Merge remote-tracking branch 'origin/master' into TGUI-4
This commit is contained in:
@@ -1,6 +1,6 @@
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/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
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/mob/living/simple_animal/on_attack_hand(mob/living/carbon/human/M)
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. = ..()
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if(.) //the attack was blocked
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return
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@@ -41,7 +41,11 @@
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to_chat(src, "<span class='notice'>Your astral projection is interrupted and your mind is sent back to your body with a shock!</span>")
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/mob/living/simple_animal/astral/ClickOn(var/atom/A, var/params)
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..()
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. = ..()
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attempt_possess(A)
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/mob/living/simple_animal/astral/proc/attempt_possess(atom/A)
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set waitfor = FALSE
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if(pseudo_death == FALSE)
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if(isliving(A))
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if(ishuman(A))
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@@ -102,6 +102,10 @@
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var/can_salute = TRUE
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var/salute_delay = 60 SECONDS
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//emotes/speech stuff
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var/patrol_emote = "Engaging patrol mode."
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var/patrol_fail_emote = "Unable to start patrol."
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/mob/living/simple_animal/bot/proc/get_mode()
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if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
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if(paicard)
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@@ -286,7 +290,7 @@
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return TRUE //Successful completion. Used to prevent child process() continuing if this one is ended early.
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/mob/living/simple_animal/bot/attack_hand(mob/living/carbon/human/H)
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/mob/living/simple_animal/bot/on_attack_hand(mob/living/carbon/human/H)
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if(H.a_intent == INTENT_HELP)
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interact(H)
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else
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@@ -331,7 +335,6 @@
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user.visible_message("<span class='notice'>[user] uses [W] to pull [paicard] out of [bot_name]!</span>","<span class='notice'>You pull [paicard] out of [bot_name] with [W].</span>")
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ejectpai(user)
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else
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user.changeNext_move(CLICK_CD_MELEE)
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
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if(health >= maxHealth)
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to_chat(user, "<span class='warning'>[src] does not need a repair!</span>")
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@@ -612,7 +615,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
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auto_patrol = 0
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tries = 0
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speak("Unable to start patrol.")
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speak(patrol_fail_emote)
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return
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@@ -628,7 +631,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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return
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mode = BOT_PATROL
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else // no patrol target, so need a new one
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speak("Engaging patrol mode.")
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speak(patrol_emote)
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find_patrol_target()
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tries++
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return
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@@ -177,7 +177,7 @@ Auto Patrol[]"},
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target = H
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mode = BOT_HUNT
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/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H)
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/mob/living/simple_animal/bot/ed209/on_attack_hand(mob/living/carbon/human/H)
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if(H.a_intent == INTENT_HARM)
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retaliate(H)
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return ..()
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@@ -532,8 +532,10 @@ Auto Patrol[]"},
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/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A)
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if(!on)
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return
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return ..()
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shootAt(A)
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DelayNextAction()
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return TRUE
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/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
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playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
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@@ -112,7 +112,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
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target = H
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mode = BOT_HUNT
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/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
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/mob/living/simple_animal/bot/honkbot/on_attack_hand(mob/living/carbon/human/H)
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if(H.a_intent == INTENT_HARM)
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retaliate(H)
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addtimer(CALLBACK(src, .proc/react_buzz), 5)
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@@ -604,7 +604,7 @@
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/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M)
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return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox
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/mob/living/simple_animal/bot/medbot/attack_hand(mob/living/carbon/human/H)
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/mob/living/simple_animal/bot/medbot/on_attack_hand(mob/living/carbon/human/H)
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if(H.a_intent == INTENT_DISARM && mode != BOT_TIPPED)
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H.visible_message("<span class='danger'>[H] begins tipping over [src].</span>", "<span class='warning'>You begin tipping over [src]...</span>")
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@@ -33,6 +33,20 @@
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var/check_records = TRUE //Does it check security records?
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var/arrest_type = FALSE //If true, don't handcuff
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var/obj/item/clothing/head/bot_accessory
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var/datum/beepsky_fashion/stored_fashion
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//emotes (BOT is replaced with bot name, CRIMINAL with criminal name, THREAT_LEVEL with threat level)
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var/death_emote = "BOT blows apart!"
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var/capture_one = "BOT is trying to put zipties on CRIMINAL!"
