Merge branch 'master' into mirror-38933
This commit is contained in:
@@ -263,7 +263,7 @@ SUBSYSTEM_DEF(air)
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currentrun |= T
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if(blockchanges && T.excited_group)
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T.excited_group.garbage_collect()
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else if(T.initialized)
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else if(T.flags_1 & INITIALIZED_1)
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for(var/turf/S in T.atmos_adjacent_turfs)
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add_to_active(S)
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else if(map_loading)
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@@ -37,14 +37,14 @@ SUBSYSTEM_DEF(atoms)
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count = atoms.len
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for(var/I in atoms)
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var/atom/A = I
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if(!A.initialized)
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if(!(A.flags_1 & INITIALIZED_1))
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if(InitAtom(I, mapload_arg))
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atoms -= I
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CHECK_TICK
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else
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count = 0
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for(var/atom/A in world)
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if(!A.initialized)
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if(!(A.flags_1 & INITIALIZED_1))
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InitAtom(A, mapload_arg)
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++count
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CHECK_TICK
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@@ -95,7 +95,7 @@ SUBSYSTEM_DEF(atoms)
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if(!A) //possible harddel
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qdeleted = TRUE
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else if(!A.initialized)
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else if(!(A.flags_1 & INITIALIZED_1))
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BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
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return qdeleted || QDELING(A)
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@@ -20,10 +20,22 @@ SUBSYSTEM_DEF(blackbox)
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record_feedback("amount", "random_seed", Master.random_seed)
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record_feedback("amount", "dm_version", DM_VERSION)
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record_feedback("amount", "byond_version", world.byond_version)
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record_feedback("amount", "byond_build", world.byond_build)
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. = ..()
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//poll population
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/datum/controller/subsystem/blackbox/fire()
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set waitfor = FALSE //for population query
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CheckPlayerCount()
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if(CONFIG_GET(flag/use_exp_tracking))
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if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
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update_exp(10,FALSE)
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/datum/controller/subsystem/blackbox/proc/CheckPlayerCount()
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set waitfor = FALSE
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if(!SSdbcore.Connect())
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return
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var/playercount = 0
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@@ -33,11 +45,7 @@ SUBSYSTEM_DEF(blackbox)
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var/admincount = GLOB.admins.len
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var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port, round_id) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]')")
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query_record_playercount.Execute()
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if(CONFIG_GET(flag/use_exp_tracking))
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if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
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update_exp(10,FALSE)
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qdel(query_record_playercount)
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/datum/controller/subsystem/blackbox/Recover()
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feedback = SSblackbox.feedback
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@@ -144,7 +152,7 @@ feedback data can be recorded in 5 formats:
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SSblackbox.record_feedback("text", "example", 1, "other text")
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json: {"data":["sample text","other text"]}
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"amount"
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used to record simple counts of data i.e. the number of ahelps recieved
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used to record simple counts of data i.e. the number of ahelps received
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further calls to the same key will add or subtract (if increment argument is a negative) from the saved amount
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calls: SSblackbox.record_feedback("amount", "example", 8)
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SSblackbox.record_feedback("amount", "example", 2)
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@@ -255,40 +263,63 @@ Versioning
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key_type = new_key_type
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/datum/controller/subsystem/blackbox/proc/ReportDeath(mob/living/L)
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set waitfor = FALSE
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if(sealed)
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return
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if(!SSdbcore.Connect())
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return
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if(!L || !L.key || !L.mind)
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return
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var/area/placeofdeath = get_area(L)
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var/sqlname = sanitizeSQL(L.real_name)
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var/sqlkey = sanitizeSQL(L.ckey)
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var/sqljob = sanitizeSQL(L.mind.assigned_role)
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var/sqlspecial = sanitizeSQL(L.mind.special_role)
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var/sqlpod = sanitizeSQL(placeofdeath.name)
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var/laname = sanitizeSQL(L.lastattacker)
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var/lakey = sanitizeSQL(L.lastattackerckey)
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var/sqlbrute = sanitizeSQL(L.getBruteLoss())
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var/sqlfire = sanitizeSQL(L.getFireLoss())
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var/sqlbrain = sanitizeSQL(L.getBrainLoss())
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var/sqloxy = sanitizeSQL(L.getOxyLoss())
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var/sqltox = sanitizeSQL(L.getToxLoss())
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var/sqlclone = sanitizeSQL(L.getCloneLoss())
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var/sqlstamina = sanitizeSQL(L.getStaminaLoss())
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var/x_coord = sanitizeSQL(L.x)
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var/y_coord = sanitizeSQL(L.y)
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var/z_coord = sanitizeSQL(L.z)
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var/last_words = sanitizeSQL(L.last_words)
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var/suicide = sanitizeSQL(L.suiciding)
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var/map = sanitizeSQL(SSmapping.config.map_name)
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if(!L.suiciding && !first_death.len)
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first_death["name"] = "[(L.real_name == L.name) ? L.real_name : "[L.real_name] as [L.name]"]"
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first_death["role"] = null
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if(L.mind.assigned_role)
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first_death["role"] = L.mind.assigned_role
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first_death["area"] = "[get_area_name(L, TRUE)] [COORD(L)]"
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first_death["damage"] = "<font color='#FF5555'>[sqlbrute]</font>/<font color='orange'>[sqlfire]</font>/<font color='lightgreen'>[sqltox]</font>/<font color='lightblue'>[sqloxy]</font>/<font color='pink'>[sqlclone]</font>"
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first_death["area"] = "[AREACOORD(L)]"
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first_death["damage"] = "<font color='#FF5555'>[L.getBruteLoss()]</font>/<font color='orange'>[L.getFireLoss()]</font>/<font color='lightgreen'>[L.getToxLoss()]</font>/<font color='lightblue'>[L.getOxyLoss()]</font>/<font color='pink'>[L.getCloneLoss()]</font>"
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first_death["last_words"] = L.last_words
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var/sqlname = L.real_name
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var/sqlkey = L.ckey
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var/sqljob = L.mind.assigned_role
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var/sqlspecial = L.mind.special_role
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var/sqlpod = get_area_name(L, TRUE)
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var/laname = L.lastattacker
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var/lakey = L.lastattackerckey
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var/sqlbrute = L.getBruteLoss()
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var/sqlfire = L.getFireLoss()
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var/sqlbrain = L.getBrainLoss()
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var/sqloxy = L.getOxyLoss()
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var/sqltox = L.getToxLoss()
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var/sqlclone = L.getCloneLoss()
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var/sqlstamina = L.getStaminaLoss()
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var/x_coord = L.x
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var/y_coord = L.y
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var/z_coord = L.z
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var/last_words = L.last_words
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var/suicide = L.suiciding
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var/map = SSmapping.config.map_name
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if(!SSdbcore.Connect())
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return
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sqlname = sanitizeSQL(sqlname)
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sqlkey = sanitizeSQL(sqlkey)
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sqljob = sanitizeSQL(sqljob)
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sqlspecial = sanitizeSQL(sqlspecial)
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sqlpod = sanitizeSQL(sqlpod)
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laname = sanitizeSQL(laname)
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lakey = sanitizeSQL(lakey)
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sqlbrute = sanitizeSQL(sqlbrute)
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sqlfire = sanitizeSQL(sqlfire)
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sqlbrain = sanitizeSQL(sqlbrain)
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sqloxy = sanitizeSQL(sqloxy)
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sqltox = sanitizeSQL(sqltox)
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sqlclone = sanitizeSQL(sqlclone)
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sqlstamina = sanitizeSQL(sqlstamina)
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x_coord = sanitizeSQL(x_coord)
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y_coord = sanitizeSQL(y_coord)
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z_coord = sanitizeSQL(z_coord)
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last_words = sanitizeSQL(last_words)
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suicide = sanitizeSQL(suicide)
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map = sanitizeSQL(map)
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var/datum/DBQuery/query_report_death = SSdbcore.NewQuery("INSERT INTO [format_table_name("death")] (pod, x_coord, y_coord, z_coord, mapname, server_ip, server_port, round_id, tod, job, special, name, byondkey, laname, lakey, bruteloss, fireloss, brainloss, oxyloss, toxloss, cloneloss, staminaloss, last_words, suicide) VALUES ('[sqlpod]', '[x_coord]', '[y_coord]', '[z_coord]', '[map]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', [GLOB.round_id], '[SQLtime()]', '[sqljob]', '[sqlspecial]', '[sqlname]', '[sqlkey]', '[laname]', '[lakey]', [sqlbrute], [sqlfire], [sqlbrain], [sqloxy], [sqltox], [sqlclone], [sqlstamina], '[last_words]', [suicide])")
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query_report_death.Execute()
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qdel(query_report_death)
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@@ -26,7 +26,7 @@ SUBSYSTEM_DEF(communications)
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priority_announce(html_decode(user.treat_message(input)), null, 'sound/misc/announce.ogg', "Captain")
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nonsilicon_message_cooldown = world.time + COMMUNICATION_COOLDOWN
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log_talk(user,"[key_name(user)] has made a priority announcement: [input]",LOGSAY)
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message_admins("[key_name_admin(user)] has made a priority announcement.")
