diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 0cdcd90e61..732f641e86 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -105,7 +105,8 @@ //Called when we bump onto a mob /mob/living/proc/MobCollide(mob/M) - + //Even if we don't push/swap places, we "touched" them, so spread fire + spreadFire(M) //Also diseases for(var/thing in viruses) var/datum/disease/D = thing @@ -120,29 +121,6 @@ if(now_pushing) return TRUE - //TODO FOR LATER PRS: Make passing tables an automatic thing for flying and passable objects be determined better to prevent huge amounts of flags being set when mobs fly. - if((movement_type) ^ (M.movement_type)) //Fly past each other. - now_pushing = TRUE - var/old = pass_flags & PASSMOB - var/old_p = pulling? (pulling.pass_flags & PASSMOB) : NONE - var/atom/movable/cached = pulling - pass_flags |= PASSMOB - var/obj/item/I = cached - if(cached && (isliving(cached) || (istype(I) && (I.w_class < WEIGHT_CLASS_BULKY)))) - var/mob/living/l = cached - if(l.mob_size <= mob_size) - cached.pass_flags |= PASSMOB - Move(get_turf(M)) - if(!old) - pass_flags &= ~PASSMOB - if(cached && !old_p) - cached.pass_flags &= ~PASSMOB - cached = null - now_pushing = FALSE - return TRUE - - //Even if we don't push/swap places, we "touched" them, so spread fire - spreadFire(M) //Should stop you pushing a restrained person out of the way if(isliving(M))