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var/capture_two = "BOT is trying to put zipties on you!"
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var/infraction = "Level THREAT_LEVEL infraction alert!"
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var/taunt = "<b>BOT</b> points at CRIMINAL!"
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var/attack_one = "BOT has stunned CRIMINAL!"
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var/attack_two = "BOT has stunned you!"
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var/list/arrest_texts = list("Detaining", "Arresting")
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var/arrest_emote = "ARREST_TYPE level THREAT_LEVEL scumbag CRIMINAL in LOCATION."
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/mob/living/simple_animal/bot/secbot/beepsky
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name = "Officer Beep O'sky"
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desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
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@@ -49,6 +63,103 @@
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resize = 0.8
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update_transform()
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/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat, var/arrest = -1, var/location)
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var/emote = "The continuity of space itself collapses around [src]. You should probably report that to someone higher up."
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switch(emote_type)
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if("DEATH")
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emote = death_emote
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if("CAPTURE_ONE")
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emote = capture_one
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if("CAPTURE_TWO")
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emote = capture_two
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if("INFRACTION")
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emote = infraction
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if("TAUNT")
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emote = taunt
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if("ATTACK_ONE")
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emote = attack_one
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if("ATTACK_TWO")
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emote = attack_two
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if("ARREST")
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emote = arrest_emote
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//now replace pieces of the text with the information we have
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if(emote_type != "TAUNT" && emote_type != "ARREST")
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emote = replacetext(emote, "BOT", name)
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else
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emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt or an arrest text
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if(criminal)
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emote = replacetext(emote, "CRIMINAL", criminal.name)
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if(num2text(threat)) //because a threat of 0 will be false
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emote = replacetext(emote, "THREAT_LEVEL", threat)
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if(arrest > -1)
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emote = replacetext(emote, "ARREST_TYPE", arrest_texts[arrest + 1])
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if(location)
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emote = replacetext(emote, "LOCATION", location)
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return emote
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/mob/living/simple_animal/bot/secbot/proc/apply_fashion(var/datum/beepsky_fashion/fashion)
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stored_fashion = new fashion
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if(stored_fashion.name)
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name = stored_fashion.name
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if(stored_fashion.desc)
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desc = stored_fashion.desc
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if(stored_fashion.death_emote)
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death_emote = stored_fashion.death_emote
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if(stored_fashion.capture_one)
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capture_one = stored_fashion.capture_one
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if(stored_fashion.capture_two)
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capture_two = stored_fashion.capture_two
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if(stored_fashion.infraction)
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infraction = stored_fashion.infraction
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if(stored_fashion.taunt)
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taunt = stored_fashion.taunt
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if(stored_fashion.attack_one)
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attack_one = stored_fashion.attack_one
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if(stored_fashion.attack_two)
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attack_two = stored_fashion.attack_two
