@@ -72,9 +72,30 @@
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M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
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if(warcry)
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M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
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.= FALSE
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/obj/item/clothing/gloves/rapid/attack_self(mob/user)
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var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
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if(input)
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warcry = input
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/obj/item/clothing/gloves/rapid/hug
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name = "Hugs of the North Star"
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desc = "Just looking at these fills you with an urge to hug the shit out of people"
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warcry = "owo" //Shouldn't ever come into play
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/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
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var/mob/living/M = loc
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if(M.a_intent == INTENT_HELP)
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if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
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if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
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return
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else
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M.changeNext_move(CLICK_CD_RAPID)
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. = FALSE
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/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
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return FALSE
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