Merge remote-tracking branch 'origin/master' into TGUI-4
This commit is contained in:
@@ -0,0 +1,200 @@
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/**
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||||
* CLICKDELAY HANDLING SYSTEM
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* How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown
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* to check for either from the time of last_action or from the end of next_action.
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*
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* Clickdelay should always be checked via [CheckActionCooldown()], never manually!
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*/
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/mob
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// CLICKDELAY AND RELATED
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// Generic clickdelay - Hybrid time-since-last-attack and time-to-next-attack system.
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// next_action is a hard cooldown, as Click()s will not pass unless it is passed.
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// last_action is not a hard cooldown and different items can check for different delays.
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/// Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
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var/last_action = 0
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/**
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* The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected.
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* Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.
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*/
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var/last_action_immediate = 0
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/// Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
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var/next_action = 0
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/// Ditto
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var/next_action_immediate = 0
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/// Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.
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var/unarmed_attack_speed = CLICK_CD_MELEE
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/// Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()].
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/// This should only be manually modified using multipliers.
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var/action_cooldown_mod = 1
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/// Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()].
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/// This should only be manually modified via addition.
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var/action_cooldown_adjust = 0
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// Resisting - While resisting will give generic clickdelay, it is also on its own resist delay system. However, resisting does not check generic movedelay.
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// Resist cooldown should only be set at the start of a resist chain - whether this is clicking an alert button, pressing or hotkeying the resist button, or moving to resist out of a locker.
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/*
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* Special clickdelay variable for resisting. Last time we did a special action like resisting. This should only be set using [MarkResistTime()].
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* Use [CheckResistCooldown()] to check cooldowns, this should only be used for the resist action bar visual.
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*/
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var/last_resist = 0
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/// How long we should wait before allowing another resist. This should only be manually modified using multipliers.
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var/resist_cooldown = CLICK_CD_RESIST
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/// Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].
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var/next_resist = 0
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/**
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* Applies a delay to next_action before we can do our next action.
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*
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* @params
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* * amount - Amount to delay by
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* * ignore_mod - ignores next action adjust and mult
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* * considered_action - Defaults to TRUE - If TRUE, sets last_action to world.time.
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* * immediate - defaults to TRUE - if TRUE, writes to cached/last_attack_immediate instead of last_attack. This ensures it can't collide with any delay checks in the actual attack.
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* * flush - defaults to FALSE - Use this while using this proc outside of clickcode to ensure everything is set properly. This should never be set to TRUE if this is called from clickcode.
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*/
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/mob/proc/DelayNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
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if(immediate)
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if(considered_action)
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last_action_immediate = world.time
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next_action_immediate = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
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else
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if(considered_action)
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last_action = world.time
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next_action = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
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if(flush)
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FlushCurrentAction()
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else
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Get estimated time of next attack.
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*/
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/mob/proc/EstimatedNextActionTime()
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var/attack_speed = unarmed_attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
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var/obj/item/I = get_active_held_item()
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if(I)
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attack_speed = I.GetEstimatedAttackSpeed()
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if(!I.clickdelay_mod_bypass)
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attack_speed = attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
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return max(next_action, next_action_immediate, max(last_action, last_action_immediate) + attack_speed)
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/**
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* Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.
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*/
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/mob/proc/SetNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
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if(immediate)
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if(considered_action)
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last_action_immediate = world.time
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next_action_immediate = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
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else
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if(considered_action)
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last_action = world.time
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next_action = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
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if(flush)
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FlushCurrentAction()
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else
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Checks if we can do another action.
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* Returns TRUE if we can and FALSE if we cannot.
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*
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* @params
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* * cooldown - Time required since last action. Defaults to 0.5
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* * from_next_action - Defaults to FALSE. Should we check from the tail end of next_action instead of last_action?
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* * ignore_mod - Defaults to FALSE. Ignore all adjusts and multipliers. Do not use this unless you know what you are doing and have a good reason.
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* * ignore_next_action - Defaults to FALSE. Ignore next_action and only care about cooldown param and everything else. Generally unused.
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* * immediate - Defaults to FALSE. Checks last action using immediate, used on the head end of an attack. This is to prevent colliding attacks in case of sleep. Not that you should sleep() in an attack but.. y'know.
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*/
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/mob/proc/CheckActionCooldown(cooldown = 0.5, from_next_action = FALSE, ignore_mod = FALSE, ignore_next_action = FALSE, immediate = FALSE)
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return (ignore_next_action || (world.time >= (immediate? next_action_immediate : next_action))) && \
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(world.time >= ((from_next_action? (immediate? next_action_immediate : next_action) : (immediate? last_action_immediate : last_action)) + max(0, ignore_mod? cooldown : (cooldown * GetActionCooldownMod() + GetActionCooldownAdjust()))))
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/**
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* Gets action_cooldown_mod.
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*/
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/mob/proc/GetActionCooldownMod()
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return action_cooldown_mod
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/**
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* Gets action_cooldown_adjust
|
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*/
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/mob/proc/GetActionCooldownAdjust()
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return action_cooldown_adjust
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||||
|
||||
/**
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||||
* Flushes last_action and next_action
|
||||
*/
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/mob/proc/FlushCurrentAction()
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last_action = last_action_immediate
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next_action = next_action_immediate
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hud_used?.clickdelay?.mark_dirty()
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||||
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||||
/**
|
||||
* Discards last_action and next_action
|
||||
*/
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/mob/proc/DiscardCurrentAction()
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last_action_immediate = last_action
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next_action_immediate = next_action
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hud_used?.clickdelay?.mark_dirty()
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/**
|
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* Checks if we can resist again.
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||||
*/
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/mob/proc/CheckResistCooldown()
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return (world.time >= next_resist)
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/**
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||||
* Mark the last resist as now.
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||||
*
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||||
* @params
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||||
* * extra_cooldown - Extra cooldown to apply to next_resist. Defaults to this mob's resist_cooldown.
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* * override - Defaults to FALSE - if TRUE, extra_cooldown will replace the old next_resist even if the old is longer.
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*/
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/mob/proc/MarkResistTime(extra_cooldown = resist_cooldown, override = FALSE)
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last_resist = world.time
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next_resist = override? (world.time + extra_cooldown) : max(next_resist, world.time + extra_cooldown)
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hud_used?.resistdelay?.mark_dirty()
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/atom
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||||
// Standard clickdelay variables
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// These 3 are all handled at base of atom/attack_hand so uh.. yeah. Make sure that's called.
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/// Amount of time to check for from a mob's last attack to allow an attack_hand().
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var/attack_hand_speed = CLICK_CD_MELEE
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/// Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
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var/attack_hand_unwieldlyness = 0
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/// Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
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var/attack_hand_is_action = FALSE
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/obj/item
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// Standard clickdelay variables
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/// Amount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks
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var/attack_speed = CLICK_CD_MELEE
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/// Amount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better
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var/attack_unwieldlyness = 0
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/// This item bypasses any click delay mods
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var/clickdelay_mod_bypass = FALSE
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/// This item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.
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var/clickdelay_from_next_action = FALSE
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/// This item ignores next action delays.
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var/clickdelay_ignores_next_action = FALSE
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/**
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* Checks if a user's clickdelay is met for a standard attack, this is called before an attack happens.
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*/
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/obj/item/proc/CheckAttackCooldown(mob/user, atom/target)
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return user.CheckActionCooldown(attack_speed, clickdelay_from_next_action, clickdelay_mod_bypass, clickdelay_ignores_next_action)
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/**
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* Called after a successful attack to set a mob's clickdelay.
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*/
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/obj/item/proc/ApplyAttackCooldown(mob/user, atom/target, attackchain_flags)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass, !(attackchain_flags & ATTACK_IGNORE_ACTION))
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/**
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* Get estimated time that a user has to not attack for to use us
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*/
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/obj/item/proc/GetEstimatedAttackSpeed()
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return attack_speed
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@@ -558,12 +558,25 @@
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client.prefs.random_character()
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client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
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client.prefs.copy_to(H)
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var/cur_scar_index = client.prefs.scars_index
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if(client.prefs.persistent_scars && client.prefs.scars_list["[cur_scar_index]"])
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var/scar_string = client.prefs.scars_list["[cur_scar_index]"]
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var/valid_scars = ""
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for(var/scar_line in splittext(scar_string, ";"))
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if(H.load_scar(scar_line))
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valid_scars += "[scar_line];"
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client.prefs.scars_list["[cur_scar_index]"] = valid_scars
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client.prefs.save_character()
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client.prefs.copy_to(H)
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H.dna.update_dna_identity()
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if(mind)
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if(transfer_after)
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mind.late_joiner = TRUE
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mind.active = 0 //we wish to transfer the key manually
|
||||
mind.transfer_to(H) //won't transfer key since the mind is not active
|
||||
mind.original_character = H
|
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|
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H.name = real_name
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|
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@@ -5,13 +5,11 @@
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/mob/proc/get_active_held_item()
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return get_item_for_held_index(active_hand_index)
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|
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//Finds the opposite limb for the active one (eg: upper left arm will find the item in upper right arm)
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//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
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/mob/proc/get_inactive_held_item()
|
||||
return get_item_for_held_index(get_inactive_hand_index())
|
||||
|
||||
|
||||
//Finds the opposite index for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_hand_index()
|
||||
@@ -24,12 +22,9 @@
|
||||
other_hand = 0
|
||||
return other_hand
|
||||
|
||||
|
||||
/mob/proc/get_item_for_held_index(i)
|
||||
if(i > 0 && i <= held_items.len)
|
||||
return held_items[i]
|
||||
return FALSE
|
||||
|
||||
|
||||
//Odd = left. Even = right
|
||||
/mob/proc/held_index_to_dir(i)
|
||||
@@ -37,17 +32,14 @@
|
||||
return "r"
|
||||
return "l"
|
||||
|
||||
|
||||
//Check we have an organ for this hand slot (Dismemberment), Only relevant for humans
|
||||
/mob/proc/has_hand_for_held_index(i)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Check we have an organ for our active hand slot (Dismemberment),Only relevant for humans
|
||||
/mob/proc/has_active_hand()
|
||||
return has_hand_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the first available (null) index OR all available (null) indexes in held_items based on a side.
|
||||
//Lefts: 1, 3, 5, 7...
|
||||
//Rights:2, 4, 6, 8...
|
||||
|
||||
@@ -5,44 +5,42 @@
|
||||
#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations.
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/suppress_bloodloss(amount)
|
||||
if(bleedsuppress)
|
||||
/mob/living/carbon/monkey/handle_blood()
|
||||
if(bodytemperature <= TCRYO || (HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
|
||||
return
|
||||
else
|
||||
bleedsuppress = TRUE
|
||||
addtimer(CALLBACK(src, .proc/resume_bleeding), amount)
|
||||
|
||||
var/temp_bleed = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
temp_bleed += BP.get_bleed_rate()
|
||||
BP.generic_bleedstacks = max(0, BP.generic_bleedstacks - 1)
|
||||
bleed(temp_bleed)
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
if(blood_volume < BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
|
||||
/mob/living/carbon/human/proc/resume_bleeding()
|
||||
bleedsuppress = 0
|
||||
if(stat != DEAD && bleed_rate)
|
||||
if(stat != DEAD && is_bleeding())
|
||||
to_chat(src, "<span class='warning'>The blood soaks through your bandage.</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/handle_blood()
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
|
||||
// Takes care blood loss and regeneration
|
||||
/mob/living/carbon/human/handle_blood()
|
||||
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
bleed_rate = 0
|
||||
if(NOBLOOD in dna.species.species_traits || bleedsuppress || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
return
|
||||
|
||||
if(bleed_rate < 0)
|
||||
bleed_rate = 0
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
|
||||
return
|
||||
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
var/nutrition_ratio = 0
|
||||
switch(nutrition)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
@@ -55,22 +53,27 @@
|
||||
nutrition_ratio = 0.8
|
||||
else
|
||||
nutrition_ratio = 1
|
||||
if(HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
|
||||
nutrition_ratio *= 1.2
|
||||
if(satiety > 80)
|
||||
nutrition_ratio *= 1.25
|
||||
adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
|
||||
blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
|
||||
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
|
||||
|
||||
//Effects of bloodloss
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
switch(blood_volume * INVERSE(blood_ratio))
|
||||
switch(blood_volume)
|
||||
if(BLOOD_VOLUME_EXCESS to BLOOD_VOLUME_MAX_LETHAL)
|
||||
if(prob(15))
|
||||
to_chat(src, "<span class='userdanger'>Blood starts to tear your skin apart. You're going to burst!</span>")
|
||||
gib()
|
||||
if(BLOOD_VOLUME_MAXIMUM to BLOOD_VOLUME_EXCESS)
|
||||
if(prob(10))
|
||||
to_chat(src, "<span class='warning'>You feel terribly bloated.</span>")
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='warning'>You feel [word].</span>")
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
if(prob(5))
|
||||
blur_eyes(6)
|
||||
to_chat(src, "<span class='warning'>You feel very [word].</span>")
|
||||
@@ -87,24 +90,11 @@
|
||||
//Bleeding out
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/brutedamage = BP.brute_dam
|
||||
temp_bleed += BP.get_bleed_rate()
|
||||
BP.generic_bleedstacks = max(0, BP.generic_bleedstacks - 1)
|
||||
|
||||
if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty.
