Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now
This commit is contained in:
@@ -10,7 +10,6 @@
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var/help_verb
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var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
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var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
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var/damage_base //this is set by damage_roll proc and is a random value between your species punchdamagelow and punchdamagehigh.
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/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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return FALSE
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@@ -37,7 +36,7 @@
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streak = ""
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/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
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//Here we roll for our damage to be added into the damage_base var. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
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//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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damage *= 1.5
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@@ -45,8 +44,7 @@
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damage *= 0.5
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if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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damage *= 0.25
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damage_base = damage
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return
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return damage
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/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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if(!istype(H) || !H.mind)
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@@ -17,7 +17,7 @@
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var/atk_verb = pick("left hook","right hook","straight punch")
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damage_roll(A,D)
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var/extra_damage = damage_base
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var/extra_damage = damage_roll(A,D)
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if(extra_damage == A.dna.species.punchdamagelow)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
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+24
-19
@@ -42,11 +42,12 @@
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/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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var/damage = (damage_roll(A,D) + 5)
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if(CHECK_MOBILITY(D, MOBILITY_STAND))
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D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
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"<span class='userdanger'>[A] slams you into the ground!</span>")
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playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
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D.apply_damage(damage_base + 5, BRUTE)
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D.apply_damage(damage, BRUTE)
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D.DefaultCombatKnockdown(120)
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log_combat(A, D, "slammed (CQC)")
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return TRUE
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@@ -54,29 +55,33 @@
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/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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if(CHECK_MOBILITY(D, MOBILITY_STAND))
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D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
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"<span class='userdanger'>[A] kicks you back!</span>")
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playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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var/atom/throw_target = get_edge_target_turf(D, A.dir)
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D.throw_at(throw_target, 1, 14, A)
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D.apply_damage(damage_base + 5, BRUTE)
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log_combat(A, D, "kicked (CQC)")
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var/damage = damage_roll(A,D)
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if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
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log_combat(A, D, "knocked out (Head kick)(CQC)")
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D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
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"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
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playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
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D.SetSleeping(300)
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D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_base + 10, 150)
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D.apply_damage(damage + 5, BRUTE)
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var/atom/throw_target = get_edge_target_turf(D, A.dir)
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D.throw_at(throw_target, 1, 14, A)
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D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
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else
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D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
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"<span class='userdanger'>[A] kicks you!</span>")
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playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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D.Dizzy(damage)
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D.apply_damage(damage + 15, BRUTE)
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log_combat(A, D, "kicked (CQC)")
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return TRUE
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/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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var/damage = (damage_roll(A,D) + 55)
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log_combat(A, D, "pressured (CQC)")
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D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
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D.apply_damage(damage_base + 55, STAMINA)
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D.apply_damage(damage, STAMINA)
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playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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return TRUE
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@@ -85,11 +90,12 @@
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return
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if(!can_use(A))
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return FALSE
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var/damage = (damage_roll(A,D) + 15)
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if(!D.stat)
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log_combat(A, D, "restrained (CQC)")
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D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
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"<span class='userdanger'>[A] locks you into a restraining position!</span>")
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D.apply_damage(damage_base + 15, STAMINA)
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D.apply_damage(damage, STAMINA)
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D.Stun(100)
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restraining = TRUE
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addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
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@@ -98,6 +104,7 @@
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/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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var/damage = damage_roll(A,D)
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if(!D.stat)
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log_combat(A, D, "consecutive CQC'd (CQC)")
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D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
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@@ -106,14 +113,13 @@
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var/obj/item/I = D.get_active_held_item()
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if(I && D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.apply_damage(damage_base + 45, STAMINA)
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D.apply_damage(damage_base + 20, BRUTE)
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D.apply_damage(damage + 45, STAMINA)
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D.apply_damage(damage + 20, BRUTE)
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return TRUE
