Merge branch 'master' into Ghommie-cit724

This commit is contained in:
Ghom
2020-05-05 23:32:51 +02:00
committed by GitHub
60 changed files with 469 additions and 348 deletions
+1 -9
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@@ -148,15 +148,7 @@
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
/datum/supply_pack/engine/supermatter_spray
name = "Supermatter Spray Crate"
desc = "The single thing that can truly heal the supermatter."
cost = 2000
contains = list(/obj/item/supermatterspray)
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engine/tesla_coils
name = "Tesla Coil Crate"
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
+10 -1
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 29
#define SAVEFILE_VERSION_MAX 30
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -181,6 +181,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(lickable)
ENABLE_BITFIELD(vore_flags,LICKABLE)
if(current_version < 30)
switch(features["taur"])
if("Husky", "Lab", "Shepherd", "Fox", "Wolf")
features["taur"] = "Canine"
if("Panther", "Tiger")
features["taur"] = "Feline"
if("Cow")
features["taur"] = "Cow (Spotted)"
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
+12 -6
View File
@@ -173,12 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
BLIND // can't see anything
*/
/proc/generate_female_clothing(index,t_color,icon,type)
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
female_clothing_icon = fcopy_rsc(female_clothing_icon)
GLOB.female_clothing_icons[index] = female_clothing_icon
/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks)
var/icon/I = icon(icon, state)
if(female)
var/icon/female_s = icon('icons/mob/clothing/alpha_masks.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon.
if(alpha_masks)
if(istext(alpha_masks))
alpha_masks = list(alpha_masks)
for(var/alpha_state in alpha_masks)
var/icon/alpha = icon('icons/mob/clothing/alpha_masks.dmi', alpha_state)
I.Blend(alpha, ICON_MULTIPLY, -15, -15)
. = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I)
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
if(!can_use(user))
+4 -1
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@@ -6,7 +6,7 @@
block_priority = BLOCK_PRIORITY_UNIFORM
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
mutantrace_variation = STYLE_DIGITIGRADE
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
var/random_sensor = TRUE
@@ -263,10 +263,13 @@
fitted = NO_FEMALE_UNIFORM
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
body_parts_covered &= ~CHEST
mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
else
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
mutantrace_variation |= USE_TAUR_CLIP_MASK
return adjusted
+13 -14
View File
@@ -130,25 +130,27 @@
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
/obj/item/clothing/under/costume/singer
desc = "Just looking at this makes you want to sing."
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
body_parts_covered = CHEST|GROIN|ARMS
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/costume/singer/yellow
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
icon_state = "ysing"
item_state = "ysing"
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/costume/singer/blue
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
icon_state = "bsing"
item_state = "bsing"
body_parts_covered = CHEST|GROIN|ARMS
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/costume/geisha
name = "geisha suit"
@@ -205,7 +207,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/drfreeze
name = "doctor freeze's jumpsuit"
@@ -213,7 +215,7 @@
icon_state = "drfreeze"
item_state = "drfreeze"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/lobster
name = "foam lobster suit"
@@ -222,7 +224,7 @@
item_state = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/gondola
name = "gondola hide suit"
@@ -248,7 +250,7 @@
icon_state = "christmasmaler"
item_state = "christmasmaler"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/green
name = "green christmas suit"
@@ -262,7 +264,7 @@
icon_state = "christmasfemaler"
item_state = "christmasfemaler"
body_parts_covered = CHEST|GROIN
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/croptop/green
name = "green feminine christmas suit"
@@ -287,7 +289,6 @@
item_state = "qipao_white"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/costume/qipao/red
name = "Red Qipao"
@@ -296,7 +297,6 @@
item_state = "qipao_red"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/costume/cheongsam
name = "Black Cheongsam"
@@ -305,7 +305,7 @@
item_state = "cheong"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/cheongsam/white
name = "White Cheongsam"
@@ -323,7 +323,6 @@
item_state = "cheongr"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
/obj/item/clothing/under/costume/cloud
name = "cloud"
@@ -30,6 +30,7 @@
item_state = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
mutantrace_variation = STYLE_DIGITIGRADE //The clown suit must look funny, no taur alpha masks where possible.
