Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.
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@@ -530,7 +530,6 @@
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equip_cooldown = 0
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var/obj/item/gun/medbeam/mech/medigun
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custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
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material_flags = MATERIAL_NO_EFFECTS
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/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
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. = ..()
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@@ -188,7 +188,6 @@
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var/location = get_step(src,(dir))
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var/obj/item/I = new D.build_path(location)
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I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
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I.set_custom_materials(res_coef)
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say("\The [I] is complete.")
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being_built = null
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