modsuits part 2
This commit is contained in:
committed by
Jerry Wester
parent
183b554ed3
commit
b538ad721b
252
code/modules/mod/modules/_module.dm
Normal file
252
code/modules/mod/modules/_module.dm
Normal file
@@ -0,0 +1,252 @@
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/obj/item/mod/module
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name = "MOD module"
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icon_state = "module"
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/// If it can be removed
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var/removable = TRUE
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/// If it's passive, togglable, usable or active
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var/module_type = MODULE_PASSIVE
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/// Is the module active
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var/active = FALSE
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/// How much space it takes up in the MOD
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var/complexity = 0
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/// Power use when idle
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var/idle_power_cost = DEFAULT_CELL_DRAIN * 0
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/// Power use when active
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var/active_power_cost = DEFAULT_CELL_DRAIN * 0
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/// Power use when used, we call it manually
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var/use_power_cost = DEFAULT_CELL_DRAIN * 0
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/// ID used by their TGUI
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var/tgui_id
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/// Linked MODsuit
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var/obj/item/mod/control/mod
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/// If we're an active module, what item are we?
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var/obj/item/device
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/// Overlay given to the user when the module is inactive
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var/overlay_state_inactive
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/// Overlay given to the user when the module is active
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var/overlay_state_active
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/// Overlay given to the user when the module is used, lasts until cooldown finishes
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var/overlay_state_use
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/// What modules are we incompatible with?
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var/list/incompatible_modules = list()
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/// Cooldown after use
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var/cooldown_time = 0
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/// The mouse button needed to use this module
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var/used_signal
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/// Timer for the cooldown
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COOLDOWN_DECLARE(cooldown_timer)
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/obj/item/mod/module/Initialize(mapload)
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. = ..()
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if(module_type != MODULE_ACTIVE)
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return
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if(ispath(device))
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device = new device(src)
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ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
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RegisterSignal(device, COMSIG_PARENT_PREQDELETED, .proc/on_device_deletion)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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/obj/item/mod/module/Destroy()
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mod?.uninstall(src)
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if(device)
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UnregisterSignal(device, COMSIG_PARENT_PREQDELETED)
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QDEL_NULL(device)
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return ..()
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/obj/item/mod/module/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
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. += span_notice("Complexity level: [complexity]")
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/// Called from MODsuit's install() proc, so when the module is installed.
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/obj/item/mod/module/proc/on_install()
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return
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/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
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/obj/item/mod/module/proc/on_uninstall()
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return
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/// Called when the MODsuit is activated
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/obj/item/mod/module/proc/on_suit_activation()
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return
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/// Called when the MODsuit is deactivated
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/obj/item/mod/module/proc/on_suit_deactivation()
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return
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/// Called when the MODsuit is equipped
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/obj/item/mod/module/proc/on_equip()
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return
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/// Called when the MODsuit is unequipped
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/obj/item/mod/module/proc/on_unequip()
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return
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/// Called when the module is selected from the TGUI
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/obj/item/mod/module/proc/on_select()
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if(!mod.active || mod.activating || module_type == MODULE_PASSIVE)
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return
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if(module_type != MODULE_USABLE)
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if(active)
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on_deactivation()
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else
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on_activation()
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else
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on_use()
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SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED)
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/// Called when the module is activated
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/obj/item/mod/module/proc/on_activation()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!mod.active || mod.activating || !mod.cell?.charge)
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balloon_alert(mod.wearer, "unpowered!")
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return FALSE
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if(module_type == MODULE_ACTIVE)
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if(mod.selected_module && !mod.selected_module.on_deactivation())
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return
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mod.selected_module = src
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if(device)
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if(mod.wearer.put_in_hands(device))
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balloon_alert(mod.wearer, "[device] extended")
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
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else
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balloon_alert(mod.wearer, "can't extend [device]!")