/obj/item/clothing/under/rank/civilian/clown/blue
name = "blue clown suit"
@@ -90,6 +91,7 @@
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
can_adjust = FALSE
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/jester/alt
icon_state = "jester2"
@@ -100,6 +102,7 @@
icon_state = "sexyclown"
item_state = "sexyclown"
can_adjust = FALSE
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/Initialize()
. = ..()
+1 -1
View File
@@ -46,4 +46,4 @@
icon_state = "lewdcap"
item_state = "lewdcap"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
+1 -1
View File
@@ -22,7 +22,7 @@
icon_state = "cmoturtle"
item_state = "w_suit"
alt_covers_chest = TRUE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/medical/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
+5 -5
View File
@@ -102,7 +102,7 @@
mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi'
icon_state = "assistant"
item_state = "gy_suit"
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/croptop
name = "crop top"
@@ -120,7 +120,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0
@@ -195,7 +195,7 @@
icon_state = "squatteroutfit"
item_state = "squatteroutfit"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/blue_camo
name = "russian blue camo"
@@ -203,7 +203,7 @@
icon_state = "russobluecamo"
item_state = "russobluecamo"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/keyholesweater
name = "keyhole sweater"
@@ -237,7 +237,7 @@
icon_state = "tssuit"
item_state = "r_suit"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/poly_shirt
name = "polychromic button-up shirt"
+1
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@@ -3,6 +3,7 @@
body_parts_covered = GROIN|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/pants/classicjeans
name = "classic jeans"
+1
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@@ -5,6 +5,7 @@
body_parts_covered = GROIN
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
+2 -2
View File
@@ -86,7 +86,7 @@
desc = "With a suit lined with this many pockets, you are ready to operate."
icon_state = "syndicate_combat"
can_adjust = FALSE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/syndicate/rus_army
name = "advanced military tracksuit"
@@ -105,5 +105,5 @@
has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
mutantrace_variation = NONE
mutantrace_variation = USE_TAUR_CLIP_MASK
@@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense.
slice.desc = "[desc]"
if(foodtype != initial(foodtype))
slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over
slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
if(trash)
@@ -47,6 +47,7 @@
slice.name = "raw [subjectname] cutlet"
else if(subjectjob)
slice.name = "raw [subjectjob] cutlet"
slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency)
..()
@@ -5,7 +5,7 @@
department_flag = ENGSEC
faction = "Station"
total_positions = 3
spawn_positions = 2
spawn_positions = 3
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
@@ -85,15 +85,12 @@
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
if(AmBloodsucker(H))
H.revive(full_heal = FALSE)
else
H.revive(full_heal = TRUE)
H.apply_status_effect(STATUS_EFFECT_REGENERATIVE_CORE)
qdel(src)
user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
@@ -16,6 +16,7 @@
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
@@ -59,6 +60,9 @@
var/dimension_x = 32
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
var/list/relevant_layers //list of layers that this accessory uses. As of now only used in species.handle_mutant_bodyparts(), but that's where most sprite accessories are anyway.