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message_admins("[ADMIN_LOOKUPFLW(user)] has made a priority announcement.")
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/datum/controller/subsystem/communications/proc/send_message(datum/comm_message/sending,print = TRUE,unique = FALSE)
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for(var/obj/machinery/computer/communications/C in GLOB.machines)
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@@ -1,6 +1,7 @@
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SUBSYSTEM_DEF(dbcore)
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name = "Database"
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flags = SS_NO_FIRE
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flags = SS_BACKGROUND
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wait = 1 MINUTES
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init_order = INIT_ORDER_DBCORE
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var/const/FAILED_DB_CONNECTION_CUTOFF = 5
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@@ -25,6 +26,8 @@ SUBSYSTEM_DEF(dbcore)
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var/_db_con// This variable contains a reference to the actual database connection.
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var/failed_connections = 0
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var/list/active_queries = list()
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/datum/controller/subsystem/dbcore/PreInit()
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if(!_db_con)
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_db_con = _dm_db_new_con()
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@@ -40,6 +43,15 @@ SUBSYSTEM_DEF(dbcore)
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return ..()
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/datum/controller/subsystem/dbcore/fire()
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for(var/I in active_queries)
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var/datum/DBQuery/Q = I
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if(world.time - Q.last_activity_time > (5 MINUTES))
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message_admins("Found undeleted query, please check the server logs and notify coders.")
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log_sql("Undeleted query: \"[Q.sql]\" LA: [Q.last_activity] LAT: [Q.last_activity_time]")
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qdel(Q)
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/dbcore/Recover()
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_db_con = SSdbcore._db_con
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@@ -49,12 +61,13 @@ SUBSYSTEM_DEF(dbcore)
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if(SSdbcore.Connect())
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var/datum/DBQuery/query_round_shutdown = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET shutdown_datetime = Now(), end_state = '[sanitizeSQL(SSticker.end_state)]' WHERE id = [GLOB.round_id]")
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query_round_shutdown.Execute()
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qdel(query_round_shutdown)
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if(IsConnected())
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Disconnect()
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//nu
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/datum/controller/subsystem/dbcore/can_vv_get(var_name)
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return var_name != "_db_con" && ..()
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return var_name != NAMEOF(src, _db_con) && var_name != NAMEOF(src, active_queries) && ..()
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/datum/controller/subsystem/dbcore/vv_edit_var(var_name, var_value)
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if(var_name == "_db_con")
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@@ -98,33 +111,38 @@ SUBSYSTEM_DEF(dbcore)
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else
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schema_mismatch = 2 //flag admin message about no schema version
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log_sql("Could not get schema version from database")
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qdel(query_db_version)
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else
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log_sql("Your server failed to establish a connection with the database.")
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else
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log_sql("Database is not enabled in configuration.")
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/datum/controller/subsystem/dbcore/proc/SetRoundID()
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if(CONFIG_GET(flag/sql_enabled))
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if(SSdbcore.Connect())
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var/datum/DBQuery/query_round_initialize = SSdbcore.NewQuery("INSERT INTO [format_table_name("round")] (initialize_datetime, server_ip, server_port) VALUES (Now(), INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
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query_round_initialize.Execute()
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var/datum/DBQuery/query_round_last_id = SSdbcore.NewQuery("SELECT LAST_INSERT_ID()")
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query_round_last_id.Execute()
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if(query_round_last_id.NextRow())
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GLOB.round_id = query_round_last_id.item[1]
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if(!Connect())
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return
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var/datum/DBQuery/query_round_initialize = SSdbcore.NewQuery("INSERT INTO [format_table_name("round")] (initialize_datetime, server_ip, server_port) VALUES (Now(), INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
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query_round_initialize.Execute()
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qdel(query_round_initialize)
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var/datum/DBQuery/query_round_last_id = SSdbcore.NewQuery("SELECT LAST_INSERT_ID()")
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query_round_last_id.Execute()
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if(query_round_last_id.NextRow())
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GLOB.round_id = query_round_last_id.item[1]
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qdel(query_round_last_id)
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/datum/controller/subsystem/dbcore/proc/SetRoundStart()
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if(CONFIG_GET(flag/sql_enabled))
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if(SSdbcore.Connect())
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var/datum/DBQuery/query_round_start = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET start_datetime = Now() WHERE id = [GLOB.round_id]")
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query_round_start.Execute()
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if(!Connect())
|
||||
return
|
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var/datum/DBQuery/query_round_start = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET start_datetime = Now() WHERE id = [GLOB.round_id]")
|
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query_round_start.Execute()
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qdel(query_round_start)
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|
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/datum/controller/subsystem/dbcore/proc/SetRoundEnd()
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if(CONFIG_GET(flag/sql_enabled))
|
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if(SSdbcore.Connect())
|
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var/sql_station_name = sanitizeSQL(station_name())
|
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var/datum/DBQuery/query_round_end = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET end_datetime = Now(), game_mode_result = '[sanitizeSQL(SSticker.mode_result)]', station_name = '[sql_station_name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_end.Execute()
|
||||
if(!Connect())
|
||||
return
|
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var/sql_station_name = sanitizeSQL(station_name())
|
||||
var/datum/DBQuery/query_round_end = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET end_datetime = Now(), game_mode_result = '[sanitizeSQL(SSticker.mode_result)]', station_name = '[sql_station_name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_end.Execute()
|
||||
qdel(query_round_end)
|
||||
|
||||
/datum/controller/subsystem/dbcore/proc/Disconnect()
|
||||
failed_connections = 0
|
||||
@@ -212,9 +230,10 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
|
||||
sqlrowlist = " [sqlrowlist.Join(",\n ")]"
|
||||
var/datum/DBQuery/Query = NewQuery("INSERT[delayed][ignore_errors] INTO [table]\n([columns.Join(", ")])\nVALUES\n[sqlrowlist]\n[duplicate_key]")
|
||||
if (warn)
|
||||
return Query.warn_execute()
|
||||
. = Query.warn_execute()
|
||||
else
|
||||
return Query.Execute()
|
||||
. = Query.Execute()
|
||||
qdel(Query)
|
||||
|
||||
|
||||
/datum/DBQuery
|
||||
@@ -223,11 +242,14 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
|
||||
var/list/columns //list of DB Columns populated by Columns()
|
||||
var/list/conversions
|
||||
var/list/item //list of data values populated by NextRow()
|
||||
|
||||
var/last_activity
|
||||
var/last_activity_time
|
||||
var/datum/controller/subsystem/dbcore/db_connection
|
||||
var/_db_query
|
||||
|
||||
/datum/DBQuery/New(sql_query, datum/controller/subsystem/dbcore/connection_handler, cursor_handler)
|
||||
SSdbcore.active_queries[src] = TRUE
|
||||
Activity("Created")
|
||||
if(sql_query)
|
||||
sql = sql_query
|
||||
if(connection_handler)
|
||||
@@ -237,12 +259,31 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
|
||||
item = list()
|
||||
_db_query = _dm_db_new_query()
|
||||
|
||||
/datum/DBQuery/Destroy()
|
||||
Close()
|
||||
SSdbcore.active_queries -= src
|
||||
return ..()
|
||||
|
||||
/datum/DBQuery/CanProcCall(proc_name)
|
||||
//fuck off kevinz
|
||||
return FALSE
|
||||
|
||||
/datum/DBQuery/proc/Activity(activity)
|
||||
last_activity = activity
|
||||
last_activity_time = world.time
|
||||
|
||||
/datum/DBQuery/proc/warn_execute()
|
||||
. = Execute()
|
||||
if(!.)
