diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm
index aab6c9db48..3a04008a98 100644
--- a/code/game/objects/items/weapons/flamethrower.dm
+++ b/code/game/objects/items/weapons/flamethrower.dm
@@ -14,14 +14,16 @@
origin_tech = "combat=1;plasmatech=2;engineering=2"
resistance_flags = FIRE_PROOF
var/status = 0
- var/throw_amount = 100
var/lit = 0 //on or off
var/operating = 0//cooldown
var/obj/item/weapon/weldingtool/weldtool = null
var/obj/item/device/assembly/igniter/igniter = null
var/obj/item/weapon/tank/internals/plasma/ptank = null
var/warned_admins = 0 //for the message_admins() when lit
-
+ //variables for prebuilt flamethrowers
+ var/create_full = FALSE
+ var/create_with_tank = FALSE
+ var/igniter_type = /obj/item/device/assembly/igniter
/obj/item/weapon/flamethrower/Destroy()
if(weldtool)
@@ -32,9 +34,8 @@
qdel(ptank)
return ..()
-
/obj/item/weapon/flamethrower/process()
- if(!lit)
+ if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
@@ -43,8 +44,7 @@
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
- location.hotspot_expose(700, 2)
- return
+ igniter.flamethrower_process(location)
/obj/item/weapon/flamethrower/update_icon()
@@ -58,6 +58,9 @@
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands()
return
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
@@ -82,13 +85,13 @@
if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
- weldtool.loc = T
+ weldtool.forceMove(T)
weldtool = null
if(igniter)
- igniter.loc = T
+ igniter.forceMove(T)
igniter = null
if(ptank)
- ptank.loc = T
+ ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
@@ -114,7 +117,10 @@
else if(istype(W,/obj/item/weapon/tank/internals/plasma))
if(ptank)
- to_chat(user, "There is already a plasma tank loaded in [src]!")
+ if(user.transferItemToLoc(W,src))
+ ptank.forceMove(get_turf(src))
+ ptank = W
+ to_chat(user, "You swap the plasma tank in [src]!")
return
if(!user.transferItemToLoc(W, src))
return
@@ -129,53 +135,26 @@
/obj/item/weapon/flamethrower/attack_self(mob/user)
- if(user.stat || user.restrained() || user.lying)
- return
- user.set_machine(src)
+ toggle_igniter(user)
+
+
+/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, "Attach a plasma tank first!")
return
- var/dat = text("Flamethrower ([lit ? "Lit" : "Unlit"])
\n Tank Pressure: [ptank.air_contents.return_pressure()]
\nAmount to throw: - - - [throw_amount] + + +
\nRemove plasmatank - Close")
- user << browse(dat, "window=flamethrower;size=600x300")
- onclose(user, "flamethrower")
- return
-
-
-/obj/item/weapon/flamethrower/Topic(href,href_list[])
- if(href_list["close"])
- usr.unset_machine()
- usr << browse(null, "window=flamethrower")
+ if(!status)
+ to_chat(user, "Secure the igniter first!")
return
- if(usr.stat || usr.restrained() || usr.lying)
- return
- usr.set_machine(src)
- if(href_list["light"])
- if(!ptank)
- return
- if(!status)
- return
- lit = !lit
- if(lit)
- START_PROCESSING(SSobj, src)
- if(!warned_admins)
- message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.")
- warned_admins = 1
- if(href_list["amount"])
- throw_amount = throw_amount + text2num(href_list["amount"])
- throw_amount = max(50, min(5000, throw_amount))
- if(href_list["remove"])
- if(!ptank)
- return
- usr.put_in_hands(ptank)
- ptank = null
- lit = 0
- usr.unset_machine()
- usr << browse(null, "window=flamethrower")
- for(var/mob/M in viewers(1, loc))
- if((M.client && M.machine == src))
- attack_self(M)
+ to_chat(user, "You ignite [src]!")
+ lit = !lit
+ if(lit)
+ START_PROCESSING(SSobj, src)
+ if(!warned_admins)
+ message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
+ warned_admins = 1
+ else
+ STOP_PROCESSING(SSobj,src)
update_icon()
- return
/obj/item/weapon/flamethrower/CheckParts(list/parts_list)
..()
@@ -195,19 +174,22 @@
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
- if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
+ var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
+ if(!(T in turfs_sharing_with_prev))
break
- ignite_turf(T)
+ if(igniter)
+ igniter.ignite_turf(src,T)
+ else
+ default_ignite(T)
sleep(1)
previousturf = T
operating = 0
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
- return
-/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
+/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
@@ -218,30 +200,42 @@
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
SSair.add_to_active(target, 0)
- return
-/obj/item/weapon/flamethrower/full/New(var/loc)
- ..()
- if(!weldtool)
- weldtool = new /obj/item/weapon/weldingtool(src)
- weldtool.status = 0
- if(!igniter)
- igniter = new /obj/item/device/assembly/igniter(src)
- igniter.secured = 0
- status = 1
- update_icon()
+/obj/item/weapon/flamethrower/Initialize(mapload)
+ . = ..()
+ if(create_full)
+ if(!weldtool)
+ weldtool = new /obj/item/weapon/weldingtool(src)
+ weldtool.status = 0
+ if(!igniter)
+ igniter = new igniter_type(src)
+ igniter.secured = 0
+ status = 1
+ if(create_with_tank)
+ ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
+ update_icon()
-/obj/item/weapon/flamethrower/full/tank/New(var/loc)
- ..()
- ptank = new /obj/item/weapon/tank/internals/plasma/full(src)
- update_icon()
+/obj/item/weapon/flamethrower/full/tank
+ create_full = TRUE
+/obj/item/weapon/flamethrower/full/tank
+ create_with_tank = TRUE
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!")
var/target_turf = get_turf(owner)
- ignite_turf(target_turf, 100)
+ igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
+
+
+/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location)
+ location.hotspot_expose(700,2)
+
+/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location)
+ return
+
+/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
+ F.default_ignite(location,release_amount)
\ No newline at end of file