Merge branch 'master' into upstream-merge-38116

This commit is contained in:
deathride58
2018-06-05 21:30:21 +00:00
committed by GitHub
174 changed files with 6157 additions and 5377 deletions
-17
View File
@@ -425,23 +425,6 @@
/atom/proc/update_remote_sight(mob/living/user)
return
/atom/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = 0)
if(isturf(src))
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
// Make toxins vomit look different
if(toxvomit)
V.icon_state = "vomittox_[pick(1,4)]"
if(M.reagents)
clear_reagents_to_vomit_pool(M,V)
/atom/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
M.reagents.trans_to(V, M.reagents.total_volume / 10)
for(var/datum/reagent/R in M.reagents.reagent_list) //clears the stomach of anything that might be digested as food
if(istype(R, /datum/reagent/consumable))
var/datum/reagent/consumable/nutri_check = R
if(nutri_check.nutriment_factor >0)
M.reagents.remove_reagent(R.id,R.volume)
//Hook for running code when a dir change occurs
/atom/proc/setDir(newdir)
+14 -10
View File
@@ -161,41 +161,45 @@
else //Diagonal move, split it into cardinal moves
moving_diagonally = FIRST_DIAG_STEP
var/first_step_dir
// The `&& moving_diagonally` checks are so that a forceMove taking
// place due to a Crossed, Collided, etc. call will interrupt
// the second half of the diagonal movement, or the second attempt
// at a first half if step() fails because we hit something.
if (direct & NORTH)
if (direct & EAST)
if (step(src, NORTH))
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (step(src, EAST))
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & WEST)
if (step(src, NORTH))
if (step(src, NORTH) && moving_diagonally)
first_step_dir = NORTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (step(src, WEST))
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, NORTH)
else if (direct & SOUTH)
if (direct & EAST)
if (step(src, SOUTH))
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, EAST)
else if (step(src, EAST))
else if (moving_diagonally && step(src, EAST))
first_step_dir = EAST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
else if (direct & WEST)
if (step(src, SOUTH))
if (step(src, SOUTH) && moving_diagonally)
first_step_dir = SOUTH
moving_diagonally = SECOND_DIAG_STEP
. = step(src, WEST)
else if (step(src, WEST))
else if (moving_diagonally && step(src, WEST))
first_step_dir = WEST
moving_diagonally = SECOND_DIAG_STEP
. = step(src, SOUTH)
@@ -310,8 +314,8 @@
var/area/old_area = get_area(oldloc)
var/area/destarea = get_area(destination)
loc = destination
moving_diagonally = 0
if(!same_loc)
if(oldloc)
@@ -558,7 +562,7 @@
if(visual_effect_icon)
I = image('icons/effects/effects.dmi', A, visual_effect_icon, A.layer + 0.1)
else if(used_item)
I = image(used_item.icon, A, used_item.icon_state, A.layer + 0.1)
I = image(icon = used_item, loc = A, layer = A.layer + 0.1)
// Scale the icon.
I.transform *= 0.75
@@ -143,6 +143,12 @@ Credit where due:
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup()
var/list/errorList = list()
SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Rebee failed to load!")
log_game("Rebee failed to load!")
return FALSE
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+12 -1
View File
@@ -101,6 +101,17 @@
var/on = TRUE
var/alert = FALSE
/obj/machinery/airlock_sensor/incinerator_toxmix
id_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
master_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
/obj/machinery/airlock_sensor/incinerator_atmos
id_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
master_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
/obj/machinery/airlock_sensor/incinerator_syndicatelava
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
master_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
/obj/machinery/airlock_sensor/update_icon()
if(on)
@@ -150,4 +161,4 @@
/obj/machinery/airlock_sensor/Destroy()
SSradio.remove_object(src,frequency)
return ..()
return ..()
+38
View File
@@ -189,6 +189,31 @@
device = new /obj/item/assembly/control(src)
..()
/obj/machinery/button/door/incinerator_vent_toxmix
name = "combustion chamber vent control"
id = INCINERATOR_TOXMIX_VENT
req_access = list(ACCESS_TOX)
/obj/machinery/button/door/incinerator_vent_atmos_main
name = "turbine vent control"
id = INCINERATOR_ATMOS_MAINVENT
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
/obj/machinery/button/door/incinerator_vent_atmos_aux
name = "combustion chamber vent control"
id = INCINERATOR_ATMOS_AUXVENT
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
name = "turbine vent control"
id = INCINERATOR_SYNDICATELAVA_MAINVENT
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
name = "combustion chamber vent control"
id = INCINERATOR_SYNDICATELAVA_AUXVENT
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/button/massdriver
name = "mass driver button"
desc = "A remote control switch for a mass driver."