|
||||
to_chat(usr, "<span class='danger'>A SQL error occurred during this operation, check the server logs.</span>")
|
||||
|
||||
/datum/DBQuery/proc/SetQuery(new_sql)
|
||||
Activity("SetQuery")
|
||||
Close()
|
||||
sql = new_sql
|
||||
|
||||
/datum/DBQuery/proc/Execute(sql_query = sql, cursor_handler = default_cursor, log_error = TRUE)
|
||||
Activity("Execute")
|
||||
var/start_time
|
||||
var/timeout = CONFIG_GET(number/query_debug_log_timeout)
|
||||
if(timeout)
|
||||
@@ -263,6 +304,7 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
|
||||
message_admins("HEY! A database query may have timed out. Did the server just hang? <a href='?_src_=holder;[HrefToken()];slowquery=yes'>\[YES\]</a>|<a href='?_src_=holder;[HrefToken()];slowquery=no'>\[NO\]</a>")
|
||||
|
||||
/datum/DBQuery/proc/NextRow()
|
||||
Activity("NextRow")
|
||||
return _dm_db_next_row(_db_query,item,conversions)
|
||||
|
||||
/datum/DBQuery/proc/RowsAffected()
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
SUBSYSTEM_DEF(dcs)
|
||||
name = "Datum Component System"
|
||||
flags = SS_NO_INIT | SS_NO_FIRE
|
||||
|
||||
/datum/controller/subsystem/dcs/Recover()
|
||||
comp_lookup = SSdcs.comp_lookup
|
||||
@@ -93,25 +93,6 @@ SUBSYSTEM_DEF(events)
|
||||
else if(. == EVENT_READY)
|
||||
E.runEvent(TRUE)
|
||||
|
||||
/datum/round_event/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
|
||||
var/list/safe_areas = list(
|
||||
/area/ai_monitored/turret_protected/ai,
|
||||
/area/ai_monitored/turret_protected/ai_upload,
|
||||
/area/engine,
|
||||
/area/solar,
|
||||
/area/holodeck,
|
||||
/area/shuttle
|
||||
)
|
||||
|
||||
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
|
||||
var/list/danger_areas = list(
|
||||
/area/engine/break_room,
|
||||
/area/crew_quarters/heads/chief)
|
||||
|
||||
//Need to locate() as it's just a list of paths.
|
||||
return locate(pick((GLOB.the_station_areas - safe_areas) + danger_areas)) in GLOB.sortedAreas
|
||||
|
||||
|
||||
//allows a client to trigger an event
|
||||
//aka Badmin Central
|
||||
// > Not in modules/admin
|
||||
|
||||
@@ -293,13 +293,13 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
|
||||
if(isnull(D.gc_destroyed))
|
||||
if (D.SendSignal(COMSIG_PARENT_PREQDELETED, force)) // Give the components a chance to prevent their parent from being deleted
|
||||
if (SEND_SIGNAL(D, COMSIG_PARENT_PREQDELETED, force)) // Give the components a chance to prevent their parent from being deleted
|
||||
return
|
||||
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
|
||||
var/start_time = world.time
|
||||
var/start_tick = world.tick_usage
|
||||
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
|
||||
D.SendSignal(COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
|
||||
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
|
||||
if(world.time != start_time)
|
||||
I.slept_destroy++
|
||||
else
|
||||
|
||||
@@ -6,16 +6,26 @@ SUBSYSTEM_DEF(icon_smooth)
|
||||
flags = SS_TICKER
|
||||
|
||||
var/list/smooth_queue = list()
|
||||
var/list/deferred = list()
|
||||
|
||||
/datum/controller/subsystem/icon_smooth/fire()
|
||||
while(smooth_queue.len)
|
||||
var/atom/A = smooth_queue[smooth_queue.len]
|
||||
smooth_queue.len--
|
||||
smooth_icon(A)
|
||||
var/list/cached = smooth_queue
|
||||
while(cached.len)
|
||||
var/atom/A = cached[cached.len]
|
||||
cached.len--
|
||||
if (A.flags_1 & INITIALIZED_1)
|
||||
smooth_icon(A)
|
||||
else
|
||||
deferred += A
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
if (!smooth_queue.len)
|
||||
can_fire = 0
|
||||
|
||||
if (!cached.len)
|
||||
if (deferred.len)
|
||||
smooth_queue = deferred
|
||||
deferred = cached
|
||||
else
|
||||
can_fire = 0
|
||||
|
||||
/datum/controller/subsystem/icon_smooth/Initialize()
|
||||
smooth_zlevel(1,TRUE)
|
||||
|
||||
@@ -7,7 +7,6 @@ SUBSYSTEM_DEF(job)
|
||||
var/list/name_occupations = list() //Dict of all jobs, keys are titles
|
||||
var/list/type_occupations = list() //Dict of all jobs, keys are types
|
||||
var/list/unassigned = list() //Players who need jobs
|
||||
var/list/job_debug = list() //Debug info
|
||||
var/initial_players_to_assign = 0 //used for checking against population caps
|
||||
|
||||
var/list/prioritized_jobs = list()
|
||||
@@ -36,6 +35,7 @@ SUBSYSTEM_DEF(job)
|
||||
old_overflow.spawn_positions = initial(old_overflow.spawn_positions)
|
||||
old_overflow.total_positions = initial(old_overflow.total_positions)
|
||||
overflow_role = new_overflow_role
|
||||
JobDebug("Overflow role set to : [new_overflow_role]")
|
||||
|
||||
/datum/controller/subsystem/job/proc/SetupOccupations(faction = "Station")
|
||||
occupations = list()
|
||||
@@ -62,13 +62,6 @@ SUBSYSTEM_DEF(job)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/Debug(text)
|
||||
if(!GLOB.Debug2)
|
||||
return 0
|
||||
job_debug.Add(text)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/GetJob(rank)
|
||||
if(!occupations.len)
|
||||
SetupOccupations()
|
||||
@@ -80,12 +73,12 @@ SUBSYSTEM_DEF(job)
|
||||
return type_occupations[jobtype]
|
||||
|
||||
/datum/controller/subsystem/job/proc/AssignRole(mob/dead/new_player/player, rank, latejoin = FALSE)
|
||||
Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
|
||||
JobDebug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
|
||||
if(player && player.mind && rank)
|
||||
var/datum/job/job = GetJob(rank)
|
||||
if(!job)
|
||||
return FALSE
|
||||
if(jobban_isbanned(player, rank))
|
||||
if(jobban_isbanned(player, rank) || QDELETED(player))
|
||||
return FALSE
|
||||
if(!job.player_old_enough(player.client))
|
||||
return FALSE
|
||||
@@ -94,41 +87,41 @@ SUBSYSTEM_DEF(job)
|
||||
var/position_limit = job.total_positions
|
||||
if(!latejoin)
|
||||
position_limit = job.spawn_positions
|
||||
Debug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
|
||||
JobDebug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
|
||||
player.mind.assigned_role = rank
|
||||
unassigned -= player
|
||||
job.current_positions++
|
||||
return TRUE
|
||||
Debug("AR has failed, Player: [player], Rank: [rank]")
|
||||
JobDebug("AR has failed, Player: [player], Rank: [rank]")
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/controller/subsystem/job/proc/FindOccupationCandidates(datum/job/job, level, flag)
|
||||
Debug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
|
||||
JobDebug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
|
||||
var/list/candidates = list()
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("FOC isbanned failed, Player: [player]")
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
JobDebug("FOC isbanned failed, Player: [player]")
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("FOC player not old enough, Player: [player]")
|
||||
JobDebug("FOC player not old enough, Player: [player]")
|
||||
continue
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
Debug("FOC player not enough xp, Player: [player]")
|
||||
JobDebug("FOC player not enough xp, Player: [player]")
|
||||
continue
|
||||
if(flag && (!(flag in player.client.prefs.be_special)))
|
||||
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
|
||||
JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
|
||||
continue
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
Debug("FOC incompatible with antagonist role, Player: [player]")
|
||||
JobDebug("FOC incompatible with antagonist role, Player: [player]")
|
||||
continue
|
||||
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
|
||||
Debug("FOC pass, Player: [player], Level:[level]")
|
||||
JobDebug("FOC pass, Player: [player], Level:[level]")
|
||||
candidates += player
|
||||
return candidates
|
||||
|
||||
/datum/controller/subsystem/job/proc/GiveRandomJob(mob/dead/new_player/player)
|
||||
Debug("GRJ Giving random job, Player: [player]")
|
||||
JobDebug("GRJ Giving random job, Player: [player]")
|
||||
. = FALSE
|
||||
for(var/datum/job/job in shuffle(occupations))
|
||||
if(!job)
|
||||
@@ -140,32 +133,37 @@ SUBSYSTEM_DEF(job)
|
||||
if(job.title in GLOB.command_positions) //If you want a command position, select it!
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("GRJ isbanned failed, Player: [player], Job: [job.title]")
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
if(QDELETED(player))
|
||||
JobDebug("GRJ isbanned failed, Player deleted")
|
||||
break
|
||||
JobDebug("GRJ isbanned failed, Player: [player], Job: [job.title]")
|
||||
continue
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("GRJ player not old enough, Player: [player]")
|
||||
JobDebug("GRJ player not old enough, Player: [player]")
|
||||
continue
|
||||
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
Debug("GRJ player not enough xp, Player: [player]")
|
||||
JobDebug("GRJ player not enough xp, Player: [player]")
|
||||
continue
|
||||
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
|
||||
JobDebug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
|
||||
continue
|
||||
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
Debug("GRJ Random job given, Player: [player], Job: [job]")
|
||||
JobDebug("GRJ Random job given, Player: [player], Job: [job]")
|
||||
if(AssignRole(player, job.title))
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/job/proc/ResetOccupations()
|
||||
JobDebug("Occupations reset.")
