When jumpsuits take severe damage, their suit sensors break.
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@@ -14,7 +14,7 @@
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icon_state = "captain"
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item_state = "b_suit"
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item_color = "captain"
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sensor_mode = 3
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sensor_mode = SENSOR_COORDS
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random_sensor = 0
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/obj/item/clothing/under/rank/cargo
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@@ -18,7 +18,7 @@
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
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strip_delay = 50
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alt_covers_chest = 1
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sensor_mode = 3
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sensor_mode = SENSOR_COORDS
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random_sensor = 0
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/obj/item/clothing/under/rank/security/grey
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@@ -27,7 +27,7 @@
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icon_state = "security"
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item_state = "gy_suit"
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item_color = "security"
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/obj/item/clothing/under/rank/warden
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name = "security suit"
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@@ -61,8 +61,8 @@
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icon_state = "prisoner"
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item_state = "o_suit"
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item_color = "prisoner"
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has_sensor = 2
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sensor_mode = 3
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has_sensor = LOCKED_SENSORS
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sensor_mode = SENSOR_COORDS
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random_sensor = 0
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/obj/item/clothing/under/rank/mailman
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@@ -404,7 +404,7 @@
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/obj/item/clothing/under/gladiator/ash_walker
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desc = "This gladiator uniform appears to be covered in ash and fairly dated."
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has_sensor = 0
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has_sensor = NO_SENSORS
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/obj/item/clothing/under/sundress
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name = "sundress"
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@@ -4,7 +4,7 @@
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icon_state = "syndicate"
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item_state = "bl_suit"
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item_color = "syndicate"
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has_sensor = 0
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has_sensor = NO_SENSORS
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
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alt_covers_chest = 1
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