@@ -203,6 +228,19 @@
skin = "launcher"
device_type = /obj/item/assembly/control/igniter
/obj/machinery/button/ignition/incinerator
name = "combustion chamber ignition switch"
desc = "A remote control switch for the combustion chamber's igniter."
/obj/machinery/button/ignition/incinerator/toxmix
id = INCINERATOR_TOXMIX_IGNITER
/obj/machinery/button/ignition/incinerator/atmos
id = INCINERATOR_ATMOS_IGNITER
/obj/machinery/button/ignition/incinerator/syndicatelava
id = INCINERATOR_SYNDICATELAVA_IGNITER
/obj/machinery/button/flasher
name = "flasher button"
desc = "A remote control switch for a mounted flasher."
+2 -2
View File
@@ -19,7 +19,6 @@
integrity_failure = 50
var/list/network = list("ss13")
var/c_tag = null
var/c_tag_order = 999
var/status = TRUE
var/start_active = FALSE //If it ignores the random chance to start broken on round start
var/invuln = null
@@ -35,6 +34,7 @@
var/alarm_on = FALSE
var/busy = FALSE
var/emped = FALSE //Number of consecutive EMP's on this camera
var/in_use_lights = 0
// Upgrades bitflag
var/upgrades = 0
@@ -284,7 +284,7 @@
else if (stat & EMPED)
icon_state = "[initial(icon_state)]emp"
else
icon_state = "[initial(icon_state)]"
icon_state = "[initial(icon_state)][in_use_lights ? "_in_use" : ""]"
/obj/machinery/camera/proc/toggle_cam(mob/user, displaymessage = 1)
status = !status
+2 -6
View File
@@ -146,10 +146,6 @@
for (var/j = 1 to i - 1)
a = L[j]
b = L[j + 1]
if (a.c_tag_order != b.c_tag_order)
if (a.c_tag_order > b.c_tag_order)
L.Swap(j, j + 1)
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L
+2 -1
View File
@@ -203,7 +203,8 @@
H.faction |= factions
for(var/V in quirks)
new V(H)
var/datum/quirk/Q = new V(H)
Q.on_clone(quirks[V])
H.set_cloned_appearance()
+3 -1
View File
@@ -51,7 +51,9 @@
/obj/item/hot_potato/harmless/toy = 1,
/obj/item/card/emagfake = 1,
/obj/item/clothing/shoes/wheelys = 2,
/obj/item/clothing/shoes/kindleKicks = 2)
/obj/item/clothing/shoes/kindleKicks = 2,
/obj/item/storage/belt/military/snack = 2
)
light_color = LIGHT_COLOR_GREEN
+1 -1
View File
@@ -196,7 +196,7 @@
icon_keyboard = "mining_key"
network = list("mine")
circuit = /obj/item/circuitboard/computer/mining
/obj/machinery/computer/security/research
name = "research camera console"
desc = "Used to access the various cameras in science."
