ayys update - ordering shit
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@@ -0,0 +1,79 @@
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GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
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/datum/abductor_gear
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/// Name of the gear
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var/name = "Generic Abductor Gear"
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/// Description of the gear
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var/description = "Generic description."
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/// Unique ID of the gear
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var/id = "abductor_generic"
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/// Credit cost of the gear
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var/cost = 1
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/// Build path of the gear itself
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var/build_path = null
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/// Category of the gear
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var/category = "Basic Gear"
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/datum/abductor_gear/agent_helmet
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name = "Agent Helmet"
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description = "Abduct with style - spiky style. Prevents digital tracking."
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id = "agent_helmet"
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build_path = /obj/item/clothing/head/helmet/abductor
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/datum/abductor_gear/agent_vest
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name = "Agent Vest"
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description = "A vest outfitted with advanced stealth technology. It has two modes - combat and stealth."
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id = "agent_vest"
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build_path = /obj/item/clothing/suit/armor/abductor/vest
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/datum/abductor_gear/radio_silencer
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name = "Radio Silencer"
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description = "A compact device used to shut down communications equipment."
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id = "radio_silencer"
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build_path = /obj/item/abductor/silencer
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/datum/abductor_gear/science_tool
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name = "Science Tool"
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description = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
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id = "science_tool"
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build_path = /obj/item/abductor/gizmo
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/*
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/datum/abductor_gear/advanced_baton
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name = "Advanced Baton"
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description = "A quad-mode baton used for incapacitation and restraining of specimens."
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id = "advanced_baton"
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cost = 2
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build_path = /obj/item/melee/baton/abductor //does not exist?
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*/
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/datum/abductor_gear/superlingual_matrix
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name = "Superlingual Matrix"
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description = "A mysterious structure that allows for instant communication between users. Pretty impressive until you need to eat something."
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id = "superlingual_matrix"
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build_path = /obj/item/organ/tongue/abductor
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category = "Advanced Gear"
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/datum/abductor_gear/mental_interface
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name = "Mental Interface Device"
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description = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
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or to send a command to a test subject with a charged gland."
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id = "mental_interface"
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cost = 2
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build_path = /obj/item/abductor/mind_device
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category = "Advanced Gear"
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/datum/abductor_gear/reagent_synthesizer
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name = "Reagent Synthesizer"
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description = "Synthesizes a variety of reagents using proto-matter."
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id = "reagent_synthesizer"
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cost = 2
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build_path = /obj/item/abductor_machine_beacon/chem_dispenser
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category = "Advanced Gear"
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/datum/abductor_gear/shrink_ray
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name = "Shrink Ray Blaster"
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description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
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That or it's just space magic. Either way, it shrinks stuff."
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id = "shrink_ray"
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cost = 2
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build_path = /obj/item/gun/energy/shrink_ray
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category = "Advanced Gear"
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@@ -201,11 +201,11 @@
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return data
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/mob/living/simple_animal/bot/mulebot/ui_act(action, params)
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if(..() || (locked && hasSiliconAccessInArea(user)))
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if(..() || (locked && hasSiliconAccessInArea(usr)))
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return
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switch(action)
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if("lock")
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if(hasSiliconAccessInArea(user))
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if(hasSiliconAccessInArea(usr))
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locked = !locked
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. = TRUE
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if("power")
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