okay
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@@ -32,7 +32,6 @@
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//Fired processing vars
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var/fired = FALSE //Have we been fired yet
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var/paused = FALSE //for suspending the projectile midair
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var/last_projectile_move = 0
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var/time_offset = 0
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var/datum/point/vector/trajectory
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var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
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@@ -78,12 +77,16 @@
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//Homing
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var/homing = FALSE
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var/atom/homing_target
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var/homing_turn_speed = 10 //Angle per tick.
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/// How fast the projectile turns towards its homing targets, in angle per second.
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var/homing_turn_speed = 100
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var/homing_inaccuracy_min = 0 //in pixels for these. offsets are set once when setting target.
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var/homing_inaccuracy_max = 0
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var/homing_offset_x = 0
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var/homing_offset_y = 0
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/// How many deciseconds are each hitscan movement considered
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var/hitscan_movement_decisecond_equivalency = 0.1
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var/ignore_source_check = FALSE
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var/damage = 10
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@@ -362,9 +365,10 @@
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return PROCESS_KILL
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if(paused || !isturf(loc))
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return
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var/required_pixels = (pixels_per_second * (((SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait) * 0.1)) + pixels_tick_leftover
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pixel_move(round(required_pixels, pixel_increment_amount), FALSE)
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pixels_tick_leftover = MODULUS(required_pixels, pixel_increment_amount)
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pixel_move(FLOOR(required_pixels / pixel_increment_amount, pixel_increment_amount), FALSE)
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/obj/item/projectile/proc/fire(angle, atom/direct_target)
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if(fired_from)
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@@ -387,7 +391,7 @@
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qdel(src)
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return
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var/turf/target = locate(clamp(starting + xo, 1, world.maxx), clamp(starting + yo, 1, world.maxy), starting.z)
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setAngle(Get_Angle(src, target))
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setAngle(get_projectile_angle(src, target))
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original_angle = Angle
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if(!nondirectional_sprite)
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var/matrix/M = new
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@@ -399,7 +403,6 @@
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if(isnull(pixel_increment_amount))
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pixel_increment_amount = SSprojectiles.global_pixel_increment_amount
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trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_increment_amount)
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last_projectile_move = world.time
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fired = TRUE
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if(hitscan)
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process_hitscan()
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@@ -476,20 +479,26 @@
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if(!QDELETED(src))
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qdel(src)
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return //Kill!
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pixel_move(1, TRUE)
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pixel_move(1, TRUE, hitscan_movement_decisecond_equivalency)
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/obj/item/projectile/proc/pixel_move(times, hitscanning = FALSE, trajectory_multiplier = 1)
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if(!loc || !trajectory)
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return
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last_projectile_move = world.time
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if(!nondirectional_sprite && !hitscanning)
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var/matrix/M = new
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M.Turn(Angle)
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transform = M
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if(homing)
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process_homing()
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var/forcemoved = FALSE
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var/turf/oldloc = loc
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var/old_px = pixel_x
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var/old_py = pixel_y
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for(var/i in 1 to times)
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// HOMING START - Too expensive to proccall at this point.
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if(homing_target)
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// No datum/points, too expensive.
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var/angle = closer_angle_difference(Angle, get_projectile_angle(src, homing_target))
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setAngle(Angle + clamp(angle, -homing_turn_speed, homing_turn_speed))
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// HOMING END
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trajectory.increment(trajectory_multiplier)
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var/turf/T = trajectory.return_turf()
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if(!istype(T))
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@@ -513,20 +522,11 @@
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if(QDELETED(src))
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return
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if(!hitscanning && !forcemoved)
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pixel_x = trajectory.return_px() - trajectory.mpx * times * trajectory_multiplier
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pixel_y = trajectory.return_py() - trajectory.mpy * times * trajectory_multiplier
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animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = 1, flags = ANIMATION_END_NOW)
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pixel_x = ((oldloc.x - x) * world.icon_size) + old_px
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pixel_y = ((oldloc.y - y) * world.icon_size) + old_py
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animate(src, pixel_x = trajectory.return_px(), pixel_y = trajectory.return_py(), time = ((SSprojectiles.flags & SS_TICKER)? (SSprojectiles.wait * world.tick_lag) : SSprojectiles.wait), flags = ANIMATION_END_NOW)
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Range()
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/obj/item/projectile/proc/process_homing() //may need speeding up in the future performance wise.
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if(!homing_target)
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return FALSE
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var/datum/point/PT = RETURN_PRECISE_POINT(homing_target)
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PT.x += clamp(homing_offset_x, 1, world.maxx)
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PT.y += clamp(homing_offset_y, 1, world.maxy)
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var/angle = closer_angle_difference(Angle, angle_between_points(RETURN_PRECISE_POINT(src), PT))
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setAngle(Angle + clamp(angle, -homing_turn_speed, homing_turn_speed))
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/obj/item/projectile/proc/set_homing_target(atom/A)
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if(!A || (!isturf(A) && !isturf(A.loc)))
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return FALSE
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@@ -575,7 +575,7 @@
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if(targloc || !params)
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yo = targloc.y - curloc.y
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xo = targloc.x - curloc.x
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setAngle(Get_Angle(src, targloc) + spread)
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setAngle(get_projectile_angle(src, targloc) + spread)
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if(isliving(source) && params)
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var/list/calculated = calculate_projectile_angle_and_pixel_offsets(source, params)
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@@ -586,7 +586,7 @@
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else if(targloc)
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yo = targloc.y - curloc.y
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xo = targloc.x - curloc.x
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setAngle(Get_Angle(src, targloc) + spread)
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setAngle(get_projectile_angle(src, targloc) + spread)
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else
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stack_trace("WARNING: Projectile [type] fired without either mouse parameters, or a target atom to aim at!")
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qdel(src)
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