Merge branch 'master' into A_Tailer's_art
This commit is contained in:
@@ -86,6 +86,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/horn_color = "85615a" //Horn color
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var/wing_color = "fff" //Wing color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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"tail_lizard" = "Smooth",
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@@ -591,6 +592,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Decorative wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=deco_wings;task=input'>[features["deco_wings"]]</a>"
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dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
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if("insect_wings" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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@@ -598,6 +601,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Insect wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
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dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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@@ -1689,7 +1693,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("horns_color")
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var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
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if(new_horn_color)
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horn_color = sanitize_hexcolor(new_horn_color)
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if (new_horn_color == "#000000")
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horn_color = "#85615A"
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else
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horn_color = sanitize_hexcolor(new_horn_color)
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if("wings")
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var/new_wings
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@@ -1697,6 +1704,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_wings)
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features["wings"] = new_wings
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if("wings_color")
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var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
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if(new_wing_color)
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if (new_wing_color == "#000000")
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wing_color = "#FFFFFF"
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else
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wing_color = sanitize_hexcolor(new_wing_color)
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if("frills")
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var/new_frills
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new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
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@@ -1730,13 +1745,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
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if(new_insect_wings)
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features["insect_wings"] = new_insect_wings
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if("deco_wings")
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var/new_deco_wings
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new_deco_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.deco_wings_list
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if(new_deco_wings)
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features["deco_wings"] = new_deco_wings
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if("insect_fluffs")
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var/new_insect_fluff
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new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
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@@ -2262,6 +2277,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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character.hair_color = hair_color
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character.facial_hair_color = facial_hair_color
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character.horn_color = horn_color
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character.wing_color = wing_color
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character.skin_tone = skin_tone
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character.hair_style = hair_style
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@@ -317,6 +317,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
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WRITE_FILE(S["features["mcolor"]"] , "#FFF")
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if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
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WRITE_FILE(S["features["horn_color"]"] , "#85615a")
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if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
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WRITE_FILE(S["features["wing_color"]"] , "#FFF")
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//Character
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S["real_name"] >> real_name
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S["nameless"] >> nameless
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@@ -338,6 +344,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["socks"] >> socks
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S["socks_color"] >> socks_color
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S["horn_color"] >> horn_color
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S["wing_color"] >> wing_color
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S["backbag"] >> backbag
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S["jumpsuit_style"] >> jumpsuit_style
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S["uplink_loc"] >> uplink_spawn_loc
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@@ -449,6 +456,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!features["mcolor"] || features["mcolor"] == "#000")
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features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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if(!features["horn_color"] || features["horn_color"] == "#000")
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features["horn_color"] = "85615a"
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if(!features["wing_color"] || features["wing_color"] == "#000")
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features["wing_color"] = "FFFFFF"
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nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
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@@ -471,6 +484,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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eye_color = sanitize_hexcolor(eye_color, 3, 0)
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skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
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horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
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wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
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backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
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jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
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uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
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@@ -485,7 +499,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
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features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
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features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
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features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list)
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features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
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features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
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joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
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@@ -540,6 +554,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["socks"] , socks)
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WRITE_FILE(S["socks_color"] , socks_color)
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WRITE_FILE(S["horn_color"] , horn_color)
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WRITE_FILE(S["wing_color"] , wing_color)
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WRITE_FILE(S["backbag"] , backbag)
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WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
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WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
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@@ -8,5 +8,4 @@
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var/chem_catalysts[] = list() //like tools but for reagents
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var/category = CAT_NONE //where it shows up in the crafting UI
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var/subcategory = CAT_NONE
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var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
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var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
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@@ -32,8 +32,6 @@
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determine_wave_type()
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/datum/round_event/meteor_wave/proc/determine_wave_type()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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wave_name = "halloween"
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if(!wave_name)
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wave_name = pickweight(list(
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"normal" = 50,
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@@ -45,7 +43,10 @@
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if("threatening")
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wave_type = GLOB.meteors_threatening
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if("catastrophic")
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wave_type = GLOB.meteors_catastrophic
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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wave_type = GLOB.meteorsSPOOKY
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else
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wave_type = GLOB.meteors_catastrophic
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if("meaty")
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wave_type = GLOB.meteorsB
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if("space dust")
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@@ -771,7 +771,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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..()
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var/turf/source = random_far_turf()
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if(!sound_type)
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sound_type = pick("airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
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sound_type = pick("airlock","airlock pry","console","flash","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
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feedback_details += "Type: [sound_type]"
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//Strange audio
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switch(sound_type)
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@@ -788,6 +788,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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target.playsound_local(source,'sound/effects/explosion1.ogg', 50, 1)
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else
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target.playsound_local(source, 'sound/effects/explosion2.ogg', 50, 1)
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if("flash")
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target.playsound_local(source, 'sound/weapons/flash.ogg', 50, 1)
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if("far explosion")
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target.playsound_local(source, 'sound/effects/explosionfar.ogg', 50, 1)
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if("glass")
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@@ -1291,4 +1293,4 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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H.hal_target = target
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H.preparePixelProjectile(target, start)
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H.fire()
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qdel(src)
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qdel(src)
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@@ -129,7 +129,7 @@
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/obj/item/clothing/suit/hooded/explorer/seva
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name = "SEVA Suit"
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desc = "A fire-proof suit for exploring hot environments."