@@ -190,7 +190,7 @@
else
moveToNullspace()
if(use_static)
GLOB.cameranet.visibility(src)
GLOB.cameranet.visibility(src, GetViewerClient())
if(visible_icon)
if(eye_user.client)
eye_user.client.images -= user_image
+1 -1
View File
@@ -476,7 +476,7 @@
R.fields["quirks"] = list()
for(var/V in mob_occupant.roundstart_quirks)
var/datum/quirk/T = V
R.fields["quirks"] += T.type
R.fields["quirks"][T.type] = T.clone_data()
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "[REF(mob_occupant.mind)]"
@@ -51,7 +51,7 @@
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
if(!is_station_level(z) && !is_centcom_level(z)) //Can only use on centcom and SS13
if(!is_station_level(z) && !is_transit_level(z)) //Can only use in transit and on SS13
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
usr.set_machine(src)
@@ -79,6 +79,20 @@
opacity = 0
glass = TRUE
/obj/machinery/door/airlock/glass/incinerator
autoclose = FALSE
frequency = FREQ_AIRLOCK_CONTROL
heat_proof = TRUE
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/door/airlock/glass/incinerator/syndicatelava_interior
name = "Turbine Interior Airlock"
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR
/obj/machinery/door/airlock/glass/incinerator/syndicatelava_exterior
name = "Turbine Exterior Airlock"
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR
/obj/machinery/door/airlock/command/glass
opacity = 0
glass = TRUE
@@ -107,6 +121,20 @@
opacity = 0
glass = TRUE
/obj/machinery/door/airlock/research/glass/incinerator
autoclose = FALSE
frequency = FREQ_AIRLOCK_CONTROL
heat_proof = TRUE
req_access = list(ACCESS_TOX)
/obj/machinery/door/airlock/research/glass/incinerator/toxmix_interior
name = "Mixing Room Interior Airlock"
id_tag = INCINERATOR_TOXMIX_AIRLOCK_INTERIOR
/obj/machinery/door/airlock/research/glass/incinerator/toxmix_exterior
name = "Mixing Room Exterior Airlock"
id_tag = INCINERATOR_TOXMIX_AIRLOCK_EXTERIOR
/obj/machinery/door/airlock/mining/glass
opacity = 0
glass = TRUE
@@ -287,6 +315,20 @@
opacity = 0
glass = TRUE
/obj/machinery/door/airlock/public/glass/incinerator
autoclose = FALSE
frequency = FREQ_AIRLOCK_CONTROL
heat_proof = TRUE
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
/obj/machinery/door/airlock/public/glass/incinerator/atmos_interior
name = "Turbine Interior Airlock"
id_tag = INCINERATOR_ATMOS_AIRLOCK_INTERIOR
/obj/machinery/door/airlock/public/glass/incinerator/atmos_exterior
name = "Turbine Exterior Airlock"
id_tag = INCINERATOR_ATMOS_AIRLOCK_EXTERIOR
//////////////////////////////////
/*
External Airlocks
+20
View File
@@ -36,6 +36,26 @@
else
INVOKE_ASYNC(src, .proc/close)
/obj/machinery/door/poddoor/incinerator_toxmix
name = "combustion chamber vent"
id = INCINERATOR_TOXMIX_VENT
/obj/machinery/door/poddoor/incinerator_atmos_main
name = "turbine vent"
id = INCINERATOR_ATMOS_MAINVENT
/obj/machinery/door/poddoor/incinerator_atmos_aux
name = "combustion chamber vent"
id = INCINERATOR_ATMOS_AUXVENT
/obj/machinery/door/poddoor/incinerator_syndicatelava_main
name = "turbine vent"
id = INCINERATOR_SYNDICATELAVA_MAINVENT
/obj/machinery/door/poddoor/incinerator_syndicatelava_aux
name = "combustion chamber vent"
id = INCINERATOR_SYNDICATELAVA_AUXVENT
/obj/machinery/door/poddoor/CollidedWith(atom/movable/AM)
if(density)
return 0
@@ -7,11 +7,11 @@
/datum/computer/file/embedded_program/airlock_controller
var/id_tag
var/exterior_door_tag
var/interior_door_tag
var/airpump_tag
var/sensor_tag
var/sanitize_external
var/exterior_door_tag //Burn chamber facing door
var/interior_door_tag //Station facing door
var/airpump_tag //See: dp_vent_pump.dm
var/sensor_tag //See: /obj/machinery/airlock_sensor
var/sanitize_external //Before the interior airlock opens, do we first drain all gases inside the chamber and then repressurize?
