This commit is contained in:
Linzolle
2019-10-11 20:06:26 -05:00
581 changed files with 63735 additions and 58634 deletions
@@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
@@ -87,7 +87,7 @@ GLOBAL_LIST_EMPTY(antagonists)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = C.key
C.transfer_ckey(owner.current, FALSE)
/datum/antagonist/proc/on_removal()
remove_innate_effects()
@@ -52,5 +52,5 @@
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(!visualsOnly)
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
var/obj/item/implant/abductor/beamplant = new
beamplant.implant(H)
@@ -160,7 +160,7 @@
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustBrainLoss(10, 160)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60
+1 -1
View File
@@ -172,7 +172,7 @@
blobber.adjustHealth(blobber.maxHealth * 0.5)
blob_mobs += blobber
var/mob/dead/observer/C = pick(candidates)
blobber.key = C.key
C.transfer_ckey(blobber)
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "<b>You are a blobbernaut!</b>")
@@ -83,7 +83,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
. = ..()
@@ -340,7 +340,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
update_changeling_icons_added()
return
@@ -35,7 +35,7 @@
B = new C.dna.species.mutant_brain()
else
B = new()
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
B.Insert(C)
if(ishuman(user))
@@ -349,7 +349,7 @@
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
L.ghostize(0)
L.key = C.key
C.transfer_ckey(L, FALSE)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
@@ -50,7 +50,7 @@
to_chat(user, "<span class='userdanger'>The helmet tries to drive a spike through your head as you scramble to remove it!</span>")
user.emote("scream")
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
user.adjustBrainLoss(30)
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 30)
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
@@ -55,7 +55,7 @@
pre_spawn()
visible_message(creation_message)
var/mob/living/construct = new construct_type(get_turf(src))
construct.key = user.key
user.transfer_ckey(construct, FALSE)
post_spawn(construct)
qdel(user)
qdel(src)
@@ -216,6 +216,9 @@
if(is_reebe(invoker.z))
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
return
if(!isturf(invoker.loc))
to_chat(invoker, "<span class='danger'>You must be visible to return!</span>")
return
return TRUE
/datum/clockwork_scripture/abscond/recital()
@@ -64,7 +64,7 @@
message_admins("<span class='danger'>Admin [key_name_admin(user)] directly became the Eminence of the cult!</span>")
log_admin("Admin [key_name(user)] made themselves the Eminence.")
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence.key = user.key
user.transfer_ckey(eminence, FALSE)
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
@@ -138,7 +138,7 @@
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence_nominee = pick(candidates)
eminence.key = eminence_nominee.key
eminence_nominee.transfer_ckey(eminence)
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
@@ -45,7 +45,7 @@
return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
R.key = O.key
O.transfer_ckey(R, FALSE)
/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
var/turf/T = get_turf(A)
+16 -7
View File
@@ -4,6 +4,7 @@
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
var/holy_dispel = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
@@ -33,6 +34,9 @@
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
if(holy_dispel)
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
return
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
@@ -64,7 +68,7 @@
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
@@ -73,7 +77,7 @@
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*60, target = owner))
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(40 - rune*32)
@@ -644,6 +648,11 @@
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
. = ..()
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
@@ -678,9 +687,9 @@
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
@@ -762,7 +771,7 @@
switch(choice)
if("Blood Spear (150)")
if(uses < 150)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
else
uses -= 150
var/turf/T = get_turf(user)
@@ -778,7 +787,7 @@
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (300)")
if(uses < 300)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 300
@@ -790,7 +799,7 @@
qdel(rite)
if("Blood Beam (500)")
if(uses < 500)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 500
@@ -666,6 +666,7 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
@@ -73,6 +73,10 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
return FALSE
return TRUE
/obj/structure/destructible/cult/talisman
name = "altar"
@@ -80,9 +84,18 @@
icon_state = "talismanaltar"
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
if(.)