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desc = "A fire-proof suit for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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w_class = WEIGHT_CLASS_BULKY
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@@ -141,7 +141,7 @@
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/obj/item/clothing/head/hooded/explorer/seva
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name = "SEVA Hood"
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desc = "A fire-proof hood for exploring hot environments."
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desc = "A fire-proof hood for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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@@ -159,7 +159,7 @@
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/obj/item/clothing/suit/hooded/explorer/exo
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name = "Exo-suit"
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desc = "A robust suit for exploring dangerous environments."
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desc = "A robust suit for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
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icon_state = "exo"
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item_state = "exo"
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w_class = WEIGHT_CLASS_BULKY
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@@ -170,7 +170,7 @@
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/obj/item/clothing/head/hooded/explorer/exo
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name = "Exo-hood"
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desc = "A robust helmet for exploring dangerous environments."
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desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
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icon_state = "exo"
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item_state = "exo"
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armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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@@ -17,6 +17,8 @@
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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@@ -30,6 +30,7 @@
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// Decorative wings
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/datum/sprite_accessory/deco_wings
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icon = 'icons/mob/wings.dmi'
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color_src = WINGCOLOR
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/datum/sprite_accessory/deco_wings/plain
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name = "Plain"
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@@ -104,6 +105,22 @@
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center = TRUE
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dimension_y = 34
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/datum/sprite_accessory/deco_wings/bee
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name = "Bee"
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icon_state = "bee"
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/datum/sprite_accessory/deco_wings/fairy
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name = "Fairy"
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icon_state = "fairy"
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/datum/sprite_accessory/deco_wings/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/deco_wings/feathery
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name = "Feathery"
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icon_state = "feathery"
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/datum/sprite_accessory/deco_wings/none
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name = "None"
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icon_state = "none"
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@@ -113,7 +130,7 @@
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/datum/sprite_accessory/insect_wings
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icon = 'icons/mob/wings.dmi'
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color_src = null
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color_src = WINGCOLOR
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/datum/sprite_accessory/insect_wings/none
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name = "None"
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@@ -183,35 +200,10 @@
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name = "Snow"
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icon_state = "snow"
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/datum/sprite_accessory/insect_wings/colored
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name = "Colored (Hair)"
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icon_state = "snowplain"
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color_src = HAIR
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/datum/sprite_accessory/insect_fluff/colored1
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name = "Colored (Primary)"
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icon_state = "snowplain"
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color_src = MUTCOLORS
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/datum/sprite_accessory/insect_fluff/colored2
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name = "Colored (Secondary)"
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icon_state = "snowplain"
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color_src = MUTCOLORS2
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored3
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||||
name = "Colored (Tertiary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee_color
|
||||
name = "Bee (Hair colored)"
|
||||
icon_state = "bee"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_wings/fairy
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
var/horn_color = "85615a" //specific horn colors, because why not?
|
||||
|
||||
var/wing_color = "fff" //wings too
|
||||
|
||||
var/skin_tone = "caucasian1" //Skin tone
|
||||
|
||||
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
|
||||
|
||||
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
|
||||
|
||||
var/horn_color //specific horn colors, because why not?