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return
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else
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var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
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update_signal(used_button)
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when the module is deactivated
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/obj/item/mod/module/proc/on_deactivation()
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active = FALSE
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if(module_type == MODULE_ACTIVE)
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mod.selected_module = null
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if(device)
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mod.wearer.transferItemToLoc(device, src, TRUE)
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balloon_alert(mod.wearer, "[device] retracted")
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
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else
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balloon_alert(mod.wearer, "[src] deactivated")
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UnregisterSignal(mod.wearer, used_signal)
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used_signal = null
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when the module is used
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/obj/item/mod/module/proc/on_use()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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return FALSE
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if(!check_power(use_power_cost))
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return FALSE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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addtimer(CALLBACK(mod.wearer, /mob.proc/update_inv_back), cooldown_time)
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when an activated module without a device is used
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/obj/item/mod/module/proc/on_select_use(atom/target)
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mod.wearer.face_atom(target)
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if(!on_use())
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return FALSE
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return TRUE
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/// Called when an activated module without a device is active and the user alt/middle-clicks
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/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
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SIGNAL_HANDLER
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on_select_use(target)
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return COMSIG_MOB_CANCEL_CLICKON
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/// Called on the MODsuit's process
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/obj/item/mod/module/proc/on_process(delta_time)
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if(active)
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if(!drain_power(active_power_cost * delta_time))
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on_deactivation()
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return FALSE
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on_active_process(delta_time)
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else
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drain_power(idle_power_cost * delta_time)
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return TRUE
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/// Called on the MODsuit's process if it is an active module
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/obj/item/mod/module/proc/on_active_process(delta_time)
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return
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/// Drains power from the suit cell
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/obj/item/mod/module/proc/drain_power(amount)
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if(!check_power(amount))
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return FALSE
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mod.cell.charge = max(0, mod.cell.charge - amount)
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return TRUE
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/obj/item/mod/module/proc/check_power(amount)
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if(!mod.cell || (mod.cell.charge < amount))
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return FALSE
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return TRUE
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/// Adds additional things to the MODsuit ui_data()
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/obj/item/mod/module/proc/add_ui_data()
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return list()
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/// Creates a list of configuring options for this module
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/obj/item/mod/module/proc/get_configuration()
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return list()
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/// Generates an element of the get_configuration list with a display name, type and value
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/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
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return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
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/// Receives configure edits from the TGUI and edits the vars
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/obj/item/mod/module/proc/configure_edit(key, value)
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return
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/// Called when the device moves to a different place on active modules
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/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
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SIGNAL_HANDLER
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if(!active)
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return
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if(part.loc == src)
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return
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if(part.loc == mod.wearer)
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return
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if(part == device)
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on_deactivation()
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/// Called when the device gets deleted on active modules
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/obj/item/mod/module/proc/on_device_deletion(datum/source)
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SIGNAL_HANDLER
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if(source == device)
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device = null
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qdel(src)
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/// Generates an icon to be used for the suit's worn overlays
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/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
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. = list()
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var/used_overlay
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if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
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used_overlay = overlay_state_use
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else if(overlay_state_active && active)
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used_overlay = overlay_state_active
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else if(overlay_state_inactive)
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used_overlay = overlay_state_inactive
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else
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return
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var/mutable_appearance/module_icon = mutable_appearance('icons/mob/mod.dmi', used_overlay, layer = standing.layer + 0.1)
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. += module_icon
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/// Updates the signal used by active modules to be activated
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/obj/item/mod/module/proc/update_signal(value)
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switch(value)
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if(MIDDLE_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
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if(ALT_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
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RegisterSignal(mod.wearer, mod.selected_module.used_signal, /obj/item/mod/module.proc/on_special_click)
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352
code/modules/mod/modules/modules.dm
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352
code/modules/mod/modules/modules.dm
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@@ -0,0 +1,352 @@
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/obj/item/mod/module
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name = "MOD module"
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icon_state = "module"
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/// If it can be removed
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var/removable = TRUE
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/// If it's passive, togglable, usable or active
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var/module_type = MODULE_PASSIVE
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/// Is the module active
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var/active = FALSE
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/// How much space it takes up in the MOD
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var/complexity = 0
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/// Power use when idle
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var/idle_power_cost = DEFAULT_CELL_DRAIN * 0
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/// Power use when active
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var/active_power_cost = DEFAULT_CELL_DRAIN * 0
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/// Power use when used, we call it manually
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var/use_power_cost = DEFAULT_CELL_DRAIN * 0
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/// ID used by their TGUI
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var/tgui_id
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/// Linked MODsuit
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var/obj/item/mod/control/mod
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/// If we're an active module, what item are we?
