removes rogue proc
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@@ -25,7 +25,6 @@
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darkness_view = 1
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darkness_view = 1
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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to_chat(loc, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
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to_chat(loc, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
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invis_update()
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if(ishuman(user))
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/mob/living/carbon/human/H = user
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