|
||||
continue
|
||||
|
||||
//We want an accurate reading of .len
|
||||
listclearnulls(BP.embedded_objects)
|
||||
for(var/obj/item/embeddies in BP.embedded_objects)
|
||||
if(!embeddies.isEmbedHarmless())
|
||||
temp_bleed += 0.5
|
||||
|
||||
if(brutedamage >= 20)
|
||||
temp_bleed += (brutedamage * 0.013)
|
||||
|
||||
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
|
||||
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
bleed(bleed_rate)
|
||||
if(temp_bleed)
|
||||
bleed(temp_bleed)
|
||||
|
||||
//Makes a blood drop, leaking amt units of blood from the mob
|
||||
/mob/living/carbon/proc/bleed(amt)
|
||||
@@ -128,9 +118,11 @@
|
||||
/mob/living/proc/restore_blood()
|
||||
blood_volume = initial(blood_volume)
|
||||
|
||||
/mob/living/carbon/human/restore_blood()
|
||||
/mob/living/carbon/restore_blood()
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
bleed_rate = 0
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
BP.generic_bleedstacks = 0
|
||||
|
||||
/****************************************************
|
||||
BLOOD TRANSFERS
|
||||
|
||||
@@ -39,7 +39,9 @@
|
||||
laws.set_laws_config()
|
||||
|
||||
/obj/item/mmi/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.DelayNextAction()
|
||||
if(istype(O, /obj/item/organ/brain)) //Time to stick a brain in it --NEO
|
||||
var/obj/item/organ/brain/newbrain = O
|
||||
if(brain)
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
|
||||
|
||||
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(brainmob)
|
||||
O.attack(brainmob, user) //Oh noooeeeee
|
||||
|
||||
@@ -331,6 +331,8 @@
|
||||
max_traumas = TRAUMA_LIMIT_BASIC
|
||||
if(TRAUMA_RESILIENCE_SURGERY)
|
||||
max_traumas = TRAUMA_LIMIT_SURGERY
|
||||
if(TRAUMA_RESILIENCE_WOUND)
|
||||
max_traumas = TRAUMA_LIMIT_WOUND
|
||||
if(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
max_traumas = TRAUMA_LIMIT_LOBOTOMY
|
||||
if(TRAUMA_RESILIENCE_MAGIC)
|
||||
@@ -389,7 +391,7 @@
|
||||
return
|
||||
|
||||
var/trauma_type = pick(possible_traumas)
|
||||
gain_trauma(trauma_type, resilience)
|
||||
return gain_trauma(trauma_type, resilience)
|
||||
|
||||
//Cure a random trauma of a certain resilience level
|
||||
/obj/item/organ/brain/proc/cure_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
|
||||
@@ -45,7 +45,7 @@ In all, this is a lot like the monkey code. /N
|
||||
return attack_alien(L)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
@@ -74,7 +74,6 @@ In all, this is a lot like the monkey code. /N
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
@@ -57,8 +57,17 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
//strip panel & embeds
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["embedded_object"])
|
||||
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
|
||||
if(!L)
|
||||
return
|
||||
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
|
||||
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the alien anymore
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
|
||||
if(href_list["pouches"])
|
||||
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"<span class='userdanger'>[user] has [hitverb] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/humanoid/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/larva/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
|
||||
return
|
||||
|
||||
@@ -58,8 +58,7 @@
|
||||
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
|
||||
return attack_hand(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/clothing/mask/facehugger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if((stat == CONSCIOUS && !sterile) && !isalien(user))
|
||||
if(Leap(user))
|
||||
return
|
||||
|
||||
@@ -88,11 +88,32 @@
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user,user.a_intent))
|
||||
return 1
|
||||
|
||||
if(!all_wounds || !(user.a_intent == INTENT_HELP || user == src))
|
||||
return ..()
|
||||
|
||||
// The following priority/nonpriority searching is so that if we have two wounds on a limb that use the same item for treatment (gauze can bandage cuts AND splint broken bones),
|
||||
// we prefer whichever wound is not already treated (ignore the splinted broken bone for the open cut). If there's no priority wounds that this can treat, go through the
|
||||
// non-priority ones randomly.
|
||||
var/list/nonpriority_wounds = list()
|
||||
for(var/datum/wound/W in shuffle(all_wounds))
|
||||
if(!W.treat_priority)
|
||||
nonpriority_wounds += W
|
||||
else if(W.treat_priority && W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
for(var/datum/wound/W in shuffle(nonpriority_wounds))
|
||||
if(W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
var/hurt = TRUE
|
||||
var/extra_speed = 0
|
||||
if(throwingdatum.thrower != src)
|
||||
extra_speed = min(max(0, throwingdatum.speed - initial(throw_speed)), 3)
|
||||
if(GetComponent(/datum/component/tackler))
|
||||
return
|
||||
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
|
||||
@@ -102,18 +123,18 @@
|
||||
if(hit_atom.density && isturf(hit_atom))
|
||||
if(hurt)
|
||||
DefaultCombatKnockdown(20)
|
||||
take_bodypart_damage(10)
|
||||
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
if(iscarbon(hit_atom) && hit_atom != src)
|
||||
var/mob/living/carbon/victim = hit_atom
|
||||
if(victim.movement_type & FLYING)
|
||||
return
|
||||
if(hurt)
|
||||
victim.take_bodypart_damage(10)
|
||||
take_bodypart_damage(10)
|
||||
victim.take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
victim.DefaultCombatKnockdown(20)
|
||||
DefaultCombatKnockdown(20)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim]!</span>")
|
||||
visible_message("<span class='danger'>[src] crashes into [victim] [extra_speed ? "really hard" : ""], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim] [extra_speed ? "extra hard" : ""]!</span>")
|
||||
playsound(src,'sound/weapons/punch1.ogg',50,1)
|
||||
|
||||
|
||||
@@ -153,6 +174,7 @@
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
//END OF CIT CHANGES
|
||||
|
||||
@@ -196,12 +218,18 @@
|
||||
adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
log_message("has thrown [thrown_thing]", LOG_ATTACK)
|
||||
var/power_throw = 0
|
||||
if(HAS_TRAIT(src, TRAIT_HULK))
|
||||
power_throw++
|
||||
if(pulling && grab_state >= GRAB_NECK)
|
||||
power_throw++
|
||||
visible_message("<span class='danger'>[src] throws [thrown_thing][power_throw ? " really hard!" : "."]</span>", \
|
||||
"<span class='danger'>You throw [thrown_thing][power_throw ? " really hard!" : "."]</span>")
|
||||
log_message("has thrown [thrown_thing] [power_throw ? "really hard" : ""]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed + power_throw, src, null, null, null, move_force, random_turn)
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
@@ -292,14 +320,11 @@
|
||||
return
|
||||
if(restrained())
|
||||
// too soon.
|
||||
if(last_special > world.time)
|
||||
return
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
|
||||
last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
|
||||
MarkResistTime()
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
@@ -313,39 +338,26 @@
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
|
||||
/mob/living/carbon/resist_fire()
|
||||
if(last_special > world.time)
|
||||
return
|
||||
fire_stacks -= 5
|
||||
DefaultCombatKnockdown(60, TRUE, TRUE)
|
||||
spin(32,2)
|
||||
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
|
||||
"<span class='notice'>You stop, drop, and roll!</span>")
|
||||
last_special = world.time + 30
|
||||
MarkResistTime(30)
|
||||
sleep(30)
|
||||
if(fire_stacks <= 0)
|
||||
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
|
||||
"<span class='notice'>You extinguish yourself.</span>")
|
||||
ExtinguishMob()
|
||||
|
||||
/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
|
||||
/mob/living/carbon/resist_restraints()
|
||||
var/obj/item/I = null
|
||||
var/type = 0
|
||||
if(!ignore_delay && (last_special > world.time))
|
||||
to_chat(src, "<span class='warning'>You don't have the energy to resist your restraints that fast!</span>")
|
||||
return
|
||||
if(handcuffed)
|
||||
I = handcuffed
|
||||
type = 1
|
||||
else if(legcuffed)
|
||||
I = legcuffed
|
||||
type = 2
|
||||
if(I)
|
||||
if(type == 1)
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(type == 2)
|
||||
changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_RANGE
|
||||
MarkResistTime()
|
||||
cuff_resist(I)
|
||||
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
|
||||
@@ -390,7 +402,7 @@
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
SetNextAction(0)
|
||||
if (legcuffed)
|
||||
var/obj/item/W = legcuffed
|
||||
legcuffed = null
|
||||
@@ -403,7 +415,7 @@
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
SetNextAction(0)
|
||||
update_equipment_speed_mods() // In case cuffs ever change speed
|
||||
|
||||
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
|
||||
@@ -892,6 +904,9 @@
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE)
|
||||
D.cure(FALSE)
|
||||
for(var/thing in all_wounds)
|
||||
var/datum/wound/W = thing
|
||||
W.remove_wound()
|
||||
if(admin_revive)
|
||||
regenerate_limbs()
|
||||
regenerate_organs()
|
||||
@@ -982,6 +997,10 @@
|
||||
if(SANITY_NEUTRAL to SANITY_GREAT)
|
||||
. *= 0.90
|
||||
|
||||
for(var/i in status_effects)
|
||||
var/datum/status_effect/S = i
|
||||
. *= S.interact_speed_modifier()
|
||||
|
||||
|
||||
/mob/living/carbon/proc/create_internal_organs()
|
||||
for(var/X in internal_organs)
|
||||
@@ -1170,3 +1189,47 @@
|
||||
if(wear_mask)
|
||||
if(wear_mask.flags_inv & HIDEEYES)
|
||||
LAZYOR(., SLOT_GLASSES)
|
||||
|
||||
// if any of our bodyparts are bleeding
|
||||
/mob/living/carbon/proc/is_bleeding()
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
return TRUE
|
||||
|
||||
// get our total bleedrate
|
||||
/mob/living/carbon/proc/get_total_bleed_rate()
|
||||
var/total_bleed_rate = 0
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
total_bleed_rate += BP.get_bleed_rate()
|
||||
|
||||
return total_bleed_rate
|
||||
|
||||
/**
|
||||
* generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
|
||||
*
|
||||
* If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_CUT to generate a random cut scar.
|
||||
*
|
||||
* Arguments:
|
||||
* * num_scars- A number for how many scars you want to add
|
||||
* * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BONE, WOUND_LIST_CUT, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
|
||||
*/
|
||||
/mob/living/carbon/proc/generate_fake_scars(num_scars, forced_type)
|
||||
for(var/i in 1 to num_scars)
|
||||
var/datum/scar/S = new
|
||||
var/obj/item/bodypart/BP = pick(bodyparts)
|
||||
|
||||
var/wound_type
|
||||
if(forced_type)
|
||||
if(islist(forced_type))
|
||||
wound_type = pick(forced_type)
|
||||
else
|
||||
wound_type = forced_type
|
||||
else
|
||||
wound_type = pick(WOUND_LIST_BONE + WOUND_LIST_CUT + WOUND_LIST_BURN)
|
||||
|
||||
var/datum/wound/W = new wound_type
|
||||
S.generate(BP, W)
|
||||
S.fake = TRUE
|
||||
QDEL_NULL(W)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
|
||||
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
|
||||
var/list/block_return = list()
|
||||
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
|
||||
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
|
||||
return FALSE
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
|
||||
@@ -79,7 +79,7 @@
|
||||
send_item_attack_message(I, user, affecting.name, totitemdamage)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
apply_damage(totitemdamage, I.damtype, affecting, wound_bonus = I.wound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
if(prob(basebloodychance))
|
||||
@@ -111,8 +111,7 @@
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
return //so we don't call the carbon's attack_hand().
