Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now

This commit is contained in:
necromanceranne
2020-04-07 17:51:25 +10:00
parent 60c8aab520
commit b494aa3370
11 changed files with 84 additions and 77 deletions
+2 -4
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@@ -10,7 +10,6 @@
var/help_verb
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
var/damage_base //this is set by damage_roll proc and is a random value between your species punchdamagelow and punchdamagehigh.
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return FALSE
@@ -37,7 +36,7 @@
streak = ""
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
//Here we roll for our damage to be added into the damage_base var. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 1.5
@@ -45,8 +44,7 @@
damage *= 0.5
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 0.25
damage_base = damage
return
return damage
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
if(!istype(H) || !H.mind)
+1 -1
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@@ -17,7 +17,7 @@
var/atk_verb = pick("left hook","right hook","straight punch")
damage_roll(A,D)
var/extra_damage = damage_base
var/extra_damage = damage_roll(A,D)
if(extra_damage == A.dna.species.punchdamagelow)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
+24 -19
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@@ -42,11 +42,12 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(damage_base + 5, BRUTE)
D.apply_damage(damage, BRUTE)
D.DefaultCombatKnockdown(120)
log_combat(A, D, "slammed (CQC)")
return TRUE
@@ -54,29 +55,33 @@
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(damage_base + 5, BRUTE)
log_combat(A, D, "kicked (CQC)")
var/damage = damage_roll(A,D)
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(300)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_base + 10, 150)
D.apply_damage(damage + 5, BRUTE)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
else
D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
"<span class='userdanger'>[A] kicks you!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.Dizzy(damage)
D.apply_damage(damage + 15, BRUTE)
log_combat(A, D, "kicked (CQC)")
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 55)
log_combat(A, D, "pressured (CQC)")
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
D.apply_damage(damage_base + 55, STAMINA)
D.apply_damage(damage, STAMINA)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return TRUE
@@ -85,11 +90,12 @@
return
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 15)
if(!D.stat)
log_combat(A, D, "restrained (CQC)")
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.apply_damage(damage_base + 15, STAMINA)
D.apply_damage(damage, STAMINA)
D.Stun(100)
restraining = TRUE
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
@@ -98,6 +104,7 @@
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = damage_roll(A,D)
if(!D.stat)
log_combat(A, D, "consecutive CQC'd (CQC)")
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
@@ -106,14 +113,13 @@
var/obj/item/I = D.get_active_held_item()
if(I && D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
D.apply_damage(damage_base + 45, STAMINA)
D.apply_damage(damage_base + 20, BRUTE)
D.apply_damage(damage + 45, STAMINA)
D.apply_damage(damage + 20, BRUTE)
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
add_to_streak("G",D)
damage_roll(A,D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
@@ -131,13 +137,12 @@
if(!can_use(A))
return FALSE
add_to_streak("H",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "attacked (CQC)")
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = (damage_base + 7)
var/bonus_damage = (damage_roll(A,D) + 7)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
@@ -162,8 +167,8 @@
if(!can_use(A))
return FALSE
add_to_streak("D",D)
damage_roll(A,D)
var/obj/item/I = null
var/damage = (damage_roll(A,D)*0.5)
if(check_streak(A,D))
return TRUE
if(prob(65))
@@ -175,7 +180,7 @@
if(I && D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
D.Jitter(2)
D.apply_damage(damage_base*0.5, BRUTE)
D.apply_damage(damage, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
+11 -10
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@@ -98,38 +98,40 @@
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
var/armor_block = D.run_armor_check(affecting, "melee")
var/damage = damage_roll(A,D)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return FALSE
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(damage_base + 25, STAMINA, affecting, armor_block)
D.apply_damage(damage + 25, STAMINA, affecting, armor_block)
D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
log_combat(A, D, "leg sweeped")
return TRUE
/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
var/damage = damage_roll(A,D)
D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
if(D.losebreath <= 10)
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
D.adjustOxyLoss(damage_base + 5)
D.adjustOxyLoss(damage + 5)
log_combat(A, D, "quickchoked")
return TRUE
/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
D.apply_damage(damage_base*0.5, BRUTE)
D.apply_damage(damage, BRUTE)
if(D.silent <= 10)
D.silent = CLAMP(D.silent + 10, 0, 10)
log_combat(A, D, "neck chopped")
return TRUE
/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "grabbed (Krav Maga)")
@@ -138,16 +140,15 @@
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "punched")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 0
var/bonus_damage = damage_roll(A,D)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 10
picked_hit_type = "stomps on"
D.apply_damage(damage_base + bonus_damage, BRUTE, affecting, armor_block)
D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
@@ -160,18 +161,18 @@
return TRUE
/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
var/damage = damage_roll(A,D)
if(D.mobility_flags & MOBILITY_STAND)
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "<span class='danger'>You jab [D]!</span>")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
D.apply_damage(damage_base + 5, STAMINA, affecting, armor_block)
D.apply_damage(damage + 5, STAMINA, affecting, armor_block)
log_combat(A, D, "punched nonlethally")
else
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
@@ -179,7 +180,7 @@
to_chat(A, "<span class='danger'>You stomp [D]!</span>")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