var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
var/alpha_mask_state
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
@@ -4,6 +4,8 @@
*******************************************/
/datum/sprite_accessory/xeno_dorsal
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
mutant_part_string = "xenodorsal"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
@@ -22,9 +24,12 @@
*******************************************/
/datum/sprite_accessory/xeno_tail
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_tail/none
name = "None"
relevant_layers = null
/datum/sprite_accessory/xeno_tail/standard
name = "Xenomorph Tail"
@@ -35,6 +40,8 @@
*******************************************/
/datum/sprite_accessory/xeno_head
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
mutant_part_string = "xhead"
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
@@ -4,10 +4,12 @@
/datum/sprite_accessory/body_markings
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/body_markings/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/body_markings/dtiger
name = "Dark Tiger Body"
@@ -45,6 +47,7 @@
icon_state = "none"
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
relevant_layers = null
/datum/sprite_accessory/mam_body_markings/plain
name = "Plain"
@@ -219,10 +222,12 @@
/datum/sprite_accessory/insect_fluff
icon = 'icons/mob/wings.dmi'
color_src = 0
relevant_layers = list(BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/insect_fluff/plain
name = "Plain"
@@ -1,7 +1,8 @@
datum/sprite_accessory/caps
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/caps/round
name = "Round"
icon_state = "round"
icon_state = "round"
@@ -1,9 +1,12 @@
/datum/sprite_accessory/ears
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/ears/none
name = "None"
icon_state = "none"
relevant_layers = null
/******************************************
*************** Human Ears ****************
@@ -175,10 +178,13 @@
/datum/sprite_accessory/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
mutant_part_string = "ears"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_ears/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/mam_ears/axolotl
name = "Axolotl"
@@ -316,4 +322,4 @@
/datum/sprite_accessory/mam_ears/bunny
name = "Bunny"
icon_state = "bunny"
icon_state = "bunny"
@@ -1,9 +1,11 @@
/datum/sprite_accessory/frills
icon = 'icons/mob/mutant_bodyparts.dmi'
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/frills/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/frills/simple
name = "Simple"
@@ -15,4 +17,4 @@
/datum/sprite_accessory/frills/aquatic
name = "Aquatic"
icon_state = "aqua"
icon_state = "aqua"
@@ -1,10 +1,12 @@
/datum/sprite_accessory/horns
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HORNCOLOR
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/horns/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/horns/simple
name = "Simple"
@@ -33,4 +35,4 @@
/datum/sprite_accessory/horns/guilmon
name = "Guilmon"
icon_state = "guilmon"
icon_state = "guilmon"
@@ -5,6 +5,7 @@
/datum/sprite_accessory/screen
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
color_src = null
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/screen/blank
name = "Blank"
@@ -21,27 +21,42 @@
/datum/sprite_accessory/taur
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
extra = TRUE
extra2 = TRUE
center = TRUE
dimension_x = 64
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
var/alt_taur_mode = NONE //Same as above.
color_src = MATRIXED
recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak")
relevant_layers = list(BODY_ADJ_UPPER_LAYER, BODY_FRONT_LAYER)
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
var/alt_taur_mode = NONE //Same as above.
var/hide_legs = USE_QUADRUPED_CLIP_MASK
/datum/sprite_accessory/taur/New()
switch(hide_legs)
if(USE_QUADRUPED_CLIP_MASK)
alpha_mask_state = "taur_mask_def"
if(USE_SNEK_CLIP_MASK)
alpha_mask_state = "taur_mask_naga"
/datum/sprite_accessory/taur/none
dimension_x = 32
center = FALSE
name = "None"
icon_state = "None"
dimension_x = 32
center = FALSE
recommended_species = null
relevant_layers = null
hide_legs = FALSE
/datum/sprite_accessory/taur/cow
name = "Cow"
icon_state = "cow"
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/cow/spotted
name = "Cow (Spotted)"
icon_state = "cow_spotted"
color_src = MATRIXED
/datum/sprite_accessory/taur/deer
name = "Deer"
@@ -54,27 +69,21 @@
name = "Drake"
icon_state = "drake"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
extra = TRUE
/datum/sprite_accessory/taur/drider
name = "Drider"
icon_state = "drider"
color_src = MUTCOLORS
extra = TRUE
/datum/sprite_accessory/taur/eevee
name = "Eevee"
icon_state = "eevee"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/fox
name = "Fox"
icon_state = "fox"
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/husky
name = "Husky"
icon_state = "husky"
taur_mode = STYLE_PAW_TAURIC
extra = TRUE
/datum/sprite_accessory/taur/horse
name = "Horse"
@@ -82,15 +91,11 @@
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/lab
name = "Lab"
icon_state = "lab"
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/naga
name = "Naga"
icon_state = "naga"
taur_mode = STYLE_SNEK_TAURIC
hide_legs = USE_SNEK_CLIP_MASK
/datum/sprite_accessory/taur/otie
name = "Otie"
@@ -102,29 +107,26 @@
icon_state = "pede"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/panther
name = "Panther"
