Merge remote-tracking branch 'origin/master' into TGUI-4
This commit is contained in:
@@ -24,10 +24,7 @@
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var/obj/machinery/computer/camera_advanced/abductor/camera
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var/list/datum/icon_snapshot/disguises = list()
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/obj/machinery/abductor/console/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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/obj/machinery/abductor/console/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
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to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
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if(do_after(user,100, target = src))
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@@ -41,8 +41,6 @@
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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/obj/machinery/abductor/experiment/container_resist(mob/living/user)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='hear'>You hear a metallic creaking from [src].</span>")
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@@ -36,6 +36,6 @@
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M.adjust_fire_stacks(round(reac_volume/10))
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M.IgniteMob()
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if(M)
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M.apply_damage(0.8*reac_volume, BURN)
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M.apply_damage(0.8*reac_volume, BURN, wound_bonus=CANT_WOUND)
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if(iscarbon(M))
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M.emote("scream")
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@@ -22,7 +22,7 @@
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M.reagents.add_reagent("frostoil", 0.3*reac_volume)
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M.reagents.add_reagent("ice", 0.3*reac_volume)
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M.reagents.add_reagent("cryogenic_poison", 0.3*reac_volume)
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M.apply_damage(0.2*reac_volume, BRUTE)
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M.apply_damage(0.2*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
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@@ -30,4 +30,4 @@
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if(prob(reac_volume*2))
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M.emp_act(EMP_LIGHT)
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if(M)
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M.apply_damage(reac_volume, BURN)
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M.apply_damage(reac_volume, BURN, wound_bonus=CANT_WOUND)
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@@ -33,8 +33,8 @@
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if(ROLE_BLOB in L.faction) //no friendly fire
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continue
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var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
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L.apply_damage(0.4*aoe_volume, BRUTE)
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L.apply_damage(0.4*aoe_volume, BRUTE, wound_bonus=CANT_WOUND)
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if(M)
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M.apply_damage(0.6*reac_volume, BRUTE)
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M.apply_damage(0.6*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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else
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M.apply_damage(0.6*reac_volume, BRUTE)
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M.apply_damage(0.6*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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@@ -33,6 +33,6 @@
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/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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M.apply_damage(0.6*reac_volume, BRUTE)
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M.apply_damage(0.6*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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if(M)
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M.apply_damage(0.6*reac_volume, BURN)
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M.apply_damage(0.6*reac_volume, BURN, wound_bonus=CANT_WOUND)
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@@ -44,7 +44,7 @@
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T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
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M.adjust_fire_stacks(-(reac_volume / 10))
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M.ExtinguishMob()
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M.apply_damage(0.4*reac_volume, BRUTE)
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M.apply_damage(0.4*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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if(M)
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M.apply_damage(0.4*reac_volume, OXY)
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if(M)
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@@ -31,4 +31,4 @@
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/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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M.apply_damage(0.7*reac_volume, BRUTE)
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M.apply_damage(0.7*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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@@ -32,4 +32,4 @@
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/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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M.apply_damage(0.7*reac_volume, BRUTE)
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M.apply_damage(0.7*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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@@ -30,9 +30,9 @@
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/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
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reac_volume = ..()
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M.apply_damage(0.2*reac_volume, BRUTE)
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M.apply_damage(0.2*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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if(M && reac_volume)
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for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
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if(M)
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B.blob_attack_animation(M) //show them they're getting a bad time
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M.apply_damage(0.3*reac_volume, BRUTE)
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M.apply_damage(0.3*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
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@@ -225,7 +225,7 @@
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/obj/structure/blob/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/analyzer))
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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to_chat(user, "<b>The analyzer beeps once, then reports:</b><br>")
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SEND_SOUND(user, sound('sound/machines/ping.ogg'))
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if(overmind)
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||||
@@ -11,7 +11,6 @@
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||||
// Show as dead when...
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||||
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||||
/datum/antagonist/bloodsucker/proc/LifeTick()// Should probably run from life.dm, same as handle_changeling, but will be an utter pain to move
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set waitfor = FALSE // Don't make on_gain() wait for this function to finish. This lets this code run on the side.