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if((player) && (player.mind))
|
||||
player.mind.assigned_role = null
|
||||
player.mind.special_role = null
|
||||
SSpersistence.antag_rep_change[player.ckey] = 0
|
||||
SetupOccupations()
|
||||
unassigned = list()
|
||||
return
|
||||
@@ -231,7 +229,7 @@ SUBSYSTEM_DEF(job)
|
||||
**/
|
||||
/datum/controller/subsystem/job/proc/DivideOccupations()
|
||||
//Setup new player list and get the jobs list
|
||||
Debug("Running DO")
|
||||
JobDebug("Running DO")
|
||||
|
||||
//Holder for Triumvirate is stored in the SSticker, this just processes it
|
||||
if(SSticker.triai)
|
||||
@@ -247,7 +245,7 @@ SUBSYSTEM_DEF(job)
|
||||
|
||||
initial_players_to_assign = unassigned.len
|
||||
|
||||
Debug("DO, Len: [unassigned.len]")
|
||||
JobDebug("DO, Len: [unassigned.len]")
|
||||
if(unassigned.len == 0)
|
||||
return 0
|
||||
|
||||
@@ -268,28 +266,28 @@ SUBSYSTEM_DEF(job)
|
||||
HandleFeedbackGathering()
|
||||
|
||||
//People who wants to be the overflow role, sure, go on.
|
||||
Debug("DO, Running Overflow Check 1")
|
||||
JobDebug("DO, Running Overflow Check 1")
|
||||
var/datum/job/overflow = GetJob(SSjob.overflow_role)
|
||||
var/list/overflow_candidates = FindOccupationCandidates(overflow, 3)
|
||||
Debug("AC1, Candidates: [overflow_candidates.len]")
|
||||
JobDebug("AC1, Candidates: [overflow_candidates.len]")
|
||||
for(var/mob/dead/new_player/player in overflow_candidates)
|
||||
Debug("AC1 pass, Player: [player]")
|
||||
JobDebug("AC1 pass, Player: [player]")
|
||||
AssignRole(player, SSjob.overflow_role)
|
||||
overflow_candidates -= player
|
||||
Debug("DO, AC1 end")
|
||||
JobDebug("DO, AC1 end")
|
||||
|
||||
//Select one head
|
||||
Debug("DO, Running Head Check")
|
||||
JobDebug("DO, Running Head Check")
|
||||
FillHeadPosition()
|
||||
Debug("DO, Head Check end")
|
||||
JobDebug("DO, Head Check end")
|
||||
|
||||
//Check for an AI
|
||||
Debug("DO, Running AI Check")
|
||||
JobDebug("DO, Running AI Check")
|
||||
FillAIPosition()
|
||||
Debug("DO, AI Check end")
|
||||
JobDebug("DO, AI Check end")
|
||||
|
||||
//Other jobs are now checked
|
||||
Debug("DO, Running Standard Check")
|
||||
JobDebug("DO, Running Standard Check")
|
||||
|
||||
|
||||
// New job giving system by Donkie
|
||||
@@ -313,66 +311,71 @@ SUBSYSTEM_DEF(job)
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("DO isbanned failed, Player: [player], Job:[job.title]")
|
||||
JobDebug("DO isbanned failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(QDELETED(player))
|
||||
JobDebug("DO player deleted during job ban check")
|
||||
break
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("DO player not old enough, Player: [player], Job:[job.title]")
|
||||
JobDebug("DO player not old enough, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
Debug("DO player not enough xp, Player: [player], Job:[job.title]")
|
||||
JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
|
||||
JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
// If the player wants that job on this level, then try give it to him.
|
||||
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
|
||||
|
||||
// If the job isn't filled
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
AssignRole(player, job.title)
|
||||
unassigned -= player
|
||||
break
|
||||
|
||||
|
||||
JobDebug("DO, Handling unassigned.")
|
||||
// Hand out random jobs to the people who didn't get any in the last check
|
||||
// Also makes sure that they got their preference correct
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
else if(jobban_isbanned(player, SSjob.overflow_role))
|
||||
GiveRandomJob(player) //you get to roll for random before everyone else just to be sure you don't get overflow. you're so speshul
|
||||
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == BERANDOMJOB)
|
||||
GiveRandomJob(player)
|
||||
|
||||
Debug("DO, Standard Check end")
|
||||
|
||||
Debug("DO, Running AC2")
|
||||
|
||||
// For those who wanted to be assistant if their preferences were filled, here you go.
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
if(player.client.prefs.joblessrole == BEOVERFLOW)
|
||||
Debug("AC2 Assistant located, Player: [player]")
|
||||
AssignRole(player, SSjob.overflow_role)
|
||||
else // For those who don't want to play if their preference were filled, back you go.
|
||||
RejectPlayer(player)
|
||||
HandleUnassigned(player)
|
||||
|
||||
JobDebug("DO, Handling unrejectable unassigned")
|
||||
//Mop up people who can't leave.
|
||||
for(var/mob/dead/new_player/player in unassigned) //Players that wanted to back out but couldn't because they're antags (can you feel the edge case?)
|
||||
if(!GiveRandomJob(player))
|
||||
AssignRole(player, SSjob.overflow_role) //If everything is already filled, make them an assistant
|
||||
|
||||
return 1
|
||||
|
||||
//We couldn't find a job from prefs for this guy.
|
||||
/datum/controller/subsystem/job/proc/HandleUnassigned(mob/dead/new_player/player)
|
||||
if(PopcapReached())
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == BEOVERFLOW)
|
||||
var/allowed_to_be_a_loser = !jobban_isbanned(player, SSjob.overflow_role)
|
||||
if(QDELETED(player) || !allowed_to_be_a_loser)
|
||||
RejectPlayer(player)
|
||||
else
|
||||
if(!AssignRole(player, SSjob.overflow_role))
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == BERANDOMJOB)
|
||||
if(!GiveRandomJob(player))
|
||||
RejectPlayer(player)
|
||||
else if(player.client.prefs.joblessrole == RETURNTOLOBBY)
|
||||
RejectPlayer(player)
|
||||
else //Something gone wrong if we got here.
|
||||
var/message = "DO: [player] fell through handling unassigned"
|
||||
JobDebug(message)
|
||||
log_game(message)
|
||||
message_admins(message)
|
||||
RejectPlayer(player)
|
||||
//Gives the player the stuff he should have with his rank
|
||||
/datum/controller/subsystem/job/proc/EquipRank(mob/M, rank, joined_late = FALSE)
|
||||
var/mob/dead/new_player/N
|
||||
@@ -422,7 +425,7 @@ SUBSYSTEM_DEF(job)
|
||||
else
|
||||
M = H
|
||||
|
||||
SSpersistence.antag_rep_change[M.client.ckey] += job.antag_rep
|
||||
SSpersistence.antag_rep_change[M.client.ckey] += job.GetAntagRep()
|
||||
|
||||
to_chat(M, "<b>You are the [rank].</b>")
|
||||
if(job)
|
||||
@@ -436,11 +439,9 @@ SUBSYSTEM_DEF(job)
|
||||
if(job && H)
|
||||
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
|
||||
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
|
||||
job.after_spawn(H, M, joined_late)
|
||||
job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not.