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
|
||||
/mob/living/carbon/on_attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
@@ -132,6 +131,9 @@
|
||||
if(S.next_step(user, act_intent))
|
||||
return TRUE
|
||||
|
||||
for(var/datum/wound/W in all_wounds)
|
||||
if(W.try_handling(user))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
|
||||
@@ -148,15 +150,13 @@
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
. = ..()
|
||||
@@ -467,3 +467,8 @@
|
||||
if (BP.status < 2)
|
||||
amount += BP.burn_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/proc/get_interaction_efficiency(zone)
|
||||
var/obj/item/bodypart/limb = get_bodypart(zone)
|
||||
if(!limb)
|
||||
return
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/obj/item/head = null
|
||||
|
||||
var/obj/item/gloves = null //only used by humans
|
||||
var/obj/item/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/shoes/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/glasses/glasses = null //only used by humans.
|
||||
var/obj/item/ears = null //only used by humans.
|
||||
|
||||
@@ -65,6 +65,11 @@
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
|
||||
|
||||
/// All of the wounds a carbon has afflicted throughout their limbs
|
||||
var/list/all_wounds
|
||||
/// All of the scars a carbon has afflicted throughout their limbs
|
||||
var/list/all_scars
|
||||
|
||||
/// Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
|
||||
var/heat_protection = 0 // No heat protection
|
||||
/// Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
|
||||
@@ -72,3 +77,4 @@
|
||||
|
||||
/// Timer id of any transformation
|
||||
var/transformation_timer
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
@@ -21,13 +21,13 @@
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
|
||||
if(BP.receive_damage(damage_amount, 0, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
else //no bodypart, we deal damage with a more general method.
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
if(BP.receive_damage(0, damage_amount, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
@@ -202,12 +202,12 @@
|
||||
//Damages ONE bodypart randomly selected from damagable ones.
|
||||
//It automatically updates damage overlays if necessary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0)
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
if(picked.receive_damage(brute, burn, stamina))
|
||||
if(picked.receive_damage(brute, burn, stamina,check_armor ? run_armor_check(picked, (brute ? "melee" : burn ? "fire" : stamina ? "bullet" : null)) : FALSE, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
|
||||
//Heal MANY bodyparts, in random order
|
||||
@@ -235,12 +235,12 @@
|
||||
update_damage_overlays()
|
||||
update_stamina() //CIT CHANGE - makes sure update_stamina() always gets called after a health update
|
||||
|
||||
// damage MANY bodyparts, in random order
|
||||
/mob/living/carbon/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
/// damage MANY bodyparts, in random order
|
||||
/mob/living/carbon/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status)
|
||||
if(status_flags & GODMODE)
|
||||
return //godmode
|
||||
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts(required_status)
|
||||
var/update = 0
|
||||
while(parts.len && (brute > 0 || burn > 0 || stamina > 0))
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
@@ -253,7 +253,7 @@
|
||||
var/stamina_was = picked.stamina_dam
|
||||
|
||||
|
||||
update |= picked.receive_damage(brute_per_part, burn_per_part, stamina_per_part, FALSE)
|
||||
update |= picked.receive_damage(brute_per_part, burn_per_part, stamina_per_part, FALSE, required_status, wound_bonus = CANT_WOUND) // disabling wounds from these for now cuz your entire body snapping cause your heart stopped would suck
|
||||
|
||||
brute = round(brute - (picked.brute_dam - brute_was), DAMAGE_PRECISION)
|
||||
burn = round(burn - (picked.burn_dam - burn_was), DAMAGE_PRECISION)
|
||||
@@ -265,3 +265,12 @@
|
||||
if(update)
|
||||
update_damage_overlays()
|
||||
update_stamina()
|
||||
|
||||
///Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)
|
||||
/mob/living/carbon/proc/get_wounded_bodyparts(brute = FALSE, burn = FALSE, stamina = FALSE, status)
|
||||
var/list/obj/item/bodypart/parts = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(LAZYLEN(BP.wounds))
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
@@ -99,6 +101,22 @@
|
||||
if(pulledby && pulledby.grab_state)
|
||||
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
||||
|
||||
var/scar_severity = 0
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
scar_severity += S.severity
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_has] significantly disfiguring scarring, you can look again to take a closer look...</i></b></span>\n"
|
||||
if(7 to INFINITY)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_is] just absolutely fucked up, you can look again to take a closer look...</i></b></span>\n"
|
||||
|
||||
if(msg.len)
|
||||
. += "<span class='warning'>[msg.Join("")]</span>"
|
||||
|
||||
@@ -135,3 +153,25 @@
|
||||
. += "[t_He] look[p_s()] ecstatic."
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/carbon/examine_more(mob/user)
|
||||
if(!all_scars)
|
||||
return ..()
|
||||
|
||||
var/list/visible_scars
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
LAZYADD(visible_scars, S)
|
||||
|
||||
if(!visible_scars)
|
||||
return ..()
|
||||
|
||||
var/msg = list("<span class='notice'><i>You examine [src] closer, and note the following...</i></span>")
|
||||
for(var/i in visible_scars)
|
||||
var/datum/scar/S = i
|
||||
var/scar_text = S.get_examine_description(user)
|
||||
if(scar_text)
|
||||
msg += "[scar_text]"
|
||||
|
||||
return msg
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage, wound_bonus, bare_wound_bonus, sharpness)
|
||||
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage)
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage)
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
status_flags = GODMODE|CANPUSH
|
||||
mouse_drag_pointer = MOUSE_INACTIVE_POINTER
|
||||
var/in_use = FALSE
|
||||
vore_flags = NO_VORE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
|
||||
|
||||
@@ -163,16 +163,18 @@
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/damage_text
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
|
||||
if(BP.is_disabled() != BODYPART_DISABLED_WOUND) // skip if it's disabled by a wound (cuz we'll be able to see the bone sticking out!)
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //we don't care if it's stamcritted
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
//stores missing limbs
|
||||
var/l_limbs_missing = 0
|
||||
var/r_limbs_missing = 0
|
||||
@@ -246,16 +248,40 @@
|
||||
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
||||
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
||||
|
||||
if(ShowAsPaleExamine())
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
var/apparent_blood_volume = blood_volume
|
||||
if(dna.species.use_skintones && skin_tone == "albino")
|
||||
apparent_blood_volume -= 150 // enough to knock you down one tier
|
||||
switch(apparent_blood_volume)
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
msg += "<b>[t_He] look[p_s()] like pale death.</b>\n"
|
||||
if(-INFINITY to BLOOD_VOLUME_BAD)
|
||||
msg += "<span class='deadsay'><b>[t_He] resemble[p_s()] a crushed, empty juice pouch.</b></span>\n"
|
||||
|
||||
if(bleedsuppress)
|
||||
msg += "[t_He] [t_is] bandaged with something.\n"
|
||||
else if(bleed_rate)
|
||||
if(bleed_rate >= 8) //8 is the rate at which heparin causes you to bleed
|
||||
msg += "<b>[t_He] [t_is] bleeding uncontrollably!</b>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
|
||||
msg += "[t_He] [t_is] embued with a power that defies bleeding.\n" // only statues and highlander sword can cause this so whatever
|
||||
else if(is_bleeding())
|
||||
var/list/obj/item/bodypart/bleeding_limbs = list()
|
||||
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
bleeding_limbs += BP
|
||||
|
||||
var/num_bleeds = LAZYLEN(bleeding_limbs)
|
||||
var/bleed_text = "<B>[t_He] [t_is] bleeding from [t_his]"
|
||||
switch(num_bleeds)
|
||||
if(1 to 2)
|
||||
bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]"
|
||||
if(3 to INFINITY)
|
||||
for(var/i in 1 to (num_bleeds - 1))
|
||||
var/obj/item/bodypart/BP = bleeding_limbs[i]
|
||||
bleed_text += " [BP.name],"
|
||||
bleed_text += " and [bleeding_limbs[num_bleeds].name]"
|
||||
|
||||
bleed_text += "!</B>\n"
|
||||
msg += bleed_text
|
||||
|
||||
if(reagents.has_reagent(/datum/reagent/teslium))
|
||||
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
|
||||
@@ -331,6 +357,21 @@
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
||||
|
||||
var/scar_severity = 0
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
scar_severity += S.severity
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_has] significantly disfiguring scarring, you can look again to take a closer look...</i></b></span>\n"
|
||||
if(7 to INFINITY)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_is] just absolutely fucked up, you can look again to take a closer look...</i></b></span>\n"
|
||||
|
||||
if (length(msg))
|
||||
. += "<span class='warning'>[msg.Join("")]</span>"
|
||||
|
||||
@@ -170,7 +170,11 @@
|
||||
if(SLOT_SHOES in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.item_flags & ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.item_flags & ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A>"
|
||||
if(shoes && shoes.can_be_tied && shoes.tied != SHOES_KNOTTED)
|
||||
dat += " <A href='?src=[REF(src)];shoes=[SLOT_SHOES]'>[shoes.tied ? "Untie shoes" : "Knot shoes"]</A>"
|
||||
|
||||
dat += "</td></tr>"
|
||||
|
||||
if(SLOT_GLOVES in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
@@ -294,6 +298,12 @@
|
||||
if (!strip_silence)
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
|
||||
// separate from first canusetopic
|
||||
var/mob/living/user = usr
|
||||
if(istype(user) && href_list["shoes"] && (user.mobility_flags & MOBILITY_USE)) // we need to be on the ground, so we'll be a bit looser
|
||||
shoes.handle_tying(usr)
|
||||
|
||||
..() //CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
|
||||
|
||||
|
||||
@@ -390,7 +400,7 @@
|
||||
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
|
||||
var/allowed_access = null
|
||||
var/obj/item/clothing/glasses/G = H.glasses
|
||||
if (!(G.obj_flags |= EMAGGED))
|
||||
if (!(G.obj_flags & EMAGGED))
|
||||
if(H.wear_id)
|
||||
var/list/access = H.wear_id.GetAccess()
|
||||
if(ACCESS_SEC_DOORS in access)
|
||||
@@ -735,8 +745,7 @@
|
||||
|
||||
/mob/living/carbon/human/resist_restraints()
|
||||
if(wear_suit && wear_suit.breakouttime)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
MarkResistTime()
|
||||
cuff_resist(wear_suit)
|
||||
else
|
||||
..()
|
||||
@@ -1057,10 +1066,21 @@
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
|
||||
|
||||
/mob/living/carbon/human/do_after_coefficent()
|
||||
. = ..()
|
||||
. *= physiology.do_after_speed
|
||||
|
||||
/mob/living/carbon/human/is_bleeding()
|
||||
if(NOBLOOD in dna.species.species_traits || bleedsuppress)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/get_total_bleed_rate()
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/species
|
||||
var/race = null
|
||||
|
||||
|
||||
@@ -34,6 +34,19 @@
|
||||
protection += physiology.armor.getRating(d_type)
|
||||
return protection
|
||||
|
||||
///Get all the clothing on a specific body part
|
||||
/mob/living/carbon/human/proc/clothingonpart(obj/item/bodypart/def_zone)
|
||||
var/list/covering_part = list()
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id, wear_neck) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
|
||||
for(var/bp in body_parts)
|
||||
if(!bp)
|
||||
continue
|
||||
if(bp && istype(bp , /obj/item/clothing))
|
||||
var/obj/item/clothing/C = bp
|
||||
if(C.body_parts_covered & def_zone.body_part)
|
||||
covering_part += C
|
||||
return covering_part
|
||||
|
||||
/mob/living/carbon/human/on_hit(obj/item/projectile/P)
|
||||
if(dna && dna.species)
|
||||
dna.species.on_hit(P, src)
|
||||
@@ -93,22 +106,23 @@
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src, attackchain_flags, damage_multiplier)
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb_continous = "smashes"
|
||||
var/hulk_verb_simple = "smash"
|
||||
if(prob(50))
|
||||
hulk_verb_continous = "pummels"
|
||||
hulk_verb_simple = "pummel"
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
|
||||
"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
|
||||
adjustBruteLoss(15)
|
||||
return 1
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb_continous = "smashes"
|
||||
var/hulk_verb_simple = "smash"
|
||||
if(prob(50))
|
||||
hulk_verb_continous = "pummels"
|
||||
hulk_verb_simple = "pummel"
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
|
||||
"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
|
||||
apply_damage(15, BRUTE, wound_bonus=10)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/mob/living/carbon/human/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
@@ -117,6 +131,9 @@
|
||||
dna.species.spec_attack_hand(H, src, null, act_intent, unarmed_attack_flags)
|
||||
|
||||
/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
@@ -216,16 +233,17 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor)
|
||||
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor, wound_bonus = M.wound_bonus, bare_wound_bonus = M.bare_wound_bonus, sharpness = M.sharpness)
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
var/wound_mod = -45 // 25^1.4=90, 90-45=45
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
wound_mod = -90 // 35^1.4=145, 145-90=55
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
@@ -235,7 +253,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
apply_damage(damage, BRUTE, affecting, armor_block, wound_bonus=wound_mod)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
@@ -613,6 +631,20 @@
|
||||
no_damage = TRUE
|
||||
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
|
||||
|
||||
for(var/thing in LB.wounds)
|
||||
var/datum/wound/W = thing
|
||||
var/msg
|
||||
switch(W.severity)
|
||||
if(WOUND_SEVERITY_TRIVIAL)
|
||||
msg = "\t <span class='danger'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)].</span>"
|
||||
if(WOUND_SEVERITY_MODERATE)
|
||||
msg = "\t <span class='warning'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</span>"
|
||||
if(WOUND_SEVERITY_SEVERE)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</b></span>"