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var/notice_healing
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while(owner && !AmFinalDeath()) // owner.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) == src
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if(owner.current.stat == CONSCIOUS && !poweron_feed && !HAS_TRAIT(owner.current, TRAIT_FAKEDEATH)) // Deduct Blood
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@@ -50,7 +50,6 @@
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AssignStarterPowersAndStats()// Give Powers & Stats
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forge_bloodsucker_objectives()// Objectives & Team
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update_bloodsucker_icons_added(owner.current, "bloodsucker") // Add Antag HUD
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LifeTick() // Run Life Function
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. = ..()
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||||
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@@ -217,7 +217,7 @@
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return FALSE
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return ..()
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/obj/structure/bloodsucker/vassalrack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/structure/bloodsucker/vassalrack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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//. = ..() // Taken from sacrificial altar in divine.dm
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//if(.)
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// return
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@@ -469,7 +469,7 @@
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. += {"<span class='cult'>This is a magical candle which drains at the sanity of the fools who havent yet accepted your master, as long as it is active.\n
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You can turn it on and off by clicking on it while you are next to it</span>"} */
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/obj/structure/bloodsucker/candelabrum/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/structure/bloodsucker/candelabrum/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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var/datum/antagonist/vassal/T = user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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if(AmBloodsucker(user) || istype(T))
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toggle()
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@@ -226,7 +226,9 @@
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playsound(get_turf(target), 'sound/effects/splat.ogg', 40, 1)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.bleed_rate += 5
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var/obj/item/bodypart/head_part = H.get_bodypart(BODY_ZONE_HEAD)
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if(head_part)
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head_part.generic_bleedstacks += 5
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target.add_splatter_floor(get_turf(target))
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user.add_mob_blood(target) // Put target's blood on us. The donor goes in the ( )
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target.add_mob_blood(target)
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@@ -128,11 +128,9 @@
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target.face_atom(L)
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target.Stun(power_time)
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to_chat(L, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
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target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
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target.mob_transforming = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
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target.DelayNextAction(power_time)
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spawn(power_time)
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if(istype(target) && success)
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target.mob_transforming = FALSE
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if(istype(L) && target.stat == CONSCIOUS && (target in L.fov_view(10))) // They Woke Up! (Notice if within view)
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to_chat(L, "<span class='warning'>[target] has snapped out of their trance.</span>")
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@@ -27,8 +27,9 @@
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||||
C.blood_volume -= 0.2
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C.adjustStaminaLoss(-15)
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// Stop Bleeding
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if(istype(H) && H.bleed_rate > 0 && rand(20) == 0)
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||||
H.bleed_rate --
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if(istype(H) && H.is_bleeding() && rand(20) == 0)
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||||
for(var/obj/item/bodypart/part in H.bodyparts)
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part.generic_bleedstacks --
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||||
C.Jitter(5)
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sleep(10)
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// DONE!
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||||
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@@ -81,9 +81,7 @@
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var/mist_delay = max(5, 20 - level_current * 2.5) // Level up and do this faster.
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// Freeze Me
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user.next_move = world.time + mist_delay
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user.Stun(mist_delay, ignore_canstun = TRUE)
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user.mob_transforming = TRUE
|
||||
user.density = FALSE
|
||||
var/invis_was = user.invisibility
|
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user.invisibility = INVISIBILITY_MAXIMUM
|
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@@ -96,7 +94,6 @@
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// Move & Freeze
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if(isturf(target_turf))
|
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do_teleport(owner, target_turf, no_effects=TRUE, channel = TELEPORT_CHANNEL_QUANTUM) // in teleport.dm?
