Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c: * Tails more or less done * wouldn't update cleanly otherwise * It's completly working now. holy fuck I did it Just need the refurbished body markings done, then to chop 'em up for full PR status * MARKINGS DONE AAAAAAAAAAAAA * fixes digi legs that didn't convert correctly * ports the refractored preferences Kinda ugly now tbh. but fuckit * quality sweep, things should should properly now in general * Taurs converted and improved! BODYMARKING -> MATRIXED * oops. s'what I get for not compile checking * remember to throw shade at furries * vigorously update markings upon switching species and colors * re-adds old wolf ears, Big Wolf fixes snout bugs * few more snout tweaks * cut the lists, cut everything. reeee * This code I s2g * Adds context clues to preferences Hopefully people will read them before making an OOC fuss * Fixes hands and feet markings with this one weird trick remember kids, proper layering and order of operations is important * Sprite tweaking and polishing Sergal stuff being worked on * a few QoL things for species swapping * how the fuck did I miss these markings * fleshes out sprites in preperation for marking experimentation later * fixes catboy problems * Mam_snout is a thing now, * pixel adjusted tails, cleaned up wah tail a bit better also gets digitgate legs missing pixels fixed * cleans up more shit. ree * force "plain" instead of none to avoid missing pixel reports * tweaks to reinspire mapdiff * Clean up Preference UI Looks a little better now * k * doubly ensure None markings aren't valid * reee spessman barbie * brightens pixels around tiger head markings * YEENS * Cat ears tweaked because it triggers Kev otherwise * another session of quality control * Crows and crow accessories * husk fixes * works good enough, mission accomplished * fixes the proc properly * cleans up brute force code that isn't needed * c a t
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@@ -97,6 +97,7 @@
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#define NO_DNA_COPY 14
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#define DRINKSBLOOD 15
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#define NOEYES 16
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#define MARKINGS 17
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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@@ -93,6 +93,7 @@
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#define MUTCOLORS3 36
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#define NOAROUSAL 37 //Stops all arousal effects
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#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
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#define MATRIXED 39 //if icon is color matrix'd
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//Citadel istypes
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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@@ -51,10 +51,11 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 25
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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@@ -82,7 +83,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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