|
||||
var/wing_color
|
||||
|
||||
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
@@ -869,6 +870,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
accessory_overlay.color = "#[H.eye_color]"
|
||||
if(HORNCOLOR)
|
||||
accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
accessory_overlay.color = "#[H.wing_color]"
|
||||
else
|
||||
accessory_overlay.color = forced_colour
|
||||
else
|
||||
@@ -946,6 +949,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(HORNCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.wing_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
@@ -985,6 +990,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
extra2_accessory_overlay.color = "#[H.hair_color]"
|
||||
if(HORNCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.wing_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "insect"
|
||||
say_mod = "flutters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
id = "felinid"
|
||||
limbs_id = "human"
|
||||
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None")
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail", "deco_wings")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None", "deco_wings" = "None")
|
||||
|
||||
mutantears = /obj/item/organ/ears/cat
|
||||
mutanttail = /obj/item/organ/tail/cat
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
|
||||
@@ -1,41 +1,42 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY)
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_human"
|
||||
mutant_bodyparts |= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
mutant_bodyparts |= "tail_human"
|
||||
H.update_body()
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_human"
|
||||
mutant_bodyparts |= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
mutant_bodyparts |= "tail_human"
|
||||
H.update_body()
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "slimejelly"
|
||||
|
||||
@@ -4,16 +4,16 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
|
||||
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
|
||||
"legs" = "Digitigrade", "taur" = "None")
|
||||
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
|
||||
/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE, knockdown_stamoverride, knockdown_stammax)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!effect || (hit_percent <= 0))
|
||||
return 0
|
||||
@@ -87,7 +87,7 @@
|
||||
if(EFFECT_STUN)
|
||||
Stun(effect * hit_percent)
|
||||
if(EFFECT_KNOCKDOWN)
|
||||
Knockdown(effect * hit_percent)
|
||||
Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
|
||||
if(EFFECT_UNCONSCIOUS)
|
||||
Unconscious(effect * hit_percent)
|
||||
if(EFFECT_IRRADIATE)
|
||||
@@ -107,13 +107,13 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0)
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(stun)
|
||||
apply_effect(stun, EFFECT_STUN, blocked)
|
||||
if(knockdown)
|
||||
apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked)
|
||||
apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked, kd_stamoverride, kd_stammax)
|
||||
if(unconscious)
|
||||
apply_effect(unconscious, EFFECT_UNCONSCIOUS, blocked)
|
||||
if(irradiate)
|
||||
|
||||
@@ -226,6 +226,9 @@
|
||||
to_chat(src,"<span class='userdanger'>ERROR: Module installer reply timeout. Please check internal connections.</span>")
|
||||
return
|
||||
|
||||
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
|
||||
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
|
||||
"Engineering" = /obj/item/robot_module/engineering, \
|
||||
"Medical" = /obj/item/robot_module/medical, \
|
||||
@@ -234,7 +237,7 @@
|
||||
"Service" = /obj/item/robot_module/butler)
|
||||
if(!CONFIG_GET(flag/disable_peaceborg))
|
||||
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
|
||||
if(!CONFIG_GET(flag/disable_secborg))
|
||||
if(BORG_SEC_AVAILABLE)
|
||||
modulelist["Security"] = /obj/item/robot_module/security
|
||||
|
||||
modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
C.adjustBruteLoss(-5)
|
||||
C.adjustFireLoss(-5)
|
||||
C.adjustOxyLoss(-5)
|
||||
C.adjustToxLoss(-5)
|
||||
C.adjustToxLoss(-5, forced = TRUE)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
|
||||
if(namedatum)
|
||||
H.color = namedatum.colour
|
||||
|
||||
@@ -71,9 +71,3 @@
|
||||
projectile_type = /obj/item/projectile/beam/mindflayer
|
||||
select_name = "MINDFUCK"
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/weak
|
||||
projectile_type = /obj/item/projectile/beam/weak/minigun
|
||||
e_cost = 10
|
||||
fire_sound = 'sound/weapons/gatling.ogg'
|
||||
click_cooldown_override = 1
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
//The ammo/gun is stored in a back slot item
|
||||
/obj/item/minigunpack2
|
||||
name = " Laser Gatling Pack"
|
||||
desc = "A massive battery pack with an attached laser gatling gun!"
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "holstered"
|
||||
item_state = "backpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/obj/item/gun/energy/minigun/gun
|
||||
var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded.
|
||||
var/overheat = 0
|
||||
var/overheat_max = 60
|
||||
var/heat_diffusion = 5
|
||||
|
||||
/obj/item/minigunpack2/Initialize()
|
||||
. = ..()
|
||||
gun = new(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/minigunpack2/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/minigunpack2/process()
|
||||
overheat = max(0, overheat - heat_diffusion)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/minigunpack2/attack_hand(var/mob/living/carbon/user)
|
||||
if(src.loc == user)
|
||||
if(!armed)
|
||||
if(user.get_item_by_slot(SLOT_BACK) == src)
|
||||
armed = 1
|
||||
if(!user.put_in_hands(gun))
|
||||
armed = 0
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
|
||||
return
|
||||
update_icon()
|
||||
user.update_inv_back()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/minigunpack2/attackby(obj/item/W, mob/user, params)
|
||||
if(W == gun) //Don't need armed check, because if you have the gun assume its armed.