|
||||
if(WOUND_SEVERITY_CRITICAL)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!!</b></span>"
|
||||
to_chat(src, msg)
|
||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
@@ -622,8 +654,25 @@
|
||||
for(var/t in missing)
|
||||
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
|
||||
|
||||
if(bleed_rate)
|
||||
to_send += "<span class='danger'>You are bleeding!</span>\n"
|
||||
if(is_bleeding())
|
||||
var/list/obj/item/bodypart/bleeding_limbs = list()
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
bleeding_limbs += BP
|
||||
|
||||
var/num_bleeds = LAZYLEN(bleeding_limbs)
|
||||
var/bleed_text = "<span class='danger'>You are bleeding from your"
|
||||
switch(num_bleeds)
|
||||
if(1 to 2)
|
||||
bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]"
|
||||
if(3 to INFINITY)
|
||||
for(var/i in 1 to (num_bleeds - 1))
|
||||
var/obj/item/bodypart/BP = bleeding_limbs[i]
|
||||
bleed_text += " [BP.name],"
|
||||
bleed_text += " and [bleeding_limbs[num_bleeds].name]"
|
||||
bleed_text += "!</span>"
|
||||
to_chat(src, bleed_text)
|
||||
if(getStaminaLoss())
|
||||
if(getStaminaLoss() > 30)
|
||||
to_send += "<span class='info'>You're completely exhausted.</span>\n"
|
||||
@@ -716,6 +765,89 @@
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/check_self_for_injuries()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>[src] examines [p_them()]self.</span>", \
|
||||
"<span class='notice'>You check yourself for injuries.</span>")
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/LB = X
|
||||
missing -= LB.body_zone
|
||||
if(LB.is_pseudopart) //don't show injury text for fake bodyparts; ie chainsaw arms or synthetic armblades
|
||||
continue
|
||||
var/self_aware = FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
self_aware = TRUE
|
||||
var/limb_max_damage = LB.max_damage
|
||||
var/status = ""
|
||||
var/brutedamage = LB.brute_dam
|
||||
var/burndamage = LB.burn_dam
|
||||
if(hallucination)
|
||||
if(prob(30))
|
||||
brutedamage += rand(30,40)
|
||||
if(prob(30))
|
||||
burndamage += rand(30,40)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
status = "[brutedamage] brute damage and [burndamage] burn damage"
|
||||
if(!brutedamage && !burndamage)
|
||||
status = "no damage"
|
||||
|
||||
else
|
||||
if(brutedamage > 0)
|
||||
status = LB.light_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.4))
|
||||
status = LB.medium_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.8))
|
||||
status = LB.heavy_brute_msg
|
||||
if(brutedamage > 0 && burndamage > 0)
|
||||
status += " and "
|
||||
|
||||
if(burndamage > (limb_max_damage*0.8))
|
||||
status += LB.heavy_burn_msg
|
||||
else if(burndamage > (limb_max_damage*0.2))
|
||||
status += LB.medium_burn_msg
|
||||
else if(burndamage > 0)
|
||||
status += LB.light_burn_msg
|
||||
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
var/no_damage
|
||||
if(status == "OK" || status == "no damage")
|
||||
no_damage = TRUE
|
||||
var/isdisabled = " "
|
||||
if(LB.is_disabled())
|
||||
isdisabled = " is disabled "
|
||||
if(no_damage)
|
||||
isdisabled += " but otherwise "
|
||||
else
|
||||
isdisabled += " and "
|
||||
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name][isdisabled][self_aware ? " has " : " is "][status].</span>")
|
||||
|
||||
for(var/thing in LB.wounds)
|
||||
var/datum/wound/W = thing
|
||||
var/msg
|
||||
switch(W.severity)
|
||||
if(WOUND_SEVERITY_TRIVIAL)
|
||||
msg = "\t <span class='danger'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)].</span>"
|
||||
if(WOUND_SEVERITY_MODERATE)
|
||||
msg = "\t <span class='warning'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</span>"
|
||||
if(WOUND_SEVERITY_SEVERE)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</b></span>"
|
||||
if(WOUND_SEVERITY_CRITICAL)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!!</b></span>"
|
||||
to_chat(src, msg)
|
||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
|
||||
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
|
||||
@@ -51,7 +51,6 @@
|
||||
|
||||
var/special_voice = "" // For changing our voice. Used by a symptom.
|
||||
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
@@ -103,7 +102,7 @@
|
||||
"HUMAN_PARRY_MININUM_EFFICIENCY" = 0.9
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
var/datum/block_parry_data/D = return_block_parry_datum(block_parry_data)
|
||||
if(!owner.Adjacent(attacker))
|
||||
return ..()
|
||||
@@ -111,7 +110,7 @@
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
|
||||
if(D.parry_data["HUMAN_PARRY_PUNCH"])
|
||||
UnarmedAttack(attacker, TRUE, INTENT_HARM, UNARMED_ATTACK_PARRY)
|
||||
UnarmedAttack(attacker, TRUE, INTENT_HARM, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_ACTION | ATTACK_IGNORE_CLICKDELAY | NO_AUTO_CLICKDELAY_HANDLING)
|
||||
var/mob/living/L = attacker
|
||||
if(istype(L))
|
||||
L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
|
||||
|
||||
@@ -151,3 +151,22 @@
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]*/
|
||||
|
||||
/// For use formatting all of the scars this human has for saving for persistent scarring
|
||||
/mob/living/carbon/human/proc/format_scars()
|
||||
if(!all_scars)
|
||||
return
|
||||
var/scars = ""
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
scars += "[S.format()];"
|
||||
return scars
|
||||
|
||||
/// Takes a single scar from the persistent scar loader and recreates it from the saved data
|
||||
/mob/living/carbon/human/proc/load_scar(scar_line)
|
||||
var/list/scar_data = splittext(scar_line, "|")
|
||||
if(LAZYLEN(scar_data) != 4)
|
||||
return // invalid, should delete
|
||||
var/obj/item/bodypart/BP = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]")
|
||||
var/datum/scar/S = new
|
||||
return S.load(BP, scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY]))
|
||||
|
||||
@@ -91,6 +91,7 @@
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
set waitfor = FALSE // WINGET IS A SLEEP. DO. NOT. SLEEP.
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/temp = winget(client, "input", "text")
|
||||
|
||||
@@ -7,7 +7,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
|
||||
var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
|
||||
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
var/default_color = "#FFFFFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
var/has_field_of_vision = TRUE
|
||||
@@ -73,7 +73,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
|
||||
|
||||
// species-only traits. Can be found in DNA.dm
|
||||
var/list/species_traits = list()
|
||||
var/list/species_traits = list(CAN_SCAR) //by default they can scar unless set to something else
|
||||
// generic traits tied to having the species
|
||||
var/list/inherent_traits = list()
|
||||
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
@@ -105,6 +105,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
var/species_type
|
||||
|
||||
var/tail_type //type of tail i.e. mam_tail
|
||||
var/wagging_type //type of wagging i.e. waggingtail_lizard
|
||||
|
||||
/// Our default override for typing indicator state
|
||||
var/typing_indicator_state
|
||||
@@ -113,14 +117,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
|
||||
/datum/species/New()
|
||||
|
||||
if(!limbs_id) //if we havent set a limbs id to use, just use our own id
|
||||
limbs_id = id
|
||||
..()
|
||||
|
||||
|
||||
/proc/generate_selectable_species(clear = FALSE)
|
||||
if(clear)
|
||||
GLOB.roundstart_races = list()
|
||||
@@ -854,10 +856,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
var/list/colorlist = list()
|
||||
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor2"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]00")
|
||||
colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
|
||||
for(var/index in 1 to colorlist.len)
|
||||
colorlist[index] /= 255
|
||||
|
||||
@@ -1031,7 +1033,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
H.apply_overlay(HORNS_LAYER)
|
||||
|
||||
|
||||
/*
|
||||
* Equip the outfit required for life. Replaces items currently worn.
|
||||
*/
|
||||
@@ -1062,7 +1063,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.adjustBruteLoss(1)
|
||||
|
||||
/datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
return
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/proc/auto_equip(mob/living/carbon/human/H)
|
||||
// handles the equipping of species-specific gear
|
||||
@@ -1285,9 +1287,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
|
||||
return FALSE
|
||||
|
||||
////////
|
||||
//LIFE//
|
||||
////////
|
||||
/////////////
|
||||
////LIFE////
|
||||
////////////
|
||||
|
||||
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
@@ -1446,7 +1448,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.grabbedby(user)
|
||||
return 1
|
||||
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, unarmed_attack_flags = NONE)
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, attackchain_flags = NONE)
|
||||
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
||||
return FALSE
|
||||
@@ -1458,7 +1460,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target_message = "<span class='warning'>[target] blocks your attack!</span>")
|
||||
return FALSE
|
||||
|
||||
if(!(unarmed_attack_flags & UNARMED_ATTACK_PARRY))
|
||||
if(!(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
user.adjustStaminaLossBuffered(1.5)
|
||||
else
|
||||
@@ -1500,7 +1502,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
|
||||
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
|
||||
if(unarmed_attack_flags & UNARMED_ATTACK_PARRY)
|
||||
if(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)
|
||||
miss_chance = 0
|
||||
else
|
||||
if(user.dna.species.punchdamagelow)
|
||||
@@ -1687,7 +1689,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, attackchain_flags)
|
||||
if(!istype(M))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
@@ -1707,7 +1709,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
grab(M, H, attacker_style)
|
||||
|
||||
if("harm")
|
||||
harm(M, H, attacker_style, unarmed_attack_flags)
|
||||
harm(M, H, attacker_style, attackchain_flags)
|
||||
|
||||
if("disarm")
|
||||
disarm(M, H, attacker_style)
|
||||
@@ -1717,7 +1719,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
var/list/block_return = list()
|
||||
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
|
||||
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
|
||||
return 0
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
if(H.check_martial_melee_block())
|
||||
@@ -1734,9 +1736,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/armor_block = H.run_armor_check(affecting, "melee", "<span class='notice'>Your armor has protected your [hit_area].</span>", "<span class='notice'>Your armor has softened a hit to your [hit_area].</span>",I.armour_penetration)
|
||||
armor_block = min(90,armor_block) //cap damage reduction at 90%
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
var/Iwound_bonus = I.wound_bonus
|
||||
|
||||
// this way, you can't wound with a surgical tool on help intent if they have a surgery active and are laying down, so a misclick with a circular saw on the wrong limb doesn't bleed them dry (they still get hit tho)
|
||||
if((I.item_flags & SURGICAL_TOOL) && user.a_intent == INTENT_HELP && (H.mobility_flags & ~MOBILITY_STAND) && (LAZYLEN(H.surgeries) > 0))
|
||||
Iwound_bonus = CANT_WOUND
|
||||
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H, wound_bonus = Iwound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness())
|
||||
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area, totitemdamage)
|
||||
|
||||
@@ -1822,6 +1830,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
if(!M.CheckActionCooldown())
|
||||
return
|
||||
M.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return TRUE
|
||||
@@ -1951,8 +1962,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
@@ -1979,7 +1990,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * brutemod * H.physiology.brute_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
|
||||
if(BP.receive_damage(damage_amount, 0, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
H.update_damage_overlays()
|
||||
if(HAS_TRAIT(H, TRAIT_MASO) && prob(damage_amount))
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
@@ -1990,7 +2001,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
if(BP.receive_damage(0, damage_amount, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
H.update_damage_overlays()
|
||||
else
|
||||
H.adjustFireLoss(damage_amount)
|
||||
@@ -2220,12 +2231,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/ExtinguishMob(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
|
||||
////////////
|
||||
//Stun//
|
||||
////////////
|
||||
|
||||
/datum/species/proc/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
. = stunmod * H.physiology.stun_mod * amount
|
||||
|
||||
//////////////
|
||||
@@ -2243,11 +2256,30 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
////////////////
|
||||
|
||||
/datum/species/proc/can_wag_tail(mob/living/carbon/human/H)
|
||||
return FALSE
|
||||
if(!tail_type || !wagging_type)
|
||||
return FALSE
|
||||
else
|
||||
return mutant_bodyparts[tail_type] || mutant_bodyparts[wagging_type]
|
||||
|
||||
/datum/species/proc/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return FALSE
|
||||
return mutant_bodyparts[wagging_type]
|
||||
|
||||
/datum/species/proc/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(tail_type && wagging_type)
|
||||
if(mutant_bodyparts[tail_type])
|
||||
mutant_bodyparts[wagging_type] = mutant_bodyparts[tail_type]
|
||||
mutant_bodyparts -= tail_type
|
||||
if(tail_type == "tail_lizard") //special lizard thing
|
||||
mutant_bodyparts["waggingspines"] = mutant_bodyparts["spines"]
|
||||
mutant_bodyparts -= "spines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/proc/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(tail_type && wagging_type)
|
||||
if(mutant_bodyparts[wagging_type])
|
||||
mutant_bodyparts[tail_type] = mutant_bodyparts[wagging_type]
|
||||
mutant_bodyparts -= wagging_type
|
||||
if(tail_type == "tail_lizard") //special lizard thing
|
||||
mutant_bodyparts["spines"] = mutant_bodyparts["waggingspines"]
|
||||
mutant_bodyparts -= "waggingspines"
|
||||
H.update_body()
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
species_type = "alien"
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
species_type = "robotic"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -2,13 +2,14 @@
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
