Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays Also adds colors to trek chems other than PINK. * reee admins.txt * adds the CMO Hypo MK II kit to the CMO's locker renames the locker overrides as well, because lazy * grammer gud * hypo vial fix suggested by Kfive * Modifies hypospray functions * Fixed the Hypospray mk.II, is now comprehensive where it must. * Fixed bugs, including the vending machine problem. * Either fixed or didn't fix line terminator issues. * Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically. * Forgot a comma. * Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it. * Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary. * delay tweaks. otherwise all good. * reee github * unneeded \the I thought were purged * grammar fix, gives MDs and Chemist hypokits * Makes chem masters able to produce vials * recompiles tgui * Update belt.dm
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@@ -160,9 +160,10 @@
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/obj/item/gun/syringe/syndicate,
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/obj/item/implantcase,
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/obj/item/implant,
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/obj/item/implanter
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/obj/item/implanter,
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/obj/item/hypospray
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)
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// CIT CHANGE added hypospray mk IIs to belt /obj/item/hypospray
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/obj/item/storage/belt/security
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name = "security belt"
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@@ -75,11 +75,13 @@
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charges = list(37, 4, 4)// of 111 standard, 12 contraband, 10 premium(?)
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init_charges = list(37, 4, 4)
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/*
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/obj/item/vending_refill/medical
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machine_name = "NanoMed"
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icon_state = "refill_medical"
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charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
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init_charges = list(26, 5, 3)
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*/ //I don't know how citadel change comments work, see the modular_citadel folder instead.
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/obj/item/vending_refill/donksoft
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machine_name = "Donksoft Toy Vendor"
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