Update energy.dm
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@@ -67,8 +67,7 @@
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/obj/item/gun/energy/Destroy()
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if(flags_1 & INITIALIZED_1)
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QDEL_NULL(cell)
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if(!(flags_1 & HOLOGRAM_1)) //holodeck stuff.
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QDEL_LIST(ammo_type)
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QDEL_LIST(ammo_type)
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STOP_PROCESSING(SSobj, src)
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return ..()
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