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var/obj/item/device
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/// Overlay given to the user when the module is inactive
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var/overlay_state_inactive
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/// Overlay given to the user when the module is active
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var/overlay_state_active
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/// Overlay given to the user when the module is used, lasts until cooldown finishes
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var/overlay_state_use
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/// What modules are we incompatible with?
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var/list/incompatible_modules = list()
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/// Cooldown after use
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var/cooldown_time = 0
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/// The mouse button needed to use this module
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var/used_signal
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/// Timer for the cooldown
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COOLDOWN_DECLARE(cooldown_timer)
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/obj/item/mod/module/Initialize(mapload)
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. = ..()
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if(module_type != MODULE_ACTIVE)
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return
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if(ispath(device))
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device = new device(src)
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ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
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RegisterSignal(device, COMSIG_PARENT_PREQDELETED, .proc/on_device_deletion)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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/obj/item/mod/module/Destroy()
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mod?.uninstall(src)
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if(device)
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UnregisterSignal(device, COMSIG_PARENT_PREQDELETED)
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QDEL_NULL(device)
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return ..()
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/obj/item/mod/module/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
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. += span_notice("Complexity level: [complexity]")
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/// Called from MODsuit's install() proc, so when the module is installed.
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/obj/item/mod/module/proc/on_install()
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return
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/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
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/obj/item/mod/module/proc/on_uninstall()
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return
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/// Called when the MODsuit is activated
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/obj/item/mod/module/proc/on_suit_activation()
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return
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/// Called when the MODsuit is deactivated
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/obj/item/mod/module/proc/on_suit_deactivation()
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return
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/// Called when the MODsuit is equipped
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/obj/item/mod/module/proc/on_equip()
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return
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/// Called when the MODsuit is unequipped
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/obj/item/mod/module/proc/on_unequip()
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return
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/// Called when the module is selected from the TGUI
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/obj/item/mod/module/proc/on_select()
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if(!mod.active || mod.activating || module_type == MODULE_PASSIVE)
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return
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if(module_type != MODULE_USABLE)
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if(active)
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on_deactivation()
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else
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on_activation()
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else
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on_use()
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SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED)
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/// Called when the module is activated
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/obj/item/mod/module/proc/on_activation()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!mod.active || mod.activating || !mod.cell?.charge)
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balloon_alert(mod.wearer, "unpowered!")
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return FALSE
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if(module_type == MODULE_ACTIVE)
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if(mod.selected_module && !mod.selected_module.on_deactivation())
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return
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mod.selected_module = src
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if(device)
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if(mod.wearer.put_in_hands(device))
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balloon_alert(mod.wearer, "[device] extended")
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
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else
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balloon_alert(mod.wearer, "can't extend [device]!")