|
||||
user.dropItemToGround(gun, TRUE)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/minigunpack2/dropped(mob/user)
|
||||
if(armed)
|
||||
user.dropItemToGround(gun, TRUE)
|
||||
|
||||
/obj/item/minigunpack2/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
if(armed)
|
||||
return
|
||||
if(iscarbon(usr))
|
||||
var/mob/M = usr
|
||||
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if(!M.incapacitated())
|
||||
|
||||
if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
|
||||
/obj/item/minigunpack2/update_icon()
|
||||
if(armed)
|
||||
icon_state = "notholstered"
|
||||
else
|
||||
icon_state = "holstered"
|
||||
|
||||
/obj/item/minigunpack2/proc/attach_gun(var/mob/user)
|
||||
if(!gun)
|
||||
gun = new(src)
|
||||
gun.forceMove(src)
|
||||
armed = 0
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You attach the [gun.name] to the [name].</span>")
|
||||
else
|
||||
src.visible_message("<span class='warning'>The [gun.name] snaps back onto the [name]!</span>")
|
||||
update_icon()
|
||||
user.update_inv_back()
|
||||
|
||||
|
||||
/obj/item/gun/energy/minigun
|
||||
name = "laser gatling gun"
|
||||
desc = "An advanced laser cannon with an incredible rate of fire. Requires a bulky backpack power source to use."
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "minigun_spin"
|
||||
item_state = "minigun"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
recoil = 2
|
||||
slowdown = 1
|
||||
slot_flags = null
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list()
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/weak)
|
||||
burst_size = 2
|
||||
automatic = 1
|
||||
can_charge = 0
|
||||
selfcharge = EGUN_SELFCHARGE
|
||||
charge_tick = 2
|
||||
charge_delay = 5
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
|
||||
var/obj/item/minigunpack2/ammo_pack
|
||||
|
||||
/obj/item/gun/energy/minigun/Initialize()
|
||||
if(istype(loc, /obj/item/minigunpack2)) //We should spawn inside an ammo pack so let's use that one.
|
||||
ammo_pack = loc
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL //No pack, no gun
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/minigun/attack_self(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/minigun/dropped(mob/user)
|
||||
if(ammo_pack)
|
||||
ammo_pack.attach_gun(user)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/gun/energy/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
if(ammo_pack)
|
||||
if(ammo_pack.overheat < ammo_pack.overheat_max)
|
||||
ammo_pack.overheat += burst_size
|
||||
..()
|
||||
else
|
||||
to_chat(user, "The gun's heat sensor locked the trigger to prevent lens damage.")
|
||||
|
||||
/obj/item/gun/energy/minigun/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(!ammo_pack || ammo_pack.loc != user)
|
||||
to_chat(user, "You need the backpack power source to fire the gun!")
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/energy/minigun/dropped(mob/living/user)
|
||||
ammo_pack.attach_gun(user)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
name = "hybrid taser"
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
|
||||
icon_state = "advtaser"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode)
|
||||
ammo_x_offset = 2
|
||||
|
||||
/obj/item/gun/energy/e_gun/advtaser/cyborg
|
||||
|
||||
@@ -88,6 +88,8 @@
|
||||
//Effects
|
||||
var/stun = 0
|
||||
var/knockdown = 0
|
||||
var/knockdown_stamoverride
|
||||
var/knockdown_stam_max
|
||||
var/unconscious = 0
|
||||
var/irradiate = 0
|
||||
var/stutter = 0
|
||||
@@ -202,7 +204,7 @@
|
||||
else
|
||||
L.log_message("has been shot by [firer] with [src]", LOG_ATTACK, color="orange")
|
||||
|
||||
return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter)
|
||||
return L.apply_effects(stun, knockdown, unconscious, irradiate, slur, stutter, eyeblur, drowsy, blocked, stamina, jitter, knockdown_stamoverride, knockdown_stam_max)
|
||||
|
||||
/obj/item/projectile/proc/vol_by_damage()
|
||||
if(src.damage)
|
||||
|
||||
@@ -39,14 +39,6 @@
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
|
||||
/obj/item/projectile/beam/weak/minigun
|
||||
damage = 12.5
|
||||
armour_penetration = 40
|
||||
|
||||
/obj/item/projectile/beam/weak/minigun/Initialize()
|
||||
.=..()
|
||||
speed = pick(0.7,0.75,0.8,0.85,0.9,0.95,1,1.05,1.1,1.15)
|
||||
|
||||
/obj/item/projectile/beam/weak/penetrator
|
||||
armour_penetration = 50
|
||||
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
nodamage = 1
|
||||
knockdown = 100
|
||||
knockdown = 60
|
||||
knockdown_stamoverride = 36
|
||||
knockdown_stam_max = 50
|
||||
stutter = 5
|
||||
jitter = 20
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
@@ -11,6 +13,7 @@
|
||||
tracer_type = /obj/effect/projectile/tracer/stun
|
||||
muzzle_type = /obj/effect/projectile/muzzle/stun
|
||||
impact_type = /obj/effect/projectile/impact/stun
|
||||
var/tase_duration = 50
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
@@ -23,6 +26,7 @@
|
||||
if(C.dna && C.dna.check_mutation(HULK))
|
||||
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
|
||||
else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
|
||||
C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration)
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
|
||||
|
||||
@@ -766,13 +766,49 @@
|
||||
surgery = /datum/surgery/advanced/viral_bonding
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/reconstruction
|
||||
name = "Reconstruction"
|
||||
desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses."
