_rate = 8 * REAGENTS_METABOLISM //Metabolizes fast but heals a lot! value = REAGENT_VALUE_COMMON /datum/reagent/fermi/zeolites/on_mob_life(mob/living/carbon/M) diff --git a/strings/tips.txt b/strings/tips.txt index b135692778..043405c7a0 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -37,7 +37,7 @@ As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them As a Medical Doctor, you can point your penlight at people to create a medical hologram. This lets them know that you're coming to treat them. As a Medical Doctor, you can extract implants by holding an empty implant case in your offhand while performing the extraction step. As a Medical Doctor, clone scanning people will implant them with a health tracker that displays their vitals in the clone records. Useful to check on crew members that didn't activate suit sensors! -As a Medical Doctor, medical gauze stops bleeding as well as heals 5 brute damage, this even works on the dead! Make sure to always have some gauze on you to stop bleeding before dragging someone. +As a Medical Doctor, medical gauze stops bleeding as well as healing 5 brute damage, this even works on the dead! Make sure to always have some gauze on you to stop bleeding before dragging someone. As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment! As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater. As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk. @@ -265,7 +265,7 @@ As a Devil, as long as you control at least one other soul, you will automatical At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth. You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other. When hacking doors, cutting and mending the "test light wire" will restore power to the door. -When hacking, remote singulars pluse when attached to a wire and pinged. This can allow you to hack things or set traps from far away. +When hacking, remote singulars pulse when attached to a wire and pinged. This can allow you to hack things or set traps from far away. When crafting most items, you can either manually combine parts or use the crafting menu. Suit storage units not only remove blood and dirt from clothing, but also radiation! Remote devices will work when used through cameras. For example: Bluespace RPEDs and door remotes. From b94267e1e1c492c8fcebb964ab5e8a979fbd81db Mon Sep 17 00:00:00 2001 From: timothyteakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Sat, 27 Jun 2020 02:41:50 +0100 Subject: [PATCH 2/2] more spellchecks --- code/game/gamemodes/objective_items.dm | 2 +- code/game/objects/items/granters.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index 131e61c674..2280bd45d6 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -36,7 +36,7 @@ targetitem = /obj/item/gun/energy/e_gun/hos difficulty = 10 excludefromjob = list("Head Of Security") - altitems = list(/obj/item/gun/ballistic/revolver/mws, /obj/item/choice_beacon/hosgun) //We now look for eather the alt verson of the hos gun or the beacon picker. + altitems = list(/obj/item/gun/ballistic/revolver/mws, /obj/item/choice_beacon/hosgun) //We now look for either the alt verson of the hos gun or the beacon picker. /datum/objective_item/steal/handtele name = "a hand teleporter." diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm index bafffa18e3..4ad71f7c46 100644 --- a/code/game/objects/items/granters.dm +++ b/code/game/objects/items/granters.dm @@ -510,7 +510,7 @@ oneuse = FALSE remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?") -/obj/item/book/granter/crafting_recipe/coldcooking //IceCream +/obj/item/book/granter/crafting_recipe/coldcooking //Icecream name = "Cooking with Ice" desc = "A cook book that teaches you many old icecream treats." crafting_recipe_types = list(/datum/crafting_recipe/food/banana_split, /datum/crafting_recipe/food/root_float, /datum/crafting_recipe/food/bluecharrie_float, /datum/crafting_recipe/food/charrie_float)