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user.next_move = world.time + mist_delay / 2
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||||
user.Stun(mist_delay / 2, ignore_canstun = TRUE)
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||||
|
||||
// Wait...
|
||||
@@ -104,9 +101,7 @@
|
||||
|
||||
// Un-Hide & Freeze
|
||||
user.dir = get_dir(my_turf, target_turf)
|
||||
user.next_move = world.time + mist_delay / 2
|
||||
user.Stun(mist_delay / 2, ignore_canstun = TRUE)
|
||||
user.mob_transforming = FALSE
|
||||
user.density = 1
|
||||
user.invisibility = invis_was
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
var/datum/changelingprofile/first_prof = null
|
||||
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
|
||||
var/absorbedcount = 0
|
||||
/// did we get succed by another changeling
|
||||
var/hostile_absorbed = FALSE
|
||||
var/trueabsorbs = 0//dna gained using absorb, not dna sting
|
||||
var/chem_charges = 20
|
||||
var/chem_storage = 75
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
|
||||
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
if(target_ling && !target_ling.hostile_absorbed)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
|
||||
target_ling.remove_changeling_powers()
|
||||
changeling.geneticpoints += round(target_ling.geneticpoints/2)
|
||||
@@ -102,6 +102,7 @@
|
||||
changeling.chem_storage += round(target_ling.chem_storage/2)
|
||||
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
|
||||
target_ling.chem_charges = 0
|
||||
target_ling.hostile_absorbed = TRUE
|
||||
target_ling.chem_storage = 0
|
||||
changeling.absorbedcount += (target_ling.absorbedcount)
|
||||
target_ling.stored_profiles.len = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/changeling/fleshmend
|
||||
name = "Fleshmend"
|
||||
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat."
|
||||
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath, as well as hiding all of our scars. Costs 20 chemicals."
|
||||
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
|
||||
chemical_cost = 20
|
||||
loudness = 2
|
||||
|
||||
@@ -165,6 +165,8 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
wound_bonus = -60
|
||||
bare_wound_bonus = 20
|
||||
var/can_drop = FALSE
|
||||
var/fake = FALSE
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
@@ -29,6 +29,9 @@
|
||||
C.emote("scream")
|
||||
C.regenerate_limbs(1)
|
||||
C.regenerate_organs()
|
||||
for(var/i in C.all_wounds)
|
||||
var/datum/wound/W = i
|
||||
W.remove_wound()
|
||||
if(!user.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
var/obj/item/organ/brain/B
|
||||
if(C.has_dna() && C.dna.species.mutant_brain)
|
||||
|
||||
@@ -36,9 +36,10 @@
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(user, CHANGELING_DRAIN) || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!changeling)
|
||||
return FALSE
|
||||
if(changeling.hostile_absorbed || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
|
||||
changeling.purchasedpowers -= src
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -17,8 +17,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/glasses/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/glasses/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -33,8 +32,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/under/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/under/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -50,8 +48,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/suit/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/suit/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -65,8 +62,7 @@
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/head/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/head/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -81,8 +77,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/shoes/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/shoes/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -97,8 +92,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/gloves/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/gloves/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -113,8 +107,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/mask/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/mask/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
@@ -131,8 +124,7 @@
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(user, "<span class='notice'>You reabsorb [src] into your body.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -36,8 +36,7 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/clockwork/city_of_cogs_rift/attack_hand(atom/movable/AM)
|
||||
/obj/effect/clockwork/city_of_cogs_rift/on_attack_hand(atom/movable/AM)
|
||||
beckon(AM)
|
||||
|
||||
/obj/effect/clockwork/city_of_cogs_rift/Bumped(atom/movable/AM)
|
||||
|
||||
@@ -27,8 +27,7 @@
|
||||
/obj/effect/clockwork/sigil/attack_tk(mob/user)
|
||||
return //you can't tk stomp sigils, but you can hit them with something
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/clockwork/sigil/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/effect/clockwork/sigil/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user) && !user.stat)
|
||||
if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
@@ -63,8 +63,7 @@
|
||||
user.forceMove(get_turf(linked_gateway))
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/clockwork/spatial_gateway/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/effect/clockwork/spatial_gateway/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!uses)
|
||||
return FALSE