no_equip = list(SLOT_BACK)
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
species_type = "human" //they're a kind of human
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
id = "insect"
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
@@ -17,32 +17,6 @@
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
|
||||
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/insect/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/insect/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/insect/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/insect/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/insect/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/insect/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "insect"
|
||||
@@ -17,4 +17,5 @@
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
species_type = "robotic"
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_brain = /obj/item/organ/brain/dullahan
|
||||
@@ -14,6 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
|
||||
species_type = "undead"
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB)
|
||||
limbs_id = "human"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
@@ -18,6 +18,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
species_type = "human" //a kind of human
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
|
||||
@@ -9,37 +9,9 @@
|
||||
mutantears = /obj/item/organ/ears/cat
|
||||
mutanttail = /obj/item/organ/tail/cat
|
||||
|
||||
/datum/species/human/felinid/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/human/felinid/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/felinid/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
|
||||
/datum/species/human/felinid/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/human/felinid/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/human/felinid/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/felinid/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
|
||||
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES)
|
||||
species_traits = list(NOEYES,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
@@ -12,6 +12,7 @@
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
species_type = "insect"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/toxin/pestkiller))
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
@@ -14,67 +14,6 @@
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/species/mammal/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Alien//
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
//EXOTIC//
|
||||
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
|
||||
|
||||
//misc
|
||||
/mob/living/carbon/human/dummy
|
||||
vore_flags = NO_VORE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
var/special_name_chance = 5
|
||||
var/owner //dobby is a free golem
|
||||
|
||||
species_type = "golem"
|
||||
|
||||
/datum/species/golem/random_name(gender,unique,lastname)
|
||||
var/golem_surname = pick(GLOB.golem_names)
|
||||
// 3% chance that our golem has a human surname, because
|
||||
|
||||
@@ -3,15 +3,16 @@
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,CAN_SCAR)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
tail_type = "tail_human"
|
||||
wagging_type = "waggingtail_human"
|
||||
species_type = "human"
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -21,21 +22,3 @@
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["tail_human"] || mutant_bodyparts["waggingtail_human"]
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["waggingtail_human"]
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["tail_human"])
|
||||
mutant_bodyparts["waggingtail_human"] = mutant_bodyparts["tail_human"]
|
||||
mutant_bodyparts -= "tail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["waggingtail_human"])
|
||||
mutant_bodyparts["tail_human"] = mutant_bodyparts["waggingtail_human"]
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
|
||||
exotic_bloodtype = "HF"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
species_type = "robotic"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
|
||||
@@ -25,6 +25,10 @@
|
||||
species_language_holder = /datum/language_holder/jelly
|
||||
mutant_brain = /obj/item/organ/brain/jelly
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "jelly"
|
||||
|
||||
/obj/item/organ/brain/jelly
|
||||
name = "slime nucleus"
|
||||
desc = "A slimey membranous mass from a slime person"
|
||||
@@ -128,33 +132,6 @@
|
||||
return
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
|
||||
|
||||
/datum/species/jelly/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/jelly/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/jelly/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/jelly/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/jelly/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/jelly/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -449,7 +426,7 @@
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 160 //a notch brighter so it blends better.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
@@ -27,6 +27,10 @@
|
||||
inert_mutation = FIREBREATH
|
||||
species_language_holder = /datum/language_holder/lizard
|
||||
|
||||
tail_type = "tail_lizard"
|
||||
wagging_type = "waggingtail_lizard"
|
||||
species_type = "lizard"
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_lizard_name(gender)
|
||||
@@ -38,41 +42,6 @@
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/lizard/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//I wag in death
|
||||
/datum/species/lizard/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/lizard/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/lizard/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["tail_lizard"] || mutant_bodyparts["waggingtail_lizard"]
|
||||
|
||||
/datum/species/lizard/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["waggingtail_lizard"]
|
||||
|
||||
/datum/species/lizard/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["tail_lizard"])
|
||||
mutant_bodyparts["waggingtail_lizard"] = mutant_bodyparts["tail_lizard"]
|
||||
mutant_bodyparts["waggingspines"] = mutant_bodyparts["spines"]
|
||||
mutant_bodyparts -= "tail_lizard"
|
||||
mutant_bodyparts -= "spines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/lizard/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["waggingtail_lizard"])
|
||||
mutant_bodyparts["tail_lizard"] = mutant_bodyparts["waggingtail_lizard"]
|
||||
mutant_bodyparts["spines"] = mutant_bodyparts["waggingspines"]
|
||||
mutant_bodyparts -= "waggingtail_lizard"
|
||||
mutant_bodyparts -= "waggingspines"
|
||||
H.update_body()
|
||||
|
||||
/*
|
||||
Lizard subspecies: ASHWALKERS
|
||||
*/
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
|
||||
species_type = "plant"
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
species_language_holder = /datum/language_holder/mushroom
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
liked_food = VEGETABLES
|
||||
outfit_important_for_life = /datum/outfit/plasmaman
|
||||
|
||||
species_type = "skeleton"
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = FALSE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR)
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
@@ -19,6 +19,8 @@
|
||||
var/light_burnheal = -1
|
||||
var/light_bruteheal = -1
|
||||
|
||||
species_type = "plant"
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.faction |= "plants"
|
||||
@@ -64,36 +66,12 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 3
|
||||
light_bruteheal = -0.2
|
||||
light_burnheal = -0.2
|
||||
light_toxheal = -0.7
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/pod/pseudo_weak/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/pod/pseudo_weak/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/pod/pseudo_weak/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/pod/pseudo_weak/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
|
||||
@@ -9,12 +9,14 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
species_traits = list(NOBLOOD,NOEYES,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH,CAN_SCAR)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
species_type = "shadow"
|
||||
|
||||
/datum/species/shadow/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.AddElement(/datum/element/photosynthesis, 1, 1, 0, 0, 0, 0, SHADOW_SPECIES_LIGHT_THRESHOLD, SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
brutemod = 1.25
|
||||
burnmod = 1.25
|
||||
|
||||
species_type = "skeleton" //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
|
||||
/datum/species/skeleton/New()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season!
|
||||
inherent_traits |= list(TRAIT_RESISTHEAT,TRAIT_RESISTCOLD)
|
||||
|
||||
@@ -20,33 +20,6 @@
|
||||
exotic_bloodtype = "S"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
|
||||
/datum/species/synthliz/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//I wag in death
|
||||
/datum/species/synthliz/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/synthliz/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/synthliz/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/synthliz/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/synthliz/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/synthliz/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "robotic"
|
||||
@@ -17,6 +17,7 @@
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
species_type = "robotic"
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
@@ -43,7 +44,6 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H)
|
||||
if(S && !istype(S, type))
|
||||
name = S.name
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
@@ -14,6 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
species_type = "undead"
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
species_type = "alien"
|
||||
@@ -8,13 +8,14 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
species_type = "undead"
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
@@ -33,7 +34,7 @@
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 1.6
|
||||
speedmod = 1.6 // they're very slow
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
var/heal_rate = 1
|
||||
var/regen_cooldown = 0
|
||||
@@ -41,11 +42,10 @@
|
||||
/datum/species/zombie/infectious/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
@@ -62,6 +62,10 @@
|
||||
heal_amt *= 2
|
||||
C.heal_overall_damage(heal_amt,heal_amt)
|
||||
C.adjustToxLoss(-heal_amt)
|
||||
for(var/i in C.all_wounds)
|
||||
var/datum/wound/W = i
|
||||
if(prob(4-W.severity))
|
||||
W.remove_wound()
|
||||
if(!C.InCritical() && prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
@@ -85,6 +89,11 @@
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
//make their bodyparts stamina-resistant
|
||||
var/incoming_stam_mult = 0.7
|
||||
for(var/obj/item/bodypart/part in C.bodyparts)
|
||||
part.incoming_stam_mult = incoming_stam_mult
|
||||
//todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs)
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/mob/living/carbon/BiologicalLife(seconds, times_fired)
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
//Handles the unique mentabolism of bloodsuckers, look at /datum/antagonist/bloodsucker/proc/LifeTick()
|
||||
handle_bloodsucker()
|
||||
//Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
. = ..() // if . is false, we are dead.
|
||||
@@ -404,6 +406,12 @@
|
||||
if(stat != DEAD || D.process_dead)
|
||||
D.stage_act()
|
||||
|
||||
/mob/living/carbon/handle_wounds()
|
||||
for(var/thing in all_wounds)
|
||||
var/datum/wound/W = thing
|
||||
if(W.processes) // meh
|
||||
W.handle_process()
|
||||
|
||||
//todo generalize this and move hud out
|
||||
/mob/living/carbon/proc/handle_changeling()
|
||||
if(mind && hud_used && hud_used.lingchemdisplay)
|
||||
@@ -416,6 +424,12 @@
|
||||
hud_used.lingchemdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
|
||||
/mob/living/carbon/proc/handle_bloodsucker()
|
||||
if(mind && AmBloodsucker(src))
|
||||
var/datum/antagonist/bloodsucker/B = mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
B.LifeTick()
|
||||
|
||||
|
||||
/mob/living/carbon/handle_mutations_and_radiation()
|
||||
if(dna && dna.temporary_mutations.len)
|
||||
for(var/mut in dna.temporary_mutations)
|
||||
|
||||
@@ -90,8 +90,7 @@
|
||||
else if(legcuffed)
|
||||
I = legcuffed
|
||||
if(I)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
MarkResistTime()
|
||||
cuff_resist(I)
|
||||
|
||||
/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
|
||||
@@ -354,7 +353,7 @@
|
||||
battle_screech()
|
||||
a_intent = INTENT_HARM
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/L)
|
||||
/mob/living/carbon/monkey/on_attack_hand(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
else if(L.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/monkey/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
//These have to be after the parent new to ensure that the monkey
|
||||
//bodyparts are actually created before we try to equip things to
|
||||
//those slots
|
||||
if(ancestor_chain > 1)
|
||||
generate_fake_scars(rand(ancestor_chain, ancestor_chain * 4))
|
||||
if(relic_hat)
|
||||
equip_to_slot_or_del(new relic_hat, SLOT_HEAD)
|
||||
if(relic_mask)
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/mob/living/GetActionCooldownMod()
|
||||
. = ..()
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
. *= S.action_cooldown_mod()
|
||||
@@ -14,7 +14,7 @@
|
||||
*
|
||||
* Returns TRUE if damage applied
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
@@ -245,7 +245,7 @@
|
||||
update_stamina()
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(burn, FALSE)
|
||||
adjustStaminaLoss(stamina, FALSE)
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
'sound/voice/catpeople/nyahehe.ogg'),
|
||||
50, 1)
|
||||
return
|
||||
else if(ismoth(C))
|
||||
else if(isinsect(C))
|
||||
playsound(C, 'sound/voice/moth/mothlaugh.ogg', 50, 1)
|
||||
else if(ishumanbasic(C))
|
||||
if(user.gender == FEMALE)
|
||||
@@ -244,7 +244,7 @@
|
||||
. = ..()
|
||||
if(. && iscarbon(user)) //Citadel Edit because this is hilarious
|
||||
var/mob/living/carbon/C = user
|
||||
if(ismoth(C))
|
||||
if(isinsect(C))
|
||||
playsound(C, 'sound/voice/moth/mothchitter.ogg', 50, 1)
|
||||
|
||||
/datum/emote/living/look
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
|
||||
*/
|
||||
/mob/living/proc/Life(seconds, times_fired)
|
||||
set waitfor = FALSE // yeah hey we're kind of on a subsystem, no sleeping will be tolerated here!
