more work.

This commit is contained in:
Ghommie
2019-12-27 17:45:19 +01:00
parent 57cecd2499
commit b4c0433d6d
92 changed files with 978 additions and 984 deletions
+2 -2
View File
@@ -37,9 +37,9 @@ other types of metals and chemistry for reagents).
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = null //The file path of the object that gets created
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
var/list/make_reagents = list() //Reagents produced. Format: type = amount. Currently only supported by the biogenerator.
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
var/list/reagents_list = list() //List of reagents. Format: type = amount.
var/maxstack = 1
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
var/dangerous_construction = FALSE //notify and log for admin investigations if this is printed.
@@ -151,97 +151,97 @@
name = "Export Design (Wine)"
desc = "Allows for the blowing, and bottling of Wine bottles."
id = "wine_export"
reagents_list = list("wine" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
build_path = /obj/item/export/bottle/wine
/datum/design/bottle/export/rum
name = "Export Design (Rum)"
desc = "Allows for the blowing, and bottling of Rum bottles."
id = "rum_export"
reagents_list = list("rum" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
build_path = /obj/item/export/bottle/rum
/datum/design/bottle/export/gin
name = "Export Design (Gin)"
desc = "Allows for the blowing, and bottling of Gin bottles."
id = "gin_export"
reagents_list = list("gin" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
build_path = /obj/item/export/bottle/gin
/datum/design/bottle/export/whiskey
name = "Export Design (Whiskey)"
desc = "Allows for the blowing, and bottling of Whiskey bottles."
id = "whiskey_export"
reagents_list = list("whiskey" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
build_path = /obj/item/export/bottle/whiskey
/datum/design/bottle/export/vodka
name = "Export Design (Vodka)"
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
id = "vodka_export"
reagents_list = list("vodka" = 99, "water" = 1)
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
build_path = /obj/item/export/bottle/vodka
/datum/design/bottle/export/tequila
name = "Export Design (Tequila)"
desc = "Allows for the blowing, and bottling of Tequila bottles."
id = "tequila_export"
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
build_path = /obj/item/export/bottle/tequila
/datum/design/bottle/export/patron
name = "Export Design (Patron)"
desc = "Allows for the blowing, and bottling of Patron bottles."
id = "patron_export"
reagents_list = list("patron" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
build_path = /obj/item/export/bottle/patron
/datum/design/bottle/export/kahlua
name = "Export Design (Kahlua)"
desc = "Allows for the blowing, and bottling of Kahlua bottles."
id = "kahlua_export"
reagents_list = list("kahlua" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
build_path = /obj/item/export/bottle/kahlua
/datum/design/bottle/export/sake
name = "Export Design (Sake)"
desc = "Allows for the blowing, and bottling of Sake bottles."
id = "sake_export"
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
build_path = /obj/item/export/bottle/sake
/datum/design/bottle/export/vermouth
name = "Export Design (Vermouth)"
desc = "Allows for the blowing, and bottling of Vermouth bottles."
id = "vermouth_export"
reagents_list = list("vermouth" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
build_path = /obj/item/export/bottle/vermouth
/datum/design/bottle/export/goldschlager
name = "Export Design (Goldschlager)"
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
id = "goldschlager_export"
reagents_list = list("goldschlager" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
build_path = /obj/item/export/bottle/goldschlager
/datum/design/bottle/export/hcider
name = "Export Design (Cider)"
desc = "Allows for the blowing, and bottling of Cider bottles."
id = "hcider_export"
reagents_list = list("hcider" = 30, "water" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
build_path = /obj/item/export/bottle/hcider
/datum/design/bottle/export/cognac
name = "Export Design (Cognac)"
desc = "Allows for the blowing, and bottling of Cognac bottles."
id = "cognac_export"
reagents_list = list("cognac" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
build_path = /obj/item/export/bottle/cognac
/datum/design/bottle/export/absinthe
name = "Export Design (Absinthe)"
desc = "Allows for the blowing, and bottling of Absinthe bottles."
reagents_list = list("absinthe" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
id = "absinthe_export"
build_path = /obj/item/export/bottle/absinthe
@@ -249,49 +249,49 @@
name = "Export Design (Grappa)"
desc = "Allows for the blowing, and bottling of Grappa bottles."
id = "grappa_export"
reagents_list = list("grappa" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
build_path = /obj/item/export/bottle/grappa
/datum/design/bottle/export/fernet
name = "Export Design (Fernet)"
desc = "Allows for the blowing, and bottling of Fernet bottles."
id = "fernet_export"
reagents_list = list("fernet" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
build_path = /obj/item/export/bottle/fernet
/datum/design/bottle/export/applejack
name = "Export Design (Applejack)"
desc = "Allows for the blowing, and bottling of Applejack bottles."
id = "applejack_export"
reagents_list = list("applejack" = 50, "gin" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
build_path = /obj/item/export/bottle/applejack
/datum/design/bottle/export/champagne
name = "Export Design (Champagne)"
desc = "Allows for the blowing, and bottling of Champagne bottles."