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if(stored_fashion.patrol_emote)
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patrol_emote = stored_fashion.patrol_emote
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if(stored_fashion.patrol_fail_emote)
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patrol_fail_emote = stored_fashion.patrol_fail_emote
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if(stored_fashion.arrest_texts)
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arrest_texts = stored_fashion.arrest_texts
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if(stored_fashion.arrest_emote)
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arrest_emote = stored_fashion.arrest_emote
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regenerate_icons()
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/mob/living/simple_animal/bot/secbot/proc/reset_fashion()
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bot_accessory.forceMove(get_turf(src))
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//reset all emotes/sounds and name/desc
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name = initial(name)
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desc = initial(desc)
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death_emote = initial(death_emote)
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capture_one = initial(capture_one)
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capture_two = initial(capture_two)
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infraction = initial(infraction)
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taunt = initial(taunt)
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attack_one = initial(attack_one)
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attack_two = initial(attack_two)
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arrest_texts = initial(arrest_texts)
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arrest_emote = initial(arrest_emote)
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patrol_emote = initial(patrol_emote)
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arrest_texts = initial(arrest_texts)
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arrest_emote = initial(arrest_emote)
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bot_accessory = null
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regenerate_icons()
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/mob/living/simple_animal/bot/secbot/beepsky/explode()
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var/atom/Tsec = drop_location()
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@@ -173,11 +284,16 @@ Auto Patrol: []"},
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/mob/living/simple_animal/bot/secbot/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
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return
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/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
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/mob/living/simple_animal/bot/secbot/on_attack_hand(mob/living/carbon/human/H)
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if((H.a_intent == INTENT_HARM) || (H.a_intent == INTENT_DISARM))
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retaliate(H)
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if(special_retaliate_after_attack(H))
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return
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if(H.a_intent == INTENT_HELP && bot_accessory)
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to_chat(H, "<span class='warning'>You knock [bot_accessory] off of [src]'s head!</span>")
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reset_fashion()
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return
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return ..()
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@@ -185,11 +301,48 @@ Auto Patrol: []"},
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..()
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if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
|
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return
|
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if(istype(W, /obj/item/clothing/head))
|
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attempt_place_on_head(user, W)
|
||||
return
|
||||
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
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retaliate(user)
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if(special_retaliate_after_attack(user))
|
||||
return
|
||||
|
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/mob/living/simple_animal/bot/secbot/proc/attempt_place_on_head(mob/user, obj/item/clothing/head/H)
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(H))
|
||||
to_chat(user, "<span class='warning'>\The [H] is stuck to your hand, you cannot put it on [src]'s head!</span>")
|
||||
return
|
||||
if(bot_accessory)
|
||||
to_chat("<span class='warning'>\[src] already has an accessory, and the laws of physics disallow him from wearing a second!</span>")
|
||||
return
|
||||
|
||||
if(H.beepsky_fashion)
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src].</span>")
|
||||
bot_accessory = H
|
||||
H.forceMove(src)
|
||||
apply_fashion(H.beepsky_fashion)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You set [H] on [src]'s head, but it falls off!</span>")
|
||||
H.forceMove(drop_location())
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/regenerate_icons()
|
||||
..()
|
||||
if(bot_accessory)
|
||||
if(!stored_fashion)
|
||||
stored_fashion = new bot_accessory.beepsky_fashion
|
||||
if(!stored_fashion.obj_icon_state)
|
||||
stored_fashion.obj_icon_state = bot_accessory.icon_state