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
@@ -45,6 +45,8 @@
|
||||
/mob/living/proc/BiologicalLife(seconds, times_fired)
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
|
||||
handle_wounds()
|
||||
|
||||
// Everything after this shouldn't process while dead (as of the time of writing)
|
||||
if(stat == DEAD)
|
||||
return FALSE
|
||||
@@ -80,7 +82,7 @@
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
|
||||
if(!loc)
|
||||
return FALSE
|
||||
@@ -109,6 +111,9 @@
|
||||
/mob/living/proc/handle_diseases()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_wounds()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_diginvis()
|
||||
if(!digitaldisguise)
|
||||
src.digitaldisguise = image(loc = src)
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
return
|
||||
stop_pulling()
|
||||
|
||||
changeNext_move(CLICK_CD_GRABBING)
|
||||
DelayNextAction(CLICK_CD_GRABBING)
|
||||
|
||||
if(AM.pulledby)
|
||||
if(!supress_message)
|
||||
@@ -636,7 +636,7 @@
|
||||
TH.transfer_mob_blood_dna(src)
|
||||
|
||||
/mob/living/carbon/human/makeTrail(turf/T)
|
||||
if((NOBLOOD in dna.species.species_traits) || !bleed_rate || bleedsuppress)
|
||||
if((NOBLOOD in dna.species.species_traits) || !is_bleeding() || bleedsuppress)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -676,7 +676,7 @@
|
||||
..(pressure_difference, direction, pressure_resistance_prob_delta)
|
||||
|
||||
/mob/living/can_resist()
|
||||
return !((next_move > world.time) || !CHECK_MOBILITY(src, MOBILITY_RESIST))
|
||||
return CheckResistCooldown() && CHECK_MOBILITY(src, MOBILITY_RESIST)
|
||||
|
||||
/// Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
|
||||
/mob/living/verb/resist()
|
||||
@@ -687,10 +687,12 @@
|
||||
return
|
||||
|
||||
if(do_resist())
|
||||
changeNext_move(CLICK_CD_RESIST)
|
||||
MarkResistTime()
|
||||
DelayNextAction(CLICK_CD_RESIST)
|
||||
|
||||
/// The actual proc for resisting. Return TRUE to give clickdelay.
|
||||
/// The actual proc for resisting. Return TRUE to give CLICK_CD_RESIST clickdelay.
|
||||
/mob/living/proc/do_resist()
|
||||
set waitfor = FALSE // some of these sleep.
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_RESIST, src)
|
||||
//resisting grabs (as if it helps anyone...)
|
||||
// only works if you're not cuffed.
|
||||
@@ -701,7 +703,7 @@
|
||||
return old_gs? TRUE : FALSE
|
||||
|
||||
// unbuckling yourself. stops the chain if you try it.
|
||||
if(buckled && last_special <= world.time)
|
||||
if(buckled)
|
||||
log_combat(src, buckled, "resisted buckle")
|
||||
return resist_buckle()
|
||||
|
||||
@@ -730,13 +732,12 @@
|
||||
|
||||
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
|
||||
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY - last_special handles this.
|
||||
return FALSE
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY
|
||||
return FALSE
|
||||
|
||||
/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
|
||||
/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
|
||||
@@ -802,7 +803,7 @@
|
||||
else
|
||||
throw_alert("gravity", /obj/screen/alert/weightless)
|
||||
if(!override && !is_flying())
|
||||
float(!has_gravity)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, !has_gravity)
|
||||
|
||||
/mob/living/float(on)
|
||||
if(throwing)
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
REMOVE_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/active_block)
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
if(timeToNextMove() < data.block_end_click_cd_add)
|
||||
changeNext_move(data.block_end_click_cd_add)
|
||||
DelayNextAction(data.block_end_click_cd_add)
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/ACTIVE_BLOCK_START(obj/item/I)
|
||||
@@ -97,7 +96,7 @@
|
||||
return
|
||||
// QOL: Attempt to toggle on combat mode if it isn't already
|
||||
SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
|
||||
if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
to_chat(src, "<span class='warning'>You must be in combat mode to actively block!</span>")
|
||||
return FALSE
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
|
||||
@@ -59,14 +59,14 @@
|
||||
return FALSE
|
||||
//QOL: Try to enable combat mode if it isn't already
|
||||
SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
|
||||
if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
to_chat(src, "<span class='warning'>You must be in combat mode to parry!</span>")
|
||||
return FALSE
|
||||
data = return_block_parry_datum(data)
|
||||
var/full_parry_duration = data.parry_time_windup + data.parry_time_active + data.parry_time_spindown
|
||||
// no system in place to "fallback" if out of the 3 the top priority one can't parry due to constraints but something else can.
|
||||
// can always implement it later, whatever.
|
||||
if((data.parry_respect_clickdelay && (next_move > world.time)) || ((parry_end_time_last + data.parry_cooldown) > world.time))
|
||||
if((data.parry_respect_clickdelay && !CheckActionCooldown()) || ((parry_end_time_last + data.parry_cooldown) > world.time))
|
||||
to_chat(src, "<span class='warning'>You are not ready to parry (again)!</span>")
|
||||
return
|
||||
// Point of no return, make sure everything is set.
|
||||
@@ -121,7 +121,7 @@
|
||||
Stagger(data.parry_failed_stagger_duration)
|
||||
effect_text += "staggering themselves"
|
||||
if(data.parry_failed_clickcd_duration)
|
||||
changeNext_move(data.parry_failed_clickcd_duration)
|
||||
DelayNextAction(data.parry_failed_clickcd_duration, flush = TRUE)
|
||||
effect_text += "throwing themselves off balance"
|
||||
handle_parry_ending_effects(data, effect_text)
|
||||
parrying = NOT_PARRYING
|
||||
@@ -160,17 +160,17 @@
|
||||
/**
|
||||
* Called when an attack is parried using this, whether or not the parry was successful.
|
||||
*/
|
||||
/obj/item/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/obj/item/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried innately, whether or not the parry was successful.
|
||||
*/
|
||||
/mob/living/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/mob/living/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried using this, whether or not the parry was successful.
|
||||
*/
|
||||
/datum/martial_art/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/datum/martial_art/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
|
||||
@@ -256,7 +256,7 @@
|
||||
var/datum/block_parry_data/data = get_parry_data()
|
||||
if(data.parry_sounds)
|
||||
playsound(src, pick(data.parry_sounds), 75)
|
||||
visible_message("<span class='danger'>[src] parries \the [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
|
||||
visible_message("<span class='danger'>[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
|
||||
|
||||
/// Run counterattack if any
|
||||
/mob/living/proc/run_parry_countereffects(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency)
|
||||
@@ -277,7 +277,7 @@
|
||||
if(data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
switch(parrying)
|
||||
if(ITEM_PARRY)
|
||||
active_parry_item.melee_attack_chain(src, attacker, null, ATTACKCHAIN_PARRY_COUNTERATTACK, data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
active_parry_item.melee_attack_chain(src, attacker, null, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_CLICKDELAY | ATTACK_IGNORE_ACTION | NO_AUTO_CLICKDELAY_HANDLING, data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
effect_text += "reflexively counterattacking with [active_parry_item]"
|
||||
if(UNARMED_PARRY) // WARNING: If you are using these two, the attackchain parry counterattack flags and damage multipliers are unimplemented. Be careful with how you handle this.
|
||||
UnarmedAttack(attacker)
|
||||
|
||||
@@ -126,6 +126,8 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
var/list/parry_imperfect_falloff_percent_override
|
||||
/// Efficiency in percent on perfect parry.
|
||||
var/parry_efficiency_perfect = 120
|
||||
/// Override for attack types, list("[ATTACK_TYPE_DEFINE]" = perecntage) for perfect efficiency.
|
||||
var/parry_efficiency_perfect_override
|
||||
/// Parry effect data.
|
||||
var/list/parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1
|
||||
@@ -180,7 +182,11 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
if(isnull(leeway))
|
||||
leeway = parry_time_perfect_leeway
|
||||
difference -= leeway
|
||||
. = parry_efficiency_perfect
|
||||
var/perfect = attack_type_list_scan(parry_efficiency_perfect_override, attack_type)
|
||||
if(isnull(perfect))
|
||||
. = parry_efficiency_perfect
|
||||
else
|
||||
. = perfect
|
||||
if(difference <= 0)
|
||||
return
|
||||
var/falloff = attack_type_list_scan(parry_imperfect_falloff_percent_override, attack_type)
|
||||
@@ -276,6 +282,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
RENDER_VARIABLE_SIMPLE(parry_imperfect_falloff_percent, "Linear falloff in percent per decisecond for attacks parried outside of perfect window.")
|
||||
RENDER_OVERRIDE_LIST(parry_imperfect_falloff_percent_override, "Override for the above for each attack type")
|
||||
RENDER_VARIABLE_SIMPLE(parry_efficiency_perfect, "Efficiency in percentage a parry in the perfect window is considered.")
|
||||
RENDER_OVERRIDE_LIST(parry_efficiency_perfect_override, "Override for the above for each attack type")
|
||||
// parry_data
|
||||
dat += ""
|
||||
RENDER_VARIABLE_SIMPLE(parry_efficiency_considered_successful, "Minimum parry efficiency to be considered a successful parry.")
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
final_percent = returnlist[BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE]
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
if(returned & BLOCK_SUCCESS)
|
||||
@@ -85,7 +86,7 @@
|
||||
totaldamage = block_calculate_resultant_damage(totaldamage, returnlist)
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(totaldamage, P.damage_type, def_zone, armor)
|
||||
apply_damage(totaldamage, P.damage_type, def_zone, armor, wound_bonus=P.wound_bonus, bare_wound_bonus=P.bare_wound_bonus, sharpness=P.sharpness)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
var/missing = 100 - final_percent
|
||||
@@ -138,7 +139,7 @@
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>You have been hit by [I].</span>")
|
||||
var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration)
|
||||
apply_damage(total_damage, dtype, impacting_zone, armor)
|
||||
apply_damage(total_damage, dtype, impacting_zone, armor, sharpness=I.sharpness)
|
||||
if(I.thrownby)
|
||||
log_combat(I.thrownby, src, "threw and hit", I)
|
||||
else
|
||||
@@ -215,8 +216,8 @@
|
||||
//proc to upgrade a simple pull into a more aggressive grab.
|
||||
/mob/living/proc/grippedby(mob/living/carbon/user, instant = FALSE)
|
||||
if(user.grab_state < GRAB_KILL)
|
||||
user.changeNext_move(CLICK_CD_GRABBING)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
user.DelayNextAction(CLICK_CD_GRABBING, flush = TRUE)
|
||||
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(user.grab_state) //only the first upgrade is instantaneous
|
||||
var/old_grab_state = user.grab_state
|
||||
@@ -270,10 +271,10 @@
|
||||
user.set_pull_offsets(src, grab_state)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/mob/living/on_attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && act_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE | ((unarmed_attack_flags & UNARMED_ATTACK_PARRY)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE), null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
if((user != src) && act_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE | ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE), null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
|
||||
"<span class='warning'>[user] attempted to touch you!</span>", target = user,
|
||||
@@ -323,6 +324,9 @@
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly_verb_continuous] [src]!</span>",
|
||||
"<span class='notice'>You [M.friendly_verb_simple] [src]!</span>", target = src,
|
||||
@@ -338,7 +342,7 @@
|
||||
return 0
|
||||
damage = block_calculate_resultant_damage(damage, return_list)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
playsound(src, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attack_verb_continuous] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attack_verb_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
@@ -347,6 +351,9 @@
|
||||
return damage
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -368,6 +375,7 @@
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You have attempted to bite [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
var/timeofdeath = 0
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
fold_in(force = 1)
|
||||
DefaultCombatKnockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
/mob/living/silicon/pai/on_attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>",
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
return item
|
||||
return module_active
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (!getBruteLoss())
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
@@ -311,7 +311,7 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
|
||||
@@ -62,8 +62,7 @@
|
||||
|
||||
return
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
|
||||
/mob/living/silicon/robot/on_attack_hand(mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && cell && !issilicon(user))
|
||||
cell.update_icon()
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/reagent_containers/borghypo,
|
||||
/obj/item/reagent_containers/glass/beaker/large,
|
||||
/obj/item/weapon/gripper/medical,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/surgical_drapes,
|
||||
@@ -334,9 +334,11 @@
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/circular_saw,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/borg/cyborghug/medical,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/stack/medical/bone_gel/cyborg,
|
||||
/obj/item/organ_storage,
|
||||
/obj/item/borg/lollipop,
|
||||
/obj/item/sensor_device,
|
||||
@@ -359,8 +361,7 @@
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
|
||||
"Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_med")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
|
||||
)
|
||||
var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
|
||||
for(var/a in L)
|
||||
@@ -376,8 +377,6 @@
|
||||
switch(med_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "medical"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_med"
|
||||
if("Droid")
|
||||
cyborg_base_icon = "medical"
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
@@ -479,8 +478,7 @@
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_engi")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
|
||||
)
|
||||
var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
|
||||
for(var/a in L)
|
||||
@@ -496,8 +494,6 @@
|
||||
switch(engi_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "engineer"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_engi"
|
||||
if("Default - Treads")
|
||||
cyborg_base_icon = "engi-tread"
|
||||
special_light_key = "engineer"
|
||||
@@ -578,8 +574,7 @@
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_sec")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
|
||||
)
|
||||
var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
|
||||
for(var/a in L)
|
||||
@@ -595,8 +590,6 @@
|
||||
switch(sec_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "sec"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_sec"
|
||||
if("Default - Treads")
|
||||
cyborg_base_icon = "sec-tread"
|
||||
special_light_key = "sec"
|
||||
@@ -834,8 +827,7 @@
|
||||
"(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
|
||||
"(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
|
||||
"(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_jani")
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan")
|
||||
)
|
||||
var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
|
||||
"(Janitor) Scrubpuppy" = "scrubpup")
|
||||
@@ -850,8 +842,6 @@
|
||||
service_icons = sortList(service_icons)
|
||||
var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(service_robot_icon)
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_jani"
|
||||
if("(Service) Waitress")
|
||||
cyborg_base_icon = "service_f"
|
||||
special_light_key = "service"
|
||||
@@ -954,8 +944,7 @@
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_miner")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin")
|
||||
)
|
||||
var/list/L = list("Blade" = "blade", "Vale" = "valemine")
|
||||
for(var/a in L)
|
||||
@@ -999,8 +988,6 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "valeminesleeper"
|
||||
dogborg = TRUE
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_miner"
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -1050,6 +1037,8 @@
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/stack/medical/bone_gel,
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/card/emag,
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/silicon/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
@@ -41,7 +41,11 @@
|
||||
to_chat(src, "<span class='notice'>Your astral projection is interrupted and your mind is sent back to your body with a shock!</span>")
|
||||
|
||||
/mob/living/simple_animal/astral/ClickOn(var/atom/A, var/params)
|
||||
..()
|
||||
. = ..()
|
||||
attempt_possess(A)
|
||||
|
||||
/mob/living/simple_animal/astral/proc/attempt_possess(atom/A)
|
||||
set waitfor = FALSE
|
||||
if(pseudo_death == FALSE)
|
||||
if(isliving(A))
|
||||
if(ishuman(A))
|
||||
|
||||
@@ -102,6 +102,10 @@
|
||||
var/can_salute = TRUE
|
||||
var/salute_delay = 60 SECONDS
|
||||
|
||||
//emotes/speech stuff
|
||||
var/patrol_emote = "Engaging patrol mode."