state = AIRLOCK_STATE_CLOSED
var/target_state = AIRLOCK_STATE_CLOSED
@@ -211,6 +211,33 @@
var/sensor_tag
var/sanitize_external
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_toxmix
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_TOXMIX_DP_VENTPUMP
exterior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_TOXMIX_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_TOXMIX_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_TOXMIX_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_atmos
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_ATMOS_DP_VENTPUMP
exterior_door_tag = INCINERATOR_ATMOS_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_ATMOS_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_syndicatelava
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
exterior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/Initialize(mapload)
. = ..()
if(!mapload)
+12
View File
@@ -13,6 +13,15 @@
var/id = null
var/on = FALSE
/obj/machinery/igniter/incinerator_toxmix
id = INCINERATOR_TOXMIX_IGNITER
/obj/machinery/igniter/incinerator_atmos
id = INCINERATOR_ATMOS_IGNITER
/obj/machinery/igniter/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_IGNITER
/obj/machinery/igniter/on
on = TRUE
icon_state = "igniter1"
@@ -58,6 +67,9 @@
var/base_state = "migniter"
var/datum/effect_system/spark_spread/spark_system
/obj/machinery/sparker/toxmix
id = INCINERATOR_TOXMIX_IGNITER
/obj/machinery/sparker/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread
+1 -1
View File
@@ -180,7 +180,7 @@
// Remove and recycle the equipped items
if(eat_victim_items)
for(var/obj/item/I in L.get_equipped_items())
for(var/obj/item/I in L.get_equipped_items(TRUE))
if(L.dropItemToGround(I))
eat(I, sound=FALSE)
+1 -24
View File
@@ -2,27 +2,4 @@
force = 30
internal_damage_threshold = 50
armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
/obj/mecha/combat/moved_inside(mob/living/carbon/human/H)
if(..())
if(H.client && H.client.mouse_pointer_icon == initial(H.client.mouse_pointer_icon))
H.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi'
return 1
else
return 0
/obj/mecha/combat/mmi_moved_inside(obj/item/mmi/mmi_as_oc,mob/user)
if(..())
if(occupant.client && occupant.client.mouse_pointer_icon == initial(occupant.client.mouse_pointer_icon))
occupant.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi'
return 1
else
return 0
/obj/mecha/combat/go_out()
if(occupant && occupant.client && occupant.client.mouse_pointer_icon == 'icons/mecha/mecha_mouse.dmi')
occupant.client.mouse_pointer_icon = initial(occupant.client.mouse_pointer_icon)
..()
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
+4
View File
@@ -115,6 +115,7 @@
var/smashcooldown = 3 //deciseconds
var/occupant_sight_flags = 0 //sight flags to give to the occupant (e.g. mech mining scanner gives meson-like vision)
var/mouse_pointer
hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
@@ -855,6 +856,7 @@
if(H && H.client && H in range(1))
occupant = H
H.forceMove(src)
H.update_mouse_pointer()
add_fingerprint(H)
GrantActions(H, human_occupant=1)
forceMove(loc)
@@ -912,6 +914,7 @@
brainmob.reset_perspective(src)
brainmob.remote_control = src
brainmob.update_canmove()
brainmob.update_mouse_pointer()
icon_state = initial(icon_state)
update_icon()
setDir(dir_in)
@@ -981,6 +984,7 @@
setDir(dir_in)
if(L && L.client)
L.update_mouse_pointer()
L.client.change_view(CONFIG_GET(string/default_view))
zoom_mode = 0
@@ -47,6 +47,7 @@
/obj/effect/temp_visual/cult/turf/floor
icon_state = "floorglow"
duration = 5
plane = FLOOR_PLANE
/obj/effect/temp_visual/cult/portal
icon_state = "space"
+51 -12
View File
@@ -340,7 +340,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff"
icon_off = "cigaroff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more.