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
|
||||
@@ -57,8 +57,7 @@
|
||||
to_chat(user, "<span class='userdanger'>[src] falls dark. It appears you weren't worthy.</span>")
|
||||
return ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/slab/debug/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clockwork/slab/debug/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
add_servant_of_ratvar(user)
|
||||
return ..()
|
||||
|
||||
@@ -31,8 +31,7 @@
|
||||
. = ..()
|
||||
clockwork_desc = initial(clockwork_desc)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clockwork/construct_chassis/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clockwork/construct_chassis/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(w_class >= WEIGHT_CLASS_HUGE)
|
||||
to_chat(user, "<span class='warning'>[src] is too cumbersome to carry! Drag it around instead!</span>")
|
||||
return
|
||||
|
||||
@@ -114,24 +114,27 @@
|
||||
superheat_wall(A)
|
||||
return
|
||||
if(modifiers["middle"] || modifiers["ctrl"])
|
||||
issue_command(A)
|
||||
INVOKE_ASYNC(src, .proc/issue_command, A)
|
||||
return
|
||||
if(GLOB.ark_of_the_clockwork_justiciar == A)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G.recalling)
|
||||
return
|
||||
if(!G.recalls_remaining)
|
||||
to_chat(src, "<span class='warning'>The Ark can no longer recall!</span>")
|
||||
return
|
||||
if(alert(src, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(src) || QDELETED(G) || !G.obj_integrity)
|
||||
return
|
||||
G.initiate_mass_recall() //wHOOPS LOOKS LIKE A HULK GOT THROUGH
|
||||
INVOKE_ASYNC(src, .proc/attempt_recall, G)
|
||||
else if(istype(A, /obj/structure/destructible/clockwork/trap/trigger))
|
||||
var/obj/structure/destructible/clockwork/trap/trigger/T = A
|
||||
T.visible_message("<span class='danger'>[T] clunks as it's activated remotely.</span>")
|
||||
to_chat(src, "<span class='brass'>You activate [T].</span>")
|
||||
T.activate()
|
||||
|
||||
/mob/camera/eminence/proc/attempt_recall(obj/structure/destructible/clockwork/massive/celestial_gateway/G)
|
||||
if(G.recalling)
|
||||
return
|
||||
if(!G.recalls_remaining)
|
||||
to_chat(src, "<span class='warning'>The Ark can no longer recall!</span>")
|
||||
return
|
||||
if(alert(src, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(src) || QDELETED(G) || !G.obj_integrity)
|
||||
return
|
||||
G.initiate_mass_recall() //wHOOPS LOOKS LIKE A HULK GOT THROUGH
|
||||
|
||||
/mob/camera/eminence/ratvar_act()
|
||||
name = "\improper Radiance"
|
||||
real_name = "\improper Radiance"
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
affected += try_use_power(MIN_CLOCKCULT_POWER*4)
|
||||
return affected
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/selection_timer //Timer ID; this is canceled if the vote is canceled
|
||||
var/kingmaking
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/eminence_spire/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
. += "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>"
|
||||
. += "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
toggle()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
max_integrity = 75
|
||||
icon_state = "lever"
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/lever/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/trap/trigger/lever/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
max_integrity = 15 //Fragile!
|
||||
icon_state = "repeater"
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 15
|
||||
throwforce = 25
|
||||
wound_bonus = -30
|
||||
bare_wound_bonus = 30
|
||||
armour_penetration = 35
|
||||
actions_types = list(/datum/action/item_action/cult_dagger)
|
||||
|
||||
@@ -53,8 +55,10 @@
|
||||
flags_1 = CONDUCT_1
|
||||
sharpness = IS_SHARP
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 30
|
||||
force = 30 // whoever balanced this got beat in the head by a bible too many times good lord
|
||||
throwforce = 10
|
||||
wound_bonus = -80
|
||||
bare_wound_bonus = 30
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
|
||||
|
||||
@@ -254,7 +258,7 @@
|
||||
|
||||
/datum/action/innate/cult/spin2win/Activate()
|
||||
cooldown = world.time + sword.spin_cooldown
|
||||
holder.changeNext_move(50)
|
||||
holder.DelayNextAction(50)
|
||||
holder.apply_status_effect(/datum/status_effect/sword_spin)
|
||||
sword.spinning = TRUE
|
||||
sword.block_chance = 100
|
||||
|
||||
@@ -44,15 +44,16 @@
|
||||
/obj/structure/destructible/cult/attack_animal(mob/living/simple_animal/M)
|
||||
if(istype(M, /mob/living/simple_animal/hostile/construct/builder))
|
||||
if(obj_integrity < max_integrity)
|
||||
M.changeNext_move(CLICK_CD_MELEE)
|
||||
M.DelayNextAction(CLICK_CD_MELEE)
|
||||
obj_integrity = min(max_integrity, obj_integrity + 5)
|
||||
Beam(M, icon_state="sendbeam", time=4)
|
||||
M.visible_message("<span class='danger'>[M] repairs \the <b>[src]</b>.</span>", \
|
||||
"<span class='cult'>You repair <b>[src]</b>, leaving [p_they()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
|
||||
return TRUE
|
||||
else
|
||||
to_chat(M, "<span class='cult'>You cannot repair [src], as [p_theyre()] undamaged!</span>")
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/cult/attackby(obj/I, mob/user, params)
|
||||
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
|
||||
|
||||
@@ -67,7 +67,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/rune/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/effect/rune/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
/mob/living/carbon/true_devil/resist_fire()
|
||||
//They're immune to fire.
