Update laser.dm
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@@ -39,6 +39,17 @@
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selfcharge = EGUN_SELFCHARGE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/gun/energy/laser/carbine
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name = "laser carbine"
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desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun."
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icon_state = "lasernew"
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item_state = "laser"
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force = 10
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throwforce = 10
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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cell_type = /obj/item/stock_parts/cell/lascarbine
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/gun/energy/laser/captain/scattershot
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name = "scatter shot laser rifle"
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icon_state = "lasercannon"
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