radial_unholy_water.color = "#333333"
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
@@ -91,22 +104,27 @@
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Eldritch Whetstone")
pickedtype += /obj/item/sharpener/cult
reward = /obj/item/sharpener/cult
if("Construct Shell")
pickedtype += /obj/structure/constructshell
reward = /obj/structure/constructshell
if("Flask of Unholy Water")
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/reagent_containers/glass/beaker/unholywater
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
/obj/structure/destructible/cult/forge
name = "daemon forge"
@@ -116,9 +134,14 @@
light_color = LIGHT_COLOR_LAVA
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
@@ -129,24 +152,26 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
else
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Shielded Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Mirror Shield")
pickedtype += /obj/item/shield/mirror
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/shield/mirror
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
@@ -234,9 +259,14 @@
light_color = LIGHT_COLOR_FIRE
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
@@ -247,21 +277,27 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/shuttle_curse
reward = /obj/item/shuttle_curse
if("Veil Walker Set")
pickedtype += /obj/item/cult_shift
pickedtype += /obj/item/flashlight/flare/culttorch
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/effect/spawner/bundle/veil_walker
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
/obj/effect/spawner/bundle/veil_walker
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
/obj/effect/gateway
name = "gateway"
+9 -44
View File
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
var/mob/living/currentconversionman
var/conversiontimeout
var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
rune_in_use = FALSE
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
if(invokers.len < 2)
for(var/M in invokers)
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE))
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
conversiontimeout = world.time + (14 SECONDS)
convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
currentconversionman = null
if(!convertee)
return FALSE
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
if(get_turf(convertee) != get_turf(src))
return FALSE
if(!conversionresult)
do_sacrifice(convertee, invokers, TRUE)
return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(src && alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == convertee)
conversionresult = TRUE
else
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
return FALSE
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/big_sac = FALSE
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
@@ -610,7 +575,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = C.key
C.transfer_ckey(mob_to_revive, FALSE)
else
fail_invoke()
return
@@ -905,7 +870,7 @@ structure_check() searches for nearby cultist structures required for the invoca
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/obj/structure/emergency_shield/invoker/N = new(T)
new_human.key = ghost_to_spawn.key
ghost_to_spawn.transfer_ckey(new_human, FALSE)
SSticker.mode.add_cultist(new_human.mind, 0)
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.</b></span>")
@@ -146,7 +146,7 @@
/mob/living/carbon/true_devil/attack_ghost(mob/dead/observer/user as mob)
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
S.key = user.key
user.transfer_ckey(S, FALSE)
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new
@@ -5,25 +5,48 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough(),
new /datum/disease_ability/action/sneeze(),
new /datum/disease_ability/action/infect(),
new /datum/disease_ability/symptom/cough(),
new /datum/disease_ability/symptom/sneeze(),\
new /datum/disease_ability/symptom/hallucigen(),
new /datum/disease_ability/symptom/choking(),
new /datum/disease_ability/symptom/confusion(),
new /datum/disease_ability/symptom/youth(),
new /datum/disease_ability/symptom/vomit(),
new /datum/disease_ability/symptom/voice_change(),
new /datum/disease_ability/symptom/visionloss(),
new /datum/disease_ability/symptom/viraladaptation(),
new /datum/disease_ability/symptom/vitiligo(),
new /datum/disease_ability/symptom/sensory_restoration(),
new /datum/disease_ability/symptom/itching(),
new /datum/disease_ability/symptom/weight_loss(),
new /datum/disease_ability/symptom/metabolism_heal(),
new /datum/disease_ability/symptom/coma_heal()
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
@@ -54,7 +77,13 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
if(short_desc == "")
short_desc = initial(S.desc)
if(long_desc == "")
long_desc = initial(S.desc)
/datum/disease_ability/proc/CanBuy(mob/camera/disease/D)
if(world.time < D.next_adaptation_time)
@@ -77,8 +106,10 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
for(var/T in symptoms)
var/datum/symptom/S = new T()
SD.symptoms += S
S.OnAdd(SD)
if(SD.processing)
S.Start(SD)
if(S.Start(SD))
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
SD.Refresh()
for(var/T in actions)
var/datum/action/A = new T()
@@ -105,6 +136,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/datum/symptom/S = locate(T) in SD.symptoms
if(S)
SD.symptoms -= S
S.OnRemove(SD)
if(SD.processing)
S.End(SD)
qdel(S)
@@ -152,8 +184,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to cough.</span>")
L.emote("cough")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
StartCooldown()
return TRUE
@@ -185,11 +218,12 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to sneeze.</span>")
L.emote("sneeze")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
StartCooldown()
return TRUE
@@ -235,154 +269,192 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
StartCooldown()
return TRUE
//passive symptom abilities
/*******************BASE SYMPTOM TYPES*******************/
// cost is for convenience and can be changed. If you're changing req_tot_points then don't use the subtype...
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
short_desc = "Cause victims to cough intermittently."
long_desc = "Cause victims to cough intermittently, spreading your infection if your transmissibility is high."
/datum/disease_ability/symptom/sneeze
/datum/disease_ability/symptom/mild/sneeze
name = "Involuntary Sneezing"
symptoms = list(/datum/symptom/sneeze)
cost = 2
required_total_points = 4
short_desc = "Cause victims to sneeze intermittently."
long_desc = "Cause victims to sneeze intermittently, spreading your infection and also increasing transmissibility and resistance, at the cost of stealth."
/datum/disease_ability/symptom/beard
//I don't think I need to justify the fact that this is the best symptom
name = "Beard Growth"
symptoms = list(/datum/symptom/beard)
cost = 1
required_total_points = 8
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus."