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return
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else
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var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
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update_signal(used_button)
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when the module is deactivated
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/obj/item/mod/module/proc/on_deactivation()
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active = FALSE
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if(module_type == MODULE_ACTIVE)
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mod.selected_module = null
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if(device)
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mod.wearer.transferItemToLoc(device, src, TRUE)
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balloon_alert(mod.wearer, "[device] retracted")
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
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else
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balloon_alert(mod.wearer, "[src] deactivated")
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UnregisterSignal(mod.wearer, used_signal)
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used_signal = null
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when the module is used
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/obj/item/mod/module/proc/on_use()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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return FALSE
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if(!check_power(use_power_cost))
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return FALSE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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addtimer(CALLBACK(mod.wearer, /mob.proc/update_inv_back), cooldown_time)
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mod.wearer.update_inv_back()
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return TRUE
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/// Called when an activated module without a device is used
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/obj/item/mod/module/proc/on_select_use(atom/target)
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mod.wearer.face_atom(target)
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if(!on_use())
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return FALSE
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return TRUE
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/// Called when an activated module without a device is active and the user alt/middle-clicks
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/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
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SIGNAL_HANDLER
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on_select_use(target)
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return COMSIG_MOB_CANCEL_CLICKON
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/// Called on the MODsuit's process
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/obj/item/mod/module/proc/on_process(delta_time)
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if(active)
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if(!drain_power(active_power_cost * delta_time))
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on_deactivation()
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return FALSE
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on_active_process(delta_time)
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else
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drain_power(idle_power_cost * delta_time)
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return TRUE
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/// Called on the MODsuit's process if it is an active module
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/obj/item/mod/module/proc/on_active_process(delta_time)
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return
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/// Drains power from the suit cell
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/obj/item/mod/module/proc/drain_power(amount)
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if(!check_power(amount))
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return FALSE
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mod.cell.charge = max(0, mod.cell.charge - amount)
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return TRUE
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/obj/item/mod/module/proc/check_power(amount)
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if(!mod.cell || (mod.cell.charge < amount))
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return FALSE
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return TRUE
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|
||||
/// Adds additional things to the MODsuit ui_data()
|
||||
/obj/item/mod/module/proc/add_ui_data()
|
||||
return list()
|
||||
|
||||
/// Creates a list of configuring options for this module
|
||||
/obj/item/mod/module/proc/get_configuration()
|
||||
return list()
|
||||
|
||||
/// Generates an element of the get_configuration list with a display name, type and value
|
||||
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
|
||||
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
|
||||
|
||||
/// Receives configure edits from the TGUI and edits the vars
|
||||
/obj/item/mod/module/proc/configure_edit(key, value)
|
||||
return
|
||||
|
||||
/// Called when the device moves to a different place on active modules
|
||||
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!active)
|
||||
return
|
||||
if(part.loc == src)
|
||||
return
|
||||
if(part.loc == mod.wearer)
|
||||
return
|
||||
if(part == device)
|
||||
on_deactivation()
|
||||
|
||||
/// Called when the device gets deleted on active modules
|
||||
/obj/item/mod/module/proc/on_device_deletion(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(source == device)
|
||||
device = null
|
||||
qdel(src)
|
||||
|
||||
/// Generates an icon to be used for the suit's worn overlays
|
||||
/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
|
||||
. = list()
|
||||
var/used_overlay
|
||||
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
|
||||
used_overlay = overlay_state_use
|
||||
else if(overlay_state_active && active)
|
||||
used_overlay = overlay_state_active
|
||||
else if(overlay_state_inactive)
|
||||
used_overlay = overlay_state_inactive
|
||||
else
|
||||
return
|
||||
var/mutable_appearance/module_icon = mutable_appearance('icons/mob/mod.dmi', used_overlay, layer = standing.layer + 0.1)
|
||||
. += module_icon
|
||||
|
||||
/// Updates the signal used by active modules to be activated
|
||||
/obj/item/mod/module/proc/update_signal(value)
|
||||
switch(value)
|
||||
if(MIDDLE_CLICK)
|
||||
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
|
||||
if(ALT_CLICK)
|
||||
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
|
||||
RegisterSignal(mod.wearer, mod.selected_module.used_signal, /obj/item/mod/module.proc/on_special_click)
|
||||
icon_state = "magic_nullifier"
|
||||
removable = FALSE
|
||||
incompatible_modules = list(/obj/item/mod/module/anti_magic)
|
||||
|
||||
/obj/item/mod/module/anti_magic/on_suit_activation()
|
||||
ADD_TRAIT(mod.wearer, TRAIT_ANTIMAGIC, MOD_TRAIT)
|
||||
ADD_TRAIT(mod.wearer, TRAIT_HOLY, MOD_TRAIT)
|
||||
|
||||
/obj/item/mod/module/anti_magic/on_suit_deactivation()
|
||||
REMOVE_TRAIT(mod.wearer, TRAIT_ANTIMAGIC, MOD_TRAIT)
|
||||
REMOVE_TRAIT(mod.wearer, TRAIT_HOLY, MOD_TRAIT)
|
||||
|
||||
/obj/item/mod/module/anti_magic/wizard
|
||||
name = "MOD magic neutralizer module"
|
||||
desc = "The caster wielding this spell gains an invisible barrier around them, channeling arcane power through \
|
||||
specialized runes engraved onto the surface of the suit to generate anti-magic field. \
|
||||
The field will neutralize all magic that comes into contact with the user. \
|
||||
It will not protect the caster from social ridicule."
