Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.

This commit is contained in:
Ghommie
2020-05-02 00:00:49 +02:00
parent 2f236ffc04
commit b383066e57
18 changed files with 20 additions and 32 deletions
@@ -530,7 +530,6 @@
equip_cooldown = 0
var/obj/item/gun/medbeam/mech/medigun
custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
material_flags = MATERIAL_NO_EFFECTS
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
. = ..()
-1
View File
@@ -188,7 +188,6 @@
var/location = get_step(src,(dir))
var/obj/item/I = new D.build_path(location)
I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
I.set_custom_materials(res_coef)
say("\The [I] is complete.")
being_built = null