diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 57c5a22de0..bd080fe3e7 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -407,19 +407,19 @@ SLIME SCANNER // Blood Level if(M.has_dna()) var/mob/living/carbon/C = M - var/blood_id = C.get_blood_id() + var/blood_typepath = C.get_blood_id() if(blood_id) if(ishuman(C)) if(H.bleed_rate) msg += "Subject is bleeding!\n" var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) var/blood_type = C.dna.blood_type - if(blood_id != ("blood" || "jellyblood"))//special blood substance - var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id] + if(blood_typepath != /datum/reagent/blood && blood_typepath != /datum/reagent/blood/jellyblood) + var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath] if(R) blood_type = R.name else - blood_type = blood_id + blood_type = blood_typepath if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio)) msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n" else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))