Fixes clock cultists not getting their "objective"
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@@ -55,9 +55,8 @@
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else if(isbrain(current) || isclockmob(current))
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to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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..()
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if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
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var/datum/game_mode/clockwork_cult/C = SSticker.mode
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C.present_tasks(owner) //Memorize the objectives
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to_chat(current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
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owner.memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>" //Memorize the objectives
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/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
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. = ..()
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