fixes puddles, cultism checks, spellchecks
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+1
-1
@@ -87,7 +87,7 @@
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if(!M || !M.current)
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continue
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if(ishuman(M.current))
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M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
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var/turf/T = get_turf(src)
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var/list/open_turfs = list()
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for(var/turf/open/OT in orange(1, T))
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@@ -139,7 +139,7 @@
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current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
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if(G && G.active && ishuman(current))
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current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
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/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
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var/mob/living/current = owner.current
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@@ -332,7 +332,7 @@
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var/mob/living/carbon/human/H = cultist
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new /obj/effect/temp_visual/cult/sparks(get_turf(H), H.dir)
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var/istate = pick("halo1","halo2","halo3","halo4","halo5","halo6")
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H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -BODY_FRONT_LAYER))
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H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -ANTAG_LAYER))
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/datum/team/cult/proc/setup_objectives()
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//SAC OBJECTIVE , todo: move this to objective internals
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