oh god oh fuck oh god it's snowballing
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@@ -138,17 +138,27 @@
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if(iscarbon(AM))
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var/mob/living/carbon/C = AM
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if(blood_id == C.get_blood_id())//both mobs have the same blood substance
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if(blood_id == "blood") //normal blood
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if(blood_data["viruses"])
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for(var/thing in blood_data["viruses"])
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var/datum/disease/D = thing
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if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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C.ForceContractDisease(D)
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if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
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C.reagents.add_reagent("toxin", amount * 0.5)
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return 1
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for(var/bluhduh in GLOB.blood_types[blood_id])
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if(blood_id == C.get_blood_id())//both mobs have the same blood substance
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if(bluhduh) //actual blood reagent
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if(blood_data["viruses"])
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for(var/thing in blood_data["viruses"])
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var/datum/disease/D = thing
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if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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C.ForceContractDisease(D)
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if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
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if((blood_data["blood_type"] == "GEL") && (C.dna.species.exotic_blood != "jellyblood"))
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C.reagents.add_reagent("toxin", amount * 1.5) //filthy xenos bloooood
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else if((blood_data["blood_type"] == "HF") && (C.dna.species.exotic_blood != "oilblood"))
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C.reagents.add_reagent("toxin", amount * 1) //don't fucking put oil in people
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else if((blood_data["blood_type"] == "X*") && (C.dna.species.exotic_blood != "xenoblood"))
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C.reagents.add_reagent("toxin", amount * 1.5) //acid blooood
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else
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C.reagents.add_reagent("toxin", amount * 0.5)
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else
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C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
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return 1
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C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
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return 1
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@@ -161,49 +171,50 @@
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return
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/mob/living/carbon/get_blood_data(blood_id)
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if(blood_id == "blood") //actual blood reagent
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var/blood_data = list()
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//set the blood data
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blood_data["donor"] = src
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blood_data["viruses"] = list()
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for(var/bluhduh in GLOB.blood_types[blood_id])
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if(bluhduh) //actual blood reagent
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var/blood_data = list()
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//set the blood data
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blood_data["donor"] = src
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blood_data["viruses"] = list()
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for(var/thing in diseases)
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var/datum/disease/D = thing
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blood_data["viruses"] += D.Copy()
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for(var/thing in diseases)
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var/datum/disease/D = thing
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blood_data["viruses"] += D.Copy()
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blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
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if(disease_resistances && disease_resistances.len)
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blood_data["resistances"] = disease_resistances.Copy()
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var/list/temp_chem = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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temp_chem[R.id] = R.volume
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blood_data["trace_chem"] = list2params(temp_chem)
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if(mind)
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blood_data["mind"] = mind
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else if(last_mind)
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blood_data["mind"] = last_mind
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if(ckey)
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blood_data["ckey"] = ckey
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else if(last_mind)
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blood_data["ckey"] = ckey(last_mind.key)
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blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
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if(disease_resistances && disease_resistances.len)
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blood_data["resistances"] = disease_resistances.Copy()
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var/list/temp_chem = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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temp_chem[R.id] = R.volume
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blood_data["trace_chem"] = list2params(temp_chem)
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if(mind)
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blood_data["mind"] = mind
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else if(last_mind)
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blood_data["mind"] = last_mind
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if(ckey)
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blood_data["ckey"] = ckey
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else if(last_mind)
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blood_data["ckey"] = ckey(last_mind.key)
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if(!suiciding)
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blood_data["cloneable"] = 1
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blood_data["blood_type"] = copytext(dna.blood_type,1,0)
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blood_data["gender"] = gender
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blood_data["real_name"] = real_name
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blood_data["features"] = dna.features
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blood_data["factions"] = faction
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blood_data["quirks"] = list()
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for(var/V in roundstart_quirks)
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var/datum/quirk/T = V
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blood_data["quirks"] += T.type
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blood_data["changeling_loudness"] = 0
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if(mind)
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var/datum/antagonist/changeling/ling = mind.has_antag_datum(/datum/antagonist/changeling)
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if(istype(ling))
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blood_data["changeling_loudness"] = ling.loudfactor
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return blood_data
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if(!suiciding)
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blood_data["cloneable"] = 1
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blood_data["blood_type"] = copytext(dna.blood_type,1,0)
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blood_data["gender"] = gender
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blood_data["real_name"] = real_name
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blood_data["features"] = dna.features
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blood_data["factions"] = faction
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blood_data["quirks"] = list()
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for(var/V in roundstart_quirks)
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var/datum/quirk/T = V
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blood_data["quirks"] += T.type
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blood_data["changeling_loudness"] = 0
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if(mind)
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var/datum/antagonist/changeling/ling = mind.has_antag_datum(/datum/antagonist/changeling)
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if(istype(ling))
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blood_data["changeling_loudness"] = ling.loudfactor
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return blood_data
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//get the id of the substance this mob use as blood.
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/mob/proc/get_blood_id()
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@@ -221,7 +232,7 @@
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if(dna.species.exotic_blood)
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return dna.species.exotic_blood
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else if((NOBLOOD in dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
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return
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return null
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return "blood"
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// This is has more potential uses, and is probably faster than the old proc.
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@@ -241,9 +252,10 @@
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"O+" = list("O-", "O+","SY"),
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"L" = list("L","SY"),
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"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"),
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"oil" = list("oil", "SY"),
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"HF" = list("HF", "SY"),
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"X*" = list("X*", "SY"),
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"SY" = list("SY")
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"SY" = list("SY"),
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"GEL" = list("GEL","SY")
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)
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var/safe = bloodtypes_safe[bloodtype]
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@@ -252,7 +264,7 @@
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//to add a splatter of blood or other mob liquid.
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/mob/living/proc/add_splatter_floor(turf/T, small_drip)
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if(get_blood_id() != "blood")
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if(get_blood_id() == null)
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return
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if(!T)
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T = get_turf(src)
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@@ -9,7 +9,7 @@
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
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inherent_traits = list(TRAIT_TOXINLOVER)
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
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exotic_blood = "slimejelly"
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exotic_blood = "jellyblood"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change //CIT CHANGE
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@@ -495,8 +495,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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. = BLOOD_COLOR_SYNTHETIC
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if("L")//lizard, a bit pink/purple
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. = "#DB004D"
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if("X*")//xeno blood; not actually used in many spots
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if("X*")//xeno blood; greenish yellow
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. = BLOOD_COLOR_XENO
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if("OI")// Oil blood. something something why not
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if("HF")// Oil/Hydraulic blood. something something why not. reee
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. = BLOOD_COLOR_OIL
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if("GEL")// slimepeople blood, rgb 0, 255, 144
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. = "#00FF90"
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//add more stuff to the switch if you have more blood colors for different types
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