type_butt = /obj/item/cigbutt/cigarbutt
throw_speed = 0.5
item_state = "cigaroff"
@@ -492,11 +492,24 @@ CIGARETTE PACKETS ARE IN FANCY.DM
slot_flags = ITEM_SLOT_BELT
var/lit = 0
var/fancy = TRUE
var/overlay_state
var/overlay_list = list(
"plain",
"dame",
"thirteen",
"snake"
)
heat = 1500
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
grind_results = list("iron" = 1, "welding_fuel" = 5, "oil" = 5)
/obj/item/lighter/Initialize()
. = ..()
if(!overlay_state)
overlay_state = pick(overlay_list)
update_icon()
/obj/item/lighter/suicide_act(mob/living/carbon/user)
if (lit)
user.visible_message("<span class='suicide'>[user] begins holding \the [src]'s flame up to [user.p_their()] face! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -507,10 +520,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
return BRUTELOSS
/obj/item/lighter/update_icon()
if(lit)
icon_state = "[initial(icon_state)]_on"
else
icon_state = "[initial(icon_state)]"
cut_overlays()
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
add_overlay(lighter_overlay)
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(is_hot())
@@ -597,19 +610,44 @@ CIGARETTE PACKETS ARE IN FANCY.DM
desc = "A cheap-as-free lighter."
icon_state = "lighter"
fancy = FALSE
overlay_list = list(
"transp",
"tall",
"matte",
"zoppo" //u cant stoppo th zoppo
)
var/lighter_color
var/list/color_list = list( //Same 16 color selection as electronic assemblies
COLOR_ASSEMBLY_BLACK,
COLOR_FLOORTILE_GRAY,
COLOR_ASSEMBLY_BGRAY,
COLOR_ASSEMBLY_WHITE,
COLOR_ASSEMBLY_RED,
COLOR_ASSEMBLY_ORANGE,
COLOR_ASSEMBLY_BEIGE,
COLOR_ASSEMBLY_BROWN,
COLOR_ASSEMBLY_GOLD,
COLOR_ASSEMBLY_YELLOW,
COLOR_ASSEMBLY_GURKHA,
COLOR_ASSEMBLY_LGREEN,
COLOR_ASSEMBLY_GREEN,
COLOR_ASSEMBLY_LBLUE,
COLOR_ASSEMBLY_BLUE,
COLOR_ASSEMBLY_PURPLE
)
/obj/item/lighter/greyscale/Initialize()
. = ..()
add_atom_colour(color2hex(randomColor(1)), FIXED_COLOUR_PRIORITY)
if(!lighter_color)
lighter_color = pick(color_list)
update_icon()
/obj/item/lighter/greyscale/update_icon()
cut_overlays()
var/mutable_appearance/base_overlay = mutable_appearance(icon,"[initial(icon_state)]_base")
base_overlay.appearance_flags = RESET_COLOR //the edging doesn't change color
if(lit)
base_overlay.icon_state = "[initial(icon_state)]_on"
add_overlay(base_overlay)
var/mutable_appearance/lighter_overlay = mutable_appearance(icon,"lighter_overlay_[overlay_state][lit ? "-on" : ""]")
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
lighter_overlay.color = lighter_color
add_overlay(lighter_overlay)
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(is_hot())
@@ -619,9 +657,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/lighter/slime
name = "slime zippo"
desc = "A specialty zippo made from slimes and industry. Has a much hotter flame than normal."
icon_state = "slimezippo"
icon_state = "slighter"
heat = 3000 //Blue flame!