icon_state = "panther"
taur_mode = STYLE_PAW_TAURIC
/datum/sprite_accessory/taur/shepherd
name = "Shepherd"
icon_state = "shepherd"
taur_mode = STYLE_PAW_TAURIC
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/taur/tentacle
name = "Tentacle"
icon_state = "tentacle"
taur_mode = STYLE_SNEK_TAURIC
color_src = MUTCOLORS
hide_legs = USE_SNEK_CLIP_MASK
/datum/sprite_accessory/taur/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/taur/canine
name = "Canine"
icon_state = "canine"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
extra = TRUE
/datum/sprite_accessory/taur/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/taur/feline
name = "Feline"
icon_state = "feline"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
extra = TRUE
@@ -1,5 +1,6 @@
/datum/sprite_accessory/snouts
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "snout"
/datum/sprite_accessory/snouts/sharp
name = "Sharp"
@@ -152,11 +153,13 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
mutant_part_string = "snout"
/datum/sprite_accessory/mam_snouts/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_snouts/bird
name = "Beak"
@@ -7,6 +7,7 @@
/datum/sprite_accessory/spines/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/spines_animated/none
name = "None"
@@ -1,8 +1,12 @@
/datum/sprite_accessory/tails
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
mutant_part_string = "tailwag"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/******************************************
************* Lizard Tails ****************
@@ -43,10 +47,12 @@
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
relevant_layers = null
/datum/sprite_accessory/tails_animated/lizard/none
name = "None"
icon_state = "None"
relevant_layers = null
/datum/sprite_accessory/tails/lizard/axolotl
name = "Axolotl"
@@ -85,10 +91,12 @@
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
@@ -502,20 +510,24 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
mutant_part_string = "tail"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails/none
name = "None"
icon_state = "none"
recommended_species = null
relevant_layers = null
/datum/sprite_accessory/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
mutant_part_string = "tailwag"
/datum/sprite_accessory/mam_tails_animated/none
name = "None"
icon_state = "none"
color_src = MATRIXED
relevant_layers = null
/datum/sprite_accessory/mam_tails/ailurus
name = "Red Panda"
@@ -576,7 +588,7 @@
/datum/sprite_accessory/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails/twocat
name = "Cat, Double"
icon_state = "twocat"
@@ -3,6 +3,7 @@
/datum/sprite_accessory/wings/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/wings_open
icon = 'icons/mob/wings.dmi'
@@ -17,6 +18,7 @@
/datum/sprite_accessory/wings
icon = 'icons/mob/wings.dmi'
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings/angel
name = "Angel"
@@ -32,10 +34,13 @@
/datum/sprite_accessory/deco_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
mutant_part_string = "insect_wings"
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/deco_wings/angel
name = "Angel"
@@ -130,10 +135,12 @@
/datum/sprite_accessory/insect_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_wings/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/insect_wings/bat
name = "Bat"
@@ -231,10 +238,12 @@
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
icon = 'icons/mob/insect_markings.dmi'
color_src = null
relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/insect_markings/none
name = "None"
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
@@ -290,4 +299,4 @@
/datum/sprite_accessory/insect_markings/witchwing
name = "Witch Wing"
icon_state = "witchwing"
icon_state = "witchwing"
@@ -1049,15 +1049,16 @@
/mob/living/carbon/human/updatehealth()
. = ..()
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
+110 -134
View File
@@ -548,8 +548,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
var/datum/sprite_accessory/taur/TA
if(mutant_bodyparts["taur"] && H.dna.features["taur"])
TA = GLOB.taur_list[H.dna.features["taur"]]
if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
if(H.saved_socks)
H.socks = H.saved_socks
H.saved_socks = ""
@@ -582,7 +584,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
MA = wear_female_version(state, T.icon, BODY_LAYER)
MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
@@ -597,21 +599,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_ADJ_UPPER_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
H.remove_overlay(BODY_TAUR_LAYER)
//END EDIT
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
@@ -742,95 +740,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!bodyparts_to_add)
return
var/list/relevant_layers = list()
var/list/dna_feature_as_text_string = list()
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
if(!S || S.icon_state == "none")
continue
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
var/list/colorlist = list()
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
colorlist += list(0,0,0, hair_alpha)
for(var/index in 1 to colorlist.len)
colorlist[index] /= 255
for(var/layer in relevent_layers)
var/layertext = mutant_bodyparts_layertext(layer)
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
if(!S || S.icon_state == "none")
continue
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
accessory_overlay.color = null //just because. reee.