|
||||
icon_state = "magic_neutralizer"
|
||||
|
||||
/obj/item/mod/module/anti_magic/wizard/on_suit_activation()
|
||||
ADD_TRAIT(mod.wearer, TRAIT_ANTIMAGIC_NO_SELFBLOCK, MOD_TRAIT)
|
||||
|
||||
/obj/item/mod/module/anti_magic/wizard/on_suit_deactivation()
|
||||
REMOVE_TRAIT(mod.wearer, TRAIT_ANTIMAGIC_NO_SELFBLOCK, MOD_TRAIT)
|
||||
|
||||
/obj/item/mod/module/kinesis //TODO POST-MERGE MAKE NOT SUCK ASS, MAKE BALLER AS FUCK
|
||||
name = "MOD kinesis module"
|
||||
desc = "A modular plug-in to the forearm, this module was presumed lost for many years, \
|
||||
despite the suits it used to be mounted on still seeing some circulation. \
|
||||
This piece of technology allows the user to generate precise anti-gravity fields, \
|
||||
letting them move objects as small as a titanium rod to as large as industrial machinery. \
|
||||
Oddly enough, it doesn't seem to work on living creatures."
|
||||
icon_state = "kinesis"
|
||||
// module_type = MODULE_ACTIVE
|
||||
module_type = MODULE_TOGGLE
|
||||
// complexity = 3
|
||||
complexity = 0
|
||||
active_power_cost = DEFAULT_CELL_DRAIN*0.75
|
||||
// use_power_cost = DEFAULT_CELL_DRAIN*3
|
||||
removable = FALSE
|
||||
incompatible_modules = list(/obj/item/mod/module/kinesis)
|
||||
cooldown_time = 0.5 SECONDS
|
||||
var/has_tk = FALSE
|
||||
|
||||
/obj/item/mod/module/kinesis/on_activation()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(mod.wearer.dna.check_mutation(TK))
|
||||
has_tk = TRUE
|
||||
else
|
||||
mod.wearer.dna.add_mutation(TK)
|
||||
|
||||
/obj/item/mod/module/kinesis/on_deactivation()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(has_tk)
|
||||
has_tk = FALSE
|
||||
return
|
||||
mod.wearer.dna.remove_mutation(TK)
|
||||
|
||||
/obj/item/mod/module/insignia
|
||||
name = "MOD insignia module"
|
||||
desc = "Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving \
|
||||
the wearer's own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who \
|
||||
they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different \
|
||||
color patterns to and from the suit."
|
||||
icon_state = "insignia"
|
||||
removable = FALSE
|
||||
incompatible_modules = list(/obj/item/mod/module/insignia)
|
||||
overlay_state_inactive = "insignia"
|
||||
|
||||
/obj/item/mod/module/insignia/generate_worn_overlay(mutable_appearance/standing)
|
||||
overlay_state_inactive = "[initial(overlay_state_inactive)]-[mod.skin]"
|
||||
. = ..()
|
||||
for(var/mutable_appearance/appearance as anything in .)
|
||||
appearance.color = color
|
||||
|
||||
/obj/item/mod/module/insignia/commander
|
||||
color = "#4980a5"
|
||||
|
||||
/obj/item/mod/module/insignia/security
|
||||
color = "#b30d1e"
|
||||
|
||||
/obj/item/mod/module/insignia/engineer
|
||||
color = "#e9c80e"
|
||||
|
||||
/obj/item/mod/module/insignia/medic
|
||||
color = "#ebebf5"
|
||||
|
||||
/obj/item/mod/module/insignia/janitor
|
||||
color = "#7925c7"
|
||||
|
||||
/obj/item/mod/module/insignia/clown
|
||||
color = "#ff1fc7"
|
||||
|
||||
/obj/item/mod/module/insignia/chaplain
|
||||
color = "#f0a00c"
|
||||
Reference in New Issue
Block a user