light_color = LIGHT_COLOR_CYAN
overlay_state = "slime"
grind_results = list("iron" = 1, "welding_fuel" = 5, "pyroxadone" = 5)
+1 -1
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@@ -310,7 +310,7 @@
/obj/item/storage/bag/tray/update_icon()
cut_overlays()
for(var/obj/item/I in contents)
add_overlay(mutable_appearance(I.icon, I.icon_state))
add_overlay(new /mutable_appearance(I))
/obj/item/storage/bag/tray/Entered()
. = ..()
+47
View File
@@ -326,6 +326,53 @@
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/snack
name = "tactical snack rig"
/obj/item/storage/belt/military/snack/Initialize()
. = ..()
var/sponsor = pick("DonkCo", "Waffle Co.", "Roffle Co.", "Gorlax Marauders", "Tiger Cooperative")
desc = "A set of snack-tical webbing worn by athletes of the [sponsor] VR sports division."
/obj/item/storage/belt/military/snack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.can_hold = typecacheof(list(
/obj/item/reagent_containers/food/snacks,
/obj/item/reagent_containers/food/drinks
))
var/amount = 5
var/rig_snacks
while(contents.len <= amount)
rig_snacks = pick(list(
/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/drinks/dry_ramen,
/obj/item/reagent_containers/food/snacks/chips,
/obj/item/reagent_containers/food/snacks/sosjerky,
/obj/item/reagent_containers/food/snacks/syndicake,
/obj/item/reagent_containers/food/snacks/spacetwinkie,
/obj/item/reagent_containers/food/snacks/cheesiehonkers,
/obj/item/reagent_containers/food/snacks/nachos,
/obj/item/reagent_containers/food/snacks/cheesynachos,
/obj/item/reagent_containers/food/snacks/cubannachos,
/obj/item/reagent_containers/food/snacks/nugget,
/obj/item/reagent_containers/food/snacks/pastatomato,
/obj/item/reagent_containers/food/snacks/rofflewaffles,
/obj/item/reagent_containers/food/snacks/donkpocket,
/obj/item/reagent_containers/food/drinks/soda_cans/cola,
/obj/item/reagent_containers/food/drinks/soda_cans/space_mountain_wind,
/obj/item/reagent_containers/food/drinks/soda_cans/dr_gibb,
/obj/item/reagent_containers/food/drinks/soda_cans/starkist,
/obj/item/reagent_containers/food/drinks/soda_cans/space_up,
/obj/item/reagent_containers/food/drinks/soda_cans/pwr_game,
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime,
/obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola
))
new rig_snacks(src)
/obj/item/storage/belt/military/abductor
name = "agent belt"
desc = "A belt used by abductor agents."
+17 -10
View File
@@ -154,7 +154,7 @@
SendSignal(COMSIG_TRY_STORAGE_TAKE, W, user)
user.put_in_hands(W)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
@@ -166,18 +166,20 @@
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/i = contents.len
var/cig_position = 1
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
inserted_overlay.pixel_x = 1 * (i - 1)
if(istype(C, /obj/item/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/lighter))
inserted_overlay.icon_state = "zippo_in"
else
inserted_overlay.icon_state = "cigarette"
inserted_overlay.icon_state = "[inserted_overlay.icon_state]_[cig_position]"
add_overlay(inserted_overlay)
i--
cig_position++
else
cut_overlays()
@@ -191,7 +193,7 @@
SendSignal(COMSIG_TRY_STORAGE_TAKE, W, M)
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
..()
else
@@ -293,22 +295,27 @@
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
add_overlay("[icon_state]_open")
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
for(var/c = contents.len, c >= 1, c--)
cigar_overlay.pixel_x = 4 * (c - 1)
icon_state = "[initial(icon_state)]_open"
var/cigar_position = 1 //generate sprites for cigars in the box
for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents)
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]_[cigar_position]")
add_overlay(cigar_overlay)
cigar_position++
else
icon_state = "cigarcase"
icon_state = "[initial(icon_state)]"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
desc = "A case of classy Havanian cigars."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
/*
@@ -1,6 +1,7 @@
//The "BDPtarget" temp visual is created by the expressconsole, which in turn makes two things: a falling droppod animation, and the droppod itself.
