Reviewer suggestion and co
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@@ -315,7 +315,7 @@
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bloodsuckerdatum.handle_eat_human_food(food_nutrition)
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, masquerade_override) // Called from snacks.dm and drinks.dm
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm
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set waitfor = FALSE
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if(!owner.current || !iscarbon(owner.current))
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return
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@@ -355,8 +355,12 @@
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C.Stun(13)
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if(3)
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to_chat(C, "<span class='warning'>You purge the food of the living from your viscera! You've never felt worse.</span>")
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C.vomit(foodInGut * 4, foodInGut * 2, 0) // (var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1, var/toxic = 0)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
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if(puke_blood)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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C.vomit(foodInGut * 4, foodInGut * 2, 0)
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else
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C.vomit(foodInGut * 4, FALSE, 0)
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C.Stun(30)
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//C.Dizzy(50)
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foodInGut = 0
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@@ -221,3 +221,13 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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rs += "[R.name], [R.volume]"
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return rs.Join(" | ")
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//For easy bloodsucker disgusting and blood removal
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/datum/reagent/proc/disgust_bloodsucker(mob/living/carbon/C, disgust, blood_change, blood_puke = TRUE, force)
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if(isvamp(C))
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var/datum/antagonist/bloodsucker/bloodsuckerdatum = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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if(disgust)
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bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force)
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if(blood_change)
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bloodsuckerdatum.AddBloodVolume(blood_change)
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@@ -27,8 +27,16 @@
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L.ForceContractDisease(D)
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if(data["blood_type"] == "SY")
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disgust_bloodsucker(L, FALSE, -5, TRUE)
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//Synthblood is very disgusting to bloodsuckers. They will puke it out to expel it, unless they have masquarade on
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if(reac_volume > 3)
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disgust_bloodsucker(L, 5, FALSE, FALSE, TRUE)
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//If theres more than 8 units, they will start expelling it, even if they are masquarading.
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if(reac_volume > 6)
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disgust_bloodsucker(L, 7, -5, TRUE, TRUE)
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//If they have too much in them, they will also puke out their blood.
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else
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disgust_bloodsucker(L, 3, FALSE, FALSE, FALSE)
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/blood_id = C.get_blood_id()
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@@ -40,10 +48,8 @@
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L.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
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/datum/reagent/blood/on_mob_life(mob/living/carbon/C) //Because lethals are preferred over stamina. damnifino.
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if((HAS_TRAIT(C, TRAIT_NOMARROW)))
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return //We dont want vampires getting toxed from blood
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var/blood_id = C.get_blood_id()
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if((blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood))
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if((blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood) && !HAS_TRAIT(C, TRAIT_NOMARROW))
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if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) //we only care about bloodtype here because this is where the poisoning should be
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C.adjustToxLoss(rand(2,8)*REM, TRUE, TRUE) //forced to ensure people don't use it to gain beneficial toxin as slime person
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..()
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@@ -152,18 +158,6 @@
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taste_description = "sap" //Like tree sap?
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pH = 7.45
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/datum/reagent/blood/tomato/reaction_mob(mob/living/L, method = TOUCH, reac_volume)
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..()
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disgust_bloodsucker(L, reac_volume * 2, -5, TRUE)
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/datum/reagent/proc/disgust_bloodsucker(mob/living/carbon/C, disgust, blood_change, force)
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if(isvamp(C))
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var/datum/antagonist/bloodsucker/bloodsuckerdatum = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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if(disgust)
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bloodsuckerdatum.handle_eat_human_food(disgust, force)
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if(blood_change)
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bloodsuckerdatum.AddBloodVolume(blood_change)
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/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M)
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if(prob(10))
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if(M.dna?.species?.exotic_bloodtype != "GEL")
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@@ -89,7 +89,7 @@
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blood_type = "BUG"
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/obj/item/reagent_containers/blood/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon))
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if(istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon))
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if(!user.is_literate())
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to_chat(user, "<span class='notice'>You scribble illegibly on the label of [src]!</span>")
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return
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@@ -108,10 +108,13 @@
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return ..()
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/obj/item/reagent_containers/blood/attack(mob/living/carbon/C, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP && reagents.total_volume > 0)
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if(user.a_intent == INTENT_HELP && reagents.total_volume > 0 && iscarbon(C) && user.a_intent == INTENT_HELP)
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if(C.is_mouth_covered())
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to_chat(user, "<span class='notice'>You cant drink from the [src] while your mouth is covered.</span>")
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return
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if(user != C)
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to_chat(user, "<span class='notice'>You force [C] to drink from the [src]</span>")
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user.visible_message("<span class='userdanger'>[user] forces [C] to drink from the [src].</span>")
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user.visible_message("<span class='danger'>[user] forces [C] to drink from the [src].</span>", \
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"<span class='notice'>You force [C] to drink from the [src]</span>")
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if(!do_mob(user, C, 50))
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return
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else
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@@ -121,13 +124,14 @@
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to_chat(user, "<span class='notice'>You take a sip from the [src].</span>")
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user.visible_message("<span class='notice'>[user] puts the [src] up to their mouth.</span>")
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if(reagents.total_volume <= 0) // Safety: In case you spam clicked the blood bag on yourself, and it is now empty (below will divide by zero)
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return
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return
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var/gulp_size = 3
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var/fraction = min(gulp_size / reagents.total_volume, 1)
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reagents.reaction(C, INGEST, fraction) //checkLiked(fraction, M) // Blood isn't food, sorry.
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reagents.trans_to(C, gulp_size)
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reagents.remove_reagent(src, 2) //Inneficency, so hey, IVs are usefull.
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playsound(C.loc,'sound/items/drink.ogg', rand(10, 50), 1)
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playsound(C.loc,'sound/items/drink.ogg', rand(10, 50), TRUE)
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return
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..()
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/obj/item/reagent_containers/blood/bluespace
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@@ -135,3 +139,14 @@
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desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
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icon_state = "bsbloodpack"
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volume = 600 //its a blood bath!
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/obj/item/reagent_containers/blood/bluespace/attack(mob/living/carbon/C, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP)
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if(user != C)
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to_chat(user, "<span class='notice'>You cant force people to drink from the [src]. Nothing comes out.</span>")
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return
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else
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to_chat(user, "<span class='notice'>You try to suck on the [src], but nothing comes out.</span>")
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return
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else
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..()
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