diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 57c5a22de0..bd080fe3e7 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -407,19 +407,19 @@ SLIME SCANNER
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
- var/blood_id = C.get_blood_id()
+ var/blood_typepath = C.get_blood_id()
if(blood_id)
if(ishuman(C))
if(H.bleed_rate)
msg += "Subject is bleeding!\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
- if(blood_id != ("blood" || "jellyblood"))//special blood substance
- var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
+ if(blood_typepath != /datum/reagent/blood && blood_typepath != /datum/reagent/blood/jellyblood)
+ var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
if(R)
blood_type = R.name
else
- blood_type = blood_id
+ blood_type = blood_typepath
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))