#define POD_STANDARD 0
#define POD_BLUESPACE 1
#define POD_CENTCOM 2
//------------------------------------SUPPLY POD-------------------------------------//
/obj/structure/closet/supplypod
@@ -18,17 +19,25 @@
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 90, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
anchored = TRUE
anchorable = FALSE
var/generated = FALSE
var/datum/supply_order/SupplyOrder
var/atom/other_delivery
/obj/structure/closet/supplypod/bluespacepod
name = "Bluespace Drop Pod"
desc = "A Nanotrasen Bluespace drop pod. Teleports back to CentCom after delivery."
icon_state = "bluespacepod"
/obj/structure/closet/supplypod/Initialize(mapload, datum/supply_order/so)
/obj/structure/closet/supplypod/bluespacepod/centcompod
name = "CentCom Drop Pod"
desc = "A Nanotrasen Bluespace drop pod, this one has been marked with Central Command's designations. Teleports back to Centcom after delivery."
icon_state = "centcompod"
/obj/structure/closet/supplypod/Initialize(mapload, var/SO)
. = ..()
SupplyOrder = so//uses Supply Order passed from expressconsole into BDPtarget
if(istype(SO, /datum/supply_order))
SupplyOrder = SO//uses Supply Order passed from expressconsole into BDPtarget
else
other_delivery = SO//if the object is not a supply order, we force the object in the pod
addtimer(CALLBACK(src, .proc/open), 30)//open 3seconds after appearing
/obj/structure/closet/supplypod/update_icon()
@@ -47,9 +56,10 @@
/obj/structure/closet/supplypod/open()
var/turf/T = get_turf(src)
opened = TRUE
if(!generated)
generated = TRUE
if(SupplyOrder)
SupplyOrder.generate(T)//not called during populateContents as supplyorder generation requires a turf
if(other_delivery)
new other_delivery(T)
update_icon()
playsound(src, open_sound, 15, 1, -3)
if(istype(src,/obj/structure/closet/supplypod/bluespacepod))
@@ -66,21 +76,24 @@
//------------------------------------FALLING SUPPLY POD-------------------------------------//
/obj/effect/temp_visual/DPfall
icon = 'icons/obj/2x2.dmi'
icon_state = "supplypod_falling"
pixel_x = -16
pixel_y = -5
pixel_z = 200
desc = "Get out of the way!"
layer = FLY_LAYER//that wasnt flying, that was falling with style!
randomdir = FALSE
icon_state = "supplypod_falling"
/obj/effect/temp_visual/DPfall/Initialize(var/dropLocation, var/podID)
if (podID == POD_BLUESPACE)
if (podID == POD_STANDARD)
icon_state = "supplypod_falling"
name = "Supply Drop Pod"
else if (podID == POD_BLUESPACE)
icon_state = "bluespacepod_falling"
name = "Bluespace Drop Pod"
else
icon_state = "supplypod_falling"
name = "Supply Drop Pod"
icon_state = "centcompod_falling"
name = "CentCom Drop Pod"
. = ..()
//------------------------------------TEMPORARY_VISUAL-------------------------------------//
@@ -91,22 +104,34 @@
light_range = 2
var/obj/effect/temp_visual/fallingPod
/obj/effect/DPtarget/Initialize(mapload, datum/supply_order/SO, var/podID)
/obj/effect/DPtarget/Initialize(mapload, var/SO, var/podID)
. = ..()
addtimer(CALLBACK(src, .proc/beginLaunch, SO, podID), podID == POD_BLUESPACE ? 15 : 30)//standard pods take 3 seconds to come in, bluespace pods take 1.5
var/delayTime = 0
switch(podID)
if(POD_STANDARD)
delayTime = 30
if(POD_BLUESPACE)
delayTime = 15
if(POD_CENTCOM)
delayTime = 1
/obj/effect/DPtarget/proc/beginLaunch(datum/supply_order/SO, var/podID)
addtimer(CALLBACK(src, .proc/beginLaunch, SO, podID), delayTime)//standard pods take 3 seconds to come in, bluespace pods take 1.5