D.apply_damage(damage_base + 10, STAMINA, affecting, armor_block)
D.apply_damage(damage + 10, STAMINA, affecting, armor_block)
log_combat(A, D, "stomped nonlethally")
if(prob(D.getStaminaLoss()))
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
+2 -2
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@@ -4,16 +4,16 @@
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
var/damage = (damage_roll(A,D)*3)
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
if(!do_after(A, 25, target = D))
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
damage_roll(A,D)
return TRUE //martial art code was a mistake
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(damage_base*3, BRUTE) //KAPOW
D.apply_damage(damage, BRUTE) //KAPOW
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
+2 -3
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@@ -44,11 +44,13 @@
return
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*3)
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
D.throw_at(throw_target, 200, 4,A)
D.apply_damage(damage, BRUTE)
A.say("HYAH!", forced="plasma fist")
log_combat(A, D, "threw back (Plasma Fist)")
return
@@ -65,21 +67,18 @@
/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return FALSE
/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return FALSE
/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return FALSE
+5 -7
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@@ -4,19 +4,17 @@
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
return psycho_attack(A,D)
/datum/martial_art/psychotic_brawling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
return psycho_attack(A,D)
/datum/martial_art/psychotic_brawling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
return psycho_attack(A,D)
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
var/damage = damage_roll(A,D)
switch(rand(1,8))
if(1)
D.help_shake_act(A)
@@ -47,10 +45,10 @@
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb] you!</span>")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
D.apply_damage(damage_base*1.5, BRUTE, BODY_ZONE_HEAD)
A.apply_damage(damage_base, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_base)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
A.Stun(rand(10,45))
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
@@ -58,7 +56,7 @@
atk_verb = pick("punches", "kicks", "hits", "slams into")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(damage_base*2, BRUTE)
D.apply_damage(damage*2, BRUTE)
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
+9 -8
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@@ -78,6 +78,7 @@
return TRUE
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
@@ -87,7 +88,7 @@
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(damage_base*0.5, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(60)
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
D.forceMove(L)
@@ -96,6 +97,7 @@
return TRUE
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D) + 25)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/turf/H = get_step(A, get_dir(D,A))
var/L = checkfordensity(H,D) ? H : A.loc
@@ -104,8 +106,8 @@
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.apply_damage(damage_base, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage_base + 25, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
D.Sleeping(60)
D.DefaultCombatKnockdown(300)
D.forceMove(L)
@@ -114,6 +116,7 @@
return FALSE
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = damage_roll(A,D)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
@@ -121,7 +124,7 @@
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(damage_base, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
@@ -129,12 +132,13 @@
return FALSE
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.apply_damage(damage_base*0.5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
log_combat(A, D, "foot smashed (Rising Bass)")
return TRUE
@@ -156,21 +160,18 @@
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return ..()
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return ..()
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
return ..()
+13 -12
View File
@@ -31,45 +31,48 @@
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
var/crit_damage = 0
var/damage = damage_roll(A,D)
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
if(prob(10))
crit_damage += (damage_base*2 + 15)
crit_damage += (damage*2 + 15)
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
else
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
D.apply_damage((damage_base + 15) + crit_damage, BRUTE, affecting)
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
return
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D) + 15)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 7, 14, A)
D.apply_damage(damage_base + 15, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
log_combat(A, D, "launchkicked (Sleeping Carp)")
return
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = damage_roll(A,D)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if((D.mobility_flags & MOBILITY_STAND))
D.apply_damage(damage_base, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
D.apply_damage(damage_base + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
else if(!(D.mobility_flags & MOBILITY_STAND))
D.apply_damage(damage_base*0.5, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage_base + 35, STAMINA, BODY_ZONE_HEAD)
else
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
D.drop_all_held_items()
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
@@ -78,7 +81,6 @@
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "grabbed (Sleeping Carp)")
@@ -86,7 +88,7 @@
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
damage_roll(A,D)
var/damage = (damage_roll(A,D) + 5)
if(check_streak(A,D))
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
@@ -95,7 +97,7 @@
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
D.apply_damage(damage_base + 5, BRUTE, affecting)
D.apply_damage(damage, BRUTE, affecting)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
log_combat(A, D, "punched (Sleeping Carp)")
return TRUE
@@ -103,7 +105,6 @@
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
damage_roll(A,D)
if(check_streak(A,D))
return TRUE
log_combat(A, D, "disarmed (Sleeping Carp)")
+12 -8
View File
@@ -227,6 +227,7 @@
if(!A.pulling || A.pulling != D)
to_chat(A, "You need to have [D] in a cinch!")
