diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm index 8f2626647f..47658b3d71 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/astrogen.dm @@ -88,16 +88,18 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die var/mob/living/simple_animal/astral/G = new(get_turf(M.loc)) M.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end. to_chat(G, "[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'") + log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!") originalmind.transfer_to(M) else if(G.mind) G.mind.transfer_to(origin) qdel(G) if(overdosed) - to_chat(M, "The high volume of Astrogren you just took causes you to black out momentarily as your mind snaps back to your body.") + to_chat(M, "The high volume of astrogen you just took causes you to black out momentarily as your mind snaps back to your body.") M.Sleeping(sleepytime, 0) antiGenetics = 255 if(G)//just in case qdel(G) + log_game("FERMICHEM: [M] has astrally returned to their body!") ..() //Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 50-80 minutes to die from this.