|
||||
if(!stored_fashion.obj_alpha)
|
||||
stored_fashion.obj_alpha = bot_accessory.alpha
|
||||
if(!stored_fashion.obj_color)
|
||||
stored_fashion.obj_color = bot_accessory.color
|
||||
add_overlay(stored_fashion.get_overlay())
|
||||
else
|
||||
if(stored_fashion)
|
||||
cut_overlay(stored_fashion.get_overlay())
|
||||
stored_fashion = null
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(emagged == 2)
|
||||
@@ -233,8 +386,8 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
|
||||
mode = BOT_ARREST
|
||||
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
|
||||
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
|
||||
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
|
||||
C.visible_message("<span class='danger'>[process_emote("CAPTURE_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("CAPTURE_TWO", C)]</span>")
|
||||
if(do_after(src, 60, FALSE, C))
|
||||
attempt_handcuff(C)
|
||||
|
||||
@@ -249,16 +402,22 @@ Auto Patrol: []"},
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
if(stored_fashion)
|
||||
stored_fashion.stun_attack(C)
|
||||
if(stored_fashion.stun_sounds && !stored_fashion.ignore_sound)
|
||||
playsound(src, pick(stored_fashion.stun_sounds), 50, TRUE, -1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.stuttering = 5
|
||||
C.DefaultCombatKnockdown(100)
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.DefaultCombatKnockdown(100)
|
||||
C.stuttering = 5
|
||||
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
@@ -266,9 +425,9 @@ Auto Patrol: []"},
|
||||
log_combat(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
|
||||
"<span class='userdanger'>[src] has stunned you!</span>")
|
||||
speak(process_emote("ARREST", C, threat, arrest_type, location), radio_channel)
|
||||
C.visible_message("<span class='danger'>[process_emote("ATTACK_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("ATTACK_TWO", C)]</span>")
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/handle_automated_action()
|
||||
if(!..())
|
||||
@@ -355,7 +514,6 @@ Auto Patrol: []"},
|
||||
look_for_perp()
|
||||
bot_patrol()
|
||||
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
|
||||
@@ -391,9 +549,9 @@ Auto Patrol: []"},
|
||||
else if(threatlevel >= 4)
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
speak(process_emote("INFRACTION", target, threatlevel))
|
||||
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
visible_message(process_emote("TAUNT", target, threatlevel))
|
||||
mode = BOT_HUNT
|
||||
INVOKE_ASYNC(src, .proc/handle_automated_action)
|
||||
break
|
||||
@@ -408,7 +566,7 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/explode()
|
||||
|
||||
walk_to(src,0)
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
visible_message("<span class='boldannounce'>[process_emote("DEATH")]</span>")
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
if(!D.is_decorated)
|
||||
D.decorate_donut()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
|
||||
/mob/living/simple_animal/pet/cat/cak/on_attack_hand(mob/living/L)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk(milk_reagent)
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
|
||||
/mob/living/simple_animal/cow/on_attack_hand(mob/living/carbon/M)
|
||||
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
|
||||
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
|
||||
"<span class='notice'>You tip over [src].</span>")
|
||||
|
||||
@@ -86,8 +86,7 @@
|
||||
/obj/guardian_bomb/attackby(mob/living/user)
|
||||
detonate(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/guardian_bomb/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/guardian_bomb/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
detonate(user)
|
||||
|
||||
/obj/guardian_bomb/examine(mob/user)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.5 //attacks 50% faster
|
||||
action_cooldown_mod = 0.5 //attacks 50% faster
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
|
||||
@@ -29,8 +29,11 @@
|
||||
var/armored = FALSE
|
||||
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 15 // i know it's like half what it used to be, but bears cause bleeding like crazy now so it works out
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10 // BEAR wound bonus am i right
|
||||
sharpness = TRUE
|
||||
attack_verb_continuous = "claws"
|
||||
attack_verb_simple = "claw"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -69,8 +72,9 @@
|
||||
icon_dead = "combatbear_dead"
|
||||
faction = list("russian")
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 5, /obj/item/clothing/head/bearpelt = 1, /obj/item/bear_armor = 1)
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 35
|
||||
melee_damage_lower = 18
|
||||
melee_damage_upper = 20
|
||||
wound_bonus = 0
|
||||
armour_penetration = 20
|
||||
health = 120
|
||||
maxHealth = 120
|
||||
@@ -99,8 +103,9 @@
|
||||
A.maxHealth += 60
|
||||
A.health += 60
|
||||
A.armour_penetration += 20
|
||||
A.melee_damage_lower += 5
|
||||
A.melee_damage_lower += 3
|
||||
A.melee_damage_upper += 5
|
||||
A.wound_bonus += 5
|
||||
A.update_icons()
|
||||
to_chat(user, "<span class='info'>You strap the armor plating to [A] and sharpen [A.p_their()] claws with the nail filer. This was a great idea.</span>")
|
||||
qdel(src)
|
||||
@@ -131,7 +136,7 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
|
||||
if(health < maxHealth)
|
||||
heal_overall_damage(10) //Fast life regen, makes it hard for you to get eaten to death.
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/butter/attack_hand(mob/living/L) //Borrowed code from Cak, feeds people if they hit you. More nutriment but less vitamin to represent BUTTER.
|
||||
/mob/living/simple_animal/hostile/bear/butter/on_attack_hand(mob/living/L) //Borrowed code from Cak, feeds people if they hit you. More nutriment but less vitamin to represent BUTTER.