|
||||
equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
|
||||
|
||||
//handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role) //CIT CHANGE - makes donators spawn with their items. This can safely be commented out when all of the donator items are migrated to the loadout system
|
||||
|
||||
return H
|
||||
|
||||
|
||||
@@ -453,7 +454,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(ssc > 0)
|
||||
if(J.spawn_positions > 0)
|
||||
var/officer_positions = min(12, max(J.spawn_positions, round(unassigned.len / ssc))) //Scale between configured minimum and 12 officers
|
||||
Debug("Setting open security officer positions to [officer_positions]")
|
||||
JobDebug("Setting open security officer positions to [officer_positions]")
|
||||
J.total_positions = officer_positions
|
||||
J.spawn_positions = officer_positions
|
||||
|
||||
@@ -489,7 +490,7 @@ SUBSYSTEM_DEF(job)
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(!(player.ready == PLAYER_READY_TO_PLAY && player.mind && !player.mind.assigned_role))
|
||||
continue //This player is not ready
|
||||
if(jobban_isbanned(player, job.title))
|
||||
if(jobban_isbanned(player, job.title) || QDELETED(player))
|
||||
banned++
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
@@ -525,7 +526,8 @@ SUBSYSTEM_DEF(job)
|
||||
if(player.mind && player.mind.special_role)
|
||||
return
|
||||
if(PopcapReached())
|
||||
Debug("Popcap overflow Check observer located, Player: [player]")
|
||||
JobDebug("Popcap overflow Check observer located, Player: [player]")
|
||||
JobDebug("Player rejected :[player]")
|
||||
to_chat(player, "<b>You have failed to qualify for any job you desired.</b>")
|
||||
unassigned -= player
|
||||
player.ready = PLAYER_NOT_READY
|
||||
@@ -630,3 +632,6 @@ SUBSYSTEM_DEF(job)
|
||||
for(var/mob/living/carbon/human/player in GLOB.carbon_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
/datum/controller/subsystem/job/proc/JobDebug(message)
|
||||
log_job_debug(message)
|
||||
|
||||
@@ -85,12 +85,4 @@ SUBSYSTEM_DEF(lighting)
|
||||
|
||||
/datum/controller/subsystem/lighting/Recover()
|
||||
initialized = SSlighting.initialized
|
||||
..()
|
||||
|
||||
|
||||
/datum/controller/subsystem/lighting/proc/initialize_lighting_objects(list/turfs)
|
||||
for(var/turf/T in turfs)
|
||||
if(!IS_DYNAMIC_LIGHTING(T))
|
||||
continue
|
||||
new/atom/movable/lighting_object(T)
|
||||
CHECK_TICK
|
||||
..()
|
||||
@@ -45,7 +45,7 @@ SUBSYSTEM_DEF(machines)
|
||||
else
|
||||
processing -= thing
|
||||
if (!QDELETED(thing))
|
||||
thing.isprocessing = FALSE
|
||||
thing.datum_flags &= ~DF_ISPROCESSING
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
@@ -21,6 +21,11 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/list/areas_in_z = list()
|
||||
|
||||
var/loading_ruins = FALSE
|
||||
var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
|
||||
var/list/datum/turf_reservations //list of turf reservations
|
||||
var/list/used_turfs = list() //list of turf = datum/turf_reservation
|
||||
|
||||
var/clearing_reserved_turfs = FALSE
|
||||
|
||||
// Z-manager stuff
|
||||
var/station_start // should only be used for maploading-related tasks
|
||||
@@ -41,8 +46,14 @@ SUBSYSTEM_DEF(mapping)
|
||||
|
||||
|
||||
/datum/controller/subsystem/mapping/Initialize(timeofday)
|
||||
if(initialized)
|
||||
return
|
||||
if(config.defaulted)
|
||||
to_chat(world, "<span class='boldannounce'>Unable to load next map config, defaulting to Box Station</span>")
|
||||
var/old_config = config
|
||||
config = global.config.defaultmap
|
||||
if(!config || config.defaulted)
|
||||
to_chat(world, "<span class='boldannounce'>Unable to load next or default map config, defaulting to Box Station</span>")
|
||||
config = old_config
|
||||
loader = new
|
||||
loadWorld()
|
||||
repopulate_sorted_areas()
|
||||
@@ -58,12 +69,13 @@ SUBSYSTEM_DEF(mapping)
|
||||
++space_levels_so_far
|
||||
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
|
||||
// and the transit level
|
||||
transit = add_new_zlevel("Transit", list(ZTRAIT_TRANSIT = TRUE))
|
||||
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
|
||||
|
||||
// Pick a random away mission.
|
||||
if(CONFIG_GET(flag/roundstart_away))
|
||||
createRandomZlevel()
|
||||
|
||||
|
||||
// Generate mining ruins
|
||||
loading_ruins = TRUE
|
||||
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
|
||||
@@ -83,12 +95,42 @@ SUBSYSTEM_DEF(mapping)
|
||||
setup_map_transitions()
|
||||
generate_station_area_list()
|
||||
QDEL_NULL(loader)
|
||||
initialize_reserved_level()
|
||||
..()
|
||||
|
||||
/* Nuke threats, for making the blue tiles on the station go RED
|
||||
Used by the AI doomsday and the self destruct nuke.
|
||||
*/
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
|
||||
if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
|
||||
return
|
||||
clearing_reserved_turfs = TRUE
|
||||
SSshuttle.transit_requesters.Cut()
|
||||
message_admins("Clearing dynamic reservation space.")
|
||||
var/list/obj/docking_port/mobile/in_transit = list()
|
||||
for(var/i in SSshuttle.transit)
|
||||
var/obj/docking_port/stationary/transit/T = i
|
||||
if(!istype(T))
|
||||
continue
|
||||
in_transit[T] = T.get_docked()
|
||||
var/go_ahead = world.time + wipe_safety_delay
|
||||
if(in_transit.len)
|
||||
message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
|
||||
var/list/cleared = list()
|
||||
for(var/i in in_transit)
|
||||
INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
|
||||
UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
|
||||
do_wipe_turf_reservations()
|
||||
clearing_reserved_turfs = FALSE
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
|
||||
M.setTimer(0)
|
||||
var/error = M.initiate_docking(M.destination, M.preferred_direction)
|
||||
if(!error)
|
||||
returning += M
|
||||
qdel(T, TRUE)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
|
||||
nuke_threats[nuke] = TRUE
|
||||
check_nuke_threats()
|
||||
@@ -108,20 +150,26 @@ SUBSYSTEM_DEF(mapping)
|
||||
|
||||
/datum/controller/subsystem/mapping/Recover()
|
||||
flags |= SS_NO_INIT
|
||||
initialized = SSmapping.initialized
|
||||
map_templates = SSmapping.map_templates
|
||||
ruins_templates = SSmapping.ruins_templates
|
||||
space_ruins_templates = SSmapping.space_ruins_templates
|
||||
lava_ruins_templates = SSmapping.lava_ruins_templates
|
||||
shuttle_templates = SSmapping.shuttle_templates
|
||||
shelter_templates = SSmapping.shelter_templates
|
||||
unused_turfs = SSmapping.unused_turfs
|
||||
turf_reservations = SSmapping.turf_reservations
|
||||
used_turfs = SSmapping.used_turfs
|
||||
|
||||
config = SSmapping.config
|
||||
next_map_config = SSmapping.next_map_config
|
||||
|
||||
clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
|
||||
|
||||
z_list = SSmapping.z_list
|
||||
|
||||
#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
|
||||
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits)
|
||||
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
|
||||
var/start_time = REALTIMEOFDAY
|
||||
|
||||
if (!islist(files)) // handle single-level maps
|
||||
@@ -157,8 +205,8 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/full_path = "_maps/[path]/[file]"
|
||||
if(!loader.load_map(file(full_path), 0, 0, start_z + files[file], no_changeturf = TRUE))
|
||||
errorList |= full_path
|
||||
|
||||
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
|
||||
if(!silent)
|
||||
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/loadWorld()
|
||||
//if any of these fail, something has gone horribly, HORRIBLY, wrong
|
||||
@@ -175,6 +223,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
if(SSdbcore.Connect())
|
||||
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
|
||||
query_round_map_name.Execute()
|
||||
qdel(query_round_map_name)
|
||||
|
||||
#ifndef LOWMEMORYMODE
|
||||
// TODO: remove this when the DB is prepared for the z-levels getting reordered
|
||||
@@ -187,9 +236,6 @@ SUBSYSTEM_DEF(mapping)
|
||||
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
|
||||
else if (!isnull(config.minetype))
|
||||
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
|
||||
|
||||
// load Reebe
|
||||
LoadGroup(FailedZs, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE)
|
||||
#endif
|
||||
|
||||
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
|
||||
@@ -331,7 +377,6 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
shelter_templates[S.shelter_id] = S
|
||||
map_templates[S.shelter_id] = S
|
||||
|
||||
|
||||
//Manual loading of away missions.
|
||||
/client/proc/admin_away()
|
||||
set name = "Load Away Mission"
|
||||
@@ -367,14 +412,14 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
away_level = template.load_new_z()
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
||||
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
||||
if(!away_level)
|
||||
message_admins("Loading [away_name] failed!")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
if(GLOB.the_gateway)
|
||||
//Link any found away gate with station gate
|
||||
var/obj/machinery/gateway/centeraway/new_gate
|
||||
@@ -384,4 +429,58 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
break
|
||||
//Link station gate with away gate and remove wait time.
|
||||
GLOB.the_gateway.awaygate = new_gate
|
||||
GLOB.the_gateway.wait = world.time
|
||||
GLOB.the_gateway.wait = world.time
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
|
||||
UNTIL(initialized && !clearing_reserved_turfs)
|
||||
var/datum/turf_reservation/reserve = new type
|
||||
if(turf_type_override)
|
||||
reserve.turf_type = turf_type_override
|
||||
if(!z)
|
||||
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
||||
if(reserve.Reserve(width, height, i))
|
||||
return reserve
|
||||
else
|
||||
if(!level_trait(z, ZTRAIT_RESERVED))
|
||||
qdel(reserve)
|
||||
return
|
||||
else
|
||||
if(reserve.Reserve(width, height, z))
|
||||
return reserve
|
||||
QDEL_NULL(reserve)
|
||||
|
||||
//This is not for wiping reserved levels, use wipe_reservations() for that.