/******MEDIUM******/
/datum/disease_ability/symptom/hallucigen
name = "Hallucinations"
/datum/disease_ability/symptom/medium/shedding
symptoms = list(/datum/symptom/shedding)
/datum/disease_ability/symptom/medium/beard
symptoms = list(/datum/symptom/beard)
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Ineffective against Santa Claus."
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
cost = 4
required_total_points = 8
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/choking
name = "Choking"
/datum/disease_ability/symptom/medium/choking
symptoms = list(/datum/symptom/choking)
cost = 4
required_total_points = 8
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/confusion
name = "Confusion"
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/youth
name = "Eternal Youth"
symptoms = list(/datum/symptom/youth)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/datum/disease_ability/symptom/vomit
name = "Vomiting"
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
cost = 4
required_total_points = 8
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/voice_change
name = "Voice Changing"
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
cost = 4
required_total_points = 8
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/visionloss
name = "Vision Loss"
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
cost = 4
required_total_points = 8
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/viraladaptation
name = "Self-Adaptation"
/datum/disease_ability/symptom/medium/fever
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
symptoms = list(/datum/symptom/viraladaptation)
cost = 4
required_total_points = 8
short_desc = "Cause your infection to become more resistant to detection and eradication."
long_desc = "Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed."
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/vitiligo
name = "Skin Paleness"
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
cost = 1
required_total_points = 8
short_desc = "Cause victims to become pale."
long_desc = "Cause victims to become pale. Decreases all stats."
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/sensory_restoration
name = "Sensory Restoration"
symptoms = list(/datum/symptom/sensory_restoration)
cost = 4
required_total_points = 8
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/itching
name = "Itching"
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
cost = 4
required_total_points = 8
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/weight_loss
name = "Weight Loss"
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
cost = 4
required_total_points = 8
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
/datum/disease_ability/symptom/medium/heal/sensory_restoration
symptoms = list(/datum/symptom/sensory_restoration)
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/metabolism_heal
name = "Metabolic Boost"
/datum/disease_ability/symptom/medium/heal/mind_restoration
symptoms = list(/datum/symptom/mind_restoration)
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/*
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
*/
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/youth)
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/****HEALING SUBTYPE****/
/datum/disease_ability/symptom/powerful/heal/starlight
symptoms = list(/datum/symptom/heal/starlight)
/datum/disease_ability/symptom/powerful/heal/oxygen
symptoms = list(/datum/symptom/oxygen)
/datum/disease_ability/symptom/powerful/heal/chem
symptoms = list(/datum/symptom/heal/chem)
/datum/disease_ability/symptom/powerful/heal/metabolism
symptoms = list(/datum/symptom/heal/metabolism)
cost = 4
required_total_points = 16
short_desc = "Increase the metabolism of victims, causing them to process chemicals and grow hungry faster."
long_desc = "Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly."
/datum/disease_ability/symptom/powerful/heal/dark
symptoms = list(/datum/symptom/heal/darkness)
/datum/disease_ability/symptom/coma_heal
name = "Regenerative Coma"
/datum/disease_ability/symptom/powerful/heal/water
symptoms = list(/datum/symptom/heal/water)
/datum/disease_ability/symptom/powerful/heal/plasma
symptoms = list(/datum/symptom/heal/plasma)
/datum/disease_ability/symptom/powerful/heal/radiation
symptoms = list(/datum/symptom/heal/radiation)
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
cost = 8
required_total_points = 16
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
@@ -51,6 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
not_used.Cut(1, 6) // Removes the first five tiers of cures.
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id
@@ -18,7 +18,7 @@
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
virus.key = selected.key
selected.transfer_ckey(virus, FALSE)
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by an event.")
log_game("[key_name(virus)] was spawned as a sentient disease by an event.")
@@ -18,7 +18,7 @@ the new instance inside the host to be updated to the template's stats.
layer = BELOW_MOB_LAYER
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
sight = SEE_SELF|SEE_THRU
initial_language_holder = /datum/language_holder/empty
initial_language_holder = /datum/language_holder/universal
var/freemove = TRUE
var/freemove_end = 0
@@ -43,7 +43,7 @@ the new instance inside the host to be updated to the template's stats.
var/move_delay = 1
var/next_adaptation_time = 0
var/adaptation_cooldown = 1200
var/adaptation_cooldown = 600
var/list/purchased_abilities
var/list/unpurchased_abilities
@@ -118,10 +118,28 @@ the new instance inside the host to be updated to the template's stats.