return
var/damage = damage_roll(A,D)
D.forceMove(A.loc)
A.setDir(get_dir(A, D))
D.setDir(get_dir(D, A))
@@ -309,11 +310,11 @@
switch(rand(1,3))
if (2)
D.apply_damage(damage_base + 25, BRUTE)
D.apply_damage(damage + 25, BRUTE)
if (3)
D.ex_act(EXPLODE_LIGHT)
else
D.apply_damage(damage_base + 15, BRUTE)
D.apply_damage(damage + 15, BRUTE)
else
D.ex_act(EXPLODE_LIGHT)
@@ -337,6 +338,7 @@
if(!D)
return
var/turf/T = get_turf(A)
var/damage = damage_roll(A,D)
if (T && isturf(T) && D && isturf(D.loc))
for (var/i = 0, i < 4, i++)
A.setDir(turn(A.dir, 90))
@@ -345,7 +347,7 @@
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
D.apply_damage(damage_base + 15, BRUTE)
D.apply_damage(damage + 15, BRUTE)
playsound(A.loc, "swing_hit", 50, 1)
D.Unconscious(20)
log_combat(A, D, "headbutted")
@@ -353,13 +355,14 @@
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
return
var/damage = damage_roll(A,D)
A.emote("scream")
A.emote("flip")
A.setDir(turn(A.dir, 90))
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
playsound(A.loc, "swing_hit", 50, 1)
D.apply_damage(damage_base + 15, STAMINA)
D.apply_damage(damage + 15, STAMINA)
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
if (T && isturf(T))
@@ -373,7 +376,8 @@
var/obj/surface = null
var/turf/ST = null
var/falling = 0
var/damage = damage_roll(A,D)
for (var/obj/O in oview(1, A))
if (O.density == 1)
if (O == A)
@@ -401,7 +405,7 @@
A.pixel_y = 0
if (falling == 1)
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.apply_damage(damage_base + 15, BRUTE)
A.apply_damage(damage + 15, BRUTE)
A.DefaultCombatKnockdown(60)
to_chat(A, "[D] is too far away!")
return FALSE
@@ -427,9 +431,9 @@
if (prob(33) || D.stat)
D.ex_act(EXPLODE_LIGHT)
else
D.apply_damage(damage_base + 25, BRUTE)
D.apply_damage(damage + 25, BRUTE)
else
D.apply_damage(damage_base + 25, BRUTE)
D.apply_damage(damage + 25, BRUTE)
D.DefaultCombatKnockdown(40)
@@ -94,7 +94,7 @@
item_state = "rapid"
enhancement = 10 //omae wa mou shindeiru
var/warcry = "AT"
secondary_trait = TRAIT_NOHARDCRIT
secondary_trait = TRAIT_NOSOFTCRIT //basically extra health
/obj/item/clothing/gloves/fingerless/pugilist/rapid/Initialize()
. = ..()
@@ -111,7 +111,7 @@
return FALSE
/obj/item/clothing/gloves/fingerless/pugilist/rapid/attack_self(mob/user)
/obj/item/clothing/gloves/fingerless/pugilist/rapid/AltClick(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
if(input)
warcry = input
@@ -138,7 +138,7 @@
return FALSE
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/attack_self(mob/user)
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/AltClick(mob/user)
return FALSE
/obj/item/clothing/gloves/botanic_leather