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/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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@@ -131,13 +137,12 @@
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if(!can_use(A))
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return FALSE
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "attacked (CQC)")
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A.do_attack_animation(D)
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var/picked_hit_type = pick("CQC'd", "Big Bossed")
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var/bonus_damage = (damage_base + 7)
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var/bonus_damage = (damage_roll(A,D) + 7)
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if(!CHECK_MOBILITY(D, MOBILITY_STAND))
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bonus_damage += 5
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picked_hit_type = "stomps on"
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@@ -162,8 +167,8 @@
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if(!can_use(A))
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return FALSE
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add_to_streak("D",D)
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damage_roll(A,D)
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var/obj/item/I = null
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var/damage = (damage_roll(A,D)*0.5)
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if(check_streak(A,D))
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return TRUE
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if(prob(65))
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@@ -175,7 +180,7 @@
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if(I && D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.Jitter(2)
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D.apply_damage(damage_base*0.5, BRUTE)
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D.apply_damage(damage, BRUTE)
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else
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D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
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"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
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@@ -98,38 +98,40 @@
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/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
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var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
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var/armor_block = D.run_armor_check(affecting, "melee")
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var/damage = damage_roll(A,D)
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if(!CHECK_MOBILITY(D, MOBILITY_STAND))
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return FALSE
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D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
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"<span class='userdanger'>[A] leg sweeps you!</span>")
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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D.apply_damage(damage_base + 25, STAMINA, affecting, armor_block)
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D.apply_damage(damage + 25, STAMINA, affecting, armor_block)
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D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
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log_combat(A, D, "leg sweeped")
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return TRUE
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/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
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var/damage = damage_roll(A,D)
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D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
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"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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if(D.losebreath <= 10)
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D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
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D.adjustOxyLoss(damage_base + 5)
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D.adjustOxyLoss(damage + 5)
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log_combat(A, D, "quickchoked")
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return TRUE
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/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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var/damage = (damage_roll(A,D)*0.5)
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D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
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"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.apply_damage(damage_base*0.5, BRUTE)
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D.apply_damage(damage, BRUTE)
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if(D.silent <= 10)
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D.silent = CLAMP(D.silent + 10, 0, 10)
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log_combat(A, D, "neck chopped")
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return TRUE
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/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "grabbed (Krav Maga)")
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@@ -138,16 +140,15 @@
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/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, "melee")
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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log_combat(A, D, "punched")
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var/picked_hit_type = pick("punches", "kicks")
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var/bonus_damage = 0
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var/bonus_damage = damage_roll(A,D)
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if(CHECK_MOBILITY(D, MOBILITY_STAND))
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bonus_damage += 10
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picked_hit_type = "stomps on"
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D.apply_damage(damage_base + bonus_damage, BRUTE, affecting, armor_block)
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D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
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if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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@@ -160,18 +161,18 @@
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return TRUE
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/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
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var/armor_block = D.run_armor_check(affecting, "melee")
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var/damage = damage_roll(A,D)
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if(D.mobility_flags & MOBILITY_STAND)
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D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
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"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
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to_chat(A, "<span class='danger'>You jab [D]!</span>")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
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D.apply_damage(damage_base + 5, STAMINA, affecting, armor_block)
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D.apply_damage(damage + 5, STAMINA, affecting, armor_block)
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log_combat(A, D, "punched nonlethally")
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else
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D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
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@@ -179,7 +180,7 @@
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to_chat(A, "<span class='danger'>You stomp [D]!</span>")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
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D.apply_damage(damage_base + 10, STAMINA, affecting, armor_block)
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D.apply_damage(damage + 10, STAMINA, affecting, armor_block)
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log_combat(A, D, "stomped nonlethally")
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if(prob(D.getStaminaLoss()))
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D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
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@@ -4,16 +4,16 @@
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/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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var/atk_verb
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var/damage = (damage_roll(A,D)*3)
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to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
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if(!do_after(A, 25, target = D))
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to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
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damage_roll(A,D)
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return TRUE //martial art code was a mistake