|
||||
var/patrol_fail_emote = "Unable to start patrol."
|
||||
|
||||
/mob/living/simple_animal/bot/proc/get_mode()
|
||||
if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
|
||||
if(paicard)
|
||||
@@ -286,7 +290,7 @@
|
||||
return TRUE //Successful completion. Used to prevent child process() continuing if this one is ended early.
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/on_attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HELP)
|
||||
interact(H)
|
||||
else
|
||||
@@ -331,7 +335,6 @@
|
||||
user.visible_message("<span class='notice'>[user] uses [W] to pull [paicard] out of [bot_name]!</span>","<span class='notice'>You pull [paicard] out of [bot_name] with [W].</span>")
|
||||
ejectpai(user)
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
if(health >= maxHealth)
|
||||
to_chat(user, "<span class='warning'>[src] does not need a repair!</span>")
|
||||
@@ -612,7 +615,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
|
||||
auto_patrol = 0
|
||||
tries = 0
|
||||
speak("Unable to start patrol.")
|
||||
speak(patrol_fail_emote)
|
||||
|
||||
return
|
||||
|
||||
@@ -628,7 +631,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
return
|
||||
mode = BOT_PATROL
|
||||
else // no patrol target, so need a new one
|
||||
speak("Engaging patrol mode.")
|
||||
speak(patrol_emote)
|
||||
find_patrol_target()
|
||||
tries++
|
||||
return
|
||||
|
||||
@@ -177,7 +177,7 @@ Auto Patrol[]"},
|
||||
target = H
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/ed209/on_attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
return ..()
|
||||
@@ -532,8 +532,10 @@ Auto Patrol[]"},
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
return ..()
|
||||
shootAt(A)
|
||||
DelayNextAction()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
|
||||
@@ -112,7 +112,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
target = H
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/honkbot/on_attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
addtimer(CALLBACK(src, .proc/react_buzz), 5)
|
||||
|
||||
@@ -604,7 +604,7 @@
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/medbot/on_attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_DISARM && mode != BOT_TIPPED)
|
||||
H.visible_message("<span class='danger'>[H] begins tipping over [src].</span>", "<span class='warning'>You begin tipping over [src]...</span>")
|
||||
|
||||
|
||||
@@ -33,6 +33,20 @@
|
||||
var/check_records = TRUE //Does it check security records?
|
||||
var/arrest_type = FALSE //If true, don't handcuff
|
||||
|
||||
var/obj/item/clothing/head/bot_accessory
|
||||
var/datum/beepsky_fashion/stored_fashion
|
||||
|
||||
//emotes (BOT is replaced with bot name, CRIMINAL with criminal name, THREAT_LEVEL with threat level)
|
||||
var/death_emote = "BOT blows apart!"
|
||||
var/capture_one = "BOT is trying to put zipties on CRIMINAL!"
|
||||
var/capture_two = "BOT is trying to put zipties on you!"
|
||||
var/infraction = "Level THREAT_LEVEL infraction alert!"
|
||||
var/taunt = "<b>BOT</b> points at CRIMINAL!"
|
||||
var/attack_one = "BOT has stunned CRIMINAL!"
|
||||
var/attack_two = "BOT has stunned you!"
|
||||
var/list/arrest_texts = list("Detaining", "Arresting")
|
||||
var/arrest_emote = "ARREST_TYPE level THREAT_LEVEL scumbag CRIMINAL in LOCATION."
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky
|
||||
name = "Officer Beep O'sky"
|
||||
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
|
||||
@@ -49,6 +63,103 @@
|
||||
resize = 0.8
|
||||
update_transform()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat, var/arrest = -1, var/location)
|
||||
var/emote = "The continuity of space itself collapses around [src]. You should probably report that to someone higher up."
|
||||
switch(emote_type)
|
||||
if("DEATH")
|
||||
emote = death_emote
|
||||
if("CAPTURE_ONE")
|
||||
emote = capture_one
|
||||
if("CAPTURE_TWO")
|
||||
emote = capture_two
|
||||
if("INFRACTION")
|
||||
emote = infraction
|
||||
if("TAUNT")
|
||||
emote = taunt
|
||||
if("ATTACK_ONE")
|
||||
emote = attack_one
|
||||
if("ATTACK_TWO")
|
||||
emote = attack_two
|
||||
if("ARREST")
|
||||
emote = arrest_emote
|
||||
|
||||
//now replace pieces of the text with the information we have
|
||||
if(emote_type != "TAUNT" && emote_type != "ARREST")
|
||||
emote = replacetext(emote, "BOT", name)
|
||||
else
|
||||
emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt or an arrest text
|
||||
if(criminal)
|
||||
emote = replacetext(emote, "CRIMINAL", criminal.name)
|
||||
if(num2text(threat)) //because a threat of 0 will be false
|
||||
emote = replacetext(emote, "THREAT_LEVEL", threat)
|
||||
if(arrest > -1)
|
||||
emote = replacetext(emote, "ARREST_TYPE", arrest_texts[arrest + 1])
|
||||
if(location)
|
||||
emote = replacetext(emote, "LOCATION", location)
|
||||
return emote
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/apply_fashion(var/datum/beepsky_fashion/fashion)
|
||||
stored_fashion = new fashion
|
||||
if(stored_fashion.name)
|
||||
name = stored_fashion.name
|
||||
|
||||
if(stored_fashion.desc)
|
||||
desc = stored_fashion.desc
|
||||
|
||||
if(stored_fashion.death_emote)
|
||||
death_emote = stored_fashion.death_emote
|
||||
|
||||
if(stored_fashion.capture_one)
|
||||
capture_one = stored_fashion.capture_one
|
||||
|
||||
if(stored_fashion.capture_two)
|
||||
capture_two = stored_fashion.capture_two
|
||||
|
||||
if(stored_fashion.infraction)
|
||||
infraction = stored_fashion.infraction
|
||||
|
||||
if(stored_fashion.taunt)
|
||||
taunt = stored_fashion.taunt
|
||||
|
||||
if(stored_fashion.attack_one)
|
||||
attack_one = stored_fashion.attack_one
|
||||
|
||||
if(stored_fashion.attack_two)
|
||||
attack_two = stored_fashion.attack_two
|
||||
|
||||
if(stored_fashion.patrol_emote)
|
||||
patrol_emote = stored_fashion.patrol_emote
|
||||
|
||||
if(stored_fashion.patrol_fail_emote)
|
||||
patrol_fail_emote = stored_fashion.patrol_fail_emote
|
||||
|
||||
if(stored_fashion.arrest_texts)
|
||||
arrest_texts = stored_fashion.arrest_texts
|
||||
|
||||
if(stored_fashion.arrest_emote)
|
||||
arrest_emote = stored_fashion.arrest_emote
|
||||
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/reset_fashion()
|
||||
bot_accessory.forceMove(get_turf(src))
|
||||
//reset all emotes/sounds and name/desc
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
death_emote = initial(death_emote)
|
||||
capture_one = initial(capture_one)
|
||||
capture_two = initial(capture_two)
|
||||
infraction = initial(infraction)
|
||||
taunt = initial(taunt)
|
||||
attack_one = initial(attack_one)
|
||||
attack_two = initial(attack_two)
|
||||
arrest_texts = initial(arrest_texts)
|
||||
arrest_emote = initial(arrest_emote)
|
||||
patrol_emote = initial(patrol_emote)
|
||||
arrest_texts = initial(arrest_texts)
|
||||
arrest_emote = initial(arrest_emote)
|
||||
bot_accessory = null
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/beepsky/explode()
|
||||
var/atom/Tsec = drop_location()
|
||||
@@ -173,11 +284,16 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
|
||||
/mob/living/simple_animal/bot/secbot/on_attack_hand(mob/living/carbon/human/H)
|
||||
if((H.a_intent == INTENT_HARM) || (H.a_intent == INTENT_DISARM))
|
||||
retaliate(H)
|
||||
if(special_retaliate_after_attack(H))
|
||||
return
|
||||
if(H.a_intent == INTENT_HELP && bot_accessory)
|
||||
|
||||
to_chat(H, "<span class='warning'>You knock [bot_accessory] off of [src]'s head!</span>")
|
||||
reset_fashion()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -185,11 +301,48 @@ Auto Patrol: []"},
|
||||
..()
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
||||
return
|
||||
if(istype(W, /obj/item/clothing/head))
|
||||
attempt_place_on_head(user, W)
|
||||
return
|
||||
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
|
||||
retaliate(user)
|
||||
if(special_retaliate_after_attack(user))
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/attempt_place_on_head(mob/user, obj/item/clothing/head/H)
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(H))
|
||||
to_chat(user, "<span class='warning'>\The [H] is stuck to your hand, you cannot put it on [src]'s head!</span>")
|
||||
return
|
||||
if(bot_accessory)
|
||||
to_chat("<span class='warning'>\[src] already has an accessory, and the laws of physics disallow him from wearing a second!</span>")
|
||||
return
|
||||
|
||||
if(H.beepsky_fashion)
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src].</span>")
|
||||
bot_accessory = H
|
||||
H.forceMove(src)
|
||||
apply_fashion(H.beepsky_fashion)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src]'s head, but it falls off!</span>")
|
||||
H.forceMove(drop_location())
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/regenerate_icons()
|
||||
..()
|
||||
if(bot_accessory)
|
||||
if(!stored_fashion)
|
||||
stored_fashion = new bot_accessory.beepsky_fashion
|
||||
if(!stored_fashion.obj_icon_state)
|
||||
stored_fashion.obj_icon_state = bot_accessory.icon_state
|
||||
if(!stored_fashion.obj_alpha)
|
||||
stored_fashion.obj_alpha = bot_accessory.alpha
|
||||
if(!stored_fashion.obj_color)
|
||||
stored_fashion.obj_color = bot_accessory.color
|
||||
add_overlay(stored_fashion.get_overlay())
|
||||
else
|
||||
if(stored_fashion)
|
||||
cut_overlay(stored_fashion.get_overlay())
|
||||
stored_fashion = null
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
@@ -233,8 +386,8 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
|
||||
mode = BOT_ARREST
|
||||
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
|
||||
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
|
||||
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
|
||||
C.visible_message("<span class='danger'>[process_emote("CAPTURE_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("CAPTURE_TWO", C)]</span>")
|
||||
if(do_after(src, 60, FALSE, C))
|
||||
attempt_handcuff(C)
|
||||
|
||||
@@ -249,16 +402,22 @@ Auto Patrol: []"},
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
if(stored_fashion)
|
||||
stored_fashion.stun_attack(C)
|
||||
if(stored_fashion.stun_sounds && !stored_fashion.ignore_sound)
|
||||
playsound(src, pick(stored_fashion.stun_sounds), 50, TRUE, -1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.stuttering = 5
|
||||
C.DefaultCombatKnockdown(100)
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.DefaultCombatKnockdown(100)
|
||||
C.stuttering = 5
|
||||
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
@@ -266,9 +425,9 @@ Auto Patrol: []"},
|
||||
log_combat(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
|
||||
"<span class='userdanger'>[src] has stunned you!</span>")
|
||||
speak(process_emote("ARREST", C, threat, arrest_type, location), radio_channel)
|
||||
C.visible_message("<span class='danger'>[process_emote("ATTACK_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("ATTACK_TWO", C)]</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/handle_automated_action()
|
||||
if(!..())
|
||||
@@ -355,7 +514,6 @@ Auto Patrol: []"},
|
||||
look_for_perp()
|
||||
bot_patrol()
|
||||
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
|
||||
@@ -391,9 +549,9 @@ Auto Patrol: []"},
|
||||
else if(threatlevel >= 4)
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
speak(process_emote("INFRACTION", target, threatlevel))
|
||||
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
visible_message(process_emote("TAUNT", target, threatlevel))
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
break
|
||||
@@ -408,7 +566,7 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/explode()
|
||||
|
||||
walk_to(src,0)
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
visible_message("<span class='boldannounce'>[process_emote("DEATH")]</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
if(!D.is_decorated)
|
||||
D.decorate_donut()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
|
||||
/mob/living/simple_animal/pet/cat/cak/on_attack_hand(mob/living/L)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk(milk_reagent)
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
|
||||
/mob/living/simple_animal/cow/on_attack_hand(mob/living/carbon/M)
|
||||
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
|
||||
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
|
||||
"<span class='notice'>You tip over [src].</span>")
|
||||
|
||||
@@ -86,8 +86,7 @@
|
||||
/obj/guardian_bomb/attackby(mob/living/user)
|
||||
detonate(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/guardian_bomb/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/guardian_bomb/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
detonate(user)
|
||||
|
||||
/obj/guardian_bomb/examine(mob/user)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.5 //attacks 50% faster
|
||||
action_cooldown_mod = 0.5 //attacks 50% faster
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
|
||||
@@ -29,8 +29,11 @@
|
||||
var/armored = FALSE
|
||||
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 15 // i know it's like half what it used to be, but bears cause bleeding like crazy now so it works out
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10 // BEAR wound bonus am i right
|
||||
sharpness = TRUE
|
||||
attack_verb_continuous = "claws"
|
||||
attack_verb_simple = "claw"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -69,8 +72,9 @@
|
||||
icon_dead = "combatbear_dead"
|
||||
faction = list("russian")
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 5, /obj/item/clothing/head/bearpelt = 1, /obj/item/bear_armor = 1)
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 35
|
||||
melee_damage_lower = 18
|
||||
melee_damage_upper = 20
|
||||
wound_bonus = 0
|
||||
armour_penetration = 20
|
||||
health = 120
|
||||
maxHealth = 120
|
||||
@@ -99,8 +103,9 @@
|
||||
A.maxHealth += 60
|
||||
A.health += 60
|
||||
A.armour_penetration += 20
|
||||
A.melee_damage_lower += 5
|
||||
A.melee_damage_lower += 3
|
||||
A.melee_damage_upper += 5
|
||||
A.wound_bonus += 5
|
||||
A.update_icons()
|
||||
to_chat(user, "<span class='info'>You strap the armor plating to [A] and sharpen [A.p_their()] claws with the nail filer. This was a great idea.</span>")
|
||||
qdel(src)
|
||||
@@ -131,7 +136,7 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
|
||||
if(health < maxHealth)
|
||||
heal_overall_damage(10) //Fast life regen, makes it hard for you to get eaten to death.