|
||||
/datum/controller/subsystem/mapping/proc/initialize_reserved_level()
|
||||
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
||||
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
||||
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
||||
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,i))
|
||||
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,i))
|
||||
reserve_turfs(block(A, B))
|
||||
clearing_reserved_turfs = FALSE
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
|
||||
for(var/i in turfs)
|
||||
var/turf/T = i
|
||||
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
|
||||
LAZYINITLIST(unused_turfs["[T.z]"])
|
||||
unused_turfs["[T.z]"] |= T
|
||||
T.flags_1 |= UNUSED_RESERVATION_TURF_1
|
||||
CHECK_TICK
|
||||
|
||||
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
||||
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
||||
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
||||
for(var/i in turf_reservations)
|
||||
var/datum/turf_reservation/TR = i
|
||||
if(!QDELETED(TR))
|
||||
qdel(TR, TRUE)
|
||||
UNSETEMPTY(turf_reservations)
|
||||
var/list/clearing = list()
|
||||
for(var/l in unused_turfs) //unused_turfs is a assoc list by z = list(turfs)
|
||||
if(islist(unused_turfs[l]))
|
||||
clearing |= unused_turfs[l]
|
||||
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
||||
unused_turfs.Cut()
|
||||
used_turfs.Cut()
|
||||
reserve_turfs(clearing)
|
||||
|
||||
@@ -7,7 +7,6 @@ SUBSYSTEM_DEF(mobs)
|
||||
var/list/currentrun = list()
|
||||
var/static/list/clients_by_zlevel[][]
|
||||
var/static/list/cubemonkeys = list()
|
||||
var/cubemonkeycap = 64
|
||||
|
||||
/datum/controller/subsystem/mobs/stat_entry()
|
||||
..("P:[GLOB.mob_living_list.len]")
|
||||
|
||||
@@ -115,38 +115,43 @@ SUBSYSTEM_DEF(overlays)
|
||||
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
|
||||
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
|
||||
/atom/proc/cut_overlays(priority = FALSE)
|
||||
var/list/cached_overlays = our_overlays
|
||||
var/list/cached_priority = priority_overlays
|
||||
LAZYINITLIST(priority_overlays)
|
||||
LAZYINITLIST(remove_overlays)
|
||||
LAZYINITLIST(add_overlays)
|
||||
remove_overlays = overlays.Copy()
|
||||
add_overlays.Cut()
|
||||
|
||||
var/need_compile = FALSE
|
||||
if(priority)
|
||||
priority_overlays.Cut()
|
||||
|
||||
if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
|
||||
cached_overlays.Cut() //clear regular overlays
|
||||
need_compile = TRUE
|
||||
|
||||
if(priority && LAZYLEN(cached_priority))
|
||||
cached_priority.Cut()
|
||||
need_compile = TRUE
|
||||
|
||||
if(NOT_QUEUED_ALREADY && need_compile)
|
||||
//If not already queued for work and there are overlays to remove
|
||||
if(NOT_QUEUED_ALREADY && remove_overlays.len)
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/cut_overlay(list/overlays, priority)
|
||||
if(!overlays)
|
||||
return
|
||||
|
||||
overlays = build_appearance_list(overlays)
|
||||
LAZYINITLIST(add_overlays) //always initialized after this point
|
||||
LAZYINITLIST(priority_overlays)
|
||||
LAZYINITLIST(remove_overlays)
|
||||
var/a_len = add_overlays.len
|
||||
var/r_len = remove_overlays.len
|
||||
var/p_len = priority_overlays.len
|
||||
remove_overlays += overlays
|
||||
add_overlays -= overlays
|
||||
|
||||
var/list/cached_overlays = our_overlays //sanic
|
||||
var/list/cached_priority = priority_overlays
|
||||
var/init_o_len = LAZYLEN(cached_overlays)
|
||||
var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
|
||||
|
||||
LAZYREMOVE(cached_overlays, overlays)
|
||||
if(priority)
|
||||
var/list/cached_priority = priority_overlays
|
||||
LAZYREMOVE(cached_priority, overlays)
|
||||
|
||||
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority))))
|
||||
var/fa_len = add_overlays.len
|
||||
var/fr_len = remove_overlays.len
|
||||
var/fp_len = priority_overlays.len
|
||||
|
||||
//If not already queued and there is work to be done
|
||||
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len))
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/add_overlay(list/overlays, priority = FALSE)
|
||||
@@ -155,24 +160,21 @@ SUBSYSTEM_DEF(overlays)
|
||||
|
||||
overlays = build_appearance_list(overlays)
|
||||
|
||||
LAZYINITLIST(our_overlays) //always initialized after this point
|
||||
LAZYINITLIST(add_overlays) //always initialized after this point
|
||||
LAZYINITLIST(priority_overlays)
|
||||
|
||||
var/list/cached_overlays = our_overlays //sanic
|
||||
var/list/cached_priority = priority_overlays
|
||||
var/init_o_len = cached_overlays.len
|
||||
var/init_p_len = cached_priority.len //starter pokemon
|
||||
var/need_compile
|
||||
var/a_len = add_overlays.len
|
||||
var/p_len = priority_overlays.len
|
||||
|
||||
if(priority)
|
||||
cached_priority += overlays //or in the image. Can we use [image] = image?
|
||||
need_compile = init_p_len != cached_priority.len
|
||||
priority_overlays += overlays //or in the image. Can we use [image] = image?
|
||||
var/fp_len = priority_overlays.len
|
||||
if(NOT_QUEUED_ALREADY && fp_len != p_len)
|
||||
QUEUE_FOR_COMPILE
|
||||
else
|
||||
cached_overlays += overlays
|
||||
need_compile = init_o_len != cached_overlays.len
|
||||
|
||||
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
|
||||
QUEUE_FOR_COMPILE
|
||||
add_overlays += overlays
|
||||
var/fa_len = add_overlays.len
|
||||
if(NOT_QUEUED_ALREADY && fa_len != a_len)
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
|
||||
if(!other)
|
||||
@@ -180,12 +182,11 @@ SUBSYSTEM_DEF(overlays)
|
||||
cut_overlays()
|
||||
return
|
||||
|
||||
var/list/cached_other = other.our_overlays
|
||||
var/list/cached_other = other.overlays.Copy()
|
||||
if(cached_other)
|
||||
if(cut_old || !LAZYLEN(our_overlays))
|
||||
our_overlays = cached_other.Copy()
|
||||
else
|
||||
our_overlays |= cached_other
|
||||
if(cut_old || !LAZYLEN(overlays))
|
||||
remove_overlays = overlays
|
||||
add_overlays = cached_other
|
||||
if(NOT_QUEUED_ALREADY)
|
||||
QUEUE_FOR_COMPILE
|
||||
else if(cut_old)
|
||||
@@ -196,7 +197,7 @@ SUBSYSTEM_DEF(overlays)
|
||||
|
||||
//TODO: Better solution for these?
|
||||
/image/proc/add_overlay(x)
|
||||
overlays += x
|
||||
overlays |= x
|
||||
|
||||
/image/proc/cut_overlay(x)
|
||||
overlays -= x
|
||||
@@ -210,10 +211,10 @@ SUBSYSTEM_DEF(overlays)
|
||||
cut_overlays()
|
||||
return
|
||||
|
||||
var/list/cached_other = other.our_overlays
|
||||
var/list/cached_other = other.overlays.Copy()
|
||||
if(cached_other)
|
||||
if(cut_old || !overlays.len)
|
||||
overlays = cached_other.Copy()
|
||||
overlays = cached_other
|
||||
else
|
||||
overlays |= cached_other
|
||||
else if(cut_old)
|
||||
|
||||
@@ -212,7 +212,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
continue
|
||||
var/list/savable_obj = list()
|
||||
for(var/obj/O in F)
|
||||
if(is_type_in_typecache(O, satchel_blacklist) || O.admin_spawned)
|
||||
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
|
||||
continue
|
||||
if(O.persistence_replacement)
|
||||
savable_obj += O.persistence_replacement
|
||||
|
||||
@@ -78,5 +78,8 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
|
||||
/obj/item/integrated_electronics/wirer,
|
||||
/obj/item/integrated_electronics/debugger,
|
||||
/obj/item/integrated_electronics/analyzer,
|
||||
/obj/item/integrated_electronics/detailer
|
||||
/obj/item/integrated_electronics/detailer,
|
||||
/obj/item/card/data,
|
||||
/obj/item/card/data/full_color,
|
||||
/obj/item/card/data/disk
|
||||
)
|
||||
|
||||
@@ -27,7 +27,6 @@ SUBSYSTEM_DEF(processing)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/var/isprocessing = FALSE
|
||||
/datum/proc/process()
|
||||
set waitfor = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -8,3 +8,4 @@ SUBSYSTEM_DEF(religion)
|
||||
var/bible_icon_state
|
||||
var/bible_item_state
|
||||
var/holy_weapon_type
|
||||
var/holy_armor_type
|
||||
|
||||
@@ -22,14 +22,9 @@ SUBSYSTEM_DEF(research)
|
||||
var/list/errored_datums = list()
|
||||
var/list/point_types = list() //typecache style type = TRUE list
|
||||
//----------------------------------------------
|
||||
var/list/single_server_income = list(TECHWEB_POINT_TYPE_GENERIC = 54.3)
|
||||
var/list/single_server_income = list(TECHWEB_POINT_TYPE_GENERIC = 20) //citadel edit - techwebs nerf
|
||||
var/multiserver_calculation = FALSE
|
||||
var/last_income = 0
|
||||
//^^^^^^^^ ALL OF THESE ARE PER SECOND! ^^^^^^^^
|
||||
|
||||
//Aiming for 1.5 hours to max R&D
|
||||
//[88nodes * 5000points/node] / [1.5hr * 90min/hr * 60s/min]
|
||||
//Around 450000 points max???