|
||||
|
||||
/mob/living/carbon/true_devil/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/true_devil/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(M.a_intent)
|
||||
|
||||
@@ -291,16 +291,19 @@ the new instance inside the host to be updated to the template's stats.
|
||||
|
||||
/mob/camera/disease/ClickOn(var/atom/A, params)
|
||||
if(freemove && ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(alert(src, "Select [H.name] as your initial host?", "Select Host", "Yes", "No") != "Yes")
|
||||
return
|
||||
if(!freemove)
|
||||
return
|
||||
if(QDELETED(H) || !force_infect(H))
|
||||
to_chat(src, "<span class='warning'>[H ? H.name : "Host"] cannot be infected.</span>")
|
||||
confirm_initial_infection(A)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/camera/disease/proc/confirm_initial_infection(mob/living/carbon/human/H)
|
||||
set waitfor = FALSE
|
||||
if(alert(src, "Select [H.name] as your initial host?", "Select Host", "Yes", "No") != "Yes")
|
||||
return
|
||||
if(!freemove)
|
||||
return
|
||||
if(QDELETED(H) || !force_infect(H))
|
||||
to_chat(src, "<span class='warning'>[H ? H.name : "Host"] cannot be infected.</span>")
|
||||
|
||||
/mob/camera/disease/proc/adapt_cooldown()
|
||||
to_chat(src, "<span class='notice'>You have altered your genetic structure. You will be unable to adapt again for [DisplayTimeText(adaptation_cooldown)].</span>")
|
||||
next_adaptation_time = world.time + adaptation_cooldown
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
if(stasis)
|
||||
return
|
||||
if(revealed && essence <= 0)
|
||||
death()
|
||||
INVOKE_ASYNC(src, .proc/death)
|
||||
if(unreveal_time && world.time >= unreveal_time)
|
||||
unreveal_time = 0
|
||||
revealed = FALSE
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
//Harvest; activated ly clicking the target, will try to drain their essence.
|
||||
/mob/living/simple_animal/revenant/proc/Harvest(mob/living/carbon/human/target)
|
||||
set waitfor = FALSE
|
||||
if(!castcheck(0))
|
||||
return
|
||||
if(draining)
|
||||
|
||||
@@ -34,8 +34,11 @@
|
||||
healable = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 50
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 22.5 // reduced from 30 to 22.5 with wounds since they get big buffs to slicing wounds
|
||||
melee_damage_upper = 22.5
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 0
|
||||
sharpness = TRUE
|
||||
see_in_dark = 8
|
||||
blood_volume = 0 //No bleeding on getting shot, for skeddadles
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
@@ -43,13 +46,25 @@
|
||||
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
|
||||
Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \
|
||||
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. </B>"
|
||||
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. \
|
||||
You gain strength the more attacks you land on live humanoids, though this resets when you return to the blood zone. You can also \
|
||||
launch a devastating slam attack with ctrl+shift+click, capable of smashing bones in one strike.</B>"
|
||||
|
||||
loot = list(/obj/effect/decal/cleanable/blood, \
|
||||
/obj/effect/decal/cleanable/blood/innards, \
|
||||
/obj/item/organ/heart/demon)
|
||||
del_on_death = 1
|
||||
deathmessage = "screams in anger as it collapses into a puddle of viscera!"