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
bodypart = "tail"
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
bodypart = "tailwag"
if(bodypart == "mam_ears" || bodypart == "ears")
bodypart = "ears"
if(bodypart == "mam_snouts" || bodypart == "snout")
bodypart = "snout"
if(bodypart == "xenohead")
bodypart = "xhead"
if(bodypart == "insect_wings" || bodypart == "deco_wings")
bodypart = "insect_wings"
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = layer_text[layer]
if(!layertext) //shouldn't happen
stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
continue
var/layernum = text2num(layer)
for(var/bodypart in relevant_layers[layer])
var/datum/sprite_accessory/S = bodypart
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
if(S.gender_specific)
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
@@ -840,16 +848,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
var/list/colorlist = list()
colorlist.Cut()
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
colorlist += list(0,0,0, hair_alpha)
for(var/index=1, index<=colorlist.len, index++)
colorlist[index] = colorlist[index]/255
if(!HAS_TRAIT(H, TRAIT_HUSK))
if(!husk)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
@@ -894,14 +893,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(S.color_src == MATRIXED)
var/list/husklist = list()
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
husklist += list(0,0,0, hair_alpha)
for(var/index=1, index<=husklist.len, index++)
husklist[index] = husklist[index]/255
accessory_overlay.color = husklist
accessory_overlay.color = colorlist
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -910,7 +902,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += accessory_overlay
if(S.extra) //apply the extra overlay, if there is one
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
else
@@ -957,7 +949,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
else
@@ -998,13 +990,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra2_accessory_overlay
H.overlays_standing[layer] = standing.Copy()
standing = list()
H.overlays_standing[layernum] = standing
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_ADJ_UPPER_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
/*
@@ -1016,21 +1007,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
outfit_important_for_life= new()
outfit_important_for_life.equip(human_to_equip)
//This exists so sprite accessories can still be per-layer without having to include that layer's
//number in their sprite name, which causes issues when those numbers change.
/datum/species/proc/mutant_bodyparts_layertext(layer)
switch(layer)
if(BODY_BEHIND_LAYER)
return "BEHIND"
if(BODY_ADJ_LAYER)
return "ADJ"
if(BODY_FRONT_LAYER)
return "FRONT"
//CITADEL EDIT
if(BODY_TAUR_LAYER)
return "TAUR"
//END EDIT
/* TODO: Snowflake trail marks
// Impliments different trails for species depending on if they're wearing shoes.
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
var/mask
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
var/clip_flag = U.mutantrace_variation & T?.hide_legs
if(clip_flag)
variant_flag |= clip_flag
mask = T.alpha_mask_state
var/mutable_appearance/uniform_overlay
if(dna && dna.species.sexes)
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
if(!uniform_overlay)
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
if(OFFSET_UNIFORM in dna.species.offset_features)
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
inv.update_icon()
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
return
if(shoes)
var/obj/item/clothing/shoes/S = shoes
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
/proc/wear_female_version(t_color, icon, layer, type)
var/index = "[t_color]-[icon]"
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
generate_female_clothing(index,t_color,icon,type)
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
var/mask = "-[alpha_mask]"
if(islist(alpha_mask))
mask = "-"
for(var/t in alpha_mask)
mask += t
var/index = "[state]-[icon]-[female][mask]"
. = GLOB.alpha_masked_worn_icons[index]
if(!.) //Create standing/laying icons if they don't exist
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
return mutable_appearance(., layer = -layer)
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
var/list/out = new
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
var/t_state
t_state = override_state || item_state || icon_state
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
layer2use = default_layer
var/mutable_appearance/standing
if(femaleuniform)
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
if(femaleuniform || alpha_mask)
standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
if(!standing)
standing = mutable_appearance(file2use, t_state, -layer2use)
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
. += "-[dna.features["body_model"]]"
var/is_taur = FALSE
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
is_taur = TRUE
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs)
is_taur = TRUE
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
if(is_taur)
continue
if(is_taur && leg_day[BP.type])
continue
. += "-[BP.body_zone]"
if(BP.status == BODYPART_ORGANIC)
@@ -74,9 +74,10 @@
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
var/health_deficiency = (maxHealth - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
@@ -203,6 +203,12 @@
remove_overlay(BODYPARTS_LAYER)
var/is_taur = FALSE
if(dna?.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs)
is_taur = TRUE
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.update_limb()
@@ -213,9 +219,12 @@
return
//GENERATE NEW LIMBS
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
var/list/new_limbs = list()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(is_taur && leg_day[BP.type])
continue
new_limbs += BP.get_limb_icon()
if(new_limbs.len)
overlays_standing[BODYPARTS_LAYER] = new_limbs
+9 -1
View File
@@ -502,8 +502,16 @@
var/obj/effect/proc_holder/spell/spell = S
spell.updateButtonIcon()
//proc used to remove all immobilisation effects + reset stamina
/mob/living/proc/remove_CC(should_update_mobility = TRUE)
SetAllImmobility(0, FALSE)
setStaminaLoss(0)
SetUnconscious(0, FALSE)
if(should_update_mobility)
update_mobility()
//proc used to completely heal a mob.
