diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 2d2b2704c0..08c6a5690a 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -11,11 +11,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define DF_VAR_EDITED (1<<1) //FLAGS BITMASK -<<<<<<< HEAD -#define STOPSPRESSUREDMAGE_1 (1<<0) //This flag is used on the flags_1 variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere -//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag. -======= ->>>>>>> 98f8ca7... Moves several clothing-specific flags from /atom to their proper type (#37486) #define NODROP_1 (1<<1) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted. #define NOBLUDGEON_1 (1<<2) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()