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/butter/attack_hand(mob/living/L) //Borrowed code from Cak, feeds people if they hit you. More nutriment but less vitamin to represent BUTTER.
|
||||
/mob/living/simple_animal/hostile/bear/butter/on_attack_hand(mob/living/L) //Borrowed code from Cak, feeds people if they hit you. More nutriment but less vitamin to represent BUTTER.
|
||||
..()
|
||||
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
|
||||
L.reagents.add_reagent(/datum/reagent/consumable/nutriment, 1)
|
||||
|
||||
@@ -523,9 +523,9 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
|
||||
if(ranged && ranged_cooldown <= world.time)
|
||||
target = A
|
||||
OpenFire(A)
|
||||
..()
|
||||
|
||||
|
||||
DelayNextAction()
|
||||
. = ..()
|
||||
return TRUE
|
||||
|
||||
////// AI Status ///////
|
||||
/mob/living/simple_animal/hostile/proc/AICanContinue(var/list/possible_targets)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
/obj/structure/leaper_bubble/Initialize()
|
||||
. = ..()
|
||||
float(on = TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
QDEL_IN(src, 100)
|
||||
|
||||
/obj/structure/leaper_bubble/Destroy()
|
||||
@@ -136,7 +136,7 @@
|
||||
target = A
|
||||
if(!isturf(loc))
|
||||
return
|
||||
if(next_move > world.time)
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
if(hopping)
|
||||
return
|
||||
|
||||
@@ -70,7 +70,7 @@ Difficulty: Medium
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
target.add_stun_absorption("miner", 10, INFINITY)
|
||||
..()
|
||||
. = ..()
|
||||
target.stun_absorption -= "miner"
|
||||
|
||||
/obj/item/projectile/kinetic/miner
|
||||
@@ -86,8 +86,8 @@ Difficulty: Medium
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
var/adjustment_amount = amount * 0.1
|
||||
if(world.time + adjustment_amount > next_move)
|
||||
changeNext_move(adjustment_amount) //attacking it interrupts it attacking, but only briefly
|
||||
if(world.time + adjustment_amount > next_action)
|
||||
DelayNextAction(adjustment_amount, considered_action = FALSE, flush = TRUE) //attacking it interrupts it attacking, but only briefly
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
|
||||
@@ -109,7 +109,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(next_move > world.time || !Adjacent(target)) //some cheating
|
||||
if(!CheckActionCooldown() || !Adjacent(target)) //some cheating
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
return
|
||||
face_atom(target)
|
||||
@@ -125,8 +125,8 @@ Difficulty: Medium
|
||||
adjustHealth(-(L.maxHealth * 0.5))
|
||||
L.gib()
|
||||
return TRUE
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
miner_saw.melee_attack_chain(src, target)
|
||||
miner_saw.melee_attack_chain(src, target, null, ATTACK_IGNORE_CLICKDELAY)
|
||||
FlushCurrentAction()
|
||||
if(guidance)
|
||||
adjustHealth(-2)
|
||||
transform_weapon()
|
||||
@@ -161,19 +161,19 @@ Difficulty: Medium
|
||||
face_atom(target)
|
||||
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
|
||||
Shoot(target)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
DelayNextAction(CLICK_CD_RANGE, flush = TRUE)
|
||||
|
||||
//I'm still of the belief that this entire proc needs to be wiped from existence.
|
||||
// do not take my touching of it to be endorsement of it. ~mso
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop()
|
||||
while(!QDELETED(target) && next_move <= world.time) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
while(!QDELETED(target) && !CheckActionCooldown()) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
stoplag(1)
|
||||
sleep((next_move - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
sleep((next_action - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(dashing || next_move > world.time || !Adjacent(target))
|
||||
if(dashing && next_move <= world.time)
|
||||
next_move = world.time + 1
|
||||
if(dashing || !CheckActionCooldown() || !Adjacent(target))
|
||||
if(dashing && next_action <= world.time)
|
||||
SetNextAction(1, considered_action = FALSE, immediate = FALSE, flush = TRUE)
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again.
|
||||
return
|
||||
AttackingTarget()
|
||||
|
||||
@@ -385,10 +385,7 @@ Difficulty: Very Hard
|
||||
if(isliving(speaker))
|
||||
ActivationReaction(speaker, ACTIVATE_SPEECH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/anomalous_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
ActivationReaction(user, ACTIVATE_TOUCH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
#define SWOOP_DAMAGEABLE 1
|
||||
#define SWOOP_INVULNERABLE 2
|
||||
|
||||
///used whenever the drake generates a hotspot
|
||||
#define DRAKE_FIRE_TEMP 500
|
||||
///used whenever the drake generates a hotspot
|
||||
#define DRAKE_FIRE_EXPOSURE 50
|
||||
|
||||
/*
|
||||
|
||||
ASH DRAKE
|
||||
@@ -148,7 +153,7 @@ Difficulty: Medium
|
||||
break
|
||||
range--
|
||||
new /obj/effect/hotspot(J)
|
||||
J.hotspot_expose(700,50,1)
|
||||
J.hotspot_expose(DRAKE_FIRE_TEMP, DRAKE_FIRE_EXPOSURE, 1)
|
||||
for(var/mob/living/L in J.contents - hit_things)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
@@ -404,7 +409,7 @@ Difficulty: Medium
|
||||
if(istype(T, /turf/closed))
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
T.hotspot_expose(DRAKE_FIRE_TEMP,DRAKE_FIRE_EXPOSURE,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
|
||||
@@ -643,7 +643,7 @@ Difficulty: Normal
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
var/limb_to_hit = L.get_bodypart(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
|
||||
var/armor = L.run_armor_check(limb_to_hit, "melee", "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 50, "Your armor was penetrated by [src]!")
|
||||
L.apply_damage(damage, BURN, limb_to_hit, armor)
|
||||
L.apply_damage(damage, BURN, limb_to_hit, armor, wound_bonus=CANT_WOUND)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L //mobs find and damage you...
|
||||
if(H.stat == CONSCIOUS && !H.target && H.AIStatus != AI_OFF && !H.client)
|
||||
|
||||
@@ -52,6 +52,8 @@ Difficulty: Medium
|
||||
elimination = 1
|
||||
appearance_flags = 0
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
wound_bonus = -40
|
||||
bare_wound_bonus = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/legion/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -129,7 +129,7 @@ Difficulty: Hard
|
||||
to_chat(L, "<span class='userdanger'>[src]'s ground slam shockwave sends you flying!</span>")
|
||||
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
|
||||
L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
|
||||
L.apply_damage(20, BRUTE)
|
||||
L.apply_damage(20, BRUTE, wound_bonus=CANT_WOUND)
|
||||
shake_camera(L, 2, 1)
|
||||
all_turfs -= T
|
||||
sleep(delay)
|
||||
|
||||
@@ -105,7 +105,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(L != set_target)
|
||||
L.changeNext_move(I.click_delay) //pre_attacked_by not called
|
||||
I.ApplyAttackCooldown(L, src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
desc = "You're not quite sure how a signal can be menacing."
|
||||
invisibility = 100
|
||||
|
||||
/obj/structure/elite_tumor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/elite_tumor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
switch(activity)
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
Bruise()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/hostile/mushroom/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) // the attack was blocked
|
||||
return
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
.=..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/spawner/nether/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/spawner/nether/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
|
||||
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
|
||||
contents.Add(user)
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
var/banana_type = /obj/item/grown/bananapeel
|
||||
var/attack_reagent
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/Initialize(mapload)
|
||||
. = ..()
|
||||
faction |= "clown"
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(10)
|
||||
@@ -47,7 +51,7 @@
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/on_attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
|
||||
|
||||
|
||||
@@ -77,6 +77,9 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 20
|
||||
sharpness = TRUE
|
||||
icon_state = "syndicate_knife"
|
||||
icon_living = "syndicate_knife"
|
||||
loot = list(/obj/effect/gibspawner/human)
|
||||
|
||||
@@ -271,7 +271,7 @@
|
||||
* Attack responces
|
||||
*/
|
||||
//Humans, monkeys, aliens
|
||||
/mob/living/simple_animal/parrot/attack_hand(mob/living/carbon/M)
|
||||
/mob/living/simple_animal/parrot/on_attack_hand(mob/living/carbon/M)
|
||||
..()
|
||||
if(client)
|
||||
return
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
laugher.emote("laugh")
|
||||
|
||||
/mob/living/simple_animal/pickle/death()
|
||||
..()
|
||||
if(original_body)
|
||||
original_body.adjustOrganLoss(ORGAN_SLOT_BRAIN, 200) //to be fair, you have to have a very high iq to understand-
|
||||
original_body.forceMove(get_turf(src))
|
||||
if(mind)
|
||||
mind.transfer_to(original_body)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pickle/wabbajack_act() //restore users name before its used on the new mob
|
||||
if(original_body)
|
||||
|
||||
@@ -140,6 +140,13 @@
|
||||
///What kind of footstep this mob should have. Null if it shouldn't have any.
|
||||
var/footstep_type
|
||||
|
||||
//How much wounding power it has
|
||||
var/wound_bonus = CANT_WOUND
|
||||
//How much bare wounding power it has
|
||||
var/bare_wound_bonus = 0
|
||||
//If the attacks from this are sharp
|
||||
var/sharpness = FALSE
|
||||
|
||||
/mob/living/simple_animal/Initialize()
|
||||
. = ..()
|
||||
GLOB.simple_animals[AIStatus] += src
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user