/mob/living/proc/fully_heal(admin_revive = 0)
/mob/living/proc/fully_heal(admin_revive = FALSE)
restore_blood()
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
setOxyLoss(0, 0)
@@ -159,12 +159,13 @@
/mob/living/simple_animal/slime/updatehealth()
. = ..()
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
var/health_deficiency = (100 - health)
var/mod = 0
if(health_deficiency >= 45)
mod += (health_deficiency / 25)
if(health <= 0)
mod += 2
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
var/health_deficiency = (maxHealth - health)
if(health_deficiency >= 45)
mod += (health_deficiency / 25)
if(health <= 0)
mod += 2
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/adjust_bodytemperature()
@@ -28,11 +28,19 @@
var/bitcoinproduction_drain = 0.15
var/bitcoinmining = FALSE
rad_insulation = RAD_EXTREME_INSULATION
var/obj/item/radio/Radio
/obj/machinery/power/rad_collector/anchored
anchored = TRUE
/obj/machinery/power/rad_collector/Initialize()
. = ..()
Radio = new /obj/item/radio(src)
Radio.listening = 0
Radio.set_frequency(FREQ_ENGINEERING)
/obj/machinery/power/rad_collector/Destroy()
QDEL_NULL(Radio)
return ..()
/obj/machinery/power/rad_collector/process()
@@ -42,6 +50,7 @@
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
@@ -55,6 +64,7 @@
else if(is_station_level(z) && SSresearch.science_tech)
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = bitcoinproduction_drain*drainratio
+7 -29
View File
@@ -66,8 +66,6 @@
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
@@ -160,8 +158,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/datum/looping_sound/supermatter/soundloop
var/moveable = FALSE
var/min_damage = 0
var/power_calc = 0
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
@@ -356,7 +352,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
damage = max(min_damage, damage) //max integrity
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
@@ -396,7 +391,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
power_calc = max(power_calc + removed_matter, 0)
power = max(power + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
@@ -409,7 +404,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
temp_factor = 30
icon_state = base_icon_state
power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
@@ -441,19 +436,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += power_calc * config_hallucination_power * D
l.hallucination += power * config_hallucination_power * D
l.hallucination = clamp(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
power_calc -= ((power_calc/500)**3) * powerloss_inhibitor
if ((100-get_integrity()) < 75)
power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1
else
power = power_calc * (((100-get_integrity())**((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear
//power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100)
power -= ((power/500)**3) * powerloss_inhibitor
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
@@ -476,9 +467,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
if (damage - damage_archived > 0)
min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT
if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
@@ -517,7 +506,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
power_calc += Proj.damage * config_bullet_energy
power += Proj.damage * config_bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
@@ -618,17 +607,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
if (istype(W, /obj/item/supermatterspray))
var/obj/item/supermatterspray/S = W
if (S.usesleft > 0 && do_after(user, 60, target=src))
min_damage = max(0,min_damage - 10)
to_chat(user, "<span class='notice'>You spray \the [src] with [S].</span>")
playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6)
S.usesleft--
if (prob(10))
to_chat(user, "<span class='warning'>Your hands slip and you drop [S] into \the [src]!</span>")
Consume(S)
return
else if(user.dropItemToGround(W))
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
+1 -17
View File
@@ -33,7 +33,6 @@
var/fired = FALSE //Have we been fired yet
var/paused = FALSE //for suspending the projectile midair
var/last_projectile_move = 0
var/last_process = 0
var/time_offset = 0
var/datum/point/vector/trajectory
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
@@ -352,27 +351,12 @@
return TRUE //Bullets don't drift in space
/obj/item/projectile/process()
last_process = world.time
if(!loc || !fired || !trajectory)
fired = FALSE
return PROCESS_KILL
if(paused || !isturf(loc))
last_projectile_move += world.time - last_process //Compensates for pausing, so it doesn't become a hitscan projectile when unpaused from charged up ticks.
