diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index aab6c9db48..3a04008a98 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -14,14 +14,16 @@ origin_tech = "combat=1;plasmatech=2;engineering=2" resistance_flags = FIRE_PROOF var/status = 0 - var/throw_amount = 100 var/lit = 0 //on or off var/operating = 0//cooldown var/obj/item/weapon/weldingtool/weldtool = null var/obj/item/device/assembly/igniter/igniter = null var/obj/item/weapon/tank/internals/plasma/ptank = null var/warned_admins = 0 //for the message_admins() when lit - + //variables for prebuilt flamethrowers + var/create_full = FALSE + var/create_with_tank = FALSE + var/igniter_type = /obj/item/device/assembly/igniter /obj/item/weapon/flamethrower/Destroy() if(weldtool) @@ -32,9 +34,8 @@ qdel(ptank) return ..() - /obj/item/weapon/flamethrower/process() - if(!lit) + if(!lit || !igniter) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc @@ -43,8 +44,7 @@ if(M.is_holding(src)) location = M.loc if(isturf(location)) //start a fire if possible - location.hotspot_expose(700, 2) - return + igniter.flamethrower_process(location) /obj/item/weapon/flamethrower/update_icon() @@ -58,6 +58,9 @@ item_state = "flamethrower_1" else item_state = "flamethrower_0" + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands() return /obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag) @@ -82,13 +85,13 @@ if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart var/turf/T = get_turf(src) if(weldtool) - weldtool.loc = T + weldtool.forceMove(T) weldtool = null if(igniter) - igniter.loc = T + igniter.forceMove(T) igniter = null if(ptank) - ptank.loc = T + ptank.forceMove(T) ptank = null new /obj/item/stack/rods(T) qdel(src) @@ -114,7 +117,10 @@ else if(istype(W,/obj/item/weapon/tank/internals/plasma)) if(ptank) - to_chat(user, "There is already a plasma tank loaded in [src]!") + if(user.transferItemToLoc(W,src)) + ptank.forceMove(get_turf(src)) + ptank = W + to_chat(user, "You swap the plasma tank in [src]!") return if(!user.transferItemToLoc(W, src)) return @@ -129,53 +135,26 @@ /obj/item/weapon/flamethrower/attack_self(mob/user) - if(user.stat || user.restrained() || user.lying) - return - user.set_machine(src) + toggle_igniter(user) + + +/obj/item/weapon/flamethrower/proc/toggle_igniter(mob/user) if(!ptank) to_chat(user, "Attach a plasma tank first!") return - var/dat = text("Flamethrower ([lit ? "Lit" : "Unlit"])
\n Tank Pressure: [ptank.air_contents.return_pressure()]
\nAmount to throw: - - - [throw_amount] + + +
\nRemove plasmatank - Close
") - user << browse(dat, "window=flamethrower;size=600x300") - onclose(user, "flamethrower") - return - - -/obj/item/weapon/flamethrower/Topic(href,href_list[]) - if(href_list["close"]) - usr.unset_machine() - usr << browse(null, "window=flamethrower") + if(!status) + to_chat(user, "Secure the igniter first!") return - if(usr.stat || usr.restrained() || usr.lying) - return - usr.set_machine(src) - if(href_list["light"]) - if(!ptank) - return - if(!status) - return - lit = !lit - if(lit) - START_PROCESSING(SSobj, src) - if(!warned_admins) - message_admins("[ADMIN_LOOKUPFLW(usr)] has lit a flamethrower.") - warned_admins = 1 - if(href_list["amount"]) - throw_amount = throw_amount + text2num(href_list["amount"]) - throw_amount = max(50, min(5000, throw_amount)) - if(href_list["remove"]) - if(!ptank) - return - usr.put_in_hands(ptank) - ptank = null - lit = 0 - usr.unset_machine() - usr << browse(null, "window=flamethrower") - for(var/mob/M in viewers(1, loc)) - if((M.client && M.machine == src)) - attack_self(M) + to_chat(user, "You ignite [src]!") + lit = !lit + if(lit) + START_PROCESSING(SSobj, src) + if(!warned_admins) + message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.") + warned_admins = 1 + else + STOP_PROCESSING(SSobj,src) update_icon() - return /obj/item/weapon/flamethrower/CheckParts(list/parts_list) ..() @@ -195,19 +174,22 @@ for(var/turf/T in turflist) if(T == previousturf) continue //so we don't burn the tile we be standin on - if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf]) + var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1) + if(!(T in turfs_sharing_with_prev)) break - ignite_turf(T) + if(igniter) + igniter.ignite_turf(src,T) + else + default_ignite(T) sleep(1) previousturf = T operating = 0 for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) - return -/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05) +/obj/item/weapon/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05) //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) @@ -218,30 +200,42 @@ target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) //location.hotspot_expose(1000,500,1) SSair.add_to_active(target, 0) - return -/obj/item/weapon/flamethrower/full/New(var/loc) - ..() - if(!weldtool) - weldtool = new /obj/item/weapon/weldingtool(src) - weldtool.status = 0 - if(!igniter) - igniter = new /obj/item/device/assembly/igniter(src) - igniter.secured = 0 - status = 1 - update_icon() +/obj/item/weapon/flamethrower/Initialize(mapload) + . = ..() + if(create_full) + if(!weldtool) + weldtool = new /obj/item/weapon/weldingtool(src) + weldtool.status = 0 + if(!igniter) + igniter = new igniter_type(src) + igniter.secured = 0 + status = 1 + if(create_with_tank) + ptank = new /obj/item/weapon/tank/internals/plasma/full(src) + update_icon() -/obj/item/weapon/flamethrower/full/tank/New(var/loc) - ..() - ptank = new /obj/item/weapon/tank/internals/plasma/full(src) - update_icon() +/obj/item/weapon/flamethrower/full/tank + create_full = TRUE +/obj/item/weapon/flamethrower/full/tank + create_with_tank = TRUE /obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15)) owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!") var/target_turf = get_turf(owner) - ignite_turf(target_turf, 100) + igniter.ignite_turf(src,target_turf, release_amount = 100) qdel(ptank) return 1 //It hit the flamethrower, not them + + +/obj/item/device/assembly/igniter/proc/flamethrower_process(turf/open/location) + location.hotspot_expose(700,2) + +/obj/item/device/assembly/igniter/cold/flamethrower_process(turf/open/location) + return + +/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05) + F.default_ignite(location,release_amount) \ No newline at end of file