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@@ -24,6 +24,7 @@
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/obj/item/ssword_kit = 1)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/security
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/obj/machinery/vending/security/pre_throw(obj/item/I)
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if(istype(I, /obj/item/grenade))
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@@ -33,3 +34,6 @@
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var/obj/item/flashlight/F = I
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F.on = TRUE
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F.update_brightness()
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/obj/item/vending_refill/security
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icon_state = "snackorange"
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