|
||||
..()
|
||||
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
|
||||
L.reagents.add_reagent(/datum/reagent/consumable/nutriment, 1)
|
||||
|
||||
@@ -523,9 +523,9 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
|
||||
if(ranged && ranged_cooldown <= world.time)
|
||||
target = A
|
||||
OpenFire(A)
|
||||
..()
|
||||
|
||||
|
||||
DelayNextAction()
|
||||
. = ..()
|
||||
return TRUE
|
||||
|
||||
////// AI Status ///////
|
||||
/mob/living/simple_animal/hostile/proc/AICanContinue(var/list/possible_targets)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
/obj/structure/leaper_bubble/Initialize()
|
||||
. = ..()
|
||||
float(on = TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
QDEL_IN(src, 100)
|
||||
|
||||
/obj/structure/leaper_bubble/Destroy()
|
||||
@@ -136,7 +136,7 @@
|
||||
target = A
|
||||
if(!isturf(loc))
|
||||
return
|
||||
if(next_move > world.time)
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
if(hopping)
|
||||
return
|
||||
|
||||
@@ -70,7 +70,7 @@ Difficulty: Medium
|
||||
|
||||
/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
target.add_stun_absorption("miner", 10, INFINITY)
|
||||
..()
|
||||
. = ..()
|
||||
target.stun_absorption -= "miner"
|
||||
|
||||
/obj/item/projectile/kinetic/miner
|
||||
@@ -86,8 +86,8 @@ Difficulty: Medium
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
var/adjustment_amount = amount * 0.1
|
||||
if(world.time + adjustment_amount > next_move)
|
||||
changeNext_move(adjustment_amount) //attacking it interrupts it attacking, but only briefly
|
||||
if(world.time + adjustment_amount > next_action)
|
||||
DelayNextAction(adjustment_amount, considered_action = FALSE, flush = TRUE) //attacking it interrupts it attacking, but only briefly
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
|
||||
@@ -109,7 +109,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(next_move > world.time || !Adjacent(target)) //some cheating
|
||||
if(!CheckActionCooldown() || !Adjacent(target)) //some cheating
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
return
|
||||
face_atom(target)
|
||||
@@ -125,8 +125,8 @@ Difficulty: Medium
|
||||
adjustHealth(-(L.maxHealth * 0.5))
|
||||
L.gib()
|
||||
return TRUE
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
miner_saw.melee_attack_chain(src, target)
|
||||
miner_saw.melee_attack_chain(src, target, null, ATTACK_IGNORE_CLICKDELAY)
|
||||
FlushCurrentAction()
|
||||
if(guidance)
|
||||
adjustHealth(-2)
|
||||
transform_weapon()
|
||||
@@ -161,19 +161,19 @@ Difficulty: Medium
|
||||
face_atom(target)
|
||||
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
|
||||
Shoot(target)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
DelayNextAction(CLICK_CD_RANGE, flush = TRUE)
|
||||
|
||||
//I'm still of the belief that this entire proc needs to be wiped from existence.
|
||||
// do not take my touching of it to be endorsement of it. ~mso
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop()
|
||||
while(!QDELETED(target) && next_move <= world.time) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
while(!QDELETED(target) && !CheckActionCooldown()) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
stoplag(1)
|
||||
sleep((next_move - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
sleep((next_action - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(dashing || next_move > world.time || !Adjacent(target))
|
||||
if(dashing && next_move <= world.time)
|
||||
next_move = world.time + 1
|
||||
if(dashing || !CheckActionCooldown() || !Adjacent(target))
|
||||
if(dashing && next_action <= world.time)
|
||||
SetNextAction(1, considered_action = FALSE, immediate = FALSE, flush = TRUE)
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again.
|
||||
return
|
||||
AttackingTarget()
|
||||
|
||||
@@ -385,10 +385,7 @@ Difficulty: Very Hard
|
||||
if(isliving(speaker))
|
||||
ActivationReaction(speaker, ACTIVATE_SPEECH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/anomalous_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
ActivationReaction(user, ACTIVATE_TOUCH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
#define SWOOP_DAMAGEABLE 1
|
||||
#define SWOOP_INVULNERABLE 2
|
||||
|
||||
///used whenever the drake generates a hotspot
|
||||
#define DRAKE_FIRE_TEMP 500
|
||||
///used whenever the drake generates a hotspot
|
||||
#define DRAKE_FIRE_EXPOSURE 50
|
||||
|
||||
/*
|
||||
|
||||
ASH DRAKE
|
||||
@@ -148,7 +153,7 @@ Difficulty: Medium
|
||||
break
|
||||
range--
|
||||
new /obj/effect/hotspot(J)
|
||||
J.hotspot_expose(700,50,1)
|
||||
J.hotspot_expose(DRAKE_FIRE_TEMP, DRAKE_FIRE_EXPOSURE, 1)
|
||||
for(var/mob/living/L in J.contents - hit_things)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
@@ -404,7 +409,7 @@ Difficulty: Medium
|
||||
if(istype(T, /turf/closed))
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
T.hotspot_expose(DRAKE_FIRE_TEMP,DRAKE_FIRE_EXPOSURE,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
|
||||
@@ -643,7 +643,7 @@ Difficulty: Normal
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
var/limb_to_hit = L.get_bodypart(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
|
||||
var/armor = L.run_armor_check(limb_to_hit, "melee", "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 50, "Your armor was penetrated by [src]!")