id = "champagne_export"
reagents_list = list("champagne" = 90, "co2" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
build_path = /obj/item/export/bottle/champagne
/datum/design/bottle/export/blazaam
name = "Export Design (Blazaam)"
desc = "Allows for the blowing, and bottling of Blazaam bottles."
id = "blazaam_export"
reagents_list = list("blazaam" = 80, "holywater" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
build_path = /obj/item/export/bottle/blazaam
/datum/design/bottle/export/trappist
name = "Export Design (Trappist)"
desc = "Allows for the blowing, and bottling of Trappist bottles."
id = "trappist_export"
reagents_list = list("trappist" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
build_path = /obj/item/export/bottle/trappist
/datum/design/bottle/export/grenadine
name = "Export Design (Grenadine)"
desc = "Allows for the blowing, and bottling of Grenadine bottles."
id = "grenadine_export"
reagents_list = list("grenadine" = 100)
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
build_path = /obj/item/export/bottle/grenadine
/datum/design/bottle/export/minikeg
@@ -299,7 +299,7 @@
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
id = "minikeg"
category = list("Beers")
reagents_list = list("light_beer" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
build_path = /obj/item/export/bottle/minikeg
/datum/design/bottle/export/blooddrop
@@ -307,7 +307,7 @@
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
id = "blooddrop"
category = list("Wines")
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
build_path = /obj/item/export/bottle/blooddrop
/datum/design/bottle/export/slim_gold
@@ -315,7 +315,7 @@
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
id = "slim_gold"
category = list("Beers")
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
build_path = /obj/item/export/bottle/slim_gold
/datum/design/bottle/export/white_bloodmoon
@@ -323,13 +323,13 @@
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
id = "white_bloodmoon"
category = list("Wines")
reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
build_path = /obj/item/export/bottle/white_bloodmoon
/datum/design/bottle/export/greenroad
name = "Export Design (Greenroad)"
desc = "Allows for the blowing, and bottling of Greenroad bottles."
id = "greenroad"
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
category = list("Beers")
build_path = /obj/item/export/bottle/greenroad
@@ -6,7 +6,7 @@
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -14,7 +14,7 @@
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -22,7 +22,7 @@
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -30,7 +30,7 @@
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -38,6 +38,6 @@
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 75)
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
@@ -237,7 +237,7 @@
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -268,7 +268,7 @@
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
reagents_list = list(/datum/reagent/radium = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
@@ -50,7 +50,7 @@
filling_color = "#964B00"
tastes = list("cardboard" = 3, "sadness" = 3)
foodtype = null //Don't ask what went into them. You're better off not knowing.
list_reagents = list("stabilizednutriment" = 10, /datum/reagent/consumable/nutriment = 2) //Won't make you fat. Will make you question your sanity.
list_reagents = list(/datum/reagent/consumable/nutriment/stabilized = 10, /datum/reagent/consumable/nutriment = 2) //Won't make you fat. Will make you question your sanity.
/obj/item/reagent_containers/food/snacks/rationpack/checkLiked(fraction, mob/M) //Nobody likes rationpacks. Nobody.
if(last_check_time + 50 < world.time)
@@ -42,7 +42,7 @@
/obj/item/slime_extract/on_grind()
if(Uses)
grind_results["slimejelly"] = 20
grind_results[/datum/reagent/toxin/slimejelly] = 20
//Effect when activated by a Luminescent. Separated into a minor and major effect. Returns cooldown in deciseconds.
/obj/item/slime_extract/proc/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
@@ -78,7 +78,7 @@
name = "grey slime extract"
icon_state = "grey slime extract"
effectmod = "reproductive"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/grey/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -103,7 +103,7 @@
name = "gold slime extract"
icon_state = "gold slime extract"
effectmod = "symbiont"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/gold/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -132,7 +132,7 @@
name = "silver slime extract"
icon_state = "silver slime extract"
effectmod = "consuming"
activate_reagents = list("plasma","water")
activate_reagents = list(/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/silver/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -157,7 +157,7 @@
name = "metal slime extract"
icon_state = "metal slime extract"
effectmod = "industrial"
activate_reagents = list("plasma","water")
activate_reagents = list(/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/metal/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -181,7 +181,7 @@
name = "purple slime extract"
icon_state = "purple slime extract"
effectmod = "regenerative"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma)
/obj/item/slime_extract/purple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -200,7 +200,7 @@
name = "dark purple slime extract"
icon_state = "dark purple slime extract"
effectmod = "self-sustaining"
activate_reagents = list("plasma")
activate_reagents = list(/datum/reagent/toxin/plasma)
/obj/item/slime_extract/darkpurple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -223,7 +223,7 @@
name = "orange slime extract"
icon_state = "orange slime extract"
effectmod = "burning"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/orange/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -243,7 +243,7 @@
name = "yellow slime extract"
icon_state = "yellow slime extract"
effectmod = "charged"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/yellow/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -266,7 +266,7 @@
name = "red slime extract"
icon_state = "red slime extract"
effectmod = "sanguine"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/red/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)