|
||||
|
||||
/datum/controller/subsystem/research/Initialize()
|
||||
point_types = TECHWEB_POINT_TYPE_LIST_ASSOCIATIVE_NAMES
|
||||
@@ -44,9 +39,8 @@ SUBSYSTEM_DEF(research)
|
||||
handle_research_income()
|
||||
|
||||
/datum/controller/subsystem/research/proc/handle_research_income()
|
||||
var/list/bitcoins
|
||||
var/list/bitcoins = list()
|
||||
if(multiserver_calculation)
|
||||
bitcoins = list()
|
||||
var/eff = calculate_server_coefficient()
|
||||
for(var/obj/machinery/rnd/server/miner in servers)
|
||||
var/list/result = (miner.mine()) //SLAVE AWAY, SLAVE.
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define HIGHLIGHT_DYNAMIC_TRANSIT 0
|
||||
#define MAX_TRANSIT_REQUEST_RETRIES 10
|
||||
|
||||
SUBSYSTEM_DEF(shuttle)
|
||||
@@ -14,10 +13,8 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/list/stationary = list()
|
||||
var/list/transit = list()
|
||||
|
||||
var/list/turf/transit_turfs = list()
|
||||
var/list/transit_requesters = list()
|
||||
var/list/transit_request_failures = list()
|
||||
var/clear_transit = FALSE
|
||||
|
||||
//emergency shuttle stuff
|
||||
var/obj/docking_port/mobile/emergency/emergency
|
||||
@@ -67,15 +64,8 @@ SUBSYSTEM_DEF(shuttle)
|
||||
continue
|
||||
supply_packs[P.type] = P
|
||||
|
||||
if(!transit_turfs.len)
|
||||
setup_transit_zone()
|
||||
|
||||
initial_load()
|
||||
|
||||
#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
|
||||
color_space()
|
||||
#endif
|
||||
|
||||
if(!arrivals)
|
||||
WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
|
||||
if(!emergency)
|
||||
@@ -95,33 +85,6 @@ SUBSYSTEM_DEF(shuttle)
|
||||
S.load_roundstart()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/setup_transit_zone()
|
||||
// transit zone
|
||||
var/z = SSmapping.transit.z_value
|
||||
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
||||
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
||||
for(var/i in block(A, B))
|
||||
var/turf/T = i
|
||||
T.ChangeTurf(/turf/open/space)
|
||||
transit_turfs += T
|
||||
T.flags_1 |= UNUSED_TRANSIT_TURF_1
|
||||
|
||||
#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
|
||||
/datum/controller/subsystem/shuttle/proc/color_space()
|
||||
var/z = SSmapping.transit.z_value
|
||||
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
||||
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
||||
for(var/i in block(A, B))
|
||||
var/turf/T = i
|
||||
// Only dying the "pure" space, not the transit tiles
|
||||
if(istype(T, /turf/open/space/transit) || !isspaceturf(T))
|
||||
continue
|
||||
if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
|
||||
T.color = "#ffff00"
|
||||
else
|
||||
T.color = "#00ffff"
|
||||
#endif
|
||||
|
||||
/datum/controller/subsystem/shuttle/fire()
|
||||
for(var/thing in mobile)
|
||||
if(!thing)
|
||||
@@ -129,12 +92,10 @@ SUBSYSTEM_DEF(shuttle)
|
||||
continue
|
||||
var/obj/docking_port/mobile/P = thing
|
||||
P.check()
|
||||
var/changed_transit = FALSE
|
||||
for(var/thing in transit)
|
||||
var/obj/docking_port/stationary/transit/T = thing
|
||||
if(!T.owner)
|
||||
qdel(T, force=TRUE)
|
||||
changed_transit = TRUE
|
||||
// This next one removes transit docks/zones that aren't
|
||||
// immediately being used. This will mean that the zone creation
|
||||
// code will be running a lot.
|
||||
@@ -145,32 +106,21 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/not_in_use = (!T.get_docked())
|
||||
if(idle && not_centcom_evac && not_in_use)
|
||||
qdel(T, force=TRUE)
|
||||
changed_transit = TRUE
|
||||
if(clear_transit)
|
||||
transit_requesters.Cut()
|
||||
for(var/i in transit)
|
||||
qdel(i, force=TRUE)
|
||||
setup_transit_zone()
|
||||
clear_transit = FALSE
|
||||
changed_transit = TRUE
|
||||
#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
|
||||
if(changed_transit)
|
||||
color_space()
|
||||
#endif
|
||||
CheckAutoEvac()
|
||||
|
||||
while(transit_requesters.len)
|
||||
var/requester = popleft(transit_requesters)
|
||||
var/success = generate_transit_dock(requester)
|
||||
if(!success) // BACK OF THE QUEUE
|
||||
transit_request_failures[requester]++
|
||||
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
|
||||
transit_requesters += requester
|
||||
else
|
||||
var/obj/docking_port/mobile/M = requester
|
||||
M.transit_failure()
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
if(!SSmapping.clearing_reserved_turfs)
|
||||
while(transit_requesters.len)
|
||||
var/requester = popleft(transit_requesters)
|
||||
var/success = generate_transit_dock(requester)
|
||||
if(!success) // BACK OF THE QUEUE
|
||||
transit_request_failures[requester]++
|
||||
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
|
||||
transit_requesters += requester
|
||||
else
|
||||
var/obj/docking_port/mobile/M = requester
|
||||
M.transit_failure()
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
|
||||
if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
|
||||
@@ -277,7 +227,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if(call_reason)
|
||||
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
|
||||
log_game("Shuttle call reason: [call_reason]")
|
||||
message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
|
||||
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
|
||||
@@ -310,9 +260,8 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if(canRecall())
|
||||
emergency.cancel(get_area(user))
|
||||
log_game("[key_name(user)] has recalled the shuttle.")
|
||||
message_admins("[key_name_admin(user)] has recalled the shuttle.")
|
||||
var/area/A = get_area(user)
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has recalled the shuttle at <span class='name'>[A.name]</span>.</span>", user)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.</span>", user)
|
||||
return 1
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/canRecall()
|
||||
@@ -476,43 +425,29 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if(EAST, WEST)
|
||||
transit_width += M.height
|
||||
transit_height += M.width
|
||||
|
||||
/*
|
||||
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
|
||||
[transit_height] in height. The travel dir is [travel_dir]."