|
||||
L.apply_damage(damage, BURN, limb_to_hit, armor)
|
||||
L.apply_damage(damage, BURN, limb_to_hit, armor, wound_bonus=CANT_WOUND)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L //mobs find and damage you...
|
||||
if(H.stat == CONSCIOUS && !H.target && H.AIStatus != AI_OFF && !H.client)
|
||||
|
||||
@@ -52,6 +52,8 @@ Difficulty: Medium
|
||||
elimination = 1
|
||||
appearance_flags = 0
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
wound_bonus = -40
|
||||
bare_wound_bonus = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/legion/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -129,7 +129,7 @@ Difficulty: Hard
|
||||
to_chat(L, "<span class='userdanger'>[src]'s ground slam shockwave sends you flying!</span>")
|
||||
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
|
||||
L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
|
||||
L.apply_damage(20, BRUTE)
|
||||
L.apply_damage(20, BRUTE, wound_bonus=CANT_WOUND)
|
||||
shake_camera(L, 2, 1)
|
||||
all_turfs -= T
|
||||
sleep(delay)
|
||||
|
||||
@@ -105,7 +105,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(L != set_target)
|
||||
L.changeNext_move(I.click_delay) //pre_attacked_by not called
|
||||
I.ApplyAttackCooldown(L, src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
desc = "You're not quite sure how a signal can be menacing."
|
||||
invisibility = 100
|
||||
|
||||
/obj/structure/elite_tumor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/elite_tumor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
switch(activity)
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
Bruise()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/hostile/mushroom/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) // the attack was blocked
|
||||
return
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
.=..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/spawner/nether/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/spawner/nether/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
|
||||
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
|
||||
contents.Add(user)
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
var/banana_type = /obj/item/grown/bananapeel
|
||||
var/attack_reagent
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/Initialize(mapload)
|
||||
. = ..()
|
||||
faction |= "clown"
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(10)
|
||||
@@ -47,7 +51,7 @@
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/on_attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
|
||||
|
||||
|
||||
@@ -77,6 +77,9 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 20
|
||||
sharpness = TRUE
|
||||
icon_state = "syndicate_knife"
|
||||
icon_living = "syndicate_knife"
|
||||
loot = list(/obj/effect/gibspawner/human)
|
||||
|
||||
@@ -271,7 +271,7 @@
|
||||
* Attack responces
|
||||
*/
|
||||
//Humans, monkeys, aliens
|
||||
/mob/living/simple_animal/parrot/attack_hand(mob/living/carbon/M)
|
||||
/mob/living/simple_animal/parrot/on_attack_hand(mob/living/carbon/M)
|
||||
..()
|
||||
if(client)
|
||||
return
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
laugher.emote("laugh")
|
||||
|
||||
/mob/living/simple_animal/pickle/death()
|
||||
..()
|
||||
if(original_body)
|
||||
original_body.adjustOrganLoss(ORGAN_SLOT_BRAIN, 200) //to be fair, you have to have a very high iq to understand-
|
||||
original_body.forceMove(get_turf(src))
|
||||
if(mind)
|
||||
mind.transfer_to(original_body)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pickle/wabbajack_act() //restore users name before its used on the new mob
|
||||
if(original_body)
|
||||
|
||||
@@ -140,6 +140,13 @@
|
||||
///What kind of footstep this mob should have. Null if it shouldn't have any.
|
||||
var/footstep_type
|
||||
|
||||
//How much wounding power it has
|
||||
var/wound_bonus = CANT_WOUND
|
||||
//How much bare wounding power it has
|
||||
var/bare_wound_bonus = 0
|
||||
//If the attacks from this are sharp
|
||||
var/sharpness = FALSE
|
||||
|
||||
/mob/living/simple_animal/Initialize()
|
||||
. = ..()
|
||||
GLOB.simple_animals[AIStatus] += src
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
discipline_slime(user)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/slime/on_attack_hand(mob/living/carbon/human/M)
|
||||
if(buckled)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if(buckled == M)
|
||||
@@ -356,7 +356,7 @@
|
||||
attacked += 10
|
||||
if(prob(25))
|
||||
user.do_attack_animation(src)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
W.ApplyAttackCooldown(user, src)
|
||||
to_chat(user, "<span class='danger'>[W] passes right through [src]!</span>")
|
||||
return
|
||||
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
|
||||
Reference in New Issue
Block a user