|
||||
// How long it takes for the alt-click slam attack to come off cooldown
|
||||
var/slam_cooldown_time = 45 SECONDS
|
||||
// The actual instance var for the cooldown
|
||||
var/slam_cooldown = 0
|
||||
// How many times we have hit humanoid targets since we last bloodcrawled, scaling wounding power
|
||||
var/current_hitstreak = 0
|
||||
// How much both our wound_bonus and bare_wound_bonus go up per hitstreak hit
|
||||
var/wound_bonus_per_hit = 5
|
||||
// How much our wound_bonus hitstreak bonus caps at (peak demonry)
|
||||
var/wound_bonus_hitstreak_max = 12
|
||||
|
||||
/mob/living/simple_animal/slaughter/Initialize()
|
||||
..()
|
||||
@@ -58,6 +73,33 @@
|
||||
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
|
||||
bloodspell.phased = TRUE
|
||||
|
||||
/mob/living/simple_animal/slaughter/CtrlShiftClickOn(atom/A)
|
||||
if(!isliving(A))
|
||||
return ..()
|
||||
if(slam_cooldown + slam_cooldown_time > world.time)
|
||||
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
var/mob/living/victim = A
|
||||
victim.take_bodypart_damage(brute=20, wound_bonus=wound_bonus) // don't worry, there's more punishment when they hit something
|
||||
visible_message("<span class='danger'>[src] slams into [victim] with monstrous strength!</span>", "<span class='danger'>You slam into [victim] with monstrous strength!</span>", ignored_mobs=victim)
|
||||
to_chat(victim, "<span class='userdanger'>[src] slams into you with monstrous strength, sending you flying like a ragdoll!</span>")
|
||||
var/turf/yeet_target = get_edge_target_turf(victim, dir)
|
||||
victim.throw_at(yeet_target, 10, 5, src)
|
||||
slam_cooldown = world.time
|
||||
log_combat(src, victim, "slaughter slammed")
|
||||
|
||||
/mob/living/simple_animal/slaughter/UnarmedAttack(atom/A, proximity)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/target = A
|
||||
if(target.stat != DEAD && target.mind && current_hitstreak < wound_bonus_hitstreak_max)
|
||||
current_hitstreak++
|
||||
wound_bonus += wound_bonus_per_hit
|
||||
bare_wound_bonus += wound_bonus_per_hit
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/innards
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
name = "pile of viscera"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
/datum/antagonist/slaughter/greet()
|
||||
. = ..()
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "<span class='warning'>You have a powerful alt-attack that slams people backwards that you can activate by shift+ctrl+clicking your target!</span>")
|
||||
|
||||
/datum/antagonist/slaughter/proc/forge_objectives()
|
||||
if(summoner)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
if(A)
|
||||
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/effect/mob_spawn/swarmer/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -158,10 +158,11 @@
|
||||
face_atom(A)
|
||||
if(!isturf(loc))
|
||||
return
|
||||
if(next_move > world.time)
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
if(!A.Adjacent(src))
|
||||
return
|
||||
DelayNextAction()
|
||||
A.swarmer_act(src)
|
||||
|
||||
/atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
@@ -497,7 +498,7 @@
|
||||
if(resource_gain)
|
||||
resources += resource_gain
|
||||
do_attack_animation(target)
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
var/obj/effect/temp_visual/swarmer/integrate/I = new /obj/effect/temp_visual/swarmer/integrate(get_turf(target))
|
||||
I.pixel_x = target.pixel_x
|
||||
I.pixel_y = target.pixel_y
|
||||
@@ -517,10 +518,9 @@
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/DisIntegrate(atom/movable/target)
|
||||
new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
|
||||
do_attack_animation(target)
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
target.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/proc/DisperseTarget(mob/living/target)
|
||||
if(target == src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user