Merge pull request #9007 from Ghommie/Ghommie-cit168

Fixes and standarizes sword sheaths/scabbards overlays.
This commit is contained in:
kevinz000
2019-08-05 00:49:49 -07:00
committed by GitHub
10 changed files with 44 additions and 47 deletions
+11 -17
View File
@@ -10,6 +10,7 @@
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
var/worn_overlays = FALSE //worn counterpart of the above.
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -23,6 +24,12 @@
add_overlay(M)
..()
/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && worn_overlays)
for(var/obj/item/I in contents)
. += I.get_worn_belt_overlay(icon_file)
/obj/item/storage/belt/Initialize()
. = ..()
update_icon()
@@ -653,9 +660,10 @@
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
content_overlays = TRUE
worn_overlays = TRUE
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
var/starting_sword = /obj/item/melee/sabre
var/sword_overlay
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
@@ -682,27 +690,13 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
icon_state = initial(icon_state)
item_state = initial(item_state)
sword_overlay = null
if(contents.len)
var/obj/item/I = contents[1]
sword_overlay = initial(I.icon_state)
add_overlay("-[sword_overlay]")
item_state += "-[I.icon_state]"
if(loc && isliving(loc))
. = ..()
if(isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, "-[sword_overlay]")
/obj/item/storage/belt/sabre/PopulateContents()
new starting_sword(src)
update_icon()
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"