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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atk_verb = pick("punches", "smashes", "ruptures", "cracks")
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D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
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"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
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D.apply_damage(damage_base*3, BRUTE) //KAPOW
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D.apply_damage(damage, BRUTE) //KAPOW
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playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
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var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
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D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
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@@ -44,11 +44,13 @@
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return
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/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
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var/damage = (damage_roll(A,D)*3)
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D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
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"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
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var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
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D.throw_at(throw_target, 200, 4,A)
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D.apply_damage(damage, BRUTE)
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A.say("HYAH!", forced="plasma fist")
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log_combat(A, D, "threw back (Plasma Fist)")
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return
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@@ -65,21 +67,18 @@
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/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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damage_roll(A,D)
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if(check_streak(A,D))
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return TRUE
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return FALSE
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@@ -4,19 +4,17 @@
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pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
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/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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damage_roll(A,D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
/datum/martial_art/psychotic_brawling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
/datum/martial_art/psychotic_brawling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = damage_roll(A,D)
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
D.help_shake_act(A)
|
||||
@@ -47,10 +45,10 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
|
||||
D.apply_damage(damage_base*1.5, BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(damage_base, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_base)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
|
||||
A.Stun(rand(10,45))
|
||||
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
@@ -58,7 +56,7 @@
|
||||
atk_verb = pick("punches", "kicks", "hits", "slams into")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(damage_base*2, BRUTE)
|
||||
D.apply_damage(damage*2, BRUTE)
|
||||
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -78,6 +78,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
|
||||
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
|
||||
@@ -87,7 +88,7 @@
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(damage_base*0.5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
|
||||
D.forceMove(L)
|
||||
@@ -96,6 +97,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 25)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
@@ -104,8 +106,8 @@
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(damage_base, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage_base + 25, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.DefaultCombatKnockdown(300)
|
||||
D.forceMove(L)
|
||||
@@ -114,6 +116,7 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
@@ -121,7 +124,7 @@
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(damage_base, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
repulsecool = world.time + 3 SECONDS
|
||||
@@ -129,12 +132,13 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(damage_base*0.5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return TRUE
|
||||
@@ -156,21 +160,18 @@
|
||||
|
||||
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -31,45 +31,48 @@
|
||||
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
|
||||
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
|
||||
var/crit_damage = 0
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
if(prob(10))
|
||||
crit_damage += (damage_base*2 + 15)
|
||||
crit_damage += (damage*2 + 15)
|
||||
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
|
||||
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
|
||||
else
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
|
||||
D.apply_damage((damage_base + 15) + crit_damage, BRUTE, affecting)
|
||||
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
|
||||
return
|
||||
|
||||
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
|
||||
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
|
||||
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 7, 14, A)
|
||||
D.apply_damage(damage_base + 15, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
log_combat(A, D, "launchkicked (Sleeping Carp)")
|
||||
return
|
||||
|
||||
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
|
||||
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
if((D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(damage_base, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
|
||||
D.apply_damage(damage_base + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
else if(!(D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(damage_base*0.5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage_base + 35, STAMINA, BODY_ZONE_HEAD)
|
||||
else
|
||||
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
|
||||
D.drop_all_held_items()
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
@@ -78,7 +81,6 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
log_combat(A, D, "grabbed (Sleeping Carp)")
|
||||
@@ -86,7 +88,7 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
damage_roll(A,D)
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
@@ -95,7 +97,7 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
D.apply_damage(damage_base + 5, BRUTE, affecting)
|
||||
D.apply_damage(damage, BRUTE, affecting)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "punched (Sleeping Carp)")
|
||||
return TRUE
|
||||
@@ -103,7 +105,6 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
log_combat(A, D, "disarmed (Sleeping Carp)")
|
||||
|
||||
@@ -227,6 +227,7 @@
|
||||
if(!A.pulling || A.pulling != D)
|
||||
to_chat(A, "You need to have [D] in a cinch!")
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
D.forceMove(A.loc)
|
||||
A.setDir(get_dir(A, D))
|
||||
D.setDir(get_dir(D, A))
|
||||
@@ -309,11 +310,11 @@
|
||||
|
||||
switch(rand(1,3))
|
||||
if (2)
|
||||
D.apply_damage(damage_base + 25, BRUTE)
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
if (3)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.apply_damage(damage_base + 15, BRUTE)
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
else
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
@@ -337,6 +338,7 @@
|
||||
if(!D)
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
var/damage = damage_roll(A,D)
|
||||
if (T && isturf(T) && D && isturf(D.loc))
|
||||
for (var/i = 0, i < 4, i++)
|
||||
A.setDir(turn(A.dir, 90))
|
||||
@@ -345,7 +347,7 @@
|
||||
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
|
||||
|
||||
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
|
||||
D.apply_damage(damage_base + 15, BRUTE)
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.Unconscious(20)
|
||||
log_combat(A, D, "headbutted")
|
||||
@@ -353,13 +355,14 @@
|
||||
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D)
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
A.emote("scream")
|
||||
A.emote("flip")
|
||||
A.setDir(turn(A.dir, 90))
|
||||
|
||||
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.apply_damage(damage_base + 15, STAMINA)
|
||||
D.apply_damage(damage + 15, STAMINA)
|
||||
|
||||
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
if (T && isturf(T))
|
||||
@@ -373,7 +376,8 @@
|
||||
var/obj/surface = null
|
||||
var/turf/ST = null
|
||||
var/falling = 0
|
||||
|
||||
var/damage = damage_roll(A,D)
|
||||
|
||||
for (var/obj/O in oview(1, A))
|
||||
if (O.density == 1)
|
||||
if (O == A)
|
||||
@@ -401,7 +405,7 @@
|
||||
A.pixel_y = 0
|
||||
if (falling == 1)
|
||||
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
|
||||
A.apply_damage(damage_base + 15, BRUTE)
|
||||
A.apply_damage(damage + 15, BRUTE)
|
||||
A.DefaultCombatKnockdown(60)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return FALSE
|
||||
@@ -427,9 +431,9 @@
|
||||
if (prob(33) || D.stat)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.apply_damage(damage_base + 25, BRUTE)
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
else
|
||||
D.apply_damage(damage_base + 25, BRUTE)
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user