follow_next(Dir & NORTHWEST)
last_move_tick = world.time
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
to_follow = V.source
var/link
if(to_follow in hosts)
link = FOLLOW_LINK(src, to_follow)
else
link = ""
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
/mob/camera/disease/mind_initialize()
. = ..()
if(!mind.has_antag_datum(/datum/antagonist/disease))
mind.add_antag_datum(/datum/antagonist/disease)
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medsensor.add_hud_to(src)
/mob/camera/disease/proc/pick_name()
var/static/list/taken_names
@@ -247,9 +265,12 @@ the new instance inside the host to be updated to the template's stats.
if(!move_listener)
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
else
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
if(L)
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
else
QDEL_NULL(move_listener)
follow_mob()
/mob/camera/disease/proc/follow_next(reverse = FALSE)
@@ -1,7 +1,8 @@
#define CHALLENGE_TELECRYSTALS 280
#define PLAYER_SCALING 1.5
#define CHALLENGE_TIME_LIMIT 3000
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_PLAYERS_TARGET 50 //target players population. anything below is a malus to the challenge tc bonus.
#define TELECRYSTALS_MALUS_SCALING 1 //the higher the value, the bigger the malus.
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
@@ -62,12 +63,15 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
var/tc_malus = 0
if(actual_players < CHALLENGE_PLAYERS_TARGET)
tc_malus = FLOOR(((CHALLENGE_TELECRYSTALS / CHALLENGE_PLAYERS_TARGET) * (CHALLENGE_PLAYERS_TARGET - actual_players)) * TELECRYSTALS_MALUS_SCALING, 1)
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
@@ -79,11 +83,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
to_chat(user, "You have to be at your base to use this.")
return FALSE
@@ -102,5 +101,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_TIME_LIMIT
#undef CHALLENGE_MIN_PLAYERS
#undef CHALLENGE_PLAYERS_TARGET
#undef TELECRYSTALS_MALUS_SCALING
#undef CHALLENGE_SHUTTLE_DELAY
@@ -107,9 +107,9 @@
/datum/antagonist/overthrow/proc/equip_overthrow()
if(!owner || !owner.current || !ishuman(owner.current)) // only equip existing human overthrow members. This excludes the AI, in particular.
return
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current.implants
if(!S)
S = new(owner.current)
S = new
S.implant(owner.current)
var/I = pick(possible_useful_items)
if(ispath(I)) // in case some admin decides to fuck the list up for fun
@@ -377,14 +377,15 @@
/obj/item/ectoplasm/revenant/proc/reform()
if(QDELETED(src) || QDELETED(revenant) || inert)
return
var/key_of_revenant
var/key_of_revenant = FALSE
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
forceMove(drop_location()) //In case it's in a backpack or someone's hand
revenant.forceMove(loc)
if(old_key)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client && M.client.key == old_key) //Only recreates the mob if the mob the client is in is dead
key_of_revenant = old_key
M.transfer_ckey(revenant.key, FALSE)
key_of_revenant = TRUE
break
if(!key_of_revenant)
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
@@ -396,22 +397,21 @@
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
var/mob/dead/observer/C = pick(candidates)
key_of_revenant = C.key
if(!key_of_revenant)
C.transfer_ckey(revenant.key, FALSE)
if(!revenant.key)
qdel(revenant)
message_admins("No ckey was found for the new revenant. Oh well!")
inert = TRUE
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
message_admins("[key_of_revenant] has been [old_key == key_of_revenant ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == key_of_revenant ? "re":""]made as a revenant by reforming ectoplasm.")
message_admins("[key_of_revenant] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
revenant.essence = essence
revenant.essence_regen_cap = essence
revenant.death_reset()
revenant.key = key_of_revenant
revenant = null
qdel(src)
@@ -52,7 +52,7 @@
return MAP_ERROR
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
revvie.key = selected.key
selected.transfer_ckey(revvie, FALSE)
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by an event.")
log_game("[key_name(revvie)] was spawned as a revenant by an event.")
spawned_mobs += revvie
@@ -80,6 +80,7 @@
desc = "Still it beats furiously, emanating an aura of utter hate."
icon = 'icons/obj/surgery.dmi'
icon_state = "demon_heart-on"
decay_factor = 0
/obj/item/organ/heart/demon/update_icon()
return //always beating visually
@@ -198,7 +198,7 @@
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.set_species(/datum/species/skeleton/space, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
@@ -218,7 +218,7 @@
newstruct.master = stoner
var/datum/action/innate/seek_master/SM = new()
SM.Grant(newstruct)
newstruct.key = target.key
target.transfer_ckey(newstruct)
var/obj/screen/alert/bloodsense/BS
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
@@ -243,7 +243,7 @@
S.canmove = FALSE//Can't move out of the soul stone
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
S.key = T.key
T.transfer_ckey(S)
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
+1 -1
View File
@@ -245,7 +245,7 @@
if(!istype(M))
return
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
var/obj/item/implant/exile/Implant = new
Implant.implant(M)
/datum/antagonist/wizard/academy/create_objectives()