return
var/elapsed_time_deciseconds = (world.time - last_projectile_move) + time_offset
time_offset = 0
var/required_moves = speed > 0? FLOOR(elapsed_time_deciseconds / speed, 1) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :<
if(required_moves == MOVES_HITSCAN)
required_moves = SSprojectiles.global_max_tick_moves
else
if(required_moves > SSprojectiles.global_max_tick_moves)
var/overrun = required_moves - SSprojectiles.global_max_tick_moves
required_moves = SSprojectiles.global_max_tick_moves
time_offset += overrun * speed
time_offset += MODULUS(elapsed_time_deciseconds, speed)
for(var/i in 1 to required_moves)
pixel_move(1, FALSE)
pixel_move(1, FALSE)
/obj/item/projectile/proc/fire(angle, atom/direct_target)
if(fired_from)
+34 -4
View File
@@ -120,6 +120,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
var/scan_id = TRUE
///Coins that we accept?
var/obj/item/coin/coin
///Bills that we accept?
var/obj/item/stack/spacecash/bill
///Default price of items if not overridden
/**
* Is this item on station or not
@@ -182,6 +184,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(bill)
return ..()
/obj/machinery/vending/can_speak()
@@ -376,6 +379,9 @@ GLOBAL_LIST_EMPTY(vending_products)
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a coin slot.</span>")
return
@@ -384,6 +390,23 @@ GLOBAL_LIST_EMPTY(vending_products)
coin = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(istype(I, /obj/item/stack/spacecash))
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a bill slot.</span>")
return
if(!user.transferItemToLoc(I, src))
return
var/obj/item/stack/S = I
S.use(1)
bill = new S.type(src, 1)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(refill_canister && istype(I, refill_canister))
if (!panel_open)
to_chat(user, "<span class='warning'>You should probably unscrew the service panel first!</span>")
@@ -439,7 +462,7 @@ GLOBAL_LIST_EMPTY(vending_products)
vending_machine_input[format_text(I.name)] = 1
to_chat(user, "<span class='notice'>You insert [I] into [src]'s input compartment.</span>")
loaded_items++
/**
* Is the passed in user allowed to load this vending machines compartments
*
@@ -557,6 +580,7 @@ GLOBAL_LIST_EMPTY(vending_products)
.["stock"][R.name] = R.amount
.["extended_inventory"] = extended_inventory
.["coin"] = coin
.["bill"] = bill
/obj/machinery/vending/ui_act(action, params)
. = ..()
@@ -588,7 +612,7 @@ GLOBAL_LIST_EMPTY(vending_products)
vend_ready = TRUE
return
else if(R in coin_records)
if(!coin)
if(!(coin || bill))
to_chat(usr, "<span class='warning'>You need to insert a coin to get this item!</span>")
vend_ready = TRUE
return
@@ -605,6 +629,7 @@ GLOBAL_LIST_EMPTY(vending_products)
QDEL_NULL(coin)
else
QDEL_NULL(coin)
QDEL_NULL(bill)
else if(!(R in product_records))
vend_ready = TRUE
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
@@ -629,11 +654,16 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
coin = null
return
if("takeoutbill")
usr.put_in_hands(bill)
to_chat(usr, "<span class='notice'>You remove [bill] from [src].</span>")
bill = null
return
if("togglevoice")
if(panel_open)
shut_up = !shut_up
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return PROCESS_KILL