|
||||
id = "surgery_reconstruction"
|
||||
surgery = /datum/surgery/advanced/reconstruction
|
||||
/datum/design/surgery/healing
|
||||
name = "Tend Wounds"
|
||||
desc = "An upgraded version of the original surgery."
|
||||
id = "surgery_healing_base" //holder because travis cries otherwise. Not used in techweb unlocks.
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/healing/brute_upgrade
|
||||
name = "Tend Wounds (Brute) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded
|
||||
id = "surgery_heal_brute_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/brute_upgrade_2
|
||||
name = "Tend Wounds (Brute) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded/femto
|
||||
id = "surgery_heal_brute_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/healing/burn_upgrade
|
||||
name = "Tend Wounds (Burn) Upgrade"
|
||||
surgery = /datum/surgery/healing/burn/upgraded
|
||||
id = "surgery_heal_burn_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/burn_upgrade_2
|
||||
name = "Tend Wounds (Burn) Upgrade"
|
||||
surgery = /datum/surgery/healing/brute/upgraded/femto
|
||||
id = "surgery_heal_burn_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/healing/combo
|
||||
name = "Tend Wounds (Mixture)"
|
||||
desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster."
|
||||
surgery = /datum/surgery/healing/combo
|
||||
id = "surgery_heal_combo"
|
||||
|
||||
/datum/design/surgery/healing/combo_upgrade
|
||||
name = "Tend Wounds (Mixture) Upgrade"
|
||||
surgery = /datum/surgery/healing/combo/upgraded
|
||||
id = "surgery_heal_combo_upgrade"
|
||||
|
||||
/datum/design/surgery/healing/combo_upgrade_2
|
||||
name = "Tend Wounds (Mixture) Upgrade"
|
||||
desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries."
|
||||
surgery = /datum/surgery/healing/combo/upgraded/femto
|
||||
id = "surgery_heal_combo_upgrade_femto"
|
||||
|
||||
/datum/design/surgery/surgery_toxinhealing
|
||||
name = "Body Rejuvenation"
|
||||
desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals."
|
||||
|
||||
@@ -110,12 +110,21 @@
|
||||
export_price = 5000
|
||||
|
||||
/////////////////////////Advanced Surgery/////////////////////////
|
||||
/datum/techweb_node/imp_wt_surgery
|
||||
id = "imp_wt_surgery"
|
||||
display_name = "Improved Wound-Tending Surgery"
|
||||
description = "Who would have known being more gentle with a hemostat decreases patient pain?"
|
||||
prereq_ids = list("biotech")
|
||||
design_ids = list("surgery_heal_brute_upgrade","surgery_heal_burn_upgrade")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
|
||||
export_price = 1000
|
||||
|
||||
/datum/techweb_node/adv_surgery
|
||||
id = "adv_surgery"
|
||||
display_name = "Advanced Surgery"
|
||||
description = "When simple medicine doesn't cut it."
|
||||
prereq_ids = list("adv_biotech")
|
||||
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_adv_dissection")
|
||||
prereq_ids = list("imp_wt_surgery")
|
||||
design_ids = list("surgery_revival", "surgery_lobotomy", "surgery_heal_brute_upgrade_femto","surgery_heal_burn_upgrade_femto", "surgery_heal_combo", "surgery_toxinhealing", "organbox", "surgery_adv_dissection")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
@@ -124,7 +133,7 @@
|
||||
display_name = "Experimental Surgery"
|
||||
description = "When evolution isn't fast enough."
