shield bashing
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@@ -206,8 +206,6 @@
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newtonian_move(get_dir(target, src))
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thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
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/mob/living/carbon/restrained(ignore_grab)
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. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
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