more work.
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@@ -398,7 +398,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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icon_state = "coin_uranium_heads"
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value = 80
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materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
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grind_results = list("uranium" = 4)
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grind_results = list(/datum/reagent/uranium = 4)
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/obj/item/coin/bananium
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name = "bananium coin"
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@@ -406,7 +406,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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icon_state = "coin_bananium_heads"
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value = 1000 //makes the clown cry
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materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
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grind_results = list("banana" = 4)
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grind_results = list(/datum/reagent/consumable/banana = 4)
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/obj/item/coin/adamantine
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name = "adamantine coin"
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