|
||||
prereq_ids = list("adv_surgery")
|
||||
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection")
|
||||
design_ids = list("surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection", "surgery_heal_combo_upgrade")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
export_price = 5000
|
||||
|
||||
@@ -133,7 +142,7 @@
|
||||
display_name = "Alien Surgery"
|
||||
description = "Abductors did nothing wrong."
|
||||
prereq_ids = list("exp_surgery", "alientech")
|
||||
design_ids = list("surgery_brainwashing","surgery_zombie", "surgery_ext_dissection")
|
||||
design_ids = list("surgery_brainwashing","surgery_zombie", "surgery_ext_dissection", "surgery_heal_combo_upgrade_femto")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
|
||||
export_price = 5000
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/datum/surgery/advanced/reconstruction
|
||||
name = "Reconstruction"
|
||||
desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/reconstruct,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = 0
|
||||
|
||||
/datum/surgery_step/reconstruct
|
||||
name = "repair body"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
repeatable = TRUE
|
||||
time = 25
|
||||
|
||||
/datum/surgery_step/reconstruct/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] starts knitting some of [target]'s flesh back together.", "<span class='notice'>You start knitting some of [target]'s flesh back together.</span>")
|
||||
|
||||
/datum/surgery_step/reconstruct/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] fixes some of [target]'s wounds.", "<span class='notice'>You succeed in fixing some of [target]'s wounds.</span>")
|
||||
target.heal_bodypart_damage(10,10)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/reconstruct/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
|
||||
target.take_bodypart_damage(5,0)
|
||||
return FALSE
|
||||
215
code/modules/surgery/healing.dm
Normal file
215
code/modules/surgery/healing.dm
Normal file
@@ -0,0 +1,215 @@
|
||||
/datum/surgery/healing
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/heal,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = FALSE
|
||||
replaced_by = /datum/surgery
|
||||
ignore_clothes = TRUE
|
||||
var/healing_step_type
|
||||
var/antispam = FALSE
|
||||
|
||||
/datum/surgery/healing/New(surgery_target, surgery_location, surgery_bodypart)
|
||||
..()
|
||||
if(healing_step_type)
|
||||
steps = list(/datum/surgery_step/incise/nobleed,
|
||||
healing_step_type, //hehe cheeky
|
||||
/datum/surgery_step/close)
|
||||
|
||||
/datum/surgery_step/heal
|
||||
name = "repair body"
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 65, /obj/item/pen = 55)
|
||||
repeatable = TRUE
|
||||
time = 25
|
||||
var/brutehealing = 0
|
||||
var/burnhealing = 0
|
||||
var/missinghpbonus = 0 //heals an extra point of damager per X missing damage of type (burn damage for burn healing, brute for brute). Smaller Number = More Healing!
|
||||
|
||||
/datum/surgery_step/heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/woundtype
|
||||
if(brutehealing && burnhealing)
|
||||
woundtype = "wounds"
|
||||
else if(brutehealing)
|
||||
woundtype = "bruises"
|
||||
else //why are you trying to 0,0...?
|
||||
woundtype = "burns"
|
||||
if(istype(surgery,/datum/surgery/healing))
|
||||
var/datum/surgery/healing/the_surgery = surgery
|
||||
if(!the_surgery.antispam)
|
||||
display_results(user, target, "<span class='notice'>You attempt to patch some of [target]'s [woundtype].</span>",
|
||||
"<span class='notice'>[user] attempts to patch some of [target]'s [woundtype].</span>",
|
||||
"<span class='notice'>[user] attempts to patch some of [target]'s [woundtype].</span>")
|
||||
|
||||
/datum/surgery_step/heal/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
|
||||
if(..())
|
||||
while((brutehealing && target.getBruteLoss()) || (burnhealing && target.getFireLoss()))
|
||||
if(!..())
|
||||
break
|
||||
|
||||
/datum/surgery_step/heal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/umsg = "You succeed in fixing some of [target]'s wounds" //no period, add initial space to "addons"
|
||||
var/tmsg = "[user] fixes some of [target]'s wounds" //see above
|
||||
var/urhealedamt_brute = brutehealing
|
||||
var/urhealedamt_burn = burnhealing
|
||||
if(missinghpbonus)
|
||||
if(target.stat != DEAD)
|
||||
urhealedamt_brute += round((target.getBruteLoss()/ missinghpbonus),0.1)
|
||||
urhealedamt_burn += round((target.getFireLoss()/ missinghpbonus),0.1)
|
||||
else //less healing bonus for the dead since they're expected to have lots of damage to begin with (to make TW into defib not TOO simple)
|
||||
urhealedamt_brute += round((target.getBruteLoss()/ (missinghpbonus*5)),0.1)
|
||||
urhealedamt_burn += round((target.getFireLoss()/ (missinghpbonus*5)),0.1)
|
||||
if(!get_location_accessible(target, target_zone))
|
||||
urhealedamt_brute *= 0.55
|
||||
urhealedamt_burn *= 0.55
|
||||
umsg += " as best as you can while they have clothing on"
|
||||
tmsg += " as best as they can while [target] has clothing on"
|
||||
target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn)
|
||||
display_results(user, target, "<span class='notice'>[umsg].</span>",
|
||||
"[tmsg].",
|
||||
"[tmsg].")
