Merge branch 'master' into mirror-38933
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@@ -8,7 +8,7 @@
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icon_state = "bullet"
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density = FALSE
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anchored = TRUE
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flags_1 = ABSTRACT_1
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item_flags = ABSTRACT
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pass_flags = PASSTABLE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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hitsound = 'sound/weapons/pierce.ogg'
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@@ -36,10 +36,6 @@
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var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
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var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel
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<<<<<<< ours
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var/pixel_speed = 33 //pixels per move - DO NOT FUCK WITH THIS UNLESS YOU ABSOLUTELY KNOW WHAT YOU ARE DOING OR UNEXPECTED THINGS /WILL/ HAPPEN!
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=======
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>>>>>>> theirs
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var/Angle = 0
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var/original_angle = 0 //Angle at firing
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var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle
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@@ -370,7 +366,7 @@
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fired = TRUE
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if(hitscan)
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process_hitscan()
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if(!isprocessing)
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if(!(datum_flags & DF_ISPROCESSING))
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START_PROCESSING(SSprojectiles, src)
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pixel_move(1, FALSE) //move it now!
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