Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.
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@@ -70,7 +70,6 @@
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singular_name = "uranium ore chunk"
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points = 30
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custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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material_flags = MATERIAL_NO_EFFECTS
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refined_type = /obj/item/stack/sheet/mineral/uranium
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/obj/item/stack/ore/iron
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@@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 400)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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