|
||||
*/
|
||||
|
||||
// Then find a place to put the zone
|
||||
var/transit_path = /turf/open/space/transit
|
||||
switch(travel_dir)
|
||||
if(NORTH)
|
||||
transit_path = /turf/open/space/transit/north
|
||||
if(SOUTH)
|
||||
transit_path = /turf/open/space/transit/south
|
||||
if(EAST)
|
||||
transit_path = /turf/open/space/transit/east
|
||||
if(WEST)
|
||||
transit_path = /turf/open/space/transit/west
|
||||
|
||||
var/list/proposed_zone
|
||||
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path)
|
||||
|
||||
base:
|
||||
for(var/i in transit_turfs)
|
||||
CHECK_TICK
|
||||
var/turf/topleft = i
|
||||
if(!(topleft.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue
|
||||
var/turf/bottomright = locate(topleft.x + transit_width,
|
||||
topleft.y + transit_height, topleft.z)
|
||||
if(!bottomright)
|
||||
continue
|
||||
if(!(bottomright.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue
|
||||
|
||||
proposed_zone = block(topleft, bottomright)
|
||||
if(!proposed_zone)
|
||||
continue
|
||||
for(var/j in proposed_zone)
|
||||
var/turf/T = j
|
||||
if(!T)
|
||||
continue base
|
||||
if(!(T.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue base
|
||||
break base
|
||||
|
||||
if((!proposed_zone) || (!proposed_zone.len))
|
||||
if(!istype(proposal))
|
||||
return FALSE
|
||||
|
||||
var/turf/topleft = proposed_zone[1]
|
||||
var/turf/bottomleft = locate(proposal.bottom_left_coords[1], proposal.bottom_left_coords[2], proposal.bottom_left_coords[3])
|
||||
// Then create a transit docking port in the middle
|
||||
var/coords = M.return_coords(0, 0, dock_dir)
|
||||
/* 0------2
|
||||
@@ -531,41 +466,24 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/y2 = min(y0, y1)
|
||||
|
||||
// Then invert the numbers
|
||||
var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
||||
var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
||||
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
||||
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
||||
|
||||
var/transit_path = /turf/open/space/transit
|
||||
switch(travel_dir)
|
||||
if(NORTH)
|
||||
transit_path = /turf/open/space/transit/north
|
||||
if(SOUTH)
|
||||
transit_path = /turf/open/space/transit/south
|
||||
if(EAST)
|
||||
transit_path = /turf/open/space/transit/east
|
||||
if(WEST)
|
||||
transit_path = /turf/open/space/transit/west
|
||||
|
||||
var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
|
||||
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
|
||||
if(!midpoint)
|
||||
return FALSE
|
||||
var/area/shuttle/transit/A = new()
|
||||
A.parallax_movedir = travel_dir
|
||||
A.contents = proposed_zone
|
||||
A.contents = proposal.reserved_turfs
|
||||
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
|
||||
new_transit_dock.assigned_turfs = proposed_zone
|
||||
new_transit_dock.reserved_area = proposal
|
||||
new_transit_dock.name = "Transit for [M.id]/[M.name]"
|
||||
new_transit_dock.owner = M
|
||||
new_transit_dock.assigned_area = A
|
||||
|
||||
|
||||
// Add 180, because ports point inwards, rather than outwards
|
||||
new_transit_dock.setDir(angle2dir(dock_angle))
|
||||
|
||||
for(var/i in new_transit_dock.assigned_turfs)
|
||||
var/turf/T = i
|
||||
T.ChangeTurf(transit_path)
|
||||
T.flags_1 &= ~(UNUSED_TRANSIT_TURF_1)
|
||||
|
||||
M.assigned_transit = new_transit_dock
|
||||
return new_transit_dock
|
||||
|
||||
@@ -576,9 +494,6 @@ SUBSYSTEM_DEF(shuttle)
|
||||
stationary = SSshuttle.stationary
|
||||
if (istype(SSshuttle.transit))
|
||||
transit = SSshuttle.transit
|
||||
|
||||
if (istype(SSshuttle.transit_turfs))
|
||||
transit_turfs = SSshuttle.transit_turfs
|
||||
if (istype(SSshuttle.transit_requesters))
|
||||
transit_requesters = SSshuttle.transit_requesters
|
||||
if (istype(SSshuttle.transit_request_failures))
|
||||
@@ -616,9 +531,6 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if (istype(SSshuttle.shuttle_purchase_requirements_met))
|
||||
shuttle_purchase_requirements_met = SSshuttle.shuttle_purchase_requirements_met
|
||||
|
||||
if (clear_transit)
|
||||
WARNING("The shuttle subsystem crashed and was recovered while clearing transit.")
|
||||
|
||||
centcom_message = SSshuttle.centcom_message
|
||||
ordernum = SSshuttle.ordernum
|
||||
points = SSshuttle.points
|
||||
@@ -699,4 +611,4 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
|
||||
C.update_hidden_docking_ports(remove_images, add_images)
|
||||
|
||||
QDEL_LIST(remove_images)
|
||||
QDEL_LIST(remove_images)
|
||||
|
||||
@@ -26,7 +26,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/atom/movable/AM = currentrun[currentrun.len]
|
||||
var/datum/thrownthing/TT = currentrun[AM]
|
||||
currentrun.len--
|
||||
if (!AM || !TT)
|
||||
if (QDELETED(AM) || QDELETED(TT))
|
||||
processing -= AM
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
@@ -61,6 +61,15 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/delayed_time = 0
|
||||
var/last_move = 0
|
||||
|
||||
/datum/thrownthing/Destroy()
|
||||
SSthrowing.processing -= thrownthing
|
||||
thrownthing.throwing = null
|
||||
thrownthing = null
|
||||
target = null
|
||||
thrower = null
|
||||
callback = null
|
||||
return ..()
|
||||
|
||||
/datum/thrownthing/proc/tick()
|
||||
var/atom/movable/AM = thrownthing
|
||||
if (!isturf(AM.loc) || !AM.throwing)
|
||||
@@ -113,15 +122,15 @@ SUBSYSTEM_DEF(throwing)
|
||||
return
|
||||
|
||||
/datum/thrownthing/proc/finalize(hit = FALSE, target=null)
|
||||
set waitfor = 0
|
||||
SSthrowing.processing -= thrownthing
|
||||
set waitfor = FALSE
|
||||
//done throwing, either because it hit something or it finished moving
|
||||
thrownthing.throwing = null
|
||||
if(!thrownthing)
|
||||
return
|
||||
if (!hit)
|
||||
for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
|
||||
var/atom/A = thing
|
||||
if (A == target)
|
||||
hit = 1
|
||||
hit = TRUE
|
||||
thrownthing.throw_impact(A, src)
|
||||
break
|
||||
if (!hit)
|
||||
@@ -136,6 +145,8 @@ SUBSYSTEM_DEF(throwing)
|
||||
if (callback)
|
||||
callback.Invoke()
|
||||
|
||||
qdel(src)
|
||||
|
||||
/datum/thrownthing/proc/hit_atom(atom/A)
|
||||
finalize(hit=TRUE, target=A)
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
|
||||
var/timeLeft //pregame timer
|
||||
var/start_at
|
||||
|
||||
var/gametime_offset = 432000 //Deciseconds to add to world.time for station time.
|
||||
var/station_time_rate_multiplier = 12 //factor of station time progressal vs real time.
|
||||
|
||||
@@ -263,8 +264,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
|
||||
if(!GLOB.Debug2)
|
||||
if(!can_continue)
|
||||
qdel(mode)
|
||||
mode = null
|
||||
log_game("[mode.name] failed pre_setup, cause: [mode.setup_error]")
|
||||
QDEL_NULL(mode)
|
||||
to_chat(world, "<B>Error setting up [GLOB.master_mode].</B> Reverting to pre-game lobby.")
|
||||
SSjob.ResetOccupations()
|
||||
return 0
|
||||
@@ -391,8 +392,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
captainless=0
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits))
|
||||
SSquirks.AssignQuirks(player, N.client, TRUE)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
@@ -453,7 +454,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
queued_players -= next_in_line //Client disconnected, remove he
|
||||
queue_delay = 0 //No vacancy: restart timer
|
||||
if(25 to INFINITY) //No response from the next in line when a vacancy exists, remove he
|
||||
to_chat(next_in_line, "<span class='danger'>No response recieved. You have been removed from the line.</span>")
|
||||
to_chat(next_in_line, "<span class='danger'>No response received. You have been removed from the line.</span>")
|
||||
queued_players -= next_in_line
|
||||
queue_delay = 0
|
||||
|
||||
@@ -647,6 +648,13 @@ SUBSYSTEM_DEF(ticker)
|
||||
if(end_string)
|
||||
end_state = end_string
|
||||
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/gamelogloc = CONFIG_GET(string/gamelogurl)
|
||||
if(statspage)
|
||||
to_chat(world, "<span class='info'>Round statistics and logs can be viewed <a href=\"[statspage][GLOB.round_id]\">at this website!</a></span>")
|
||||
else if(gamelogloc)
|
||||
to_chat(world, "<span class='info'>Round logs can be located <a href=\"[gamelogloc]\">at this website!</a></span>")
|
||||
|
||||
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
|
||||
|
||||
world.Reboot()
|
||||
|
||||
@@ -485,6 +485,8 @@ SUBSYSTEM_DEF(timer)
|
||||
if (hash_timer.flags & TIMER_STOPPABLE)
|
||||
. = hash_timer.id
|
||||
return
|
||||
else if(flags & TIMER_OVERRIDE)
|
||||
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
|
||||
|
||||
|
||||
var/timeToRun = world.time + wait
|
||||
|
||||
@@ -337,9 +337,11 @@ SUBSYSTEM_DEF(vote)
|
||||
return 1
|
||||
|
||||
/datum/action/vote/proc/remove_from_client()
|
||||
if(owner && owner.client)
|
||||
if(!owner)
|
||||
return
|
||||
if(owner.client)
|
||||
owner.client.player_details.player_actions -= src
|
||||
else if(owner.ckey)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
P.player_actions -= src
|
||||
Reference in New Issue
Block a user