/obj/effect/DPtarget/proc/beginLaunch(var/SO, var/podID)
fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), podID)
animate(fallingPod, pixel_z = 0, time = 3, easing = LINEAR_EASING)//make and animate a falling pod
addtimer(CALLBACK(src, .proc/endLaunch, SO, podID), 3, TIMER_CLIENT_TIME)//fall 0.3seconds
/obj/effect/DPtarget/proc/endLaunch(datum/supply_order/SO, var/podID)
if (podID == POD_BLUESPACE)
/obj/effect/DPtarget/proc/endLaunch(var/SO, var/podID)
if (podID == POD_STANDARD)
new /obj/structure/closet/supplypod(drop_location(), SO)//pod is created
explosion(src,0,0,2, flame_range = 3) //less advanced equipment than bluespace pod, so larger explosion when landing
else if (podID == POD_BLUESPACE)
new /obj/structure/closet/supplypod/bluespacepod(drop_location(), SO)//pod is created
explosion(src,0,0,2, flame_range = 1) //explosion and camshake (shoutout to @cyberboss)
else
new /obj/structure/closet/supplypod(drop_location(), SO)//pod is created
explosion(src,0,0,2, flame_range = 3) //less advanced equipment than bluespace pod, so larger explosion when landing
new /obj/structure/closet/supplypod/bluespacepod/centcompod(drop_location(), SO)
explosion(src,0,0,2, flame_range = 1)
qdel(src)
/obj/effect/DPtarget/Destroy()
@@ -120,4 +145,4 @@
icon = 'icons/obj/module.dmi'
icon_state = "cargodisk"
item_state = "card-id"
w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_SMALL
@@ -106,7 +106,11 @@
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
/obj/item/stack/rods
/obj/item/stack/rods,
/obj/item/stack/sheet/bluespace_crystal,
/obj/item/stack/sheet/mineral/abductor,
/obj/item/stack/sheet/plastic,
/obj/item/stack/sheet/mineral/wood
)
for(var/i = 0, i<2, i++)
+1 -1
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@@ -381,7 +381,7 @@
obj_integrity = max_integrity
/obj/structure/table/bronze
name = "brass table"
name = "bronze table"
desc = "A solid table made out of bronze."
icon = 'icons/obj/smooth_structures/brass_table.dmi'
icon_state = "brass_table"
@@ -243,7 +243,7 @@
/turf/open/floor/bronze
name = "clockwork floor"
name = "bronze floor"
desc = "Some heavy bronze tiles."
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "clockwork_floor"
@@ -119,6 +119,9 @@
icon_state = "water"
baseturfs = /turf/open/floor/plating/beach/water
/turf/open/floor/plating/beach/coastline_t/sandwater_inner
icon_state = "sandwater_inner"
baseturfs = /turf/open/floor/plating/beach/coastline_t/sandwater_inner
/turf/open/floor/plating/ironsand
name = "iron sand"
+19
View File
@@ -438,3 +438,22 @@
/turf/AllowDrop()
return TRUE
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = 0)
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
// If the vomit combined, apply toxicity and reagents to the old vomit
if (QDELETED(V))
V = locate() in src
// Make toxins vomit look different
if(toxvomit)
V.icon_state = "vomittox_[pick(1,4)]"
if(M.reagents)
clear_reagents_to_vomit_pool(M,V)
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
M.reagents.trans_to(V, M.reagents.total_volume / 10)
for(var/datum/reagent/R in M.reagents.reagent_list) //clears the stomach of anything that might be digested as food
if(istype(R, /datum/reagent/consumable))
var/datum/reagent/consumable/nutri_check = R
if(nutri_check.nutriment_factor >0)
M.reagents.remove_reagent(R.id,R.volume)