Update weaponry.dm

This commit is contained in:
Ghom
2020-01-30 03:15:24 +01:00
committed by GitHub
parent 92398ae354
commit b2ca380a13

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@@ -350,12 +350,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
extended_icon_state = "switchblade_ext_ms"
/obj/item/switchblade/makeshift/attackby(obj/item/I) //Theres no way in hell I did this proc right. Special thanks to Hatterhat and Putnam. They pretty much made this proc for me because im a fucking dentskull haha.
if(istype(I,/obj/item/stack/sheet/mineral/silver))
icon_state = "switchblade_msf"
extended_icon_state = "switchblade_ext_msf"
icon_state = "switchblade_msf"
to_chat(usr,"<span class='notice'>You use part of the silver to improve your Switchblade. Stylish!</span>")
. = ..()
if(istype(I, /obj/item/stack/sheet/mineral/silver))
icon_state = extended : "switchblade_ext_msf" : "switchblade_msf"
extended_icon_state = "switchblade_ext_msf"
icon_state = "switchblade_msf"
to_chat(usr,"<span class='notice'>You use part of the silver to improve your Switchblade. Stylish!</span>")
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."