|
||||
if(istype(surgery, /datum/surgery/healing))
|
||||
var/datum/surgery/healing/the_surgery = surgery
|
||||
the_surgery.antispam = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/heal/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='warning'>You screwed up!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>",
|
||||
"<span class='notice'>[user] fixes some of [target]'s wounds.</span>", TRUE)
|
||||
var/urdamageamt_burn = brutehealing * 0.8
|
||||
var/urdamageamt_brute = burnhealing * 0.8
|
||||
if(missinghpbonus)
|
||||
urdamageamt_brute += round((target.getBruteLoss()/ (missinghpbonus*2)),0.1)
|
||||
urdamageamt_burn += round((target.getFireLoss()/ (missinghpbonus*2)),0.1)
|
||||
|
||||
target.take_bodypart_damage(urdamageamt_brute, urdamageamt_burn)
|
||||
return FALSE
|
||||
|
||||
/***************************BRUTE***************************/
|
||||
/datum/surgery/healing/brute
|
||||
name = "Tend Wounds (Bruises)"
|
||||
|
||||
/datum/surgery/healing/brute/basic
|
||||
name = "Tend Wounds (Bruises, Basic)"
|
||||
replaced_by = /datum/surgery/healing/brute/upgraded
|
||||
healing_step_type = /datum/surgery_step/heal/brute/basic
|
||||
desc = "A surgical procedure that provides basic treatment for a patient's brute traumas. Heals slightly more when the patient is severely injured."
|
||||
|
||||
/datum/surgery/healing/brute/upgraded
|
||||
name = "Tend Wounds (Bruises, Adv.)"
|
||||
replaced_by = /datum/surgery/healing/brute/upgraded/femto
|
||||
requires_tech = TRUE
|
||||
healing_step_type = /datum/surgery_step/heal/brute/upgraded
|
||||
desc = "A surgical procedure that provides advanced treatment for a patient's brute traumas. Heals more when the patient is severely injured."
|
||||
|
||||
/datum/surgery/healing/brute/upgraded/femto
|
||||
name = "Tend Wounds (Bruises, Exp.)"
|
||||
replaced_by = /datum/surgery/healing/combo/upgraded/femto
|
||||
requires_tech = TRUE
|
||||
healing_step_type = /datum/surgery_step/heal/brute/upgraded/femto
|
||||
desc = "A surgical procedure that provides experimental treatment for a patient's brute traumas. Heals considerably more when the patient is severely injured."
|
||||
|
||||
/********************BRUTE STEPS********************/
|
||||
/datum/surgery_step/heal/brute/basic
|
||||
name = "tend bruises"
|
||||
brutehealing = 5
|
||||
missinghpbonus = 15
|
||||
|
||||
/datum/surgery_step/heal/brute/upgraded
|
||||
brutehealing = 5
|
||||
missinghpbonus = 10
|
||||
|
||||
/datum/surgery_step/heal/brute/upgraded/femto
|
||||
brutehealing = 5
|
||||
missinghpbonus = 5
|
||||
|
||||
/***************************BURN***************************/
|
||||
/datum/surgery/healing/burn
|
||||
name = "Tend Wounds (Burn)"
|
||||
|
||||
/datum/surgery/healing/burn/basic
|
||||
name = "Tend Wounds (Burn, Basic)"
|
||||
replaced_by = /datum/surgery/healing/burn/upgraded
|
||||
healing_step_type = /datum/surgery_step/heal/burn/basic
|
||||
desc = "A surgical procedure that provides basic treatment for a patient's burns. Heals slightly more when the patient is severely injured."
|
||||
|
||||
/datum/surgery/healing/burn/upgraded
|
||||
name = "Tend Wounds (Burn, Adv.)"
|
||||
replaced_by = /datum/surgery/healing/burn/upgraded/femto
|
||||
requires_tech = TRUE
|
||||
healing_step_type = /datum/surgery_step/heal/burn/upgraded
|
||||
desc = "A surgical procedure that provides advanced treatment for a patient's burns. Heals more when the patient is severely injured."
|
||||
|
||||
/datum/surgery/healing/burn/upgraded/femto
|
||||
name = "Tend Wounds (Burn, Exp.)"
|
||||
replaced_by = /datum/surgery/healing/combo/upgraded/femto
|
||||
requires_tech = TRUE
|
||||
healing_step_type = /datum/surgery_step/heal/burn/upgraded/femto
|
||||
desc = "A surgical procedure that provides experimental treatment for a patient's burns. Heals considerably more when the patient is severely injured."
|
||||
|
||||
/********************BURN STEPS********************/
|
||||
/datum/surgery_step/heal/burn/basic
|
||||
name = "tend burn wounds"
|
||||
burnhealing = 5
|
||||
missinghpbonus = 15
|
||||
|
||||
/datum/surgery_step/heal/burn/upgraded
|
||||
burnhealing = 5
|
||||
missinghpbonus = 10
|
||||
|
||||
/datum/surgery_step/heal/burn/upgraded/femto
|
||||
burnhealing = 5
|
||||
missinghpbonus = 5
|
||||
|
||||
/***************************COMBO***************************/
|
||||
/datum/surgery/healing/combo
|
||||
|
||||
|
||||
/datum/surgery/healing/combo
|
||||
name = "Tend Wounds (Mixture, Basic)"
|
||||
replaced_by = /datum/surgery/healing/combo/upgraded
|
||||
requires_tech = TRUE
|
||||
healing_step_type = /datum/surgery_step/heal/combo
|
||||
desc = "A surgical procedure that provides basic treatment for a patient's burns and brute traumas. Heals slightly more when the patient is severely injured."
|
||||
|
||||
/datum/surgery/healing/combo/upgraded
|
||||
name = "Tend Wounds (Mixture, Adv.)"
|
||||
replaced_by = /datum/surgery/healing/combo/upgraded/femto
|
||||
healing_step_type = /datum/surgery_step/heal/combo/upgraded
|
||||
desc = "A surgical procedure that provides advanced treatment for a patient's burns and brute traumas. Heals more when the patient is severely injured."
|
||||
|
||||
|
||||
/datum/surgery/healing/combo/upgraded/femto //no real reason to type it like this except consistency, don't worry you're not missing anything
|
||||
name = "Tend Wounds (Mixture, Exp.)"
|
||||
replaced_by = null
|
||||
healing_step_type = /datum/surgery_step/heal/combo/upgraded/femto
|
||||
desc = "A surgical procedure that provides experimental treatment for a patient's burns and brute traumas. Heals considerably more when the patient is severely injured."
|
||||
|
||||
/********************COMBO STEPS********************/
|
||||
/datum/surgery_step/heal/combo
|
||||
name = "tend physical wounds"
|
||||
brutehealing = 3
|
||||
burnhealing = 3
|
||||
missinghpbonus = 15
|
||||
time = 10
|
||||
|
||||
/datum/surgery_step/heal/combo/upgraded
|
||||
brutehealing = 3
|
||||
burnhealing = 3
|
||||
missinghpbonus = 10
|
||||
|
||||
/datum/surgery_step/heal/combo/upgraded/femto
|
||||
brutehealing = 1
|
||||
burnhealing = 1
|
||||
missinghpbonus = 2.5
|
||||
|
||||
/datum/surgery_step/heal/combo/upgraded/femto/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='warning'>You screwed up!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>",
|
||||
"<span class='notice'>[user] fixes some of [target]'s wounds.</span>", TRUE)
|
||||
target.take_bodypart_damage(5,5)
|
||||
@@ -24,6 +24,16 @@
|
||||
H.bleed_rate += 3
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/incise/nobleed //silly friendly!
|
||||
|
||||
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
return TRUE
|
||||
|
||||
//clamp bleeders
|
||||
/datum/surgery_step/clamp_bleeders
|
||||
name = "clamp bleeders"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
var/obj/item/surgical_processor/SP = locate() in R.module.modules
|
||||
if(SP)
|
||||
if (replaced_by in SP.advanced_surgeries)
|
||||
return FALSE
|
||||
return .
|
||||
if(type in SP.advanced_surgeries)
|
||||
return TRUE
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
var/obj/structure/table/optable/table = locate(/obj/structure/table/optable, T)
|
||||
if(table)
|
||||
if(!table.computer)
|
||||
return FALSE
|
||||
return .
|
||||
if(table.computer.stat & (NOPOWER|BROKEN))
|
||||
return .
|
||||
if(replaced_by in table.computer.advanced_surgeries